2022-02-27 23:54:27 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "server_list.hpp"
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#include "localized_strings.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "party.hpp"
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#include "game/game.hpp"
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#include <utils/cryptography.hpp>
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include "console.hpp"
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namespace server_list
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{
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namespace
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{
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const int server_limit = 18;
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struct server_info
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{
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// gotta add more to this
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int clients;
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int max_clients;
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int bots;
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int ping;
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std::string host_name;
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std::string map_name;
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std::string game_type;
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game::CodPlayMode play_mode;
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char in_game;
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game::netadr_s address;
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};
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struct
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{
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game::netadr_s address{};
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volatile bool requesting = false;
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std::unordered_map<game::netadr_s, int> queued_servers{};
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} master_state;
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std::mutex mutex;
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std::vector<server_info> servers;
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size_t server_list_page = 0;
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volatile bool update_server_list = false;
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std::chrono::high_resolution_clock::time_point last_scroll{};
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size_t get_page_count()
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{
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const auto count = servers.size() / server_limit;
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return count + (servers.size() % server_limit > 0);
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}
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size_t get_page_base_index()
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{
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return server_list_page * server_limit;
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}
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void refresh_server_list()
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{
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{
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std::lock_guard<std::mutex> _(mutex);
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servers.clear();
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master_state.queued_servers.clear();
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server_list_page = 0;
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}
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party::reset_connect_state();
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if (get_master_server(master_state.address))
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{
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master_state.requesting = true;
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2022-02-28 04:13:16 -05:00
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network::send(master_state.address, "getservers", utils::string::va("H1 %i full empty", PROTOCOL));
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2022-02-27 23:54:27 -05:00
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}
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}
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void join_server(int, int, const int index)
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{
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std::lock_guard<std::mutex> _(mutex);
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const auto i = static_cast<size_t>(index) + get_page_base_index();
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if (i < servers.size())
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{
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static auto last_index = ~0ull;
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if (last_index != i)
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{
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last_index = i;
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}
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else
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{
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console::info("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data());
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party::connect(servers[i].address);
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}
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}
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}
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void trigger_refresh()
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{
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update_server_list = true;
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}
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int ui_feeder_count()
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{
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std::lock_guard<std::mutex> _(mutex);
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if (update_server_list)
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{
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update_server_list = false;
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return 0;
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}
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const auto count = static_cast<int>(servers.size());
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const auto index = get_page_base_index();
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const auto diff = count - index;
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return diff > server_limit ? server_limit : static_cast<int>(diff);
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}
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const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
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const int column)
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{
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std::lock_guard<std::mutex> _(mutex);
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const auto i = get_page_base_index() + index;
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if (i >= servers.size())
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{
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return "";
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}
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if (column == 0)
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{
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return servers[i].host_name.empty() ? "" : utils::string::va("%s", servers[i].host_name.data());
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}
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if (column == 1)
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{
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return servers[i].map_name.empty() ? "Unknown" : utils::string::va("%s", servers[i].map_name.data());
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}
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if (column == 2)
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{
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return utils::string::va("%d/%d [%d]", servers[i].clients, servers[index].max_clients,
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servers[i].bots);
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}
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if (column == 3)
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{
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return servers[i].game_type.empty() ? "" : utils::string::va("%s", servers[i].game_type.data());
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}
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return "";
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}
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void sort_serverlist()
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{
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std::stable_sort(servers.begin(), servers.end(), [](const server_info& a, const server_info& b)
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{
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if (a.clients == b.clients)
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{
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return a.ping < b.ping;
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}
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return a.clients > b.clients;
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});
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}
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void insert_server(server_info&& server)
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{
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std::lock_guard<std::mutex> _(mutex);
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servers.emplace_back(std::move(server));
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sort_serverlist();
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trigger_refresh();
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}
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void do_frame_work()
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{
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auto& queue = master_state.queued_servers;
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if (queue.empty())
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{
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return;
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}
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std::lock_guard<std::mutex> _(mutex);
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size_t queried_servers = 0;
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const size_t query_limit = 3;
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for (auto i = queue.begin(); i != queue.end();)
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{
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if (i->second)
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{
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const auto now = game::Sys_Milliseconds();
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if (now - i->second > 10'000)
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{
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i = queue.erase(i);
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continue;
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}
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}
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else if (queried_servers++ < query_limit)
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{
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i->second = game::Sys_Milliseconds();
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network::send(i->first, "getInfo", utils::cryptography::random::get_challenge());
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}
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++i;
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}
