gsc-tool/src/tool/main.cpp
INeedGames 50ebfd2b25
fix(gsc): fs_read checks multiple files for includes (#165)
Co-authored-by: xensik <xensik@pm.me>
2024-01-06 22:14:26 +01:00

1126 lines
33 KiB
C++

// Copyright 2023 xensik. All rights reserved.
//
// Use of this source code is governed by a GNU GPLv3 license
// that can be found in the LICENSE file.
#include "xsk/stdinc.hpp"
#include "xsk/utils/zlib.hpp"
#include "xsk/utils/file.hpp"
#include "xsk/utils/string.hpp"
#include "xsk/gsc/engine/iw5_pc.hpp"
#include "xsk/gsc/engine/iw5_ps.hpp"
#include "xsk/gsc/engine/iw5_xb.hpp"
#include "xsk/gsc/engine/iw6_pc.hpp"
#include "xsk/gsc/engine/iw6_ps.hpp"
#include "xsk/gsc/engine/iw6_xb.hpp"
#include "xsk/gsc/engine/iw7.hpp"
#include "xsk/gsc/engine/iw8.hpp"
#include "xsk/gsc/engine/iw9.hpp"
#include "xsk/gsc/engine/s1_pc.hpp"
#include "xsk/gsc/engine/s1_ps.hpp"
#include "xsk/gsc/engine/s1_xb.hpp"
#include "xsk/gsc/engine/s2.hpp"
#include "xsk/gsc/engine/s4.hpp"
#include "xsk/gsc/engine/h1.hpp"
#include "xsk/gsc/engine/h2.hpp"
#include "xsk/arc/engine/t6_pc.hpp"
#include "xsk/arc/engine/t6_ps3.hpp"
#include "xsk/arc/engine/t6_xb2.hpp"
#include "xsk/arc/engine/t6_wiiu.hpp"
#include "xsk/arc/engine/t7.hpp"
#include "xsk/arc/engine/t8.hpp"
#include "xsk/arc/engine/t9.hpp"
#include "xsk/version.hpp"
namespace fs = std::filesystem;
namespace xsk
{
enum class result : i32 { success = 0, failure = 1 };
enum class fenc { _, source, assembly, binary, src_bin };
enum class mode { _, assemble, disassemble, compile, decompile, parse, rename };
enum class game { _, iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6, t7, t8, t9 };
enum class mach { _, pc, ps3, ps4, ps5, xb2, xb3, xb4, wiiu };
std::unordered_map<std::string_view, fenc> const gsc_exts =
{
{ ".gsc", fenc::source },
{ ".csc", fenc::source },
{ ".cgsc", fenc::binary },
{ ".ccsc", fenc::binary },
{ ".gscbin", fenc::binary },
{ ".cscbin", fenc::binary },
{ ".gscasm", fenc::assembly },
{ ".cscasm", fenc::assembly },
};
std::unordered_map<std::string_view, fenc> const arc_exts =
{
{ ".gsc", fenc::src_bin },
{ ".csc", fenc::src_bin },
{ ".gscc", fenc::binary },
{ ".cscc", fenc::binary },
{ ".gscasm", fenc::assembly },
{ ".cscasm", fenc::assembly },
};
std::unordered_map<std::string_view, mode> const modes =
{
{ "asm", mode::assemble },
{ "disasm", mode::disassemble },
{ "comp", mode::compile },
{ "decomp", mode::decompile },
{ "parse", mode::parse },
{ "rename", mode::rename },
};
std::unordered_map<std::string_view, game> const games =
{
{ "iw5", game::iw5 },
{ "iw6", game::iw6 },
{ "iw7", game::iw7 },
{ "iw8", game::iw8 },
{ "iw9", game::iw9 },
{ "s1", game::s1 },
{ "s2", game::s2 },
{ "s4", game::s4 },
{ "h1", game::h1 },
{ "h2", game::h2 },
{ "t6", game::t6 },
{ "t7", game::t7 },
{ "t8", game::t8 },
{ "t9", game::t9 },
};
std::map<game, std::string_view> const games_rev =
{
{ game::iw5, "iw5" },
{ game::iw6, "iw6" },
{ game::iw7, "iw7" },
{ game::iw8, "iw8" },
{ game::iw9, "iw9" },
{ game::s1, "s1" },
{ game::s2, "s2" },
{ game::s4, "s4" },
{ game::h1, "h1" },
{ game::h2, "h2" },
{ game::t6, "t6" },
{ game::t7, "t7" },
{ game::t8, "t8" },
{ game::t9, "t9" },
};
std::unordered_map<std::string_view, mach> const machs =
{
{ "pc", mach::pc },
{ "ps3", mach::ps3 },
{ "ps4", mach::ps4 },
{ "ps5", mach::ps5 },
{ "xb2", mach::xb2 },
{ "xb3", mach::xb3 },
{ "xb4", mach::xb4 },
{ "wiiu", mach::wiiu },
};
auto operator |=(result& lhs, result rhs) -> void
{
lhs = static_cast<result>(static_cast<i32>(lhs) | static_cast<i32>(rhs));
}
auto overwrite_prompt(std::string const& file) -> bool
{
auto overwrite = true;
if (utils::file::exists(file))
{
do
{
std::cout << "File \"" << file << "\" already exists, overwrite? [Y/n]: ";
auto result = std::getchar();
if (result == '\n' || result == 'Y' || result == 'y')
{
break;
}
else if (result == 'N' || result == 'n')
{
overwrite = false;
break;
}
} while (true);
}
return overwrite;
}
namespace gsc
{
std::map<game, std::map<mach, std::unique_ptr<context>>> contexts;
std::map<mode, std::function<result(game game, mach mach, fs::path file, fs::path rel)>> funcs;
bool zonetool = false;
