168 lines
4.0 KiB
Lua
168 lines
4.0 KiB
Lua
if (game:issingleplayer() or not Engine.InFrontend()) then
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return
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end
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game:addlocalizedstring("LUA_MENU_UNLOCKALL", "UNLOCK ALL")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_DESC",
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"Whether all items should be unlocked.")
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function UnlockAllAction( f1_arg0, f1_arg1 )
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Engine.Exec("unlockstats")
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end
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function StatsButtonHelper( f2_arg0, f2_arg1 )
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f2_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
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end
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function BarrackPrestigeResetStatsAction( f3_arg0, f3_arg1 )
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LUI.FlowManager.RequestAddMenu( f3_arg0, "prestige_reset", true, f3_arg1.controller )
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end
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function menu_stats()
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return {
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type = "UIElement",
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id = "menu_stats_root",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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handlers = {
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menu_create = StatsButtonHelper,
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},
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children = {
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{
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type = "generic_menu_title",
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id = "stats_title_text_id",
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properties = {
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menu_title = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" )
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}
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},
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{
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type = "UIVerticalList",
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id = "stats_options_vlist_id",
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states = {
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default = {
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alignment = LUI.Alignment.Top,
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = GenericMenuDims.menu_left,
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right = GenericMenuDims.menu_right,
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top = GenericMenuDims.menu_top,
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bottom = GenericMenuDims.menu_bottom
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}
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},
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childrenFeeder = StatsOptionsFeeder
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},
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{
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type = "button_helper_text_main",
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id = "stats_button_helper_text_id"
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},
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{
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type = "UIBindButton",
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id = "stats_bind_buttons_id",
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handlers = {
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button_secondary = MBh.LeaveMenu()
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}
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},
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}
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}
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end
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function StatsOptionsFeeder( f8_arg0 )
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local f8_local4 = {}
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local f8_local0 = Engine.IsAliensMode()
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local f8_local2 = Engine.InLobby()
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local f8_local3 = f8_arg0.exclusiveController
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f8_local4[#f8_local4 + 1] = {
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type = "UIGenericButton",
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id = "unlockall_items_button_id",
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properties = {
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button_text = Engine.Localize( "@LUA_MENU_UNLOCKALL" ),
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button_action_func = UnlockAllAction,
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desc_text = Engine.Localize( "@LUA_MENU_UNLOCKALL_DESC" )
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}
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}
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if not f8_local2 then
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local f8_local5 = #f8_local4 + 1
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local f8_local6 = {
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type = "UIGenericButton",
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id = "reset_stats_button_id"
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}
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local f8_local7
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if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
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f8_local7 = Engine.IsUserAGuest( f8_local3 )
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else
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f8_local7 = true
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end
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f8_local6.disabled = f8_local7
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f8_local6.properties = {
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button_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_CAPS" ),
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button_action_func = BarrackPrestigeResetStatsAction,
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desc_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_DESC" )
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}
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f8_local6.handlers = {
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element_refresh = function ( f12_arg0, f12_arg1 )
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local f12_local0
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if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
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f12_local0 = Engine.IsUserAGuest( f8_local3 )
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else
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f12_local0 = true
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end
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local f12_local1 = f12_arg0
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local f12_local2 = f12_arg0.processEvent
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local f12_local3 = {}
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local f12_local4
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if f12_local0 then
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f12_local4 = "disable"
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if not f12_local4 then
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else
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f12_local3.name = f12_local4
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f12_local2( f12_local1, f12_local3 )
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end
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end
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f12_local4 = "enable"
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end
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}
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f8_local4[f8_local5] = f8_local6
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end
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f8_local4[#f8_local4 + 1] = {
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type = "button_desc_text",
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id = "stats_button_description_id"
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}
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return f8_local4
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end
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function stats_options_vlist()
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return {
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type = "UIVerticalList",
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focusable = true,
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states = {
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default = {
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alignment = LUI.Alignment.Top,
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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left = GenericMenuDims.menu_left,
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right = GenericMenuDims.menu_right,
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top = GenericMenuDims.menu_top,
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bottom = GenericMenuDims.menu_bottom
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}
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}
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}
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end
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LUI.MenuBuilder.registerDef( "menu_stats", menu_stats )
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LUI.MenuBuilder.registerDef( "stats_options_vlist", stats_options_vlist )
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