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@ -104,24 +104,25 @@ std::set<std::string_view> paths
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{
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"aitype"sv,
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"animscripts"sv,
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"character"sv,
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"clientscripts"sv,
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"codescripts"sv,
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"common_scripts"sv,
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"maps"sv,
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"mpbody"sv,
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"xmodelalias"sv,
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"animscripts/ai_subclass"sv,
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"animscripts/aitype"sv,
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"animscripts/bigdog"sv,
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"animscripts/traverse"sv,
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"animscripts/turret"sv,
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"character"sv,
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"clientscripts"sv,
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"clientscripts/mp"sv,
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"clientscripts/mp/createfx"sv,
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"clientscripts/mp/gametypes"sv,
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"clientscripts/mp/zombies"sv,
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"codescripts"sv,
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"common_scripts"sv,
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"maps"sv,
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"maps/ai_subclass"sv,
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"maps/createart"sv,
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"maps/createfx"sv,
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"maps/gametypes"sv,
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"maps/mp"sv,
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"maps/voice"sv,
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"maps/mp/animscripts"sv,
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"maps/mp/animscripts/traverse"sv,
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"maps/mp/bots"sv,
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@ -132,6 +133,9 @@ std::set<std::string_view> paths
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"maps/mp/killstreaks"sv,
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"maps/mp/teams"sv,
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"maps/mp/zombies"sv,
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"maps/voice"sv,
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"mpbody"sv,
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"xmodelalias"sv,
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};
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auto resolver::fs_to_game_path(const std::filesystem::path& file) -> std::filesystem::path
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