auto assemble_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((zonetool ? ".cgsc" : ".gscbin"));
auto data = utils::file::read(file);
auto outasm = contexts[game][mach]->source().parse_assembly(data);
auto outbin = contexts[game][mach]->assembler().assemble(*outasm);
if (true/*overwrite_prompt(file + (zonetool ? ".cgsc" : ".gscbin"))*/)
{
if (zonetool)
{
auto path = fs::path{ "assembled" } / rel;
utils::file::save(path, outbin.first.data, outbin.first.size);
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
std::cout << fmt::format("assembled {}\n", rel.generic_string());
}
else
{
asset script;
script.name = "GSC"s;
script.bytecode.resize(outbin.first.size);
std::memcpy(script.bytecode.data(), outbin.first.data, script.bytecode.size());
script.buffer.resize(outbin.second.size);
std::memcpy(script.buffer.data(), outbin.second.data, script.buffer.size());
script.buffer = utils::zlib::compress(script.buffer);
script.len = static_cast<u32>(outbin.second.size);
script.compressedLen = static_cast<u32>(script.buffer.size());
script.bytecodeLen = static_cast<u32>(script.bytecode.size());
auto result = script.serialize();
utils::file::save(fs::path{ "assembled" } / rel, result);
std::cout << fmt::format("assembled {}\n", rel.generic_string());
}
}
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto disassemble_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
auto script = std::vector<std::uint8_t>{};
auto stack = std::vector<std::uint8_t>{};
if (zonetool)
{
if (file.extension() != ".cgsc")
throw std::runtime_error("expected .cgsc file");
auto fbuf = file;
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gsc");
script = utils::file::read(file);
stack = utils::file::read(fbuf.replace_extension(".cgsc.stack"));
}
else
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(file.extension() == ".gscbin" ? ".gscasm" : ".cscasm");
auto data = utils::file::read(file);
asset asset;
asset.deserialize(data);
script = std::move(asset.bytecode);
stack = utils::zlib::decompress(asset.buffer, asset.len);
}
auto outasm = contexts[game][mach]->disassembler().disassemble(script, stack);
auto outsrc = contexts[game][mach]->source().dump(*outasm);
utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
std::cout << fmt::format("disassembled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto compile_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((zonetool ? ".cgsc" : ".gscbin"));
auto data = utils::file::read(file);
auto outasm = contexts[game][mach]->compiler().compile(file.string(), data);
auto outbin = contexts[game][mach]->assembler().assemble(*outasm);
if (true/*overwrite_prompt(file + (zonetool ? ".cgsc" : ".gscbin"))*/)
{
if (zonetool)
{
auto path = fs::path{ "compiled" } / rel;
utils::file::save(path, outbin.first.data, outbin.first.size);
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
std::cout << fmt::format("compiled {}\n", rel.generic_string());
}
else
{
asset script;
script.name = "GSC"s;
script.bytecode.resize(outbin.first.size);
std::memcpy(script.bytecode.data(), outbin.first.data, script.bytecode.size());
script.buffer.resize(outbin.second.size);
std::memcpy(script.buffer.data(), outbin.second.data, script.buffer.size());
script.buffer = utils::zlib::compress(script.buffer);
script.len = static_cast<std::uint32_t>(outbin.second.size);
script.compressedLen = static_cast<std::uint32_t>(script.buffer.size());
script.bytecodeLen = static_cast<std::uint32_t>(script.bytecode.size());
auto result = script.serialize();
utils::file::save(fs::path{ "compiled" } / rel, result);
std::cout << fmt::format("compiled {}\n", rel.generic_string());
}
}
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto decompile_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
auto script = std::vector<std::uint8_t>{};
auto stack = std::vector<std::uint8_t>{};
if (zonetool)
{
if (file.extension() != ".cgsc")
throw std::runtime_error("expected .cgsc file");
auto fbuf = file;
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension(".gsc");
script = utils::file::read(file);
stack = utils::file::read(fbuf.replace_extension(".cgsc.stack"));
}
else
