weird clang seg fault on release
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@ -304,7 +304,6 @@ void decompile_file(game game, std::string file)
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try
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{
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const auto& disassembler = disassemblers[game];
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const auto& decompiler = decompilers[game];
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if(zonetool)
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{
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@ -352,6 +351,8 @@ void decompile_file(game game, std::string file)
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disassembler->disassemble(file, script.bytecode, stack);
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}
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const auto& decompiler = decompilers[game];
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auto output = disassembler->output();
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decompiler->decompile(file, output);
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