1939 lines
62 KiB
Plaintext
1939 lines
62 KiB
Plaintext
//////////////////////////////////////////////////////////////////////////////////////////
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// IW4x playlists_default.info //
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//////////////////////////////////////////////////////////////////////////////////////////
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// Deleting gametype scripts may cause broken playlist. Always check and make sure no //
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// playlist errors on the console_mp.log once you edit it. //
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// //
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// --FILE LIMITS-- //
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// 32 Gametypes //
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// 23 playlists //
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////
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// Free For All Function Script //
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//////////////////////////////////////
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gametype ffa // Function for the playlist rotation.
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name english "Free-for-all" // Name of the gametype.
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script dm // Real gametype.
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rule scr_dm_scorelimit 1500 // Score limit to win the game.
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rule scr_dm_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_dm_promode 0
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gametype hc_ffa // Function for the playlist rotation.
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name english "Hardcore Free-for-all" // Name of the gametype.
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script dm // Real gametype.
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hardcore
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rule scr_dm_scorelimit 1500 // Score limit to win the game.
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rule scr_dm_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_dm_promode 0
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_game_Allowkillcam 1 // Allow Killcam.
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rule set scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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//////////////////////////////////////
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// Team Deathmatch Function Script //
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//////////////////////////////////////
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gametype tdm // Function for the playlist rotation.
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name english "Team Deathmatch" // Name of the gametype.
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name french "Match <20> mort par <20>quipe"
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name italian "Deathmatch a squadre"
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name german "Team-Deathmatch"
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name spanish "Duelo por equipos"
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script war // Real gametype.
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teambased
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rule scr_thirdperson 0 // 3rd person
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rule scr_war_scorelimit 20000 // Score limit to win the game.
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rule scr_war_timelimit 17 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_war_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_war_promode 0
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rule scr_diehard 0 // Die hard mode.
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rule scr_war_roundlimit 1 // Rounds per game.
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rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game
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rule scr_game_Allowkillcam 1 // Allow Killcam.
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gametype die_tdm // Function for the playlist rotation.
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name english "Die-Hard Team Deathmatch" // Name of the gametype.
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script war // Real gametype.
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teambased
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rule scr_war_scorelimit 7500 // Score limit to win the game.
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rule scr_war_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_war_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_war_promode 0
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rule scr_thirdperson 0 // 3rd person
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rule scr_diehard 1 // Die hard mode.
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rule scr_war_roundlimit 1 // Rounds per game.
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rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game
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rule scr_game_Allowkillcam 1 // Allow Killcam.
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gametype hc_tdm // Function for the playlist rotation.
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name english "Hardcore Team Deathmatch" // Name of the gametype.
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script war // Real gametype.
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teambased
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hardcore
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rule scr_war_scorelimit 20000 // Score limit to win the game.
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rule scr_war_timelimit 17 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_game_Allowkillcam 1 // Allow Killcam.
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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//////////////////////////////////
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// Domination Function Script //
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//////////////////////////////////
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gametype dom // Function for the playlist rotation.
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name english "Domination" // Name of the gametype.
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script dom // Real gametype.
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teambased
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rule scr_dom_scorelimit 200 // Score limit to win the game.
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rule scr_dom_timelimit 60 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_dom_promode 0
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rule scr_dom_roundlimit 1 // Rounds per game
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rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game
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gametype die_dom // Function for the playlist rotation.
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name english "Die-Hard Domination" // Name of the gametype.
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script dom // Real gametype.
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teambased
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rule scr_diehard 1 // Die hard mode.
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rule scr_dom_scorelimit 200 // Score limit to win the game.
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rule scr_dom_timelimit 0 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_dom_promode 0
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rule scr_dom_roundlimit 1 // Rounds per game
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rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game
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gametype hc_dom // Function for the playlist rotation.
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name english "Hardcore Domination" // Name of the gametype.
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script dom // Real gametype.
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teambased
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hardcore
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rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_dom_scorelimit 200 // Score limit to win the game.
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rule scr_dom_timelimit 0 // Duration in minutes for the game to end if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round.
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rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited.
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rule scr_dom_promode 0
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rule scr_dom_roundlimit 1 // Rounds per game
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rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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//////////////////////////////////////
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// Headquarters Function Script //
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//////////////////////////////////////
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gametype hq // Function for the playlist rotation.
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name english "Headquarters" // Name of the gametype.
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script koth // Real gametype.
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teambased
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rule scr_koth_scorelimit 250 // Score limit to win the game.
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rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited.
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rule scr_koth_playerrespawndelay "0" // Players respawn wait.
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rule scr_koth_roundlimit 1 // Rounds to be played.
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rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides.
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rule scr_koth_winlimit 1 // Rounds per game
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rule scr_koth_waverespawndelay 0 // First respawn delay for each round.
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rule koth_promode 0
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gametype die_hq // Function for the playlist rotation.
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name english "Die-Hard Headquarters" // Name of the gametype.
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script koth // Real gametype.
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teambased
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rule scr_diehard 1 // Die hard mode.
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rule scr_koth_scorelimit 250 // Score limit to win the game.
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rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited.
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rule scr_koth_playerrespawndelay 0 // Players respawn wait.
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rule scr_koth_roundlimit 1 // Rounds to be played.
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rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides.
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rule scr_koth_winlimit 1 // Rounds per game
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rule scr_koth_waverespawndelay 0 // First respawn delay for each round.
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rule koth_promode 0
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gametype hq_pro // Function for the playlist rotation.
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name english "Headquarters Pro" // Name of the gametype.
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script koth // Real gametype.
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teambased
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rule koth_spawntime 30
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rule scr_koth_scorelimit 250 // Score limit to win the game.
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rule scr_koth_timelimit 15 // Duration in minutes the game will continue if the score isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited.
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rule scr_koth_playerrespawndelay 0 // Players respawn wait.
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rule scr_koth_roundlimit 1 // Rounds to be played.
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rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides.
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rule scr_koth_winlimit 1 // Rounds per game
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rule scr_koth_waverespawndelay 0 // First respawn delay for each round.
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rule koth_promode 0
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gametype hc_hq // Function for the playlist rotation.
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name english "Hardcore Headquarters" // Name of the gametype.
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script koth // Real gametype.
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teambased
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hardcore
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rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_koth_scorelimit 250 // Score limit to win the game.
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rule scr_koth_timelimit 10 // Duration in minutes the game will continue if the score isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited.
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rule scr_koth_playerrespawndelay 0 // Players respawn wait.
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rule scr_koth_roundlimit 1 // Rounds to be played.
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rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides.
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rule scr_koth_winlimit 1 // Rounds per game
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rule scr_koth_waverespawndelay 0 // First respawn delay for each round.
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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rule koth_promode 0
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//////////////////////////////////
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// Sabotage Function Script //
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//////////////////////////////////
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gametype sab // Function for the playlist rotation.
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name english "Sabotage" // Name of the gametype.
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script sab // Real gametype.
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teambased
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rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate.
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rule scr_sab_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site.
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rule scr_sab_numlives 0 // Number of lives players get.
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rule scr_sab_planttime 2.5 // Time taken to plant the bomb.
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rule scr_sab_playerrespawndelay 7.5 // Time before respawn.
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rule scr_sab_roundlimit 1 // Rounds per game.
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rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides.
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rule scr_sab_scorelimit 0 // Score limit to win the match.
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rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game.
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rule scr_sab_promode 0
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gametype die_sab // Function for the playlist rotation.
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name english "Die-Hard Sabotage" // Name of the gametype.
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script sab // Real gametype.
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teambased
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rule scr_diehard 1 // Die hard mode.
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rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate.
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rule scr_sab_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site.
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rule scr_sab_numlives 0 // Number of lives players get.
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rule scr_sab_planttime 2.5 // Time taken to plant the bomb.
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rule scr_sab_playerrespawndelay 7.5 // Time before respawn.
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rule scr_sab_roundlimit 1 // Rounds per game.
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rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides.
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rule scr_sab_scorelimit 0 // Score limit to win the match.
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rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game.
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rule scr_sab_promode 0
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gametype hc_sab // Function for the playlist rotation.
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name english "Hardcore Sabotage" // Name of the gametype.
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script sab // Real gametype.
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teambased
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hardcore
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rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate.
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rule scr_sab_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site.
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rule scr_sab_numlives 0 // Number of lives players get.
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rule scr_sab_planttime 2.5 // Time taken to plant the bomb.
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rule scr_sab_playerrespawndelay 7.5 // Time before respawn.
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rule scr_sab_roundlimit 1 // Rounds per game.
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rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides.
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rule scr_sab_scorelimit 0 // Score limit to win the match.
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rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game.
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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rule scr_sab_promode 0
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//////////////////////////////////////////
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// Search and Destroy Function Script //
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//////////////////////////////////////////
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gametype sd // Function for the playlist rotation.
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name english "Search and Destroy" // Name of the gametype.
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script sd // Real gametype.
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teambased
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rule scr_sd_scorelimit 1 // Score limit required to win the game.
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rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached
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rule scr_thirdperson 0 // 3rd person
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rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_sd_waverespawndelay 0 // Delay for first respawn.
