refactor(std): use format on windows (#80)
This commit is contained in:
parent
b81f96d209
commit
fc1ddeb4e7
@ -1782,7 +1782,7 @@ auto decompiler::decompile_aborts(stmt_list& stm) -> void
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fmt::print("WARNING: unresolved jump to '{}', maybe incomplete for loop\n", jmp);
|
std::cout << fmt::format("WARNING: unresolved jump to '{}', maybe incomplete for loop\n", jmp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3221,7 +3221,7 @@ auto decompiler::process_expr_asm_access(expr& exp, scope& scp) -> void
|
|||||||
|
|
||||||
if (scp.vars.size() <= index)
|
if (scp.vars.size() <= index)
|
||||||
{
|
{
|
||||||
fmt::print("WARNING: bad local var access\n");
|
std::cout << fmt::format("WARNING: bad local var access\n");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -27,9 +27,14 @@
|
|||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
using namespace std::literals;
|
#if _WIN32
|
||||||
|
#include <format>
|
||||||
|
namespace fmt = std;
|
||||||
|
#else
|
||||||
#include "fmt/core.h"
|
#include "fmt/core.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using namespace std::literals;
|
||||||
|
|
||||||
namespace xsk
|
namespace xsk
|
||||||
{
|
{
|
||||||
|
@ -188,7 +188,7 @@ auto assemble_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
auto path = fs::path{ "compiled" } / rel;
|
auto path = fs::path{ "compiled" } / rel;
|
||||||
utils::file::save(path, outbin.first.data, outbin.first.size);
|
utils::file::save(path, outbin.first.data, outbin.first.size);
|
||||||
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
|
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
|
||||||
fmt::print("compiled {}\n", rel.generic_string());
|
std::cout << fmt::format("compiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -208,7 +208,7 @@ auto assemble_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
|
|
||||||
auto result = script.serialize();
|
auto result = script.serialize();
|
||||||
utils::file::save(fs::path{ "compiled" } / rel, result);
|
utils::file::save(fs::path{ "compiled" } / rel, result);
|
||||||
fmt::print("compiled {}\n", rel.generic_string());
|
std::cout << fmt::format("compiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -256,7 +256,7 @@ auto disassemble_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
auto outsrc = contexts[game]->source().dump(*outasm);
|
auto outsrc = contexts[game]->source().dump(*outasm);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
|
utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
|
||||||
fmt::print("disassembled {}\n", rel.generic_string());
|
std::cout << fmt::format("disassembled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -284,7 +284,7 @@ auto compile_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
auto path = fs::path{ "compiled" } / rel;
|
auto path = fs::path{ "compiled" } / rel;
|
||||||
utils::file::save(path, outbin.first.data, outbin.first.size);
|
utils::file::save(path, outbin.first.data, outbin.first.size);
|
||||||
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
|
utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
|
||||||
fmt::print("compiled {}\n", rel.generic_string());
|
std::cout << fmt::format("compiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -304,7 +304,7 @@ auto compile_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
|
|
||||||
auto result = script.serialize();
|
auto result = script.serialize();
|
||||||
utils::file::save(fs::path{ "compiled" } / rel, result);
|
utils::file::save(fs::path{ "compiled" } / rel, result);
|
||||||
fmt::print("compiled {}\n", rel.generic_string());
|
std::cout << fmt::format("compiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -353,7 +353,7 @@ auto decompile_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
auto outsrc = contexts[game]->source().dump(*outast);
|
auto outsrc = contexts[game]->source().dump(*outast);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "decompiled" } / rel, outsrc);
|
utils::file::save(fs::path{ "decompiled" } / rel, outsrc);
|
||||||
fmt::print("decompiled {}\n", rel.generic_string());
|
std::cout << fmt::format("decompiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -374,7 +374,7 @@ auto parse_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
|
|
||||||
auto prog = contexts[game]->source().parse_program(file.string(), data);
|
auto prog = contexts[game]->source().parse_program(file.string(), data);
|
||||||
utils::file::save(fs::path{ "parsed" } / rel, contexts[game]->source().dump(*prog));
|
utils::file::save(fs::path{ "parsed" } / rel, contexts[game]->source().dump(*prog));
|
||||||
fmt::print("parsed {}\n", rel.generic_string());
|
std::cout << fmt::format("parsed {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -422,13 +422,13 @@ auto rename_file(game game, fs::path file, fs::path rel) -> void
|
|||||||
|
|
||||||
auto data = utils::file::read(file);
|
auto data = utils::file::read(file);
|
||||||
utils::file::save(fs::path{ "renamed" } / rel, data);
|
utils::file::save(fs::path{ "renamed" } / rel, data);
|
||||||
fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
|
std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
|
||||||
|
|
||||||
if (zt)
|
if (zt)
|
||||||
{
|
{
|
||||||
auto stack = utils::file::read(file.replace_extension(".cgsc.stack"));
|
auto stack = utils::file::read(file.replace_extension(".cgsc.stack"));
|
||||||
utils::file::save(fs::path{ "renamed" } / rel.replace_extension(".cgsc.stack"), stack);
|
utils::file::save(fs::path{ "renamed" } / rel.replace_extension(".cgsc.stack"), stack);
|
||||||
fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
|
std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
@ -661,7 +661,7 @@ void assemble_file(game game, fs::path const& file, fs::path rel)
|
|||||||
assembler.assemble(file.string(), data);
|
assembler.assemble(file.string(), data);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "assembled" } / rel, assembler.output());
|
utils::file::save(fs::path{ "assembled" } / rel, assembler.output());
|
||||||
fmt::print("assembled {}\n", rel.generic_string());
|
std::cout << fmt::format("assembled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -684,7 +684,7 @@ void disassemble_file(game game, fs::path const& file, fs::path rel)
|
|||||||
disassembler.disassemble(file.string(), data);
|
disassembler.disassemble(file.string(), data);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "disassembled" } / rel, disassembler.output_raw());
|
utils::file::save(fs::path{ "disassembled" } / rel, disassembler.output_raw());
|
||||||
fmt::print("disassembled {}\n", rel.generic_string());
|
std::cout << fmt::format("disassembled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -713,7 +713,7 @@ void compile_file(game game, fs::path const& file, fs::path rel)
|
|||||||
assembler.assemble(file.string(), assembly);
|
assembler.assemble(file.string(), assembly);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "compiled" } / rel, assembler.output());
|
utils::file::save(fs::path{ "compiled" } / rel, assembler.output());
|
||||||
fmt::print("compiled {}\n", rel.generic_string());
|
std::cout << fmt::format("compiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
@ -742,7 +742,7 @@ void decompile_file(game game, fs::path const& file, fs::path rel)
|
|||||||
decompiler.decompile(file.string(), output);
|
decompiler.decompile(file.string(), output);
|
||||||
|
|
||||||
utils::file::save(fs::path{ "decompiled" } / rel, decompiler.output());
|
utils::file::save(fs::path{ "decompiled" } / rel, decompiler.output());
|
||||||
fmt::print("decompiled {}\n", rel.generic_string());
|
std::cout << fmt::format("decompiled {}\n", rel.generic_string());
|
||||||
}
|
}
|
||||||
catch (std::exception const& e)
|
catch (std::exception const& e)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user