[![build](https://ci.appveyor.com/api/projects/status/defmhg4753c1ap1o?svg=true)](https://ci.appveyor.com/project/xensik/gsc-tool) ![license](https://img.shields.io/github/license/xensik/gsc-tool.svg) [![issues](https://img.shields.io/github/issues/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/issues) [![releases](https://img.shields.io/github/v/release/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/releases) [![paypal](https://img.shields.io/badge/PayPal-support-blue.svg?logo=paypal)](https://www.paypal.me/xensik) # GSC Tool A utility to compile & decompile IW engine game scripts. ## Supported Games - **IW5** *(Call of Duty: Modern Warfare 3)* `PC` `PS3` `Xbox 360` - **IW6** *(Call of Duty: Ghosts)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One` - **IW7** *(Call of Duty: Infinite Warfare)* `PC` `PS4` `Xbox One` - **IW8** *(Call of Duty: Modern Warfare (2019) / Warzone)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **IW9** *(Call of Duty: Modern Warfare II (2022) / Warzone 2)* ***\*WIP\**** - **S1** *(Call of Duty: Advanced Warfare)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One` - **S2** *(Call of Duty: WWII)* `PC` `PS4` `Xbox One` - **S4** *(Call of Duty: Vanguard)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **H1** *(Call of Duty: Modern Warfare Remastered)* `PC` `PS4` `Xbox One` - **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **T6** *(Call of Duty: Black Ops II)* `PC` - **T7** *(Call of Duty: Black Ops III)* ***\*WIP\**** - **T8** *(Call of Duty: Black Ops 4)* ***\*WIP\**** - **T9** *(Call of Duty: Black Ops Cold War)* ***\*WIP\**** ## Usage ``./gsc-tool.exe `` **modes**: `asm`, `disasm`, `comp`, `decomp` - *note:* zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zdecomp` modes **games**: `iw5`, `iw6`, `iw7`, `iw8`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6` - *note:* PS3 & Xbox 360 use `iw5c`, `iw6c`, `s1c` games **paths**: `file`, `directory` (recursive process all files inside the directory) Example: ``./gsc-tool.exe comp iw5 ./data/iw5/my_fancy_script.gsc`` | Mode |Description | Output | |:---------|:--------------------------|:------------| |`asm` |assemble a `file.gscasm` |`file.gscbin`| |`disasm` |dissasemble a `file.gscbin`|`file.gscasm`| |`comp` |compile a `file.gsc` |`file.gscbin`| |`decomp` |decompile a `file.gscbin` |`file.gsc` | ## File Format If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll). - gsc-tool `.gscbin` format is a serialized ScriptFile struct:
***name***: null-terminated string
***compressedLen***: 4 byte uint
***len***: 4 byte uint
***bytecodeLen***: 4 byte uint
***buffer***: byte array[compressedLen]
***bytecode***: byte array[bytecodeLen]
note: for PS3 & Xbox 360 `.gscbin` files *(compressedLen, len, bytecodeLen)* are saved as little-endian!! - zonetool (IW5) format made of bytecode file `.cgsc` and decompressed stack buffer `.cgsc.stack`. - treyarch (T6) format is a single buffer with gscobj data `.gsc` or `.csc`. ## Contribute If you like my work, feel free to contribute! Would allow me to spend more time adding new features & fixing bugs. BTC: bc1qky7x9kpjlt6nsvt7pckc3wwzk8rk9pgtnmw98u\ ETH: 0x6261BBE1a33F6Fec4b722DbCe2c28B4CC02c9C7B\ [![pypl](https://img.shields.io/badge/PayPal-00457C?style=for-the-badge&logo=paypal&logoColor=white)](https://www.paypal.me/xensik) [![kofi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/xensik) ## Credits This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**. ## Disclaimer This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.