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rule scr_sd_numlives 1 // Number of lives per player per game.
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rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited.
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rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game
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rule scr_sd_Roundswitch 1 // After X Rounds, switch sides
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rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate.
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rule scr_sd_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb'
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rule scr_sd_planttime 5
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rule scr_sd_promode 0
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gametype die_sd // Function for the playlist rotation.
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name english "Die Hard Search and Destroy" // Name of the gametype.
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script sd // Real gametype.
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teambased
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set scr_diehard 1 // Die Hard
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rule scr_sd_scorelimit 1 // Score limit required to win the game.
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rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached
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rule scr_thirdperson 0 // 3rd person
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rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_sd_waverespawndelay 0 // Delay for first respawn.
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rule scr_sd_numlives 1 // Number of lives per player per game.
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rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited.
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rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game
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rule scr_sd_Roundswitch 1 // After X Rounds, switch sides
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rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate.
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rule scr_sd_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb'
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rule scr_sd_planttime 5
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rule scr_sd_promode 0
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gametype hc_sd // Function for the playlist rotation.
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name english "Hardcore Search and Destroy" // Name of the gametype.
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script sd // Real gametype.
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teambased
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hardcore
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rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
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rule scr_player_healthregentime 0 // Time it takes you to recover damage.
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rule scr_game_Allowkillcam 1 // Allow Killcam.
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rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
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rule ui_hud_hardcore 1 // Heads up display.
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rule g_hardcore 1 // Enable or Disable Hardcore Mode.
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rule scr_sd_scorelimit 1 // Score limit required to win the game.
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rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached
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rule scr_thirdperson 0 // 3rd person
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rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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rule scr_sd_waverespawndelay 0 // Delay for first respawn.
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rule scr_sd_numlives 1 // Number of lives per player per game.
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rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited.
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rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game
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rule scr_sd_Roundswitch 1 // After X Rounds, switch sides
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rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate.
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rule scr_sd_defusetime 5 // Time taken to defuse the bomb.
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rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb'
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rule scr_sd_planttime 5
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rule scr_sd_promode 0
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//////////////////////////////
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// Arena Function Script //
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//////////////////////////////
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gametype arena // Function for the playlist rotation.
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name english "Arena" // Name of the gametype.
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script arena // Real gametype.
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teambased
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rule scr_arena_scorelimit 1 // Score limit to win the game.
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rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached.
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rule scr_thirdperson 0 // 3rd person
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rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited.
|
||
rule scr_arena_roundlimit 0 // Rounds to be played.
|
||
rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides.
|
||
rule scr_arena_winlimit 4 // Rounds per game
|
||
rule scr_arena_promode 0
|
||
|
||
gametype die_arena // Function for the playlist rotation.
|
||
name english "Die-Hard Arena" // Name of the gametype.
|
||
script arena // Real gametype.
|
||
teambased
|
||
set scr_diehard 1 // Die Hard
|
||
rule scr_arena_scorelimit 1 // Score limit to win the game.
|
||
rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited.
|
||
rule scr_arena_roundlimit 0 // Rounds to be played.
|
||
rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides.
|
||
rule scr_arena_winlimit 4 // Rounds per game
|
||
rule scr_arena_promode 0
|
||
|
||
gametype hc_arena // Function for the playlist rotation.
|
||
name english "Hardcore Arena" // Name of the gametype.
|
||
script arena // Real gametype.
|
||
teambased
|
||
hardcore
|
||
rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||
rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
|
||
rule scr_player_healthregentime 0 // Time it takes you to recover damage.
|
||
rule scr_game_Allowkillcam 1 // Allow Killcam.
|
||
rule scr_arena_scorelimit 1 // Score limit to win the game.
|
||
rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited.
|
||
rule scr_arena_roundlimit 0 // Rounds to be played.
|
||
rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides.
|
||
rule scr_arena_winlimit 4 // Rounds per game
|
||
rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule ui_hud_hardcore 1 // Heads up display.
|
||
rule g_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule scr_arena_promode 0
|
||
|
||
//////////////////////////////////
|
||
// Demolition Function Script //
|
||
//////////////////////////////////
|
||
|
||
gametype dd // Function for the playlist rotation.
|
||
name english "Demolition" // Name of the gametype.
|
||
script dd // Real gametype.
|
||
teambased
|
||
rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides.
|
||
rule scr_dd_scorelimit 2 // Score limit needed to win.
|
||
rule scr_dd_bombtimer 45 // Time the bomb takes to detonate.
|
||
rule scr_dd_defusetime 5 // Time taken to defuse the bomb.
|
||
rule scr_dd_extratime 3
|
||
rule scr_dd_numlives 0 // Lives per player 0 for unlimited.
|
||
rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds.
|
||
rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners.
|
||
rule scr_dd_timelimit 2.5 // Round time limit.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||
rule scr_dd_promode 0
|
||
|
||
gametype die_dd // Function for the playlist rotation.
|
||
name english "Die-hard Demolition" // Name of the gametype.
|
||
script dd // Real gametype.
|
||
teambased
|
||
set scr_diehard 1 // Die Hard
|
||
rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides.
|
||
rule scr_dd_scorelimit 2 // Score limit needed to win.
|
||
rule scr_dd_bombtimer 45 // Time the bomb takes to detonate.
|
||
rule scr_dd_defusetime 5 // Time taken to defuse the bomb.
|
||
rule scr_dd_extratime 3
|
||
rule scr_dd_numlives 0 // Lives per player 0 for unlimited.
|
||
rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds.
|
||
rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners.
|
||
rule scr_dd_timelimit 2.5 // Round time limit.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||
rule scr_dd_promode 0
|
||
|
||
gametype hc_dd // Function for the playlist rotation.
|
||
name english "Hardcore Demolition" // Name of the gametype.
|
||
script dd // Real gametype.
|
||
teambased
|
||
hardcore
|
||
rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||
rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
|
||
rule scr_player_healthregentime 0 // Time it takes you to recover damage.
|
||
rule scr_game_Allowkillcam 1 // Allow Killcam.
|
||
rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides.
|
||
rule scr_dd_scorelimit 2 // Score limit needed to win.
|
||
rule scr_dd_bombtimer 45 // Time the bomb takes to detonate.
|
||
rule scr_dd_defusetime 5 // Time taken to defuse the bomb.
|
||
rule scr_dd_extratime 3
|
||
rule scr_dd_numlives 0 // Lives per player 0 for unlimited.
|
||
rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds.
|
||
rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners.
|
||
rule scr_dd_timelimit 2.5 // Round time limit.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||
rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule ui_hud_hardcore 1 // Heads up display.
|
||
rule g_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule scr_dd_promode 0
|
||
|
||
//////////////////////////////////////
|
||
// Capture the Flag Function Script //
|
||
//////////////////////////////////////
|
||
|
||
gametype ctf // Function for the playlist rotation.
|
||
name english "Capture the Flag" // Name of the gametype.
|
||
script ctf // Real gametype.
|
||
teambased
|
||
set scr_ctf_scorelimit 3 // Target score before the round ends.
|
||
set scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
set scr_ctf_numlives 0 // Number of lives per player 0 for unlimited.
|
||
set scr_ctf_playerrespawndelay 0 // Respawn wait in seconds.
|
||
set scr_ctf_roundlimit 1 // How many Rounds match would last.
|
||
set scr_ctf_Roundswitch 1 // Rounds before the teams switch sides.
|
||
set scr_ctf_waverespawndelay 10
|
||
|
||
gametype hc_ctf // Function for the playlist rotation.
|
||
name english "Hardcore Capture the Flag" // Name of the gametype.
|
||
script ctf // Real gametype.
|
||
teambased
|
||
hardcore
|
||
rule scr_ctf_scorelimit 3 // Target score before the round ends.
|
||
rule scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_ctf_numlives 0 // Number of lives per player 0 for unlimited.
|
||
rule scr_ctf_playerrespawndelay 0 // Respawn wait in seconds.
|
||
rule scr_ctf_roundlimit 1 // How many Rounds match would last.
|
||
rule scr_ctf_Roundswitch 1 // Rounds before the teams switch sides.
|
||
rule scr_ctf_waverespawndelay 10
|
||
rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||
rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
|
||
rule scr_player_healthregentime 0 // Time it takes you to recover damage.
|
||
rule scr_game_Allowkillcam 1 // Allow Killcam.
|
||
rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule ui_hud_hardcore 1 // Heads up display.
|
||
rule g_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
|
||
//////////////////////////////////
|
||
// One Flag Function Script //
|
||
//////////////////////////////////
|
||
|
||
gametype one_flag // Function for the playlist rotation.
|
||
name english "One-Flag" // Name of the gametype.
|
||
script oneflag // Real gametype.
|
||
teambased
|
||
rule scr_oneflag_scorelimit 1 // Target score before the round ends.
|
||
rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited.
|
||
rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds.
|
||
rule scr_oneflag_roundlimit 1 // How many Rounds match would last.
|
||
rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides.
