gsc-tool/src/tool/main.cpp
2023-02-03 00:16:25 +01:00

902 lines
26 KiB
C++

// Copyright 2023 xensik. All rights reserved.
//
// Use of this source code is governed by a GNU GPLv3 license
// that can be found in the LICENSE file.
#include "stdinc.hpp"
#include "utils/zlib.hpp"
#include "utils/file.hpp"
#include "utils/string.hpp"
#include "iw5/iw5_pc.hpp"
#include "iw5/iw5_ps.hpp"
#include "iw5/iw5_xb.hpp"
#include "iw6/iw6_pc.hpp"
#include "iw6/iw6_ps.hpp"
#include "iw6/iw6_xb.hpp"
#include "iw7/iw7.hpp"
#include "iw8/iw8.hpp"
#include "iw9/iw9.hpp"
#include "s1/s1_pc.hpp"
#include "s1/s1_ps.hpp"
#include "s1/s1_xb.hpp"
#include "s2/s2.hpp"
#include "s4/s4.hpp"
#include "h1/h1.hpp"
#include "h2/h2.hpp"
#include "t6/t6.hpp"
namespace fs = std::filesystem;
namespace xsk
{
enum class encd { _, source, assembly, binary };
enum class mode { _, assemble, disassemble, compile, decompile, parse, rename };
enum class game { _, iw5ps, iw5xb, iw6ps, iw6xb, s1ps, s1xb, iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6 };
std::unordered_map<std::string_view, encd> const exts =
{
{ ".gsc", encd::source },
{ ".cgsc", encd::binary },
{ ".gscbin", encd::binary },
{ ".gscasm", encd::assembly },
};
std::unordered_map<std::string_view, mode> const modes =
{
{ "asm", mode::assemble },
{ "disasm", mode::disassemble },
{ "comp", mode::compile },
{ "decomp", mode::decompile },
{ "parse", mode::parse },
{ "rename", mode::rename },
};
std::unordered_map<std::string_view, game> const games =
{
{ "iw5ps", game::iw5ps },
{ "iw5xb", game::iw5xb },
{ "iw6ps", game::iw6ps },
{ "iw6xb", game::iw6xb },
{ "s1ps", game::s1ps },
{ "s1xb", game::s1xb },
{ "iw5", game::iw5 },
{ "iw6", game::iw6 },
{ "iw7", game::iw7 },
{ "iw8", game::iw8 },
{ "iw9", game::iw9 },
{ "s1", game::s1 },
{ "s2", game::s2 },
{ "s4", game::s4 },
{ "h1", game::h1 },
{ "h2", game::h2 },
{ "t6", game::t6 },
};
std::map<game, std::string_view> const games_rev =
{
{ game::iw5ps, "iw5ps", },
{ game::iw5xb, "iw5xb" },
{ game::iw6ps, "iw6ps" },
{ game::iw6xb, "iw6xb" },
{ game::s1ps, "s1ps" },
{ game::s1xb, "s1xb" },
{ game::iw5, "iw5" },
{ game::iw6, "iw6" },
{ game::iw7, "iw7" },
{ game::iw8, "iw8" },
{ game::iw9, "iw9" },
{ game::s1, "s1" },
{ game::s2, "s2" },
{ game::s4, "s4" },
{ game::h1, "h1" },
{ game::h2, "h2" },
{ game::t6, "t6" },
};
std::map<mode, encd> const encds =
{
{ mode::assemble , encd::assembly },
{ mode::disassemble, encd::binary },
{ mode::compile, encd::source },
{ mode::decompile, encd::binary },
};
auto overwrite_prompt(std::string const& file) -> bool
{
auto overwrite = true;
if (utils::file::exists(file))
{
do
{
std::cout << "File \"" << file << "\" already exists, overwrite? [Y/n]: ";
auto result = std::getchar();
if (result == '\n' || result == 'Y' || result == 'y')
{
break;
}
else if (result == 'N' || result == 'n')
{
overwrite = false;
break;
}
} while (true);
}
return overwrite;
}
namespace gsc
{
std::map<game, std::unique_ptr<context>> contexts;
std::map<mode, std::function<void(game game, fs::path file, fs::path rel)>> funcs;
bool zonetool = false;
/*auto choose_resolver_file_name(uint32_t id, game& game) -> std::string
{
switch (game)
{
// case game::iw5c:
// return iw5c::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::iw6c:
// return iw6c::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::s1c:
// return s1c::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::iw5:
// return iw5::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::iw6:
// return iw6::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::iw7:
// return iw7::resolver::token_name(id);
// case game::iw8:
// return iw8::resolver::token_name(id);
// case game::s1:
// return s1::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::s2:
// return s2::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::s4:
// return s4::resolver::token_name(id);
// case game::h1:
// return h1::resolver::token_name(static_cast<std::uint16_t>(id));
// case game::h2:
// return h2::resolver::token_name(static_cast<std::uint16_t>(id));
default:
return "";
}
}*/
auto assemble_file(game game, fs::path file, fs::path rel) -> void
{
try
{
if (file.extension() != ".gscasm")
