485 lines
30 KiB
INI
485 lines
30 KiB
INI
///////////////////////////////////////////////////
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/// IW4x Server Configuration file //
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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///////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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///////////////////////////////////////////////////
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set sv_hostname "^2IW4x^7 LAN Server" // Sets the server hostname
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages.
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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set _Admin "" // Your username.
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set _Email "" // E-mail address. you can leave blank
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set _Website "" // Website
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set _Location "Earth" // Location
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//////////////////////////////////////////////////
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// Web Server Downloading (Optional) //
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//////////////////////////////////////////////////
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//set sv_wwwDownload "1" // Allow downloading maps and mods from different server instead of the game server.
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//set sv_wwwBaseUrl "http://127.0.0.1/IW4x/" // http-Redirect to usermaps & mods folder on a web server. https does NOT work!
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set rcon_password "" // Access to your server to change stuff remotely or ingame. empty disabled
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set sv_securityLevel "23" // Configures the servers security level.
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set sv_customTextColor "" // custom color for ^;
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set g_inactivity "0" // Enable auto kick feature for idle/AFK players
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set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
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set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
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set g_log "logs/localgame_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_maxclients "18" // Max players in your server.
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set party_maxplayers "18" // ^^Same as above for some weird reason^^^
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set sv_maxPing "0" // Maximum ping allowed during connection, any higher and players will get kicked. ( If you get 'server is for low ping players only' which happens to custom dlc, set this back to 0)
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
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set sv_pure "0" // verifying cilent files
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set sv_sayName "^7Console" // name server-side 'say' commands show up as
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set sv_floodProtect "0" // Chat Spam Protection
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set sv_kickBanTime "3600" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set set party_enable "0" // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.
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set sv_voice "1" // Allow Voice Chat (0 = Disable. 1 = Enabled (Teams only).)
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set sv_voicequality "9" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// war - Team Deathmatch //
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// dm - Free-for-all //
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// dom - Domination //
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// koth - Headquarters //
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// sab - Sabotage //
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// sd - Search and Destroy //
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// arena - Arena //
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// dd - Demolition //
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// ctf - Capture the Flag //
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// oneflag - One-Flag CTF //
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// gtnw - Global Thermo-Nuclear War //
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// //
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//////////////////////////////////////////////////
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set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
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set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
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set scr_thirdperson "0" // third-person mode
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set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
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set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
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set scr_hardpoint_allowuav "1" // Allow UAV
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set scr_hardpoint_allowartillery "1" // Allow Airstrikes
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set scr_game_perks "1" // Allow players to have perks
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set scr_game_allowkillcam "1" // Allow Killcam.
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_diehard "0" // die-hard mode. Teammates will have to relieve each other.
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
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set scr_player_sprinttime "4" // Sprint time, duration a player can run.
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set scr_game_killstreakdelay "8" // Delay your killstreaks
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set scr_game_objectiveStreaks "1" // Enable Chopper, AC130 and Nuke
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set scr_classic "0" // Enable old-school COD4 killstreaks. UAV, Air Strike, Heli Only.
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set sv_allowAimAssist "1" // Enable Controller Aim-Assist.
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set sv_allowColoredNames "1" // Allow Colors in Player Names.
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set sv_randomMapRotation "0" // Randomize map rotation (takes maps and gamemodes from sv_maprotation and randomizes them).
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set bg_elevators "1" // Elevator Glitch Settings (default: 1 (normal). 0 = off, 2 = easy).
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set bg_rocketJump "0" // Enable CoD4 Rocket Jumps.
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set bg_bounces "0" // Enable Bounces (default: 0 (disabled). 1 = enabled, 2 = double).
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set bg_playerCollision "1" // Push intersecting players away from each other.
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set bg_playerEjection "1" // Push intersecting players away from each other.
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set bg_surfacePenetration "0" // Values greater than 0 override the surface penetration depth (ability to hit players through obstacles).
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set bg_bulletRange "8192" // Maximum Range used when calculating the bullet end position.
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//////////////////////////////////////////////////
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// XP BOOST CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for XP config //
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// by removing the // before each set dvar. //
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// Change "war" gametype to your liking. //
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// //
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// DO NOT ABUSE! Some people like to rank. //
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// DON'T BE A DICK! Warn HIGH XP via hostname. //
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// Don't know what you doing? Don't touch it! //
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//////////////////////////////////////////////////
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set scr_xpscale "2" // IW's way of Double XP.