|
||
rule scr_ctf_waverespawndelay 0
|
||
|
||
gametype die_oneflag // Function for the playlist rotation.
|
||
name english "Die-hard One-Flag" // Name of the gametype.
|
||
script oneflag // Real gametype.
|
||
teambased
|
||
set scr_diehard 1 // Die Hard
|
||
rule scr_oneflag_scorelimit 1 // Target score before the round ends.
|
||
rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited.
|
||
rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds.
|
||
rule scr_oneflag_roundlimit 1 // How many Rounds match would last.
|
||
rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides.
|
||
rule scr_ctf_waverespawndelay 0
|
||
|
||
gametype hc_oneflag // Function for the playlist rotation.
|
||
name english "Hardcore One-Flag" // Name of the gametype.
|
||
script oneflag // Real gametype.
|
||
teambased
|
||
rule scr_oneflag_scorelimit 1 // Target score before the round ends.
|
||
rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited.
|
||
rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds.
|
||
rule scr_oneflag_roundlimit 1 // How many Rounds match would last.
|
||
rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides.
|
||
rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||
rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
|
||
rule scr_player_healthregentime 0 // Time it takes you to recover damage.
|
||
rule scr_game_Allowkillcam 1 // Allow Killcam.
|
||
rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule ui_hud_hardcore 1 // Heads up display.
|
||
rule g_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule scr_ctf_waverespawndelay 0
|
||
|
||
//////////////////////////////////////////////////
|
||
// Global Thermonuclear War Function Script //
|
||
//////////////////////////////////////////////////
|
||
|
||
gametype nuke // Function for the playlist rotation.
|
||
name english "Global Thermonuclear War" // Name of the gametype.
|
||
script gtnw // Real gametype.
|
||
teambased
|
||
rule scr_game_hardpoints 0 // Killstreaks
|
||
rule scr_gtnw_scorelimit 101 // Score limit to win the game.
|
||
rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited.
|
||
rule scr_gtnw_playerrespawndelay 0 // Players respawn wait.
|
||
rule scr_gtnw_roundlimit 1 // Rounds to be played.
|
||
rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides.
|
||
rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round.
|
||
rule scr_gtnw_winlimit 1 // Rounds per game
|
||
rule scr_gtnw_promode 0
|
||
|
||
gametype die_nuke // Function for the playlist rotation.
|
||
name english "Die-Hard Thermonuclear War" // Name of the gametype.
|
||
script gtnw // Real gametype.
|
||
teambased
|
||
set scr_diehard 1 // Die Hard
|
||
rule scr_game_hardpoints 0 // Killstreaks
|
||
rule scr_gtnw_scorelimit 101 // Score limit to win the game.
|
||
rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited.
|
||
rule scr_gtnw_playerrespawndelay 0 // Players respawn wait.
|
||
rule scr_gtnw_roundlimit 1 // Rounds to be played.
|
||
rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides.
|
||
rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round.
|
||
rule scr_gtnw_winlimit 1 // Rounds per game
|
||
rule scr_gtnw_promode 0
|
||
|
||
gametype hc_nuke // Function for the playlist rotation.
|
||
name english "Hardcore Thermonuclear War" // Name of the gametype.
|
||
script gtnw // Real gametype.
|
||
teambased
|
||
hardcore
|
||
rule scr_game_hardpoints 0 // Killstreaks
|
||
rule scr_gtnw_scorelimit 101 // Score limit to win the game.
|
||
rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached.
|
||
rule scr_thirdperson 0 // 3rd person
|
||
rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited.
|
||
rule scr_gtnw_playerrespawndelay 0 // Players respawn wait.
|
||
rule scr_gtnw_roundlimit 1 // Rounds to be played.
|
||
rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides.
|
||
rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round.
|
||
rule scr_gtnw_winlimit 1 // Rounds per game
|
||
rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||
rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn.
|
||
rule scr_player_healthregentime 0 // Time it takes you to recover damage.
|
||
rule scr_game_Allowkillcam 1 // Allow Killcam.
|
||
rule scr_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule ui_hud_hardcore 1 // Heads up display.
|
||
rule g_hardcore 1 // Enable or Disable Hardcore Mode.
|
||
rule scr_gtnw_promode 0
|
||
|
||
//////////////////////////////////////////////////
|
||
// MAP LIST //
|
||
//////////////////////////////////////////////////
|
||
// //
|
||
// mp_afghan - Afghan //
|
||
// mp_derail - Derail //
|
||
// mp_estate - Estate //
|
||
// mp_favela - Favela //
|
||
// mp_highrise - Highrise //
|
||
// mp_invasion - Invasion //
|
||
// mp_checkpoint - Karachi //
|
||
// mp_quarry - Quarry //
|
||
// mp_rundown - Rundown //
|
||
// mp_rust - Rust //
|
||
// mp_boneyard - Scrapyard //
|
||
// mp_nightshift - Skidrow //
|
||
// mp_subbase - Sub Base //
|
||
// mp_terminal - Terminal //
|
||
// mp_underpass - Underpass //
|
||
// mp_brecourt - Wasteland //
|
||
// //
|
||
//// DLC1 STIMULUS ///////////////////////////////
|
||
// //
|
||
// mp_complex - Bailout //
|
||
// mp_crash - Crash //
|
||
// mp_overgrown - Overgrown //
|
||
// mp_compact - Salvage //
|
||
// mp_storm - Storm //
|
||
// //
|
||
//// DLC2 RESURGENCE /////////////////////////////
|
||
// //
|
||
// mp_abandon - Carnival //
|
||
// mp_fuel2 - Fuel //
|
||
// mp_strike - Strike //
|
||
// mp_trailerpark - Trailer Park //
|
||
// mp_vacant - Vacant //
|
||
// //
|
||
//// DLC3 NUKETOWN ///////////////////////////////
|
||
// //
|
||
// mp_nuked - Nuketown //
|
||
// //
|
||
/// DLC4 CLASSICS 1 //////////////////////////////
|
||
// //
|
||