throw std::runtime_error("expected .gscasm file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((zonetool ? ".cgsc" : ".gscbin"));
auto data = utils::file::read(file);
auto outasm = contexts[game]->source().parse_assembly(data);
auto outbin = contexts[game]->assembler().assemble(*outasm);
if (true/*overwrite_prompt(file + (zonetool ? ".cgsc" : ".gscbin"))*/)
{
if (zonetool)
{
auto path = fs::path{ "compiled" } / rel;
utils::file::save(path, outbin.first.data, outbin.first.size);
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
fmt::print("compiled {}\n", rel.generic_string());
}
else
{
asset script;
script.name = "GSC"s;
script.bytecode.resize(outbin.first.size);
std::memcpy(script.bytecode.data(), outbin.first.data, script.bytecode.size());
script.buffer.resize(outbin.second.size);
std::memcpy(script.buffer.data(), outbin.second.data, script.buffer.size());
script.buffer = utils::zlib::compress(script.buffer);
script.len = static_cast<std::uint32_t>(outbin.second.size);
script.compressedLen = static_cast<std::uint32_t>(script.buffer.size());
script.bytecodeLen = static_cast<std::uint32_t>(script.bytecode.size());
auto result = script.serialize();
utils::file::save(fs::path{ "compiled" } / rel, result);
fmt::print("compiled {}\n", rel.generic_string());
}
}
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
auto disassemble_file(game game, fs::path file, fs::path rel) -> void
{
try
{
auto script = std::vector<std::uint8_t>{};
auto stack = std::vector<std::uint8_t>{};
if (zonetool)
{
if (file.extension() != ".cgsc")
throw std::runtime_error("expected .cgsc file");
auto fbuf = file;
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gsc");
script = utils::file::read(file);
stack = utils::file::read(fbuf.replace_extension(".cgsc.stack"));
}
else
{
if (file.extension() != ".gscbin")
throw std::runtime_error("expected .gscbin file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gscasm");
auto data = utils::file::read(file);
asset asset;
asset.deserialize(data);
script = std::move(asset.bytecode);
stack = utils::zlib::decompress(asset.buffer, asset.len);
}
auto outasm = contexts[game]->disassembler().disassemble(script, stack);
auto outsrc = contexts[game]->source().dump(*outasm);
utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
fmt::print("disassembled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
auto compile_file(game game, fs::path file, fs::path rel) -> void
{
try
{
if (file.extension() != ".gsc")
throw std::runtime_error("expected .gsc file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((zonetool ? ".cgsc" : ".gscbin"));
auto data = utils::file::read(file);
auto outasm = contexts[game]->compiler().compile(file.string(), data);
auto outbin = contexts[game]->assembler().assemble(*outasm);
if (true/*overwrite_prompt(file + (zonetool ? ".cgsc" : ".gscbin"))*/)
{
if (zonetool)
{
auto path = fs::path{ "compiled" } / rel;
utils::file::save(path, outbin.first.data, outbin.first.size);
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
fmt::print("compiled {}\n", rel.generic_string());
}
else
{
asset script;
script.name = "GSC"s;
script.bytecode.resize(outbin.first.size);
std::memcpy(script.bytecode.data(), outbin.first.data, script.bytecode.size());
script.buffer.resize(outbin.second.size);
std::memcpy(script.buffer.data(), outbin.second.data, script.buffer.size());
script.buffer = utils::zlib::compress(script.buffer);
script.len = static_cast<std::uint32_t>(outbin.second.size);
script.compressedLen = static_cast<std::uint32_t>(script.buffer.size());
script.bytecodeLen = static_cast<std::uint32_t>(script.bytecode.size());
auto result = script.serialize();
utils::file::save(fs::path{ "compiled" } / rel, result);
fmt::print("compiled {}\n", rel.generic_string());
}
}
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
auto decompile_file(game game, fs::path file, fs::path rel) -> void
{
try
{
auto script = std::vector<std::uint8_t>{};
auto stack = std::vector<std::uint8_t>{};
if (zonetool)
{
if (file.extension() != ".cgsc")
throw std::runtime_error("expected .cgsc file");
auto fbuf = file;
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gsc");
script = utils::file::read(file);