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((file.extension() == ".gscbin" ? ".gsc" : ".csc"));
auto data = utils::file::read(file);
asset asset;
asset.deserialize(data);
script = std::move(asset.bytecode);
stack = utils::zlib::decompress(asset.buffer, asset.len);
}
auto outasm = contexts[game][mach]->disassembler().disassemble(script, stack);
auto outast = contexts[game][mach]->decompiler().decompile(*outasm);
auto outsrc = contexts[game][mach]->source().dump(*outast);
utils::file::save(fs::path{ "decompiled" } / rel, outsrc);
std::cout << fmt::format("decompiled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto parse_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto data = utils::file::read(file);
auto prog = contexts[game][mach]->source().parse_program(file.string(), data);
utils::file::save(fs::path{ "parsed" } / rel, contexts[game][mach]->source().dump(*prog));
std::cout << fmt::format("parsed {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto rename_file(game game, mach mach, fs::path file, fs::path rel) -> result
{
try
{
if (file.extension() != ".cgsc" && file.extension() != ".gsc" && file.extension() != ".csc" && file.extension() != ".gscbin" && file.extension() != ".cscbin")
return result::success;
auto ext = file.extension();
auto zt = file.extension() == ".cgsc";
if (game == game::iw9)
{
return result::success;
}
else
{
auto name = file.filename().replace_extension().string();
if (utils::string::is_number(name))
{
name = contexts[game][mach]->token_name(std::stoul(name));
}
else if (utils::string::is_hex_number(name))
{
name = contexts[game][mach]->token_name(std::stoul(name, nullptr, 16));
}
if (!name.starts_with("_id_"))
{
rel = fs::path{ games_rev.at(game) } / rel / name;
rel.replace_extension(ext);
}
else
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
}
}
auto data = utils::file::read(file);
utils::file::save(fs::path{ "renamed" } / rel, data);
std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
if (zt)
{
auto stack = utils::file::read(file.replace_extension(".cgsc.stack"));
utils::file::save(fs::path{ "renamed" } / rel.replace_extension(".cgsc.stack"), stack);
std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
}
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
std::unordered_map<std::string, std::vector<std::uint8_t>> files;
auto fs_read(context const* ctx, std::string const& name) -> std::pair<buffer, std::vector<u8>>
{
auto path = fs::path{ name };
if (!utils::file::exists(path))
{
path.replace_extension("");
auto id = ctx->token_id(path.string());
if (id > 0)
{
path = fs::path{ std::to_string(id) + ".gscbin" };
}
if (!utils::file::exists(path))
{
path = fs::path{ path.string() + ".gscbin" };
}
if (!utils::file::exists(path))
{
path = fs::path{ path.string() + ".gsh" };
}
if (!utils::file::exists(path))
{
path = fs::path{ path.string() + ".gsc" };
}
}
auto data = utils::file::read(path);
if (path.extension().string() == ".gscbin" || (path.extension().string() != ".gsh" && path.extension().string() != ".gsc"))
{
asset s;
s.deserialize(data);
auto stk = utils::zlib::decompress(s.buffer, s.len);
auto res = files.insert({ path.filename().string(), std::move(s.bytecode)});
if (res.second)
{
return { {res.first->second.data(), res.first->second.size() }, std::move(stk) };
}
}
else
{
return { {}, std::move(data) };
}
throw std::runtime_error("file read error");
}
auto init_iw5(mach mach) -> void
{
if (contexts[game::iw5].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::iw5][mach] = std::make_unique<iw5_pc::context>();
contexts[game::iw5][mach]->init(build::prod, fs_read);
break;
}
case mach::ps3:
{
contexts[game::iw5][mach] = std::make_unique<iw5_ps::context>();
contexts[game::iw5][mach]->init(build::prod, fs_read);
break;
}
case mach::xb2:
{
contexts[game::iw5][mach] = std::make_unique<iw5_xb::context>();
contexts[game::iw5][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_iw6(mach mach) -> void
{
if (contexts[game::iw6].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::iw6][mach] = std::make_unique<iw6_pc::context>();
contexts[game::iw6][mach]->init(build::prod, fs_read);
break;
}