// mp_cross_fire - Crossfire //
|
||
// mp_bloc - Bloc //
|
||
// mp_cargoship - Cargoship //
|
||
// //
|
||
/// DLC5 CLASSICS 2 //////////////////////////////
|
||
// //
|
||
// mp_killhouse - Killhouse //
|
||
// mp_bog_sh - Bog //
|
||
// //
|
||
/// DLC6 FREIGHTER ///////////////////////////////
|
||
// //
|
||
// mp_cargoship_sh - Freighter //
|
||
// //
|
||
/// DLC7 RESURRECTION ////////////////////////////
|
||
// //
|
||
// mp_shipment - Shipment //
|
||
// mp_shipment_long - Long:Shipment //
|
||
// mp_rust_long - Long: Rust //
|
||
// mp_firingrange - Firing Range //
|
||
// //
|
||
/// DLC8 RECYCLED ////////////////////////////////
|
||
// //
|
||
// mp_storm_spring - Chemical Plant //
|
||
// mp_fav_tropical - Tropical: Favela //
|
||
// mp_estate_tropical - Tropical: Estate //
|
||
// mp_crash_tropical - Tropical: Crash //
|
||
// mp_bloc_sh - Forgotten City //
|
||
// //
|
||
/// SP MAPS to MP ////////////////////////////////
|
||
// //
|
||
// oilrig - Oilrig //
|
||
// iw4_credits - Test map //
|
||
// co_hunted - Village //
|
||
// //
|
||
//////////////////////////////////////////////////
|
||
// GAMETYPE SCRIPT FUNCTION //
|
||
//////////////////////////////////////////////////
|
||
// Gametype Script Function //
|
||
// //
|
||
// tdm - Team Deathmatch //
|
||
// ffa - Free-for-all //
|
||
// dom - Domination //
|
||
// hq - Headquarters //
|
||
// sab - Sabotage //
|
||
// sd - Search and Destroy //
|
||
// arena - Arena //
|
||
// dd - Demolition //
|
||
// ctf - Capture the Flag //
|
||
// one_flag - One-Flag CTF //
|
||
// nuke - Global Thermo-Nuclear War //
|
||
// //
|
||
// format is //
|
||
// <mapname>, <script function>, <weight> //
|
||
// Weight (1->1000) //
|
||
// Selection is weighted random //
|
||
// (higher weights increase selection chance) //
|
||
//////////////////////////////////////////////////
|
||
|
||
//////////////////////////////////////////////////
|
||
// Global Variables (apply to every gametype) //
|
||
//////////////////////////////////////////////////
|
||
rule party_gameStartTimerLength 10
|
||
rule scr_xpscale 2
|
||
rule scr_restxp_enable 0
|
||
rule party_minlobbytime 80
|
||
set scr_airdrop_nuke 0
|
||
set scr_airdrop_mega_nuke 0
|
||
|
||
//////////////////////////////////////////////////
|
||
// Reserved/defualt playlist sandbox //
|
||
// (free slot to edit magical things) //
|
||
//////////////////////////////////////////////////
|
||
playlist 0
|
||
name english "iw4x DLC"
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_cargoship_sh,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_shipment,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_bloc_sh,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
|
||
//////////////////////////////////////////////////
|
||
// PLAYLISTS //
|
||
//////////////////////////////////////////////////
|
||
|
||
playlist 1
|
||
name english "Team Deathmatch"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,tdm,1
|
||
mp_bog_sh,tdm,1
|
||
mp_boneyard,tdm,1
|
||
mp_brecourt,tdm,1
|
||
mp_checkpoint,tdm,1
|
||
mp_derail,tdm,1
|
||
mp_estate,tdm,1
|
||
mp_estate_tropical,tdm,1
|
||
mp_favela,tdm,1
|
||
mp_fav_tropical,tdm,1
|
||
mp_highrise,tdm,1
|
||
mp_invasion,tdm,1
|
||
mp_nightshift,tdm,1
|
||
mp_quarry,tdm,1
|
||
mp_rundown,tdm,1
|
||
mp_rust,tdm,1
|
||
mp_subbase,tdm,1
|
||
mp_terminal,tdm,1
|
||
mp_underpass,tdm,1
|
||
mp_abandon,tdm,1
|
||
mp_bloc,tdm,1
|
||
mp_bloc_sh,tdm,1
|
||
mp_cargoship,tdm,1
|
||
mp_cargoship_sh,tdm,1
|
||
mp_compact,tdm,1
|
||
mp_complex,tdm,1
|
||
mp_crash,tdm,1
|
||
mp_crash_tropical,tdm,1
|
||
mp_cross_fire,tdm,1
|
||
mp_firingrange,tdm,1
|
||
mp_fuel2,tdm,1
|
||
mp_killhouse,tdm,1
|
||
mp_nuked,tdm,1
|
||
mp_overgrown,tdm,1
|
||
mp_rust_long,tdm,1
|
||
mp_shipment,tdm,1
|
||
mp_shipment_long,tdm,1
|
||
mp_storm,tdm,1
|
||
mp_storm_spring,tdm,1
|
||
mp_strike,tdm,1
|
||
mp_trailerpark,tdm,1
|
||
mp_vacant,tdm,1
|
||
|
||
playlist 2
|
||
name english "Hardcore Team Deathmatch"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_tdm,1
|
||
mp_bog_sh,hc_tdm,1
|
||
mp_boneyard,hc_tdm,1
|
||
mp_brecourt,hc_tdm,1
|
||
mp_checkpoint,hc_tdm,1
|
||
mp_derail,hc_tdm,1
|
||
mp_estate,hc_tdm,1
|
||
mp_estate_tropical,hc_tdm,1
|
||
mp_favela,hc_tdm,1
|
||
mp_fav_tropical,hc_tdm,1
|
||
mp_highrise,hc_tdm,1
|
||
mp_invasion,hc_tdm,1
|
||
mp_nightshift,hc_tdm,1
|
||
mp_quarry,hc_tdm,1
|
||
mp_rundown,hc_tdm,1
|
||
mp_rust,hc_tdm,1
|
||
mp_subbase,hc_tdm,1
|
||
mp_terminal,hc_tdm,1
|
||
mp_underpass,hc_tdm,1
|
||
mp_abandon,hc_tdm,1
|
||
mp_bloc,hc_tdm,1
|
||
mp_bloc_sh,hc_tdm,1
|
||
mp_cargoship,hc_tdm,1
|
||
mp_cargoship_sh,hc_tdm,1
|
||
mp_compact,hc_tdm,1
|
||
mp_complex,hc_tdm,1
|
||
mp_crash,hc_tdm,1
|
||
mp_crash_tropical,hc_tdm,1
|
||
mp_cross_fire,hc_tdm,1
|
||
mp_firingrange,hc_tdm,1
|
||
mp_fuel2,hc_tdm,1
|
||
mp_killhouse,hc_tdm,1
|
||
mp_nuked,hc_tdm,1
|
||
mp_overgrown,hc_tdm,1
|
||
mp_rust_long,hc_tdm,1
|
||
mp_shipment,hc_tdm,1
|
||
mp_shipment_long,hc_tdm,1
|
||
mp_storm,hc_tdm,1
|
||
mp_storm_spring,hc_tdm,1
|
||
mp_strike,hc_tdm,1
|
||
mp_trailerpark,hc_tdm,1
|
||
mp_vacant,hc_tdm,1
|
||
|
||
|
||
playlist 3
|
||
name english "Free-for-all"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ffa,1
|
||
mp_bog_sh,ffa,1
|
||
mp_boneyard,ffa,1
|
||
mp_brecourt,ffa,1
|
||
mp_checkpoint,ffa,1
|
||
mp_derail,ffa,1
|
||
mp_estate,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_favela,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_highrise,ffa,1
|
||
mp_invasion,ffa,1
|
||
mp_nightshift,ffa,1
|
||
mp_quarry,ffa,1
|
||
mp_rundown,ffa,1
|
||
mp_rust,ffa,1
|
||
mp_subbase,ffa,1
|
||
mp_terminal,ffa,1
|
||
mp_underpass,ffa,1
|
||
mp_abandon,ffa,1
|
||
mp_bloc,ffa,1
|
||
mp_bloc_sh,ffa,1
|
||
mp_cargoship,ffa,1