stack = utils::file::read(fbuf.replace_extension(".cgsc.stack"));
}
else
{
if (file.extension() != ".gscbin")
throw std::runtime_error("expected .gscbin file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gsc");
auto data = utils::file::read(file);
asset asset;
asset.deserialize(data);
script = std::move(asset.bytecode);
stack = utils::zlib::decompress(asset.buffer, asset.len);
}
auto outasm = contexts[game]->disassembler().disassemble(script, stack);
auto outast = contexts[game]->decompiler().decompile(*outasm);
auto outsrc = contexts[game]->source().dump(*outast);
utils::file::save(fs::path{ "decompiled" } / rel, outsrc);
fmt::print("decompiled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
auto parse_file(game game, fs::path file, fs::path rel) -> void
{
try
{
if (file.extension() != ".gsc")
throw std::runtime_error("expected .gsc file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto data = utils::file::read(file);
auto prog = contexts[game]->source().parse_program(file.string(), data);
utils::file::save(fs::path{ "parsed" } / rel, contexts[game]->source().dump(*prog));
fmt::print("parsed {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
auto rename_file(game game, fs::path file, fs::path rel) -> void
{
try
{
if (file.extension() != ".cgsc" && file.extension() != ".gsc" && file.extension() != ".csc" && file.extension() != ".gscbin" && file.extension() != ".cscbin")
return;
auto ext = file.extension();
auto zt = file.extension() == ".cgsc";
if (game == game::iw9)
{
return;
}
else
{
auto name = file.filename().replace_extension().string();
if (utils::string::is_number(name))
{
name = contexts[game]->token_name(std::stoul(name));
}
else if (utils::string::is_hex_number(name))
{
name = contexts[game]->token_name(std::stoul(name, nullptr, 16));
}
if (!name.starts_with("_id_"))
{
rel = fs::path{ games_rev.at(game) } / rel / name;
rel.replace_extension(ext);
}
else
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
}
}
auto data = utils::file::read(file);
utils::file::save(fs::path{ "renamed" } / rel, data);
fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
if (zt)
{
auto stack = utils::file::read(file.replace_extension(".cgsc.stack"));
utils::file::save(fs::path{ "renamed" } / rel.replace_extension(".cgsc.stack"), stack);
fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
}
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
std::unordered_map<std::string, std::vector<std::uint8_t>> files;
auto read_file_cb(std::string const& name) -> std::pair<buffer, buffer>
{
auto data = utils::file::read(fs::path{ name });
if(name.ends_with(".gscbin") || (!name.ends_with(".gsh") && !name.ends_with(".gsc")))
{
asset s;
s.deserialize(data);
auto stk = utils::zlib::decompress(s.buffer, s.len);
auto res1 = files.insert({ name + "1", std::move(s.bytecode) });
auto res2 = files.insert({ name + "2", std::move(stk) });
if(res1.second && res2.second)
{
return { {res1.first->second.data(), res1.first->second.size() }, {res2.first->second.data(), res2.first->second.size() } };
}
}
else
{
auto res = files.insert({ name, std::move(data) });
if(res.second)
{
return { {res.first->second.data(), res.first->second.size() }, {} };
}
}
throw std::runtime_error("file read error");
}
auto init_iw5() -> void
{
if (!contexts.contains(game::iw5))
{
contexts[game::iw5] = std::make_unique<iw5_pc::context>();
contexts[game::iw5]->init(build::prod, read_file_cb);
}
}
auto init_iw5_ps() -> void
{
if (!contexts.contains(game::iw5ps))
{
contexts[game::iw5ps] = std::make_unique<iw5_ps::context>();
contexts[game::iw5ps]->init(build::prod, read_file_cb);
}
}
auto init_iw5_xb() -> void
{
if (!contexts.contains(game::iw5xb))
{
contexts[game::iw5xb] = std::make_unique<iw5_xb::context>();
contexts[game::iw5xb]->init(build::prod, read_file_cb);
}
}
auto init_iw6() -> void
{
if (!contexts.contains(game::iw6))
{
contexts[game::iw6] = std::make_unique<iw6_pc::context>();
contexts[game::iw6]->init(build::prod, read_file_cb);
}
}
auto init_iw6_ps() -> void
{
if (!contexts.contains(game::iw6ps))
{
contexts[game::iw6ps] = std::make_unique<iw6_ps::context>();
contexts[game::iw6ps]->init(build::prod, read_file_cb);
}
}
auto init_iw6_xb() -> void