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//set scr_war_score_kill "0" // Amount of XP by each kill.
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//set scr_war_score_headshot "0" // Amount of XP by each headshot.
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//set scr_war_score_death "0" // Amount of XP by each death.
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//set scr_war_score_suicide "0" // Amount of XP by each suicide.
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//set scr_war_score_assist "0" // Amount of XP by each assist.
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
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// set scr_game_deathpointloss "0" // Points Loss on death XP.
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// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
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// set scr_player_healthregentime "0" // Time it takes you to recover damage.
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// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
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// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//////////////////////////////////////////////////
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// AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_ac130 "3"
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// set scr_airdrop_ammo "17"
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// set scr_airdrop_counter_uav "15"
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// set scr_airdrop_emp "1"
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// set scr_airdrop_harrier_airstrike "7"
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// set scr_airdrop_helicopter "7"
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// set scr_airdrop_helicopter_flares "5"
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// set scr_airdrop_helicopter_minigun "3"
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// set scr_airdrop_nuke "0"
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// set scr_airdrop_precision_airstrike "11"
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// set scr_airdrop_predator_missile "12"
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// set scr_airdrop_sentry "12"
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// set scr_airdrop_stealth_airstrike "5"
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// set scr_airdrop_uav "17"
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//////////////////////////////////////////////////
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// EMERGENCY AIRDROP CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_mega_ac130 "2"
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// set scr_airdrop_mega_ammo "12"
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// set scr_airdrop_mega_counter_uav "16"
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// set scr_airdrop_mega_emp "0"
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// set scr_airdrop_mega_harrier_airstrike "5"
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// set scr_airdrop_mega_helicopter "5"
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// set scr_airdrop_mega_helicopter_flares "3"
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// set scr_airdrop_mega_helicopter_minigun "2"
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// set scr_airdrop_mega_nuke "0"
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// set scr_airdrop_mega_precision_airstrike "10"
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// set scr_airdrop_mega_predator_missile "14"
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// set scr_airdrop_mega_sentry "16"
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// set scr_airdrop_mega_stealth_airstrike "3"
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// set scr_airdrop_mega_uav "12"
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "1500" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "15000" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dd_scorelimit "1" // Score limit needed to win.
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set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dd_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
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set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
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set scr_dd_defusetime "5" // Time taken to defuse the bomb.
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set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
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set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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set scr_dd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sab_scorelimit "0" // Score limit to win the match.
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set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
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set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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set scr_sab_numlives "0" // Number of lives per player per game.
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set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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set scr_sab_playerrespawndelay "7.5 // Time before respawn.
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set scr_sab_roundlimit "1" // Rounds per game.
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set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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set scr_sab_promode "0"
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "0" // Target score before the round ends.
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set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_ctf_halftime "1" // Half-Time
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set scr_ctf_roundlimit "1" // How many rounds match would last.
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set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
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set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
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set scr_ctf_promode "0"
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//////////////////////////////////////////////////
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// ONE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_oneflag_scorelimit "1" // Target score before the round ends.
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set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_oneflag_numlives "0" // number of lives per player 0 for unlimited.
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set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_oneflag_roundlimit "1" // How many rounds match would last.
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set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
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set scr_oneflag_waverespawndelay "0" // First respawn delay for each round.
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set scr_oneflag_promode "0"
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//////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_koth_scorelimit "250" // Score limit to win the game.
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set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
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set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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set scr_koth_playerrespawndelay "0" // Players respawn wait.
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set scr_koth_roundlimit "1" // Rounds to be played.
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set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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set scr_koth_winlimit "1" // rounds per game
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set scr_koth_waverespawndelay "0" // First respawn delay for each round.
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set scr_koth_promode "0"
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//////////////////////////////////////////////////
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// ARENA GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_arena_scorelimit "1" // Score limit to win the game.
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set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
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set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
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set scr_arena_roundlimit "0" // Rounds to be played.
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set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
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set scr_arena_winlimit "4" // rounds per game
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set scr_arena_promode "0"
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//////////////////////////////////////////////////
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// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_gtnw_scorelimit "101" // Score limit to win the game.
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set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
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set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
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set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
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set scr_gtnw_roundlimit "1" // Rounds to be played.