|
||
mp_cargoship_sh,ffa,1
|
||
mp_compact,ffa,1
|
||
mp_complex,ffa,1
|
||
mp_crash,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_cross_fire,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_fuel2,ffa,1
|
||
mp_killhouse,ffa,1
|
||
mp_nuked,ffa,1
|
||
mp_overgrown,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_shipment,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_storm,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
mp_strike,ffa,1
|
||
mp_trailerpark,ffa,1
|
||
mp_vacant,ffa,1
|
||
|
||
playlist 4
|
||
name english "Hardcore: Free-for-all"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_ffa,1
|
||
mp_bog_sh,hc_ffa,1
|
||
mp_boneyard,hc_ffa,1
|
||
mp_brecourt,hc_ffa,1
|
||
mp_checkpoint,hc_ffa,1
|
||
mp_derail,hc_ffa,1
|
||
mp_estate,hc_ffa,1
|
||
mp_estate_tropical,hc_ffa,1
|
||
mp_favela,hc_ffa,1
|
||
mp_fav_tropical,hc_ffa,1
|
||
mp_highrise,hc_ffa,1
|
||
mp_invasion,hc_ffa,1
|
||
mp_nightshift,hc_ffa,1
|
||
mp_quarry,hc_ffa,1
|
||
mp_rundown,hc_ffa,1
|
||
mp_rust,hc_ffa,1
|
||
mp_subbase,hc_ffa,1
|
||
mp_terminal,hc_ffa,1
|
||
mp_underpass,hc_ffa,1
|
||
mp_abandon,hc_ffa,1
|
||
mp_bloc,hc_ffa,1
|
||
mp_bloc_sh,hc_ffa,1
|
||
mp_cargoship,hc_ffa,1
|
||
mp_cargoship_sh,hc_ffa,1
|
||
mp_compact,hc_ffa,1
|
||
mp_complex,hc_ffa,1
|
||
mp_crash,hc_ffa,1
|
||
mp_crash_tropical,hc_ffa,1
|
||
mp_cross_fire,hc_ffa,1
|
||
mp_firingrange,hc_ffa,1
|
||
mp_fuel2,hc_ffa,1
|
||
mp_killhouse,hc_ffa,1
|
||
mp_nuked,hc_ffa,1
|
||
mp_overgrown,hc_ffa,1
|
||
mp_rust_long,hc_ffa,1
|
||
mp_shipment,hc_ffa,1
|
||
mp_shipment_long,hc_ffa,1
|
||
mp_storm,hc_ffa,1
|
||
mp_storm_spring,hc_ffa,1
|
||
mp_strike,hc_ffa,1
|
||
mp_trailerpark,hc_ffa,1
|
||
mp_vacant,hc_ffa,1
|
||
|
||
|
||
playlist 5
|
||
name english "Domination"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,dom,1
|
||
mp_bog_sh,dom,1
|
||
mp_boneyard,dom,1
|
||
mp_brecourt,dom,1
|
||
mp_checkpoint,dom,1
|
||
mp_derail,dom,1
|
||
mp_estate,dom,1
|
||
mp_estate_tropical,dom,1
|
||
mp_favela,dom,1
|
||
mp_fav_tropical,dom,1
|
||
mp_highrise,dom,1
|
||
mp_invasion,dom,1
|
||
mp_nightshift,dom,1
|
||
mp_quarry,dom,1
|
||
mp_rundown,dom,1
|
||
mp_rust,dom,1
|
||
mp_subbase,dom,1
|
||
mp_terminal,dom,1
|
||
mp_underpass,dom,1
|
||
mp_abandon,dom,1
|
||
mp_bloc,dom,1
|
||
mp_bloc_sh,dom,1
|
||
mp_cargoship,dom,1
|
||
mp_cargoship_sh,dom,1
|
||
mp_compact,dom,1
|
||
mp_complex,dom,1
|
||
mp_crash,dom,1
|
||
mp_crash_tropical,dom,1
|
||
mp_cross_fire,dom,1
|
||
mp_firingrange,dom,1
|
||
mp_fuel2,dom,1
|
||
mp_killhouse,dom,1
|
||
mp_nuked,dom,1
|
||
mp_overgrown,dom,1
|
||
mp_rust_long,dom,1
|
||
mp_shipment,dom,1
|
||
mp_shipment_long,dom,1
|
||
mp_storm,dom,1
|
||
mp_storm_spring,dom,1
|
||
mp_strike,dom,1
|
||
mp_trailerpark,dom,1
|
||
mp_vacant,dom,1
|
||
|
||
|
||
playlist 6
|
||
name english "Hardcore: Domination"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_dom,1
|
||
mp_bog_sh,hc_dom,1
|
||
mp_boneyard,hc_dom,1
|
||
mp_brecourt,hc_dom,1
|
||
mp_checkpoint,hc_dom,1
|
||
mp_derail,hc_dom,1
|
||
mp_estate,hc_dom,1
|
||
mp_estate_tropical,hc_dom,1
|
||
mp_favela,hc_dom,1
|
||
mp_fav_tropical,hc_dom,1
|
||
mp_highrise,hc_dom,1
|
||
mp_invasion,hc_dom,1
|
||
mp_nightshift,hc_dom,1
|
||
mp_quarry,hc_dom,1
|
||
mp_rundown,hc_dom,1
|
||
mp_rust,hc_dom,1
|
||
mp_subbase,hc_dom,1
|
||
mp_terminal,hc_dom,1
|
||
mp_underpass,hc_dom,1
|
||
mp_abandon,hc_dom,1
|
||
mp_bloc,hc_dom,1
|
||
mp_bloc_sh,hc_dom,1
|
||
mp_cargoship,hc_dom,1
|
||
mp_cargoship_sh,hc_dom,1
|
||
mp_compact,hc_dom,1
|
||
mp_complex,hc_dom,1
|
||
mp_crash,hc_dom,1
|
||
mp_crash_tropical,hc_dom,1
|
||
mp_cross_fire,hc_dom,1
|
||
mp_firingrange,hc_dom,1
|
||
mp_fuel2,hc_dom,1
|
||
mp_killhouse,hc_dom,1
|
||
mp_nuked,hc_dom,1
|
||
mp_overgrown,hc_dom,1
|
||
mp_rust_long,hc_dom,1
|
||
mp_shipment,hc_dom,1
|
||
mp_shipment_long,hc_dom,1
|
||
mp_storm,hc_dom,1
|
||
mp_storm_spring,hc_dom,1
|
||
mp_strike,hc_dom,1
|
||
mp_trailerpark,hc_dom,1
|
||
mp_vacant,hc_dom,1
|
||
|
||
|
||
playlist 7
|
||
name english "Search and Destory"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,sd,1
|
||
mp_bog_sh,sd,1
|
||
mp_boneyard,sd,1
|
||
mp_brecourt,sd,1
|
||
mp_checkpoint,sd,1
|
||
mp_derail,sd,1
|
||
mp_estate,sd,1
|
||
mp_estate_tropical,sd,1
|
||
mp_favela,sd,1
|
||
mp_fav_tropical,sd,1
|
||
mp_highrise,sd,1
|
||
mp_invasion,sd,1
|
||
mp_nightshift,sd,1
|
||
mp_quarry,sd,1
|
||
mp_rundown,sd,1
|
||
mp_rust,sd,1
|
||
mp_subbase,sd,1
|
||
mp_terminal,sd,1
|
||
mp_underpass,sd,1
|
||
mp_abandon,sd,1
|
||
mp_bloc,sd,1
|
||
mp_bloc_sh,sd,1
|
||
mp_cargoship,sd,1
|
||
mp_cargoship_sh,sd,1
|
||
mp_compact,sd,1
|
||
mp_complex,sd,1
|
||
mp_crash,sd,1
|
||
mp_crash_tropical,sd,1
|
||
mp_cross_fire,sd,1
|
||
mp_firingrange,sd,1
|
||
mp_fuel2,sd,1
|
||
mp_killhouse,sd,1
|
||
mp_nuked,sd,1
|
||
mp_overgrown,sd,1
|
||
mp_rust_long,sd,1
|
||
mp_shipment,sd,1
|
||
mp_shipment_long,sd,1
|
||
mp_storm,sd,1
|
||
mp_storm_spring,sd,1
|
||
mp_strike,sd,1
|
||
mp_trailerpark,sd,1
|
||
mp_vacant,sd,1
|
||
|
||
playlist 8
|
||
name english "Hardcore: Search and Destory"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_sd,1
|
||
mp_bog_sh,hc_sd,1
|
||
mp_boneyard,hc_sd,1
|
||
mp_brecourt,hc_sd,1
|
||
mp_checkpoint,hc_sd,1
|
||
mp_derail,hc_sd,1
|
||
mp_estate,hc_sd,1
|
||
mp_estate_tropical,hc_sd,1
|
||
mp_favela,hc_sd,1
|
||
mp_fav_tropical,hc_sd,1
|
||
mp_highrise,hc_sd,1
|
||
mp_invasion,hc_sd,1
|
||
mp_nightshift,hc_sd,1
|
||
mp_quarry,hc_sd,1
|
||
mp_rundown,hc_sd,1
|
||
mp_rust,hc_sd,1
|
||
mp_subbase,hc_sd,1
|
||
mp_terminal,hc_sd,1
|
||
mp_underpass,hc_sd,1
|
||
mp_abandon,hc_sd,1
|
||
mp_bloc,hc_sd,1
|
||
mp_bloc_sh,hc_sd,1
|
||
mp_cargoship,hc_sd,1
|
||
mp_cargoship_sh,hc_sd,1
|
||
mp_compact,hc_sd,1
|
||
mp_complex,hc_sd,1
|