case mach::ps3:
{
contexts[game::iw6][mach] = std::make_unique<iw6_ps::context>();
contexts[game::iw6][mach]->init(build::prod, fs_read);
break;
}
case mach::xb2:
{
contexts[game::iw6][mach] = std::make_unique<iw6_xb::context>();
contexts[game::iw6][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_iw7(mach mach) -> void
{
if (contexts[game::iw7].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::iw7][mach] = std::make_unique<iw7::context>();
contexts[game::iw7][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_iw8(mach mach) -> void
{
if (contexts[game::iw8].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::iw8][mach] = std::make_unique<iw8::context>();
contexts[game::iw8][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_iw9(mach mach) -> void
{
if (contexts[game::iw9].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::iw9][mach] = std::make_unique<iw9::context>();
contexts[game::iw9][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_s1(mach mach) -> void
{
if (contexts[game::s1].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::s1][mach] = std::make_unique<s1_pc::context>();
contexts[game::s1][mach]->init(build::prod, fs_read);
break;
}
case mach::ps3:
{
contexts[game::s1][mach] = std::make_unique<s1_ps::context>();
contexts[game::s1][mach]->init(build::prod, fs_read);
break;
}
case mach::xb2:
{
contexts[game::s1][mach] = std::make_unique<s1_xb::context>();
contexts[game::s1][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_s2(mach mach) -> void
{
if (contexts[game::s2].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::s2][mach] = std::make_unique<s2::context>();
contexts[game::s2][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_s4(mach mach) -> void
{
if (contexts[game::s4].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::s4][mach] = std::make_unique<s4::context>();
contexts[game::s4][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_h1(mach mach) -> void
{
if (contexts[game::h1].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::h1][mach] = std::make_unique<h1::context>();
contexts[game::h1][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_h2(mach mach) -> void
{
if (contexts[game::h2].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::h2][mach] = std::make_unique<h2::context>();
contexts[game::h2][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init(game game, mach mach) -> void
{
funcs[mode::assemble] = assemble_file;
funcs[mode::disassemble] = disassemble_file;
funcs[mode::compile] = compile_file;
funcs[mode::decompile] = decompile_file;
funcs[mode::parse] = parse_file;
funcs[mode::rename] = rename_file;
if (!contexts.contains(game))
{
contexts.insert({ game, std::map<xsk::mach, std::unique_ptr<context>>() });
}
switch (game)
{
case game::iw5: init_iw5(mach); break;
case game::iw6: init_iw6(mach); break;
case game::iw7: init_iw7(mach); break;
case game::iw8: init_iw8(mach); break;
case game::iw9: init_iw9(mach); break;
case game::s1: init_s1(mach); break;
case game::s2: init_s2(mach); break;
case game::s4: init_s4(mach); break;
case game::h1: init_h1(mach); break;
case game::h2: init_h2(mach); break;
default: break;
}
}
} // namespace xsk::gsc
namespace arc
{
std::map<game, std::map<mach, std::unique_ptr<context>>> contexts;
std::map<mode, std::function<result(game game, mach mach, fs::path const& file, fs::path rel)>> funcs;
auto assemble_file(game game, mach mach, fs::path const& file, fs::path rel) -> result
{
try
{
if (game != game::t6)
throw std::runtime_error("not implemented");
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((file.extension() == ".gscasm" ? ".gsc" : ".csc"));
auto data = utils::file::read(file);
auto outasm = contexts[game][mach]->source().parse_assembly(data);
auto outbin = contexts[game][mach]->assembler().assemble(*outasm);
utils::file::save(fs::path{ "assembled" } / rel, outbin.data, outbin.size);
std::cout << fmt::format("assembled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto disassemble_file(game game, mach mach, fs::path const& file, fs::path rel) -> result
{
try
