weird clang seg fault on release

This commit is contained in:
xensik 2021-11-15 22:18:55 +01:00
parent ee64c3dd65
commit 996780ba28

View File

@ -304,7 +304,6 @@ void decompile_file(game game, std::string file)
try try
{ {
const auto& disassembler = disassemblers[game]; const auto& disassembler = disassemblers[game];
const auto& decompiler = decompilers[game];
if(zonetool) if(zonetool)
{ {
@ -335,7 +334,7 @@ void decompile_file(game game, std::string file)
const auto ext = std::string(".gscbin"); const auto ext = std::string(".gscbin");
const auto extpos = file.find(ext); const auto extpos = file.find(ext);
if (extpos != std::string::npos) if (extpos != std::string::npos)
{ {
file.replace(extpos, ext.length(), ""); file.replace(extpos, ext.length(), "");
@ -352,6 +351,8 @@ void decompile_file(game game, std::string file)
disassembler->disassemble(file, script.bytecode, stack); disassembler->disassemble(file, script.bytecode, stack);
} }
const auto& decompiler = decompilers[game];
auto output = disassembler->output(); auto output = disassembler->output();
decompiler->decompile(file, output); decompiler->decompile(file, output);