||
mp_crash,hc_sd,1
|
||
mp_crash_tropical,hc_sd,1
|
||
mp_cross_fire,hc_sd,1
|
||
mp_firingrange,hc_sd,1
|
||
mp_fuel2,hc_sd,1
|
||
mp_killhouse,hc_sd,1
|
||
mp_nuked,hc_sd,1
|
||
mp_overgrown,hc_sd,1
|
||
mp_rust_long,hc_sd,1
|
||
mp_shipment,hc_sd,1
|
||
mp_shipment_long,hc_sd,1
|
||
mp_storm,hc_sd,1
|
||
mp_storm_spring,hc_sd,1
|
||
mp_strike,hc_sd,1
|
||
mp_trailerpark,hc_sd,1
|
||
mp_vacant,hc_sd,1
|
||
|
||
|
||
playlist 9
|
||
name english "Demolition"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,dd,1
|
||
mp_bog_sh,dd,1
|
||
mp_boneyard,dd,1
|
||
mp_brecourt,dd,1
|
||
mp_checkpoint,dd,1
|
||
mp_derail,dd,1
|
||
mp_estate,dd,1
|
||
mp_estate_tropical,dd,1
|
||
mp_favela,dd,1
|
||
mp_fav_tropical,dd,1
|
||
mp_highrise,dd,1
|
||
mp_invasion,dd,1
|
||
mp_nightshift,dd,1
|
||
mp_quarry,dd,1
|
||
mp_rundown,dd,1
|
||
mp_rust,dd,1
|
||
mp_subbase,dd,1
|
||
mp_terminal,dd,1
|
||
mp_underpass,dd,1
|
||
mp_abandon,dd,1
|
||
mp_bloc,dd,1
|
||
mp_bloc_sh,dd,1
|
||
mp_cargoship,dd,1
|
||
mp_cargoship_sh,dd,1
|
||
mp_compact,dd,1
|
||
mp_complex,dd,1
|
||
mp_crash,dd,1
|
||
mp_crash_tropical,dd,1
|
||
mp_cross_fire,dd,1
|
||
mp_firingrange,dd,1
|
||
mp_fuel2,dd,1
|
||
mp_killhouse,dd,1
|
||
mp_nuked,dd,1
|
||
mp_overgrown,dd,1
|
||
mp_rust_long,dd,1
|
||
mp_shipment,dd,1
|
||
mp_shipment_long,dd,1
|
||
mp_storm,dd,1
|
||
mp_storm_spring,dd,1
|
||
mp_strike,dd,1
|
||
mp_trailerpark,dd,1
|
||
mp_vacant,dd,1
|
||
|
||
|
||
playlist 10
|
||
name english "Hardcore: Demolition"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_dd,1
|
||
mp_bog_sh,hc_dd,1
|
||
mp_boneyard,hc_dd,1
|
||
mp_brecourt,hc_dd,1
|
||
mp_checkpoint,hc_dd,1
|
||
mp_derail,hc_dd,1
|
||
mp_estate,hc_dd,1
|
||
mp_estate_tropical,hc_dd,1
|
||
mp_favela,hc_dd,1
|
||
mp_fav_tropical,hc_dd,1
|
||
mp_highrise,hc_dd,1
|
||
mp_invasion,hc_dd,1
|
||
mp_nightshift,hc_dd,1
|
||
mp_quarry,hc_dd,1
|
||
mp_rundown,hc_dd,1
|
||
mp_rust,hc_dd,1
|
||
mp_subbase,hc_dd,1
|
||
mp_terminal,hc_dd,1
|
||
mp_underpass,hc_dd,1
|
||
mp_abandon,hc_dd,1
|
||
mp_bloc,hc_dd,1
|
||
mp_bloc_sh,hc_dd,1
|
||
mp_cargoship,hc_dd,1
|
||
mp_cargoship_sh,hc_dd,1
|
||
mp_compact,hc_dd,1
|
||
mp_complex,hc_dd,1
|
||
mp_crash,hc_dd,1
|
||
mp_crash_tropical,hc_dd,1
|
||
mp_cross_fire,hc_dd,1
|
||
mp_firingrange,hc_dd,1
|
||
mp_fuel2,hc_dd,1
|
||
mp_killhouse,hc_dd,1
|
||
mp_nuked,hc_dd,1
|
||
mp_overgrown,hc_dd,1
|
||
mp_rust_long,hc_dd,1
|
||
mp_shipment,hc_dd,1
|
||
mp_shipment_long,hc_dd,1
|
||
mp_storm,hc_dd,1
|
||
mp_storm_spring,hc_dd,1
|
||
mp_strike,hc_dd,1
|
||
mp_trailerpark,hc_dd,1
|
||
mp_vacant,hc_dd,1
|
||
|
||
playlist 11
|
||
name english "Capture the flag"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ctf,1
|
||
mp_bog_sh,ctf,1
|
||
mp_boneyard,ctf,1
|
||
mp_brecourt,ctf,1
|
||
mp_checkpoint,ctf,1
|
||
mp_derail,ctf,1
|
||
mp_estate,ctf,1
|
||
mp_estate_tropical,ctf,1
|
||
mp_favela,ctf,1
|
||
mp_fav_tropical,ctf,1
|
||
mp_highrise,ctf,1
|
||
mp_invasion,ctf,1
|
||
mp_nightshift,ctf,1
|
||
mp_quarry,ctf,1
|
||
mp_rundown,ctf,1
|
||
mp_rust,ctf,1
|
||
mp_subbase,ctf,1
|
||
mp_terminal,ctf,1
|
||
mp_underpass,ctf,1
|
||
mp_abandon,ctf,1
|
||
mp_bloc,ctf,1
|
||
mp_bloc_sh,ctf,1
|
||
mp_cargoship,ctf,1
|
||
mp_cargoship_sh,ctf,1
|
||
mp_compact,ctf,1
|
||
mp_complex,ctf,1
|
||
mp_crash,ctf,1
|
||
mp_crash_tropical,ctf,1
|
||
mp_cross_fire,ctf,1
|
||
mp_firingrange,ctf,1
|
||
mp_fuel2,ctf,1
|
||
mp_killhouse,ctf,1
|
||
mp_nuked,ctf,1
|
||
mp_overgrown,ctf,1
|
||
mp_rust_long,ctf,1
|
||
mp_shipment,ctf,1
|
||
mp_shipment_long,ctf,1
|
||
mp_storm,ctf,1
|
||
mp_storm_spring,ctf,1
|
||
mp_strike,ctf,1
|
||
mp_trailerpark,ctf,1
|
||
mp_vacant,ctf,1
|
||
|
||
|
||
playlist 12
|
||
name english "Hardcore: Capture the flag"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_ctf,1
|
||
mp_bog_sh,hc_ctf,1
|
||
mp_boneyard,hc_ctf,1
|
||
mp_brecourt,hc_ctf,1
|
||
mp_checkpoint,hc_ctf,1
|
||
mp_derail,hc_ctf,1
|
||
mp_estate,hc_ctf,1
|
||
mp_estate_tropical,hc_ctf,1
|
||
mp_favela,hc_ctf,1
|
||
mp_fav_tropical,hc_ctf,1
|
||
mp_highrise,hc_ctf,1
|
||
mp_invasion,hc_ctf,1
|
||
mp_nightshift,hc_ctf,1
|
||
mp_quarry,hc_ctf,1
|
||
mp_rundown,hc_ctf,1
|
||
mp_rust,hc_ctf,1
|
||
mp_subbase,hc_ctf,1
|
||
mp_terminal,hc_ctf,1
|
||
mp_underpass,hc_ctf,1
|
||
mp_abandon,hc_ctf,1
|
||
mp_bloc,hc_ctf,1
|
||
mp_bloc_sh,hc_ctf,1
|
||
mp_cargoship,hc_ctf,1
|
||
mp_cargoship_sh,hc_ctf,1
|
||
mp_compact,hc_ctf,1
|
||
mp_complex,hc_ctf,1
|
||
mp_crash,hc_ctf,1
|
||
mp_crash_tropical,hc_ctf,1
|
||
mp_cross_fire,hc_ctf,1
|
||
mp_firingrange,hc_ctf,1
|
||
mp_fuel2,hc_ctf,1
|
||
mp_killhouse,hc_ctf,1
|
||
mp_nuked,hc_ctf,1
|
||
mp_overgrown,hc_ctf,1
|
||
mp_rust_long,hc_ctf,1
|
||
mp_shipment,hc_ctf,1
|
||
mp_shipment_long,hc_ctf,1
|
||
mp_storm,hc_ctf,1
|
||
mp_storm_spring,hc_ctf,1
|
||
mp_strike,hc_ctf,1
|
||
mp_trailerpark,hc_ctf,1
|
||
mp_vacant,hc_ctf,1
|
||
|
||
|
||
playlist 13
|
||
name english "Headquarters"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hq,1
|
||
mp_bog_sh,hq,1
|
||
mp_boneyard,hq,1
|
||
mp_brecourt,hq,1
|
||
mp_checkpoint,hq,1
|
||
mp_derail,hq,1
|
||
mp_estate,hq,1
|
||
mp_estate_tropical,hq,1
|
||
mp_favela,hq,1
|
||
mp_fav_tropical,hq,1
|
||
mp_highrise,hq,1
|
||
mp_invasion,hq,1
|
||
mp_nightshift,hq,1
|
||
mp_quarry,hq,1
|
||
mp_rundown,hq,1
|
||
mp_rust,hq,1
|
||
mp_subbase,hq,1
|
||
mp_terminal,hq,1
|
||
mp_underpass,hq,1
|
||
mp_abandon,hq,1
|
||
mp_bloc,hq,1
|
||
mp_bloc_sh,hq,1
|
||
mp_cargoship,hq,1
|
||
mp_cargoship_sh,hq,1
|
||
mp_compact,hq,1
|
||
mp_complex,hq,1
|
||
mp_crash,hq,1
|
||
mp_crash_tropical,hq,1
|
||
mp_cross_fire,hq,1
|
||
mp_firingrange,hq,1
|
||
mp_fuel2,hq,1
|
||
mp_killhouse,hq,1
|
||
mp_nuked,hq,1
|
||
mp_overgrown,hq,1
|
||
mp_rust_long,hq,1
|
||
mp_shipment,hq,1
|
||
