cod2-mod/src/Components/Loader.hpp
2021-06-28 13:56:51 -06:00

63 lines
1.5 KiB
C++

#pragma once
namespace Components
{
class Component
{
public:
Component() {};
virtual ~Component() {};
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
virtual std::string getName()
{
std::string name = typeid(*this).name();
Utils::String::Replace(name, "class Components::", "");
return name;
};
#endif
// It's illegal to spawn threads in DLLMain, and apparently it causes problems if they are destroyed there as well.
// This method is called before DLLMain (if possible) and should to destroy threads.
// It's not 100% guaranteed that it's called outside DLLMain, as it depends on the game, but it's 100% guaranteed, that it is called at all.
virtual void preDestroy() {};
virtual bool unitTest() { return true; }; // Unit testing entry
};
class Loader
{
public:
static void Initialize(GAMEEXE);
static void Uninitialize();
static void PreDestroy();
static void PreDestroyNoPostGame();
static bool PerformUnitTests();
static bool IsPerformingUnitTests();
static void Register(Component* component);
static bool IsPregame();
static bool IsPostgame();
static bool IsUninitializing();
template <typename T>
static T* GetInstance()
{
for (auto& component : Loader::Components)
{
if (typeid(*component) == typeid(T))
{
return reinterpret_cast<T*>(component);
}
}
return nullptr;
}
private:
static bool Pregame;
static bool Postgame;
static bool Uninitializing;
static std::vector<Component*> Components;
};
}