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename().replace_extension((file.extension().string().starts_with(".gsc") ? ".gscasm" : ".cscasm"));
auto data = utils::file::read(file.string());
auto outasm = contexts[game][mach]->disassembler().disassemble(data);
auto outsrc = contexts[game][mach]->source().dump(*outasm);
utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
std::cout << fmt::format("disassembled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto compile_file(game game, mach mach, fs::path const& file, fs::path rel) -> result
{
try
{
if (game != game::t6)
throw std::runtime_error("not implemented");
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto data = utils::file::read(file);
if (!std::memcmp(&data[0], "\x80GSC", 4))
{
std::cerr << fmt::format("{} at {}\n", "already compiled", file.generic_string());
return result::success;
}
auto outasm = contexts[game][mach]->compiler().compile(file.string(), data);
auto outbin = contexts[game][mach]->assembler().assemble(*outasm);
utils::file::save(fs::path{ "compiled" } / rel, outbin.data, outbin.size);
std::cout << fmt::format("compiled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto decompile_file(game game, mach mach, fs::path const& file, fs::path rel) -> result
{
try
{
rel = fs::path{ games_rev.at(game) } / rel / file.filename();
auto data = utils::file::read(file);
auto outasm = contexts[game][mach]->disassembler().disassemble(data);
auto outsrc = contexts[game][mach]->decompiler().decompile(*outasm);
auto output = contexts[game][mach]->source().dump(*outsrc);
utils::file::save(fs::path{ "decompiled" } / rel, output);
std::cout << fmt::format("decompiled {}\n", rel.generic_string());
return result::success;
}
catch (std::exception const& e)
{
std::cerr << fmt::format("{} at {}\n", e.what(), file.generic_string());
return result::failure;
}
}
auto parse_file(game, mach, fs::path const&, fs::path) -> result
{
std::cerr << fmt::format("not implemented for treyarch\n");
return result::failure;
}
auto rename_file(game, mach, fs::path const&, fs::path) -> result
{
std::cerr << fmt::format("not implemented for treyarch\n");
return result::failure;
}
auto fs_read(std::string const& name) -> std::vector<u8>
{
return utils::file::read(fs::path{ name });
}
auto init_t6(mach mach) -> void
{
if (contexts[game::t6].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::t6][mach] = std::make_unique<t6::pc::context>();
contexts[game::t6][mach]->init(build::prod, fs_read);
break;
}
case mach::ps3:
{
contexts[game::t6][mach] = std::make_unique<t6::ps3::context>();
contexts[game::t6][mach]->init(build::prod, fs_read);
break;
}
case mach::xb2:
{
contexts[game::t6][mach] = std::make_unique<t6::xb2::context>();
contexts[game::t6][mach]->init(build::prod, fs_read);
break;
}
case mach::wiiu:
{
contexts[game::t6][mach] = std::make_unique<t6::wiiu::context>();
contexts[game::t6][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_t7(mach mach) -> void
{
if (contexts[game::t7].contains(mach)) return;
switch (mach)
{
case mach::pc:
{
contexts[game::t7][mach] = std::make_unique<t7::context>();
contexts[game::t7][mach]->init(build::prod, fs_read);
break;
}
default:
throw std::runtime_error("not implemented");
}
}
auto init_t8(mach /*mach*/) -> void
{
throw std::runtime_error("not implemented");
// if (contexts[game::t8].contains(mach)) return;
// switch (mach)
// {
// case mach::pc:
// {
// contexts[game::t8][mach] = std::make_unique<t8::context>();
// contexts[game::t8][mach]->init(build::prod, fs_read);
// break;
// }
// default:
// throw std::runtime_error("not implemented");
// }
}
auto init_t9(mach /*mach*/) -> void
{
throw std::runtime_error("not implemented");
// if (contexts[game::t9].contains(mach)) return;
// switch (mach)
// {
// case mach::pc:
// {
// contexts[game::t9][mach] = std::make_unique<t9::context>();
// contexts[game::t9][mach]->init(build::prod, fs_read);
// break;
// }
// default:
// throw std::runtime_error("not implemented");
// }
}
auto init(game game, mach mach) -> void
{
funcs[mode::assemble] = assemble_file;
funcs[mode::disassemble] = disassemble_file;
funcs[mode::compile] = compile_file;
funcs[mode::decompile] = decompile_file;