mp_shipment_long,hq,1
|
||
mp_storm,hq,1
|
||
mp_storm_spring,hq,1
|
||
mp_strike,hq,1
|
||
mp_trailerpark,hq,1
|
||
mp_vacant,hq,1
|
||
|
||
|
||
playlist 14
|
||
name english "Hardcore: Headquarters"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_hq,1
|
||
mp_bog_sh,hc_hq,1
|
||
mp_boneyard,hc_hq,1
|
||
mp_brecourt,hc_hq,1
|
||
mp_checkpoint,hc_hq,1
|
||
mp_derail,hc_hq,1
|
||
mp_estate,hc_hq,1
|
||
mp_estate_tropical,hc_hq,1
|
||
mp_favela,hc_hq,1
|
||
mp_fav_tropical,hc_hq,1
|
||
mp_highrise,hc_hq,1
|
||
mp_invasion,hc_hq,1
|
||
mp_nightshift,hc_hq,1
|
||
mp_quarry,hc_hq,1
|
||
mp_rundown,hc_hq,1
|
||
mp_rust,hc_hq,1
|
||
mp_subbase,hc_hq,1
|
||
mp_terminal,hc_hq,1
|
||
mp_underpass,hc_hq,1
|
||
mp_abandon,hc_hq,1
|
||
mp_bloc,hc_hq,1
|
||
mp_bloc_sh,hc_hq,1
|
||
mp_cargoship,hc_hq,1
|
||
mp_cargoship_sh,hc_hq,1
|
||
mp_compact,hc_hq,1
|
||
mp_complex,hc_hq,1
|
||
mp_crash,hc_hq,1
|
||
mp_crash_tropical,hc_hq,1
|
||
mp_cross_fire,hc_hq,1
|
||
mp_firingrange,hc_hq,1
|
||
mp_fuel2,hc_hq,1
|
||
mp_killhouse,hc_hq,1
|
||
mp_nuked,hc_hq,1
|
||
mp_overgrown,hc_hq,1
|
||
mp_rust_long,hc_hq,1
|
||
mp_shipment,hc_hq,1
|
||
mp_shipment_long,hc_hq,1
|
||
mp_storm,hc_hq,1
|
||
mp_storm_spring,hc_hq,1
|
||
mp_strike,hc_hq,1
|
||
mp_trailerpark,hc_hq,1
|
||
mp_vacant,hc_hq,1
|
||
|
||
playlist 15
|
||
name english "Sabotage"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,sab,1
|
||
mp_bog_sh,sab,1
|
||
mp_boneyard,sab,1
|
||
mp_brecourt,sab,1
|
||
mp_checkpoint,sab,1
|
||
mp_derail,sab,1
|
||
mp_estate,sab,1
|
||
mp_estate_tropical,sab,1
|
||
mp_favela,sab,1
|
||
mp_fav_tropical,sab,1
|
||
mp_highrise,sab,1
|
||
mp_invasion,sab,1
|
||
mp_nightshift,sab,1
|
||
mp_quarry,sab,1
|
||
mp_rundown,sab,1
|
||
mp_rust,sab,1
|
||
mp_subbase,sab,1
|
||
mp_terminal,sab,1
|
||
mp_underpass,sab,1
|
||
mp_abandon,sab,1
|
||
mp_bloc,sab,1
|
||
mp_bloc_sh,sab,1
|
||
mp_cargoship,sab,1
|
||
mp_cargoship_sh,sab,1
|
||
mp_compact,sab,1
|
||
mp_complex,sab,1
|
||
mp_crash,sab,1
|
||
mp_crash_tropical,sab,1
|
||
mp_cross_fire,sab,1
|
||
mp_firingrange,sab,1
|
||
mp_fuel2,sab,1
|
||
mp_killhouse,sab,1
|
||
mp_nuked,sab,1
|
||
mp_overgrown,sab,1
|
||
mp_rust_long,sab,1
|
||
mp_shipment,sab,1
|
||
mp_shipment_long,sab,1
|
||
mp_storm,sab,1
|
||
mp_storm_spring,sab,1
|
||
mp_strike,sab,1
|
||
mp_trailerpark,sab,1
|
||
mp_vacant,sab,1
|
||
|
||
|
||
playlist 15
|
||
name english "Hardcore: sabotage"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_sab,1
|
||
mp_bog_sh,hc_sab,1
|
||
mp_boneyard,hc_sab,1
|
||
mp_brecourt,hc_sab,1
|
||
mp_checkpoint,hc_sab,1
|
||
mp_derail,hc_sab,1
|
||
mp_estate,hc_sab,1
|
||
mp_estate_tropical,hc_sab,1
|
||
mp_favela,hc_sab,1
|
||
mp_fav_tropical,hc_sab,1
|
||
mp_highrise,hc_sab,1
|
||
mp_invasion,hc_sab,1
|
||
mp_nightshift,hc_sab,1
|
||
mp_quarry,hc_sab,1
|
||
mp_rundown,hc_sab,1
|
||
mp_rust,hc_sab,1
|
||
mp_subbase,hc_sab,1
|
||
mp_terminal,hc_sab,1
|
||
mp_underpass,hc_sab,1
|
||
mp_abandon,hc_sab,1
|
||
mp_bloc,hc_sab,1
|
||
mp_bloc_sh,hc_sab,1
|
||
mp_cargoship,hc_sab,1
|
||
mp_cargoship_sh,hc_sab,1
|
||
mp_compact,hc_sab,1
|
||
mp_complex,hc_sab,1
|
||
mp_crash,hc_sab,1
|
||
mp_crash_tropical,hc_sab,1
|
||
mp_cross_fire,hc_sab,1
|
||
mp_firingrange,hc_sab,1
|
||
mp_fuel2,hc_sab,1
|
||
mp_killhouse,hc_sab,1
|
||
mp_nuked,hc_sab,1
|
||
mp_overgrown,hc_sab,1
|
||
mp_rust_long,hc_sab,1
|
||
mp_shipment,hc_sab,1
|
||
mp_shipment_long,hc_sab,1
|
||
mp_storm,hc_sab,1
|
||
mp_storm_spring,hc_sab,1
|
||
mp_strike,hc_sab,1
|
||
mp_trailerpark,hc_sab,1
|
||
mp_vacant,hc_sab,1
|
||
|
||
|
||
playlist 17
|
||
name english "Ground War"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,tdm,1
|
||
mp_afghan,dom,1
|
||
mp_derail,tdm,1
|
||
mp_derail,dom,1
|
||
mp_estate,tdm,1
|
||
mp_estate,dom,1
|
||
mp_favela,tdm,1
|
||
mp_favela,dom,1
|
||
mp_highrise,tdm,1
|
||
mp_highrise,dom,1
|
||
mp_invasion,tdm,1
|
||
mp_invasion,dom,1
|
||
mp_checkpoint,tdm,1
|
||
mp_checkpoint,dom,1
|
||
mp_quarry,tdm,1
|
||
mp_quarry,dom,1
|
||
mp_rundown,tdm,1
|
||
mp_rundown,dom,1
|
||
mp_rust,tdm,1
|
||
mp_rust,dom,1
|
||
mp_boneyard,tdm,1
|
||
mp_boneyard,dom,1
|
||
mp_nightshift,tdm,1
|
||
mp_nightshift,dom,1
|
||
mp_subbase,tdm,1
|
||
mp_subbase,dom,1
|
||
mp_terminal,tdm,1
|
||
mp_terminal,dom,1
|
||
mp_underpass,tdm,1
|
||
mp_underpass,dom,1
|
||
mp_brecourt,tdm,1
|
||
mp_brecourt,dom,1
|
||
mp_complex,tdm,1
|
||
mp_complex,dom,1
|
||
mp_crash,tdm,1
|
||
mp_crash,dom,1
|
||
mp_overgrown,tdm,1
|
||
mp_overgrown,dom,1
|
||
mp_compact,tdm,1
|
||
mp_compact,dom,1
|
||
mp_storm,tdm,1
|
||
mp_storm,dom,1
|
||
mp_abandon,tdm,1
|
||
mp_abandon,dom,1
|
||
mp_fuel2,tdm,1
|
||
mp_fuel2,dom,1
|
||
mp_strike,tdm,1
|
||
mp_strike,dom,1
|
||
mp_trailerpark,tdm,1
|
||
mp_trailerpark,dom,1
|
||
mp_vacant,tdm,1
|
||
mp_vacant,dom,1
|
||
mp_nuked,tdm,1
|
||
mp_nuked,dom,1
|
||
mp_cross_fire,tdm,1
|
||
mp_cross_fire,dom,1
|
||
mp_bloc,tdm,1
|
||
mp_bloc,dom,1
|
||
mp_cargoship,tdm,1
|
||
mp_cargoship,dom,1
|
||
mp_killhouse,tdm,1
|
||
mp_killhouse,dom,1
|
||
mp_bog_sh,tdm,1
|
||
mp_bog_sh,dom,1
|
||
mp_cargoship_sh,tdm,1
|
||
mp_cargoship_sh,dom,1
|
||
mp_shipment_long,tdm,1
|
||
mp_shipment_long,dom,1
|
||
mp_rust_long,tdm,1
|
||
mp_rust_long,dom,1
|
||
mp_firingrange,tdm,1
|
||
mp_firingrange,dom,1
|
||
mp_storm_spring,tdm,1
|
||
mp_storm_spring,dom,1
|
||
mp_fav_tropical,tdm,1
|
||
mp_fav_tropical,dom,1
|
||
mp_estate_tropical,tdm,1
|
||
mp_estate_tropical,dom,1
|
||
mp_crash_tropical,tdm,1
|
||
mp_crash_tropical,dom,1
|
||
mp_bloc_sh,tdm,1
|
||
mp_bloc_sh,dom,1
|
||
|
||
|
||
playlist 18
|
||
name english "Hardcore: Ground War"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,hc_tdm,1
|
||
mp_afghan,hc_dom,1
|
||
mp_derail,hc_tdm,1
|
||
mp_derail,hc_dom,1
|
||
mp_estate,hc_tdm,1
|
||