{
if (!contexts.contains(game::iw6xb))
{
contexts[game::iw6xb] = std::make_unique<iw6_xb::context>();
contexts[game::iw6xb]->init(build::prod, read_file_cb);
}
}
auto init_iw7() -> void
{
if (!contexts.contains(game::iw7))
{
contexts[game::iw7] = std::make_unique<iw7::context>();
contexts[game::iw7]->init(build::prod, read_file_cb);
}
}
auto init_iw8() -> void
{
if (!contexts.contains(game::iw8))
{
contexts[game::iw8] = std::make_unique<iw8::context>();
contexts[game::iw8]->init(build::prod, read_file_cb);
}
}
auto init_iw9() -> void
{
if (!contexts.contains(game::iw9))
{
contexts[game::iw9] = std::make_unique<iw9::context>();
contexts[game::iw9]->init(build::prod, read_file_cb);
}
}
auto init_s1() -> void
{
if (!contexts.contains(game::s1))
{
contexts[game::s1] = std::make_unique<s1_pc::context>();
contexts[game::s1]->init(build::prod, read_file_cb);
}
}
auto init_s1_ps() -> void
{
if (!contexts.contains(game::s1ps))
{
contexts[game::s1ps] = std::make_unique<s1_ps::context>();
contexts[game::s1ps]->init(build::prod, read_file_cb);
}
}
auto init_s1_xb() -> void
{
if (!contexts.contains(game::s1xb))
{
contexts[game::s1xb] = std::make_unique<s1_xb::context>();
contexts[game::s1xb]->init(build::prod, read_file_cb);
}
}
auto init_s2() -> void
{
if (!contexts.contains(game::s2))
{
contexts[game::s2] = std::make_unique<s2::context>();
contexts[game::s2]->init(build::prod, read_file_cb);
}
}
auto init_s4() -> void
{
if (!contexts.contains(game::s4))
{
contexts[game::s4] = std::make_unique<s4::context>();
contexts[game::s4]->init(build::prod, read_file_cb);
}
}
auto init_h1() -> void
{
if (!contexts.contains(game::h1))
{
contexts[game::h1] = std::make_unique<h1::context>();
contexts[game::h1]->init(build::prod, read_file_cb);
}
}
auto init_h2() -> void
{
if (!contexts.contains(game::h2))
{
contexts[game::h2] = std::make_unique<h2::context>();
contexts[game::h2]->init(build::prod, read_file_cb);
}
}
auto init(game game) -> void
{
funcs[mode::assemble] = assemble_file;
funcs[mode::disassemble] = disassemble_file;
funcs[mode::compile] = compile_file;
funcs[mode::decompile] = decompile_file;
funcs[mode::parse] = parse_file;
funcs[mode::rename] = rename_file;
switch (game)
{
case game::iw5: init_iw5(); break;
case game::iw5ps: init_iw5_ps(); break;
case game::iw5xb: init_iw5_xb(); break;
case game::iw6: init_iw6(); break;
case game::iw6ps: init_iw6_ps(); break;
case game::iw6xb: init_iw6_xb(); break;
case game::iw7: init_iw7(); break;
case game::iw8: init_iw8(); break;
case game::iw9: init_iw9(); break;
case game::s1: init_s1(); break;
case game::s1ps: init_s1_ps(); break;
case game::s1xb: init_s1_xb(); break;
case game::s2: init_s2(); break;
case game::s4: init_s4(); break;
case game::h1: init_h1(); break;
case game::h2: init_h2(); break;
default: break;
}
}
} // namespace xsk::gsc
namespace arc
{
std::map<game, context::ptr> contexts;
std::map<mode, std::function<void(game game, fs::path const& file, fs::path rel)>> funcs;
void assemble_file(game game, fs::path const& file, fs::path rel)
{
try
{
if (file.extension() != ".gscasm" && file.extension() != ".cscasm")
throw std::runtime_error("expected .gscasm or .cscasm file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((file.extension() == ".gscasm" ? ".gsc" : ".csc"));
auto& assembler = contexts[game]->assembler();
auto data = utils::file::read(file);
assembler.assemble(file.string(), data);
utils::file::save(fs::path{ "assembled" } / rel, assembler.output());
fmt::print("assembled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
void disassemble_file(game game, fs::path const& file, fs::path rel)
{
try
{
if (file.extension() != ".gsc" && file.extension() != ".csc")
throw std::runtime_error("expected .gsc or .csc file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((file.extension() == ".gsc" ? ".gscasm" : ".cscasm"));
auto& disassembler = contexts[game]->disassembler();
auto data = utils::file::read(file.string());
disassembler.disassemble(file.string(), data);
utils::file::save(fs::path{ "disassembled" } / rel, disassembler.output_raw());
fmt::print("disassembled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
void compile_file(game game, fs::path const& file, fs::path rel)
