refactor(std): use format on windows (#80)
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@ -1782,7 +1782,7 @@ auto decompiler::decompile_aborts(stmt_list& stm) -> void
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}
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else
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{
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fmt::print("WARNING: unresolved jump to '{}', maybe incomplete for loop\n", jmp);
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std::cout << fmt::format("WARNING: unresolved jump to '{}', maybe incomplete for loop\n", jmp);
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}
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}
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}
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@ -3221,7 +3221,7 @@ auto decompiler::process_expr_asm_access(expr& exp, scope& scp) -> void
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if (scp.vars.size() <= index)
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{
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fmt::print("WARNING: bad local var access\n");
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std::cout << fmt::format("WARNING: bad local var access\n");
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}
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else
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{
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@ -27,9 +27,14 @@
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#include <unordered_set>
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#include <vector>
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using namespace std::literals;
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#if _WIN32
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#include <format>
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namespace fmt = std;
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#else
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#include "fmt/core.h"
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#endif
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using namespace std::literals;
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namespace xsk
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{
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@ -188,7 +188,7 @@ auto assemble_file(game game, fs::path file, fs::path rel) -> void
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auto path = fs::path{ "compiled" } / rel;
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utils::file::save(path, outbin.first.data, outbin.first.size);
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utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
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fmt::print("compiled {}\n", rel.generic_string());
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std::cout << fmt::format("compiled {}\n", rel.generic_string());
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}
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else
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{
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@ -208,7 +208,7 @@ auto assemble_file(game game, fs::path file, fs::path rel) -> void
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auto result = script.serialize();
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utils::file::save(fs::path{ "compiled" } / rel, result);
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fmt::print("compiled {}\n", rel.generic_string());
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std::cout << fmt::format("compiled {}\n", rel.generic_string());
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}
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}
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}
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@ -256,7 +256,7 @@ auto disassemble_file(game game, fs::path file, fs::path rel) -> void
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auto outsrc = contexts[game]->source().dump(*outasm);
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utils::file::save(fs::path{ "disassembled" } / rel, outsrc);
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fmt::print("disassembled {}\n", rel.generic_string());
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std::cout << fmt::format("disassembled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -284,7 +284,7 @@ auto compile_file(game game, fs::path file, fs::path rel) -> void
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auto path = fs::path{ "compiled" } / rel;
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utils::file::save(path, outbin.first.data, outbin.first.size);
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utils::file::save(path.replace_extension(".cgsc.stack"), outbin.second.data, outbin.second.size);
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fmt::print("compiled {}\n", rel.generic_string());
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std::cout << fmt::format("compiled {}\n", rel.generic_string());
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}
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else
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{
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@ -304,7 +304,7 @@ auto compile_file(game game, fs::path file, fs::path rel) -> void
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auto result = script.serialize();
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utils::file::save(fs::path{ "compiled" } / rel, result);
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fmt::print("compiled {}\n", rel.generic_string());
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std::cout << fmt::format("compiled {}\n", rel.generic_string());
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}
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}
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}
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@ -353,7 +353,7 @@ auto decompile_file(game game, fs::path file, fs::path rel) -> void
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auto outsrc = contexts[game]->source().dump(*outast);
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utils::file::save(fs::path{ "decompiled" } / rel, outsrc);
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fmt::print("decompiled {}\n", rel.generic_string());
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std::cout << fmt::format("decompiled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -374,7 +374,7 @@ auto parse_file(game game, fs::path file, fs::path rel) -> void
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auto prog = contexts[game]->source().parse_program(file.string(), data);
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utils::file::save(fs::path{ "parsed" } / rel, contexts[game]->source().dump(*prog));
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fmt::print("parsed {}\n", rel.generic_string());
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std::cout << fmt::format("parsed {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -422,13 +422,13 @@ auto rename_file(game game, fs::path file, fs::path rel) -> void
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auto data = utils::file::read(file);
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utils::file::save(fs::path{ "renamed" } / rel, data);
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fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
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std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
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if (zt)
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{
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auto stack = utils::file::read(file.replace_extension(".cgsc.stack"));
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utils::file::save(fs::path{ "renamed" } / rel.replace_extension(".cgsc.stack"), stack);
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fmt::print("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
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std::cout << fmt::format("renamed {} -> {}\n", file.filename().generic_string(), rel.generic_string());
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}
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}
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catch (std::exception const& e)
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@ -661,7 +661,7 @@ void assemble_file(game game, fs::path const& file, fs::path rel)
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assembler.assemble(file.string(), data);
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utils::file::save(fs::path{ "assembled" } / rel, assembler.output());
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fmt::print("assembled {}\n", rel.generic_string());
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std::cout << fmt::format("assembled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -684,7 +684,7 @@ void disassemble_file(game game, fs::path const& file, fs::path rel)
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disassembler.disassemble(file.string(), data);
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utils::file::save(fs::path{ "disassembled" } / rel, disassembler.output_raw());
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fmt::print("disassembled {}\n", rel.generic_string());
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std::cout << fmt::format("disassembled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -713,7 +713,7 @@ void compile_file(game game, fs::path const& file, fs::path rel)
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assembler.assemble(file.string(), assembly);
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utils::file::save(fs::path{ "compiled" } / rel, assembler.output());
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fmt::print("compiled {}\n", rel.generic_string());
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std::cout << fmt::format("compiled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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@ -742,7 +742,7 @@ void decompile_file(game game, fs::path const& file, fs::path rel)
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decompiler.decompile(file.string(), output);
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utils::file::save(fs::path{ "decompiled" } / rel, decompiler.output());
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fmt::print("decompiled {}\n", rel.generic_string());
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std::cout << fmt::format("decompiled {}\n", rel.generic_string());
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}
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catch (std::exception const& e)
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{
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