gsc-tool/src/s4/xsk/resolver.hpp
2022-03-15 17:00:55 +01:00

41 lines
1.3 KiB
C++

// Copyright 2022 xensik. All rights reserved.
//
// Use of this source code is governed by a GNU GPLv3 license
// that can be found in the LICENSE file.
#pragma once
namespace xsk::gsc::s4
{
class resolver
{
public:
static void init(read_cb_type callback);
static void cleanup();
static auto opcode_id(const std::string& name) -> std::uint8_t;
static auto opcode_name(std::uint8_t id) -> std::string;
static auto function_id(const std::string& name) -> std::uint16_t;
static auto function_name(std::uint16_t id) -> std::string;
static auto method_id(const std::string& name) -> std::uint16_t;
static auto method_name(std::uint16_t id) -> std::string;
static auto file_id(const std::string& name) -> std::uint32_t;
static auto file_name(std::uint32_t id) -> std::string;
static auto token_id(const std::string& name) -> std::uint32_t;
static auto token_name(std::uint32_t id) -> std::string;
static auto find_function(const std::string& name) -> bool;
static auto find_method(const std::string& name) -> bool;
static auto make_token(std::string_view str) -> std::string;
static auto file_data(const std::string& name) -> std::tuple<const std::string*, char*, size_t>;
static auto fs_to_game_path(const std::filesystem::path& file) -> std::filesystem::path;
};
} // namespace xsk::gsc::s4