update iw5 data

This commit is contained in:
xensik 2022-08-11 12:45:35 +02:00
parent 38b66bd46f
commit 7430679532

View File

@ -1722,7 +1722,7 @@ const std::array<std::pair<std::uint16_t, const char*>, 780> method_list
{ 0x830C, "setgametypestring" },
}};
const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
const std::array<std::pair<std::uint16_t, const char*>, 6306> token_list
{{
{ 0x0000, "" },
{ 0x0001, "pl#" },
@ -1732,62 +1732,62 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
// { 0x0005, "" },
// { 0x0006, "" },
// { 0x0007, "" },
// { 0x0008, "" },
// { 0x0009, "" },
// { 0x000A, "" },
// { 0x000B, "" },
// { 0x000C, "" },
// { 0x000D, "" },
// { 0x000E, "" },
// { 0x000F, "" },
// { 0x0010, "" },
{ 0x0011, "teamhasremoteuav" }, // guessed IW patch
{ 0x0012, "carriedremoteuav" }, // guessed IW patch
{ 0x0013, "imsbombsquadmodel" }, // guessed IW patch
{ 0x0008, "street_dialogue_callouts" },
{ 0x0009, "missile_chain_delay_custom" },
{ 0x000A, "ride_in_dialogue" },
{ 0x000B, "landing_enableweapon" },
{ 0x000C, "addcreditmw3_3f" },
{ 0x000D, "formats" },
{ 0x000E, "applyformattype" },
{ 0x000F, "intro_yelling_enemies" },
{ 0x0010, "pulse" },
{ 0x0011, "exceededmaxremoteuavs" },
{ 0x0012, "soundent" },
{ 0x0013, "bombsquadmodel" },
{ 0x0014, "zonescycling" },
// { 0x0015, "" },
// { 0x0016, "" },
{ 0x0015, "aud_price_gun_sweetener" },
{ 0x0016, "aud_price_gun_sweetener_burst" },
// { 0x0017, "" },
// { 0x0018, "" },
// { 0x0019, "" },
{ 0x0019, "aud_river_sequence_heli_fade_in" },
// { 0x001A, "" },
// { 0x001B, "" },
// { 0x001C, "" },
{ 0x001B, "uaz_on_death_set_flags" },
{ 0x001C, "delay_color_node_on" },
{ 0x001D, "maps/mp/gametypes/_tweakables" },
{ 0x001E, "common_scripts/utility" },
{ 0x001F, "common_scripts/_createfxmenu" },
{ 0x0020, "common_scripts/_fx" },
// { 0x0021, "" },
// { 0x0022, "" },
// { 0x0023, "" },
// { 0x0024, "" },
// { 0x0025, "" },
// { 0x0026, "" },
{ 0x0021, "aud_cleanup_chase_hind_turret" },
{ 0x0022, "chase_hind_turret" },
{ 0x0023, "aud_chase_hind_fire_control" },
{ 0x0024, "aud_chase_hind_bullet_impact" },
{ 0x0025, "aud_fade_out_chase_hind_loop" },
{ 0x0026, "brt_destroyed_with_rpg_dialogue" },
// { 0x0027, "" },
// { 0x0028, "" },
// { 0x0029, "" },
// { 0x002A, "" },
// { 0x002B, "" },
// { 0x002C, "" },
// { 0x002D, "" },
// { 0x002E, "" },
// { 0x002F, "" },
// { 0x0030, "" },
// { 0x0031, "" },
// { 0x0032, "" },
{ 0x0028, "btr_monitor_damage" },
{ 0x0029, "addcreditmw3_3" },
{ 0x002A, "initmw3additionalcredits" },
{ 0x002B, "initmw3thankscredits" },
{ 0x002C, "initmw3atvicredits" },
{ 0x002D, "addcenteredmw3" },
{ 0x002E, "centered" },
{ 0x002F, "addcreditmw3_4" },
{ 0x0030, "credits" },
{ 0x0031, "reload_garage" },
{ 0x0032, "outside_reveal_chatter" },
// { 0x0033, "" },
// { 0x0034, "" },
// { 0x0035, "" },
// { 0x0036, "" },
{ 0x0036, "xpscalar" },
{ 0x0037, "isbuffequippedonweapon" },
{ 0x0038, "ondisconnect" },
// { 0x0039, "" },
{ 0x0039, "aud_play_door_kick_subtitle" },
// { 0x003A, "" },
// { 0x003B, "" },
// { 0x003C, "" },
{ 0x003C, "shootmg" },
// { 0x003D, "" },
// { 0x003E, "" },
// { 0x003F, "" },
{ 0x003E, "takedown_index" },
{ 0x003F, "wallcroft_exit_badass" },
// { 0x0040, "" },
{ 0x0041, "maps/_utility" },
{ 0x0042, "maps/_mgturret" },
@ -1800,7 +1800,7 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
// { 0x0049, "" },