funcs[mode::parse] = parse_file;
funcs[mode::rename] = rename_file;
if (!contexts.contains(game))
{
contexts.insert({ game, std::map<xsk::mach, std::unique_ptr<context>>() });
}
switch (game)
{
case game::t6: init_t6(mach); break;
case game::t7: init_t7(mach); break;
case game::t8: init_t8(mach); break;
case game::t9: init_t9(mach); break;
default: break;
}
}
} // namespace xsk::arc
auto extension_match(fs::path const& ext, mode mode, game game) -> bool
{
auto enc = fenc::_;
if (game < game::t6 && gsc_exts.contains(ext.string()))
enc = gsc_exts.at(ext.string());
else if (arc_exts.contains(ext.string()))
enc = arc_exts.at(ext.string());
switch (mode)
{
case mode::assemble: return enc == fenc::assembly;
case mode::disassemble: return enc == fenc::binary || enc == fenc::src_bin;
case mode::compile: return enc == fenc::source || enc == fenc::src_bin;
case mode::decompile: return enc == fenc::binary || enc == fenc::src_bin;
case mode::parse: return enc == fenc::source || enc == fenc::src_bin;
case mode::rename: return enc != fenc::_;
default: return false;
}
}
auto execute(mode mode, game game, mach mach, fs::path const& path) -> result
{
gsc::init(game, mach);
arc::init(game, mach);
if (fs::is_directory(path))
{
auto exit_code = result::success;
for (auto const& entry : fs::recursive_directory_iterator(path))
{
if (entry.is_regular_file() && extension_match(entry.path().extension(), mode, game))
{
auto rel = fs::relative(entry, path).remove_filename();
if (game < game::t6)
exit_code |= gsc::funcs[mode](game, mach, entry.path().generic_string(), rel);
else
exit_code |= arc::funcs[mode](game, mach, fs::path{ entry.path().generic_string(), fs::path::format::generic_format }, rel);
}
}
return exit_code;
}
else if (fs::is_regular_file(path))
{
if (!extension_match(path.extension(), mode, game))
{
std::cerr << fmt::format("bad extension '{}'\n", path.extension().string());
return result::failure;
}
if (game < game::t6)
return gsc::funcs[mode](game, mach, path, fs::path{});
else
return arc::funcs[mode](game, mach, fs::path(path, fs::path::format::generic_format), fs::path{});
}
else
{
std::cerr << fmt::format("bad path '{}'\n", path.generic_string());
return result::failure;
}
}
auto parse_flags(u32 argc, char** argv, mode& mode, game& game, mach& mach, fs::path& path) -> bool
{
if (argc != 5) return false;
auto arg = utils::string::to_lower(argv[1]);
if (arg.at(0) == 'z')
{
arg.erase(arg.begin());
gsc::zonetool = true;
}
auto const it1 = modes.find(arg);
if (it1 != modes.end())
{
mode = it1->second;
}
else
{
std::cout << "[ERROR] unknown mode '" << argv[1] << "'.\n\n";
return false;
}
arg = utils::string::to_lower(argv[2]);
auto const it2 = games.find(arg);
if (it2 != games.end())
{
game = it2->second;
}
else
{
std::cout << "[ERROR] unknown game '" << argv[2] << "'.\n\n";
return false;
}
arg = utils::string::to_lower(argv[3]);
auto const it3 = machs.find(arg);
if (it3 != machs.end())
{
mach = it3->second;
if (mach == mach::ps4 || mach == mach::ps5 || mach == mach::xb3 || mach == mach::xb4)
mach = mach::pc;
}
else
{
std::cout << "[ERROR] unknown system '" << argv[3] << "'.\n\n";
return false;
}
path = fs::path{ utils::string::fordslash(argv[4]), fs::path::format::generic_format };
return true;
}
auto usage() -> void
{
std::cout << "usage: gsc-tool <mode> <game> <system> <path>\n";
std::cout << "\t* mode: asm, disasm, comp, decomp, parse, rename\n";
std::cout << "\t* game: iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6, t7, t8, t9\n";
std::cout << "\t* system: pc, ps3, ps4, ps5, xb2 (360), xb3 (One), xb4 (Series X|S), wiiu\n";
std::cout << "\t* path: file or directory (recursive)\n";
}
auto branding() -> void
{
std::cout << fmt::format("GSC Tool {} created by xensik\n\n", XSK_VERSION_STR);
}
auto main(u32 argc, char** argv) -> result
{
auto path = fs::path{};
auto mode = mode::_;
auto game = game::_;
auto mach = mach::_;
branding();
if (!parse_flags(argc, argv, mode, game, mach, path))
{
usage();
return result::failure;
}
return execute(mode, game, mach, path);
}
} // namespace xsk
int main(int argc, char** argv)
{
return static_cast<int>(xsk::main(argc, argv));
}