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set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
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set scr_gtnw_winlimit "1" // rounds per game
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set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
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set scr_gtnw_promode "0"
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// mp_afghan - Afghan //
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// mp_derail - Derail //
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// mp_estate - Estate //
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// mp_favela - Favela //
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// mp_highrise - Highrise //
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// mp_invasion - Invasion //
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// mp_checkpoint - Karachi //
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// mp_quarry - Quarry //
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// mp_rundown - Rundown //
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// mp_rust - Rust //
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// mp_boneyard - Scrapyard //
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// mp_nightshift - Skidrow //
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// mp_subbase - Sub Base //
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// mp_terminal - Terminal //
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// mp_underpass - Underpass //
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// mp_brecourt - Wasteland //
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// //
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//// DLC1 STIMULUS ///////////////////////////////
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// //
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|
// mp_complex - Bailout //
|
|
// mp_crash - Crash //
|
|
// mp_overgrown - Overgrown //
|
|
// mp_compact - Salvage //
|
|
// mp_storm - Storm //
|
|
// //
|
|
//// DLC2 RESURGENCE /////////////////////////////
|
|
// //
|
|
// mp_abandon - Carnival //
|
|
// mp_fuel2 - Fuel //
|
|
// mp_strike - Strike //
|
|
// mp_trailerpark - Trailer Park //
|
|
// mp_vacant - Vacant //
|
|
// //
|
|
//// DLC3 NUKETOWN ///////////////////////////////
|
|
// //
|
|
// mp_nuked - Nuketown //
|
|
// //
|
|
/// DLC4 CLASSICS 1 //////////////////////////////
|
|
// //
|
|
// mp_cross_fire - Crossfire //
|
|
// mp_bloc - Bloc //
|
|
// mp_cargoship - Cargoship //
|
|
// //
|
|
/// DLC5 CLASSICS 2 //////////////////////////////
|
|
// //
|
|
// mp_killhouse - Killhouse //
|
|
// mp_bog_sh - Bog //
|
|
// //
|
|
/// DLC6 FREIGHTER ///////////////////////////////
|
|
// //
|
|
// mp_cargoship_sh - Freighter //
|
|
// //
|
|
/// DLC7 RESURRECTION ////////////////////////////
|
|
// //
|
|
// mp_shipment - Shipment //
|
|
// mp_shipment_long - Long:Shipment //
|
|
// mp_rust_long - Long: Rust //
|
|
// mp_firingrange - Firing Range //
|
|
// //
|
|
/// DLC8 RECYCLED ////////////////////////////////
|
|
// //
|
|
// mp_storm_spring - Chemical Plant //
|
|
// mp_fav_tropical - Tropical: Favela //
|
|
// mp_estate_tropical - Tropical: Estate //
|
|
// mp_crash_tropical - Tropical: Crash //
|
|
// mp_bloc_sh - Forgotten City //
|
|
// //
|
|
/// SP MAPS to MP ////////////////////////////////
|
|
// //
|
|
// oilrig - Oilrig //
|
|
// iw4_credits - Test map //
|
|
// co_hunted - Village //
|
|
// //
|
|
// Example: //
|
|
// sv_maprotation "map mp_rust map mp_nuked" //
|
|
// //
|
|
// Example 24/7 Map: //
|
|
// sv_maprotation "map mp_highrise" //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// GAMETYPE ROTATION LIST (OPTIONAL) //
|
|
////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// List of gametypes you can use on sv_maprotation to mix gametypes. //
|
|
// or skip this if you plan on hosting 1 gametype only server. //
|
|
// //
|
|
// war - Team Deathmatch //
|
|
// dm - Free-for-all //
|
|
// dom - Domination //
|
|
// koth - Headquarters //
|
|
// sab - Sabotage //
|
|
// sd - Search and Destroy //
|
|
// arena - Arena //
|
|
// dd - Demolition //
|
|
// ctf - Capture the Flag //
|
|
// oneflag - One-Flag CTF //
|
|
// gtnw - Global Thermo-Nuclear War //
|
|
// //
|
|
// Example for mix gametype & map rotation: //
|
|
// sv_maprotation "gametype dm map mp_rust gametype sd map mp_crash" //
|
|
// //
|
|
// You can add additional maps to the certain gametype until it reach //
|
|
// the next gametype command. //
|
|
// //
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|