// { 0x004A, "" },
// { 0x004B, "" },
// { 0x004C, "" },
{ 0x004C, "setup_mak_gun_light_fail" },
// { 0x004D, "" },
// { 0x004E, "" },
// { 0x004F, "" },
@ -2147,9 +2147,9 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x01A4, "painted" },
{ 0x01A5, "hidecarryiconongameend" },
{ 0x01A6, "emptimeremaining" },
{ 0x01A7, "juggremoveradarongameended" }, // guessed IW patch
{ 0x01A7, "juggremoveradarongameended" },
{ 0x01A8, "airstrikessfx" },
{ 0x01A9, "airstrikeexplosion" }, // guessed IW patch
{ 0x01A9, "airstrikeexplosion" },
{ 0x01AA, "keepemptimeremaining" },
{ 0x01AB, "nukeemptimeremaining" },
{ 0x01AC, "keepnukeemptimeremaining" },
@ -2485,8 +2485,8 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x02F6, "maps/prague_escape_precache" },
{ 0x02F7, "maps/london_fx" },
{ 0x02F8, "maps/westminster_tunnels_fx" },
// { 0x02F9, "" },
// { 0x02FA, "" },
{ 0x02F9, "maps/westminster_precache" },
{ 0x02FA, "maps/london_docks_precache" },
{ 0x02FB, "maps/london_precache" },
// { 0x02FC, "" },
// { 0x02FD, "" },
@ -2529,9 +2529,9 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x0322, "maps/hijack_fx" },
{ 0x0323, "maps/hijack_precache" },
// { 0x0324, "" },
// { 0x0325, "" },
{ 0x0325, "maps/payback_fx" },
// { 0x0326, "" },
// { 0x0327, "" },
{ 0x0327, "maps/payback_precache" },
// { 0x0328, "" },
// { 0x0329, "" },
// { 0x032A, "" },
@ -2577,15 +2577,15 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x0352, "maps/mp/gametypes/_objpoints" },
{ 0x0353, "maps/mp/gametypes/_hud_util" },
{ 0x0354, "maps/mp/gametypes/_gameobjects" },
// { 0x0355, "" },
// { 0x0356, "" },
{ 0x0355, "maps/paris_precache" },
{ 0x0356, "maps/paris_fx" },
// { 0x0357, "" },
// { 0x0358, "" },
// { 0x0359, "" },
// { 0x035A, "" },
// { 0x035B, "" },
// { 0x035C, "" },
// { 0x035D, "" },
{ 0x035D, "maps/paris_a_precache" },
// { 0x035E, "" },
// { 0x035F, "" },
// { 0x0360, "" },
@ -2635,7 +2635,7 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x038C, "maps/mp/mp_carbon_precache" },
{ 0x038D, "maps/mp/mp_carbon_fx" },
// { 0x038E, "" },
// { 0x038F, "" },
{ 0x038F, "maps/paris_a_fx" },
{ 0x0390, "maps/mp/mp_village_precache" },
{ 0x0391, "maps/mp/mp_village_fx" },
{ 0x0392, "maps/mp/mp_seatown_precache" },
@ -3387,7 +3387,7 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x067C, "codecallback_hostmigration" },
{ 0x067D, "initstructs" },
{ 0x067E, "createstruct" },
// { 0x067F, "" },
{ 0x067F, "end_script" },
{ 0x0680, "init" },
{ 0x0681, "precache" },
{ 0x0682, "spawner" },
@ -4189,7 +4189,7 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
{ 0x099E, "stance_carry_icon_enamble" },
{ 0x099F, "stance_carry" },
{ 0x09A0, "console" },
// { 0x09A1, "" },
{ 0x09A1, "stance_carry_icon_disable" },
// { 0x09A2, "" },
// { 0x09A3, "" },
// { 0x09A4, "" },
@ -5186,13 +5186,13 @@ const std::array<std::pair<std::uint16_t, const char*>, 6257> token_list
// { 0x0D83, "" },
{ 0x0D84, "maketype" },
{ 0x0D85, "getinfoindex" },
// { 0x0D86, "" },
{ 0x0D86, "prop_ac_prs_enm_barge_a_1" },
{ 0x0D87, "destructible_create" },
{ 0x0D88, "destructible_state" },
{ 0x0D89, "destructible_anim" },
{ 0x0D8A, "destructible_fx" },
{ 0x0D8B, "destructible_explode" },
// { 0x0D8C, "" },
{ 0x0D8C, "prop_ac_prs_enm_barge_a_2" },
{ 0x0D8D, "prop_ac_prs_enm_con_digger_a" },
{ 0x0D8E, "prop_ac_prs_enm_con_dump_truck_a" },
{ 0x0D8F, "prop_ac_prs_enm_fuel_tank_a" },