{
try
{
if (file.extension() != ".gsc" && file.extension() != ".csc")
throw std::runtime_error("expected .gsc or .csc file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto& assembler = contexts[game]->assembler();
auto& compiler = contexts[game]->compiler();
auto data = utils::file::read(file);
compiler.compile(file.string(), data);
auto assembly = compiler.output();
assembler.assemble(file.string(), assembly);
utils::file::save(fs::path{ "compiled" } / rel, assembler.output());
fmt::print("compiled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
void decompile_file(game game, fs::path const& file, fs::path rel)
{
try
{
if (file.extension() != ".gsc" && file.extension() != ".csc")
throw std::runtime_error("expected .gsc or .csc file");
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto& disassembler = contexts[game]->disassembler();
auto& decompiler = contexts[game]->decompiler();
auto data = utils::file::read(file);
disassembler.disassemble(file.string(), data);
auto output = disassembler.output();
decompiler.decompile(file.string(), output);
utils::file::save(fs::path{ "decompiled" } / rel, decompiler.output());
fmt::print("decompiled {}\n", rel.generic_string());
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
}
}
void parse_file(game, fs::path const&, fs::path)
{
std::cerr << fmt::format("not implemented for t6\n");
}
void rename_file(game, fs::path const&, fs::path)
{
std::cerr << fmt::format("not implemented for t6\n");
}
auto init_t6() -> void
{
if (!contexts.contains(game::t6))
{
contexts[game::t6] = std::make_unique<t6::context>();
contexts[game::t6]->init(build::prod, utils::file::read);
}
}
auto init(game game) -> void
{
funcs[mode::assemble] = assemble_file;
funcs[mode::disassemble] = disassemble_file;
funcs[mode::compile] = compile_file;
funcs[mode::decompile] = decompile_file;
funcs[mode::parse] = parse_file;
funcs[mode::rename] = rename_file;
switch (game)
{
case game::t6: init_t6(); break;
default: break;
}
}
} // namespace xsk::arc
auto execute(mode mode, game game, fs::path const& path) -> void
{
gsc::init(game);
arc::init(game);
if (fs::is_directory(path))
{
for (auto const& entry : fs::recursive_directory_iterator(path))
{
if (entry.is_regular_file() && entry.path().extension() != ".stack")
{
auto rel = fs::relative(entry, path).remove_filename();
if (game < game::t6)
gsc::funcs[mode](game, entry.path().generic_string(), rel);
else
arc::funcs[mode](game, fs::path{ entry.path().generic_string(), fs::path::format::generic_format }, rel);
}
}
}
else if (fs::is_regular_file(path))
{
if (game < game::t6)
gsc::funcs[mode](game, path, fs::path{});
else
arc::funcs[mode](game, fs::path(path, fs::path::format::generic_format), fs::path{});
}
else
{
std::cerr << fmt::format("bad path '{}'\n", path.generic_string());
}
}
auto parse_flags(u32 argc, char** argv, game& game, mode& mode, fs::path& path) -> bool
{
if (argc != 4) return false;
auto arg = utils::string::to_lower(argv[1]);
if (arg.at(0) == 'z')
{
arg.erase(arg.begin());
gsc::zonetool = true;
}
auto const it = modes.find(arg);
if (it != modes.end())
{
mode = it->second;
}
else
{
std::cout << "[ERROR] unknown mode '" << argv[1] << "'.\n\n";
return false;
}
arg = utils::string::to_lower(argv[2]);
auto const itr = games.find(arg);
if (itr != games.end())
{
game = itr->second;
}
else
{
std::cout << "[ERROR] unknown game '" << argv[2] << "'.\n\n";
return false;
}
path = fs::path{ utils::string::fordslash(argv[3]), fs::path::format::generic_format };
return true;
}
auto print_usage() -> void
{
std::cout << "usage: gsc-tool <mode> <game> <path>\n";
std::cout << "\t* modes: asm, disasm, comp, decomp, parse\n";
std::cout << "\t* games: iw5ps, iw5xb, iw6ps, iw6xb, s1ps, s1xb, iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6\n";
std::cout << "\t* paths: file or directory (recursive)\n";
std::cin.get();
}
auto main(u32 argc, char** argv) -> void
{
auto path = fs::path{};
auto mode = mode::_;
auto game = game::_;
if (!parse_flags(argc, argv, game, mode, path))
{
return print_usage();
}
execute(mode, game, path);
}
} // namespace xsk
int main(int argc, char** argv)
{
xsk::main(argc, argv);
return 0;
}