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}
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bool is_server_list_open()
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{
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return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join");
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}
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bool is_scrolling_disabled()
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{
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return update_server_list || (std::chrono::high_resolution_clock::now() - last_scroll) < 500ms;
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}
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bool scroll_down()
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{
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if (!is_server_list_open())
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{
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return false;
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}
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if (!is_scrolling_disabled() && server_list_page + 1 < get_page_count())
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{
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last_scroll = std::chrono::high_resolution_clock::now();
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++server_list_page;
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trigger_refresh();
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}
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return true;
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}
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bool scroll_up()
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{
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if (!is_server_list_open())
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{
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return false;
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}
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if (!is_scrolling_disabled() && server_list_page > 0)
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{
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last_scroll = std::chrono::high_resolution_clock::now();
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--server_list_page;
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trigger_refresh();
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}
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return true;
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}
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void resize_host_name(std::string& name)
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{
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name = utils::string::split(name, '\n').front();
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game::Font_s* font = game::R_RegisterFont("fonts/default.otf", 18);
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auto text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
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while (text_size > 450)
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{
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text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
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name.pop_back();
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}
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}
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utils::hook::detour lui_open_menu_hook;
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void lui_open_menu_stub(int controllerIndex, const char* menu, int a3, int a4, unsigned int a5)
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{
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#ifdef DEBUG
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console::info("[LUI] %s\n", menu);
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#endif
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if (!strcmp(menu, "menu_systemlink_join"))
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{
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refresh_server_list();
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}
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lui_open_menu_hook.invoke<void>(controllerIndex, menu, a3, a4, a5);
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}
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}
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bool sl_key_event(const int key, const int down)
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{
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if (down)
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{
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if (key == game::keyNum_t::K_MWHEELUP)
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{
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return !scroll_up();
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}
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if (key == game::keyNum_t::K_MWHEELDOWN)
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{
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return !scroll_down();
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}
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}
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return true;
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}
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bool get_master_server(game::netadr_s& address)
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{
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2022-02-28 04:13:16 -05:00
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return game::NET_StringToAdr("135.148.53.121:20810", &address);
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// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
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2022-02-27 23:54:27 -05:00
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}
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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{
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// Don't show servers that aren't dedicated!
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const auto dedicated = std::atoi(info.get("dedicated").data());
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if (!dedicated)
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{
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return;
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}
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// Don't show servers that aren't running!
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const auto sv_running = std::atoi(info.get("sv_running").data());
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if (!sv_running)
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{
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return;
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}
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// Only handle servers of the same playmode!
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const auto playmode = game::CodPlayMode(std::atoi(info.get("playmode").data()));
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if (game::Com_GetCurrentCoDPlayMode() != playmode)
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{
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return;
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}
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int start_time{};
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const auto now = game::Sys_Milliseconds();
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{
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std::lock_guard<std::mutex> _(mutex);
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const auto entry = master_state.queued_servers.find(address);
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if (entry == master_state.queued_servers.end() || !entry->second)
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{
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return;
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}
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start_time = entry->second;
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master_state.queued_servers.erase(entry);
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}
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server_info server{};
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server.address = address;
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server.host_name = info.get("hostname");
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server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
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server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
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server.play_mode = playmode;
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server.clients = atoi(info.get("clients").data());
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server.max_clients = atoi(info.get("sv_maxclients").data());
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server.bots = atoi(info.get("bots").data());
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server.ping = std::min(now - start_time, 999);
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server.in_game = 1;
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resize_host_name(server.host_name);
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insert_server(std::move(server));
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp()) return;
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localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
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// hook LUI_OpenMenu to refresh server list for system link menu
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lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
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// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
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utils::hook::call(0x14018A0C9, &refresh_server_list);
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2022-03-01 12:53:23 -05:00
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utils::hook::call(0x14018A5DE, &join_server);
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2022-02-27 23:54:27 -05:00
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utils::hook::nop(0x14018A5FD, 5);
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// do feeder stuff
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utils::hook::call(0x14018A199, &ui_feeder_count);
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utils::hook::call(0x14018A3B1, &ui_feeder_item_text);
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scheduler::loop(do_frame_work, scheduler::pipeline::main);
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network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
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{
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{
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std::lock_guard<std::mutex> _(mutex);
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if (!master_state.requesting || master_state.address != target)
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{
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return;
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}
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|
|
|
|
|
|
|
master_state.requesting = false;
|
|
|
|
|
|
|
|
std::optional<size_t> start{};
|
|
|
|
for (size_t i = 0; i + 6 < data.size(); ++i)
|
|
|
|
{
|
|
|
|
if (data[i + 6] == '\\')
|
|
|
|
{
|
|
|
|
start.emplace(i);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!start.has_value())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto i = start.value(); i + 6 < data.size(); i += 7)
|
|
|
|
{
|
|
|
|
if (data[i + 6] != '\\')
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
game::netadr_s address{};
|
|
|
|
address.type = game::NA_IP;
|
|
|
|
address.localNetID = game::NS_CLIENT1;
|
|
|
|
memcpy(&address.ip[0], data.data() + i + 0, 4);
|
|
|
|
memcpy(&address.port, data.data() + i + 4, 2);
|
|
|
|
|
|
|
|
master_state.queued_servers[address] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
REGISTER_COMPONENT(server_list::component)
|