[![Build status](https://ci.appveyor.com/api/projects/status/defmhg4753c1ap1o?svg=true)](https://ci.appveyor.com/project/xensik/gsc-tool) ![license](https://img.shields.io/github/license/xensik/gsc-tool.svg) [![GitHub issues](https://img.shields.io/github/issues/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/issues) [![GitHub release (latest by date)](https://img.shields.io/github/v/release/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/releases) # GSC Tool A utility to compile & decompile IW engine game scripts. ## Supported Games - **IW5** *(Call of Duty: Modern Warfare 3)* - **IW6** *(Call of Duty: Ghosts)* - **IW7** *(Call of Duty: Infinite Warfare)* - **IW8** *(Call of Duty: Modern Warfare (2019))* - **S1** *(Call of Duty: Advanced Warfare)* - **S2** *(Call of Duty: WWII)* - **S4** *(Call of Duty: Vanguard)* - **H1** *(Call of Duty: Modern Warfare Remastered)* - **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* - **T4** *(Call of Duty: World at War)* ***\*WIP\**** - **T5** *(Call of Duty: Black Ops)* ***\*WIP\**** - **T6** *(Call of Duty: Black Ops II)* - **T7** *(Call of Duty: Black Ops III)* ***\*WIP\**** ## Usage ``./gsc-tool.exe `` **modes**: `asm`, `disasm`, `comp`, `decomp` **games**: `iw5`, `iw6`, `iw7`, `iw8`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6` **paths**: `file`, `directory` (recursive process all files inside dir) for zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zdecomp` modes | Mode |Description | Output | |:---------|:--------------------------|:------------| |`asm` |assemble a `file.gscasm` |`file.gscbin`| |`disasm` |dissasemble a `file.gscbin`|`file.gscasm`| |`comp` |compile a `file.gsc` |`file.gscbin`| |`decomp` |decompile a `file.gscbin` |`file.gsc` | ## File Format If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll). - gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: ***name***: null-term string, ***compressedLen***: 4 byte uint, ***len***: 4 byte uint, ***bytecodeLen***: 4 byte uint, ***buffer***: byte array[compressedLen], ***bytecode***: byte array[bytecodeLen]. - zonetool (IW5) format made of bytecode file ``.cgsc`` and decompressed stack buffer ``.cgsc.stack``. - treyarch (T6) format is a single buffer with gscobj data ``.gsc`` or ``.csc``. ## Credits This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**. ## Disclaimer This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.