update README
This commit is contained in:
parent
1a5e39fa0e
commit
4d6d9916bf
14
README.md
14
README.md
@ -2,8 +2,10 @@
|
||||
![license](https://img.shields.io/github/license/xensik/gsc-tool.svg)
|
||||
[![GitHub issues](https://img.shields.io/github/issues/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/issues)
|
||||
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/releases)
|
||||
|
||||
# GSC Tool
|
||||
A utility to compile & decompile IW engine game scripts.
|
||||
|
||||
## Supported Games
|
||||
- **IW5** *(Call of Duty: Modern Warfare 3)*
|
||||
- **IW6** *(Call of Duty: Ghosts)*
|
||||
@ -18,6 +20,7 @@ A utility to compile & decompile IW engine game scripts.
|
||||
- **T5** *(Call of Duty: Black Ops)* ***\*WIP\****
|
||||
- **T6** *(Call of Duty: Black Ops II)*
|
||||
- **T7** *(Call of Duty: Black Ops III)* ***\*WIP\****
|
||||
|
||||
## Usage
|
||||
``./gsc-tool.exe <mode> <game> <path>``
|
||||
|
||||
@ -29,6 +32,8 @@ A utility to compile & decompile IW engine game scripts.
|
||||
|
||||
for zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zdecomp` modes
|
||||
|
||||
Example: ``./gsc-tool.exe comp iw5 ./data/iw5/my_fancy_script.gsc``
|
||||
|
||||
| Mode |Description | Output |
|
||||
|:---------|:--------------------------|:------------|
|
||||
|`asm` |assemble a `file.gscasm` |`file.gscbin`|
|
||||
@ -39,7 +44,13 @@ for zonetool files (*.cgsc*, *.cgsc.stack*) use: `zasm`, `zdisasm`, `zcomp`, `zd
|
||||
## File Format
|
||||
If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll).
|
||||
|
||||
- gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: ***name***: null-term string, ***compressedLen***: 4 byte uint, ***len***: 4 byte uint, ***bytecodeLen***: 4 byte uint, ***buffer***: byte array[compressedLen], ***bytecode***: byte array[bytecodeLen].
|
||||
- gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: <br/>
|
||||
***name***: null-terminated string <br/>
|
||||
***compressedLen***: 4 byte uint <br/>
|
||||
***len***: 4 byte uint <br/>
|
||||
***bytecodeLen***: 4 byte uint <br/>
|
||||
***buffer***: byte array[compressedLen] <br/>
|
||||
***bytecode***: byte array[bytecodeLen] <br/>
|
||||
|
||||
- zonetool (IW5) format made of bytecode file ``.cgsc`` and decompressed stack buffer ``.cgsc.stack``.
|
||||
|
||||
@ -47,5 +58,6 @@ If you need to extract scripts from fastfiles or game memory, use [Zonetool](htt
|
||||
|
||||
## Credits
|
||||
This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**.
|
||||
|
||||
## Disclaimer
|
||||
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.
|
||||
|
Loading…
Reference in New Issue
Block a user