mp_estate,hc_dom,1
|
||
mp_favela,hc_tdm,1
|
||
mp_favela,hc_dom,1
|
||
mp_highrise,hc_tdm,1
|
||
mp_highrise,hc_dom,1
|
||
mp_invasion,hc_tdm,1
|
||
mp_invasion,hc_dom,1
|
||
mp_checkpoint,hc_tdm,1
|
||
mp_checkpoint,hc_dom,1
|
||
mp_quarry,hc_tdm,1
|
||
mp_quarry,hc_dom,1
|
||
mp_rundown,hc_tdm,1
|
||
mp_rundown,hc_dom,1
|
||
mp_rust,hc_tdm,1
|
||
mp_rust,hc_dom,1
|
||
mp_boneyard,hc_tdm,1
|
||
mp_boneyard,hc_dom,1
|
||
mp_nightshift,hc_tdm,1
|
||
mp_nightshift,hc_dom,1
|
||
mp_subbase,hc_tdm,1
|
||
mp_subbase,hc_dom,1
|
||
mp_terminal,hc_tdm,1
|
||
mp_terminal,hc_dom,1
|
||
mp_underpass,hc_tdm,1
|
||
mp_underpass,hc_dom,1
|
||
mp_brecourt,hc_tdm,1
|
||
mp_brecourt,hc_dom,1
|
||
mp_complex,hc_tdm,1
|
||
mp_complex,hc_dom,1
|
||
mp_crash,hc_tdm,1
|
||
mp_crash,hc_dom,1
|
||
mp_overgrown,hc_tdm,1
|
||
mp_overgrown,hc_dom,1
|
||
mp_compact,hc_tdm,1
|
||
mp_compact,hc_dom,1
|
||
mp_storm,hc_tdm,1
|
||
mp_storm,hc_dom,1
|
||
mp_abandon,hc_tdm,1
|
||
mp_abandon,hc_dom,1
|
||
mp_fuel2,hc_tdm,1
|
||
mp_fuel2,hc_dom,1
|
||
mp_strike,hc_tdm,1
|
||
mp_strike,hc_dom,1
|
||
mp_trailerpark,hc_tdm,1
|
||
mp_trailerpark,hc_dom,1
|
||
mp_vacant,hc_tdm,1
|
||
mp_vacant,hc_dom,1
|
||
mp_nuked,hc_tdm,1
|
||
mp_nuked,hc_dom,1
|
||
mp_cross_fire,hc_tdm,1
|
||
mp_cross_fire,hc_dom,1
|
||
mp_bloc,hc_tdm,1
|
||
mp_bloc,hc_dom,1
|
||
mp_cargoship,hc_tdm,1
|
||
mp_cargoship,hc_dom,1
|
||
mp_killhouse,hc_tdm,1
|
||
mp_killhouse,hc_dom,1
|
||
mp_bog_sh,hc_tdm,1
|
||
mp_bog_sh,hc_dom,1
|
||
mp_cargoship_sh,hc_tdm,1
|
||
mp_cargoship_sh,hc_dom,1
|
||
mp_shipment_long,hc_tdm,1
|
||
mp_shipment_long,hc_dom,1
|
||
mp_rust_long,hc_tdm,1
|
||
mp_rust_long,hc_dom,1
|
||
mp_firingrange,hc_tdm,1
|
||
mp_firingrange,hc_dom,1
|
||
mp_storm_spring,hc_tdm,1
|
||
mp_storm_spring,hc_dom,1
|
||
mp_fav_tropical,hc_tdm,1
|
||
mp_fav_tropical,hc_dom,1
|
||
mp_estate_tropical,hc_tdm,1
|
||
mp_estate_tropical,hc_dom,1
|
||
mp_crash_tropical,hc_tdm,1
|
||
mp_crash_tropical,hc_dom,1
|
||
mp_bloc_sh,hc_tdm,1
|
||
mp_bloc_sh,hc_dom,1
|
||
|
||
|
||
playlist 19
|
||
name english "FREE SLOT"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ffa,1
|
||
mp_derail,ffa,1
|
||
mp_estate,ffa,1
|
||
mp_favela,ffa,1
|
||
mp_highrise,ffa,1
|
||
mp_invasion,ffa,1
|
||
mp_checkpoint,ffa,1
|
||
mp_quarry,ffa,1
|
||
mp_rundown,ffa,1
|
||
mp_rust,ffa,1
|
||
mp_boneyard,ffa,1
|
||
mp_nightshift,ffa,1
|
||
mp_subbase,ffa,1
|
||
mp_terminal,ffa,1
|
||
mp_underpass,ffa,1
|
||
mp_brecourt,ffa,1
|
||
mp_complex,ffa,1
|
||
mp_crash,ffa,1
|
||
mp_overgrown,ffa,1
|
||
mp_compact,ffa,1
|
||
mp_storm,ffa,1
|
||
mp_abandon,ffa,1
|
||
mp_fuel2,ffa,1
|
||
mp_strike,ffa,1
|
||
mp_trailerpark,ffa,1
|
||
mp_vacant,ffa,1
|
||
mp_nuked,ffa,1
|
||
mp_cross_fire,ffa,1
|
||
mp_bloc,ffa,1
|
||
mp_cargoship,ffa,1
|
||
mp_killhouse,ffa,1
|
||
mp_bog_sh,ffa,1
|
||
mp_cargoship_sh,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_bloc_sh,ffa,1
|
||
|
||
|
||
playlist 20
|
||
name english "FREE SLOT"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ffa,1
|
||
mp_derail,ffa,1
|
||
mp_estate,ffa,1
|
||
mp_favela,ffa,1
|
||
mp_highrise,ffa,1
|
||
mp_invasion,ffa,1
|
||
mp_checkpoint,ffa,1
|
||
mp_quarry,ffa,1
|
||
mp_rundown,ffa,1
|
||
mp_rust,ffa,1
|
||
mp_boneyard,ffa,1
|
||
mp_nightshift,ffa,1
|
||
mp_subbase,ffa,1
|
||
mp_terminal,ffa,1
|
||
mp_underpass,ffa,1
|
||
mp_brecourt,ffa,1
|
||
mp_complex,ffa,1
|
||
mp_crash,ffa,1
|
||
mp_overgrown,ffa,1
|
||
mp_compact,ffa,1
|
||
mp_storm,ffa,1
|
||
mp_abandon,ffa,1
|
||
mp_fuel2,ffa,1
|
||
mp_strike,ffa,1
|
||
mp_trailerpark,ffa,1
|
||
mp_vacant,ffa,1
|
||
mp_nuked,ffa,1
|
||
mp_cross_fire,ffa,1
|
||
mp_bloc,ffa,1
|
||
mp_cargoship,ffa,1
|
||
mp_killhouse,ffa,1
|
||
mp_bog_sh,ffa,1
|
||
mp_cargoship_sh,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_bloc_sh,ffa,1
|
||
|
||
|
||
playlist 21
|
||
name english "FREE SLOT"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ffa,1
|
||
mp_derail,ffa,1
|
||
mp_estate,ffa,1
|
||
mp_favela,ffa,1
|
||
mp_highrise,ffa,1
|
||
mp_invasion,ffa,1
|
||
mp_checkpoint,ffa,1
|
||
mp_quarry,ffa,1
|
||
mp_rundown,ffa,1
|
||
mp_rust,ffa,1
|
||
mp_boneyard,ffa,1
|
||
mp_nightshift,ffa,1
|
||
mp_subbase,ffa,1
|
||
mp_terminal,ffa,1
|
||
mp_underpass,ffa,1
|
||
mp_brecourt,ffa,1
|
||
mp_complex,ffa,1
|
||
mp_crash,ffa,1
|
||
mp_overgrown,ffa,1
|
||
mp_compact,ffa,1
|
||
mp_storm,ffa,1
|
||
mp_abandon,ffa,1
|
||
mp_fuel2,ffa,1
|
||
mp_strike,ffa,1
|
||
mp_trailerpark,ffa,1
|
||
mp_vacant,ffa,1
|
||
mp_nuked,ffa,1
|
||
mp_cross_fire,ffa,1
|
||
mp_bloc,ffa,1
|
||
mp_cargoship,ffa,1
|
||
mp_killhouse,ffa,1
|
||
mp_bog_sh,ffa,1
|
||
mp_cargoship_sh,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_bloc_sh,ffa,1
|
||
|
||
|
||
playlist 22
|
||
name english "FREE SLOT"
|
||
|
||
rule party_minplayers 2
|
||
rule party_maxplayers 18
|
||
|
||
mp_afghan,ffa,1
|
||
mp_derail,ffa,1
|
||
mp_estate,ffa,1
|
||
mp_favela,ffa,1
|
||
mp_highrise,ffa,1
|
||
mp_invasion,ffa,1
|
||
mp_checkpoint,ffa,1
|
||
mp_quarry,ffa,1
|
||
mp_rundown,ffa,1
|
||
mp_rust,ffa,1
|
||
mp_boneyard,ffa,1
|
||
mp_nightshift,ffa,1
|
||
mp_subbase,ffa,1
|
||
mp_terminal,ffa,1
|
||
mp_underpass,ffa,1
|
||
mp_brecourt,ffa,1
|
||
mp_complex,ffa,1
|
||
mp_crash,ffa,1
|
||
mp_overgrown,ffa,1
|
||
mp_compact,ffa,1
|
||
mp_storm,ffa,1
|
||
mp_abandon,ffa,1
|
||
mp_fuel2,ffa,1
|
||
mp_strike,ffa,1
|
||
mp_trailerpark,ffa,1
|
||
mp_vacant,ffa,1
|
||
mp_nuked,ffa,1
|
||
mp_cross_fire,ffa,1
|
||
mp_bloc,ffa,1
|
||
mp_cargoship,ffa,1
|
||
mp_killhouse,ffa,1
|
||
mp_bog_sh,ffa,1
|
||
mp_cargoship_sh,ffa,1
|
||
mp_shipment_long,ffa,1
|
||
mp_rust_long,ffa,1
|
||
mp_firingrange,ffa,1
|
||
mp_storm_spring,ffa,1
|
||
mp_fav_tropical,ffa,1
|
||
mp_estate_tropical,ffa,1
|
||
mp_crash_tropical,ffa,1
|
||
mp_bloc_sh,ffa,1
|