#include <std_include.hpp>
#include "loader/component_loader.hpp"

#include "game/game.hpp"
#include "game/dvars.hpp"

#include "game/scripting/entity.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/lua/engine.hpp"
#include "game/scripting/execution.hpp"

#include "scheduler.hpp"
#include "scripting.hpp"

#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>

namespace scripting
{
	std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
	std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
	utils::concurrency::container<shared_table_t> shared_table;

	namespace
	{
		utils::hook::detour vm_notify_hook;
		utils::hook::detour vm_execute_hook;
		utils::hook::detour scr_load_level_hook;
		utils::hook::detour g_shutdown_game_hook;

		utils::hook::detour scr_add_class_field_hook;

		utils::hook::detour scr_set_thread_position_hook;
		utils::hook::detour process_script_hook;

		utils::hook::detour sl_get_canonical_string_hook;

		utils::hook::detour db_find_xasset_header_hook;

		std::string current_file;
		unsigned int current_file_id{};

		game::dvar_t* g_dump_scripts;

		std::vector<std::function<void()>> shutdown_callbacks;

		void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
			game::VariableValue* top)
		{
			if (!game::VirtualLobby_Loaded())
			{
				const auto* string = game::SL_ConvertToString(string_value);
				if (string)
				{
					event e;
					e.name = string;
					e.entity = notify_list_owner_id;

					for (auto* value = top; value->type != game::SCRIPT_END; --value)
					{
						e.arguments.emplace_back(*value);
					}

					lua::engine::notify(e);
				}
			}

			vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
		}

		unsigned int vm_execute_stub()
		{
			if (!lua::engine::is_running())
			{
				lua::engine::start();
			}

			return vm_execute_hook.invoke<unsigned int>();
		}

		void scr_load_level_stub()
		{
			scr_load_level_hook.invoke<void>();
			if (!game::VirtualLobby_Loaded())
			{
				lua::engine::start();
			}
		}

		void g_shutdown_game_stub(const int free_scripts)
		{
			if (free_scripts)
			{
				script_function_table.clear();
			}

			for (const auto& callback : shutdown_callbacks)
			{
				callback();
			}

			scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
			lua::engine::stop();
			return g_shutdown_game_hook.invoke<void>(free_scripts);
		}

		void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
		{
			const auto name_str = game::SL_ConvertToString(name);

			if (fields_table[classnum].find(name_str) == fields_table[classnum].end())
			{
				fields_table[classnum][name_str] = offset;
			}

			scr_add_class_field_hook.invoke<void>(classnum, name, canonical_string, offset);
		}

		void process_script_stub(const char* filename)
		{
			const auto file_id = atoi(filename);
			if (file_id)
			{
				current_file_id = file_id;
			}
			else
			{
				current_file_id = 0;
				current_file = filename;
			}

			process_script_hook.invoke<void>(filename);
		}

		void add_function(const std::string& file, unsigned int id, const char* pos)
		{
			const auto function_names = scripting::find_token(id);
			for (const auto& name : function_names)
			{
				script_function_table[file][name] = pos;
			}
		}

		void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
		{
			if (current_file_id)
			{
				const auto names = scripting::find_token(current_file_id);
				for (const auto& name : names)
				{
					add_function(name, thread_name, code_pos);
				}
			}
			else
			{
				add_function(current_file, thread_name, code_pos);
			}

			scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
		}

		unsigned int sl_get_canonical_string_stub(const char* str)
		{
			const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
			scripting::token_map[str] = result;
			return result;
		}
	}

	void on_shutdown(const std::function<void()>& callback)
	{
		shutdown_callbacks.push_back(callback);
	}

	class component final : public component_interface
	{
	public:
		void post_unpack() override
		{
			vm_notify_hook.create(SELECT_VALUE(0x3CD500_b, 0x514560_b), vm_notify_stub);

			scr_add_class_field_hook.create(SELECT_VALUE(0x3C3CE0_b, 0x50AE20_b), scr_add_class_field_stub);

			scr_set_thread_position_hook.create(SELECT_VALUE(0x3BD890_b, 0x504870_b), scr_set_thread_position_stub);
			process_script_hook.create(SELECT_VALUE(0x3C7200_b, 0x50E340_b), process_script_stub);
			sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);

			if (!game::environment::is_sp())
			{
				scr_load_level_hook.create(0x450FC0_b, scr_load_level_stub);
			}
			else
			{
				vm_execute_hook.create(0x3CA080_b, vm_execute_stub);
			}

			g_shutdown_game_hook.create(SELECT_VALUE(0x2A5130_b, 0x422F30_b), g_shutdown_game_stub);

			scheduler::loop([]()
			{
				lua::engine::run_frame();
			}, scheduler::pipeline::server);
		}
	};
}

REGISTER_COMPONENT(scripting::component)
