h1-mod/src/client/component/server_list.hpp

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#pragma once
#include "game/game.hpp"
#include <utils/info_string.hpp>
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
}