h1-mod/src/client/component/logfile.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/entity.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/value_conversion.hpp"
#include "game/scripting/lua/error.hpp"
#include <utils/hook.hpp>
#include "logfile.hpp"
namespace logfile
{
std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
namespace
{
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
std::vector<sol::protected_function> player_killed_callbacks;
std::vector<sol::protected_function> player_damage_callbacks;
utils::hook::detour vm_execute_hook;
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char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END
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bool hook_enabled = true;
sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
{
if (!ent)
{
return {};
}
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const scripting::entity player{game::Scr_GetEntityId(ent->s.entityNum, 0)};
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return scripting::lua::convert(state, player);
}
std::string get_weapon_name(unsigned int weapon, bool isAlternate)
{
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char output[1024] = {0};
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game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
return output;
}
sol::lua_value convert_vector(lua_State* state, const float* vec)
{
if (!vec)
{
return {};
}
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const auto vec_ = scripting::vector(vec);
return scripting::lua::convert(state, vec_);
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}
std::string convert_mod(const int meansOfDeath)
{
const auto value = reinterpret_cast<game::scr_string_t**>(0x140FEC3F0)[meansOfDeath];
const auto string = game::SL_ConvertToString(*value);
return string;
}
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void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, const int meansOfDeath, const unsigned int weapon,
const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
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{
{
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const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
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const auto weapon_ = get_weapon_name(weapon, isAlternate);
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for (const auto& callback : player_killed_callbacks)
{
const auto state = callback.lua_state();
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const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
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const auto dir = convert_vector(state, vDir);
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const auto result = callback(self_, inflictor_, attacker_, damage,
mod_, weapon_, dir, hitloc, psTimeOffset, deathAnimDuration);
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scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
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scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath,
weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
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}
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void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, int dflags, const int meansOfDeath,
const unsigned int weapon, const bool isAlternate, const float* vPoint,
const float* vDir, const unsigned int hitLoc, const int timeOffset)
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{
{
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const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
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const auto weapon_ = get_weapon_name(weapon, isAlternate);
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for (const auto& callback : player_damage_callbacks)
{
const auto state = callback.lua_state();
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const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
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const auto point = convert_vector(state, vPoint);
const auto dir = convert_vector(state, vDir);
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const auto result = callback(self_, inflictor_, attacker_,
damage, dflags, mod_, weapon_, point, dir, hitloc);
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scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
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scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags,
meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
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}
void client_command_stub(const int clientNum)
{
auto self = &game::mp::g_entities[clientNum];
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char cmd[1024] = {0};
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
if (cmd == "say"s || cmd == "say_team"s)
{
auto hidden = false;
std::string message(game::ConcatArgs(1));
hidden = message[1] == '/';
message.erase(0, hidden ? 2 : 1);
scheduler::once([cmd, message, self]()
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{
const scripting::entity level{*game::levelEntityId};
const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
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scripting::notify(level, cmd, {player, message});
scripting::notify(player, cmd, {message});
}, scheduler::pipeline::server);
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if (hidden)
{
return;
}
}
// ClientCommand
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return utils::hook::invoke<void>(0x140336000, clientNum);
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}
void g_shutdown_game_stub(const int freeScripts)
{
{
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const scripting::entity level{*game::levelEntityId};
scripting::notify(level, "shutdownGame_called", {1});
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}
// G_ShutdownGame
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return utils::hook::invoke<void>(0x140345A60, freeScripts);
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}
unsigned int local_id_to_entity(unsigned int local_id)
{
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
return variable.u.f.next;
}
bool execute_vm_hook(const char* pos)
{
if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
{
hook_enabled = true;
return false;
}
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
{
hook_enabled = true;
return false;
}
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const auto& hook = vm_execute_hooks[pos];
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const auto state = hook.lua_state();
const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
std::vector<sol::lua_value> args;
const auto top = game::scr_function_stack->top;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
args.push_back(scripting::lua::convert(state, *value));
}
const auto result = hook(self, sol::as_args(args));
scripting::lua::handle_error(result);
return true;
}
void vm_execute_stub(utils::hook::assembler& a)
{
const auto replace = a.newLabel();
const auto end = a.newLabel();
a.pushad64();
a.mov(rcx, r14);
a.call_aligned(execute_vm_hook);
a.cmp(al, 0);
a.jne(replace);
a.popad64();
a.jmp(end);
a.bind(end);
a.movzx(r15d, byte_ptr(r14));
a.inc(r14);
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a.mov(dword_ptr(rbp, 0xA4), r15d);
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a.jmp(SELECT_VALUE(0x140376663, 0x140444653));
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a.bind(replace);
a.popad64();
a.mov(r14, reinterpret_cast<char*>(empty_function));
a.jmp(end);
}
}
void add_player_damage_callback(const sol::protected_function& callback)
{
player_damage_callbacks.push_back(callback);
}
void add_player_killed_callback(const sol::protected_function& callback)
{
player_killed_callbacks.push_back(callback);
}
void clear_callbacks()
{
player_damage_callbacks.clear();
player_killed_callbacks.clear();
vm_execute_hooks.clear();
}
void enable_vm_execute_hook()
{
hook_enabled = true;
}
void disable_vm_execute_hook()
{
hook_enabled = false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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utils::hook::jump(SELECT_VALUE(0x140376655, 0x140444645), utils::hook::assemble(vm_execute_stub), true);
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if (game::environment::is_sp())
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{
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return;
}
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utils::hook::call(0x14048191D, client_command_stub);
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scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub);
scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub);
utils::hook::call(0x140484EC0, g_shutdown_game_stub);
utils::hook::call(0x1404853C1, g_shutdown_game_stub);
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}
};
}
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//REGISTER_COMPONENT(logfile::component)