This repository has been archived on 2024-05-14. You can view files and clone it, but cannot push or open issues or pull requests.
awesome-xlabs/website/mod_guide.html
2023-08-13 17:45:19 -04:00

130 lines
6.6 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="keywords" content="iw4x, iw6x, x labs, game modifications, cod clients, opensource, open source, ghosts client, mw2 client, iw4, iw6, iw6x faq">
<meta property="og:title" content="X Labs" />
<meta property="og:description" content="Frequently asked questions related to adding mods to IW4x." />
<meta property="og:image" content="https://xlabs.dev/img/xlabs_social.png" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="X Labs" />
<meta name="twitter:description" content="Frequently asked questions related to adding mods to IW4x." />
<meta name="twitter:url" content="https://xlabs.dev/iw6x_faq" />
<meta name="twitter:image" content="https://xlabs.dev/img/xlabs_social.png" />
<title>IW4x Mod Guide | X Labs</title>
<link rel="shortcut icon" type="image/ico" href="favicon.ico" />
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.5.3/dist/css/bootstrap.min.css" integrity="sha384-TX8t27EcRE3e/ihU7zmQxVncDAy5uIKz4rEkgIXeMed4M0jlfIDPvg6uqKI2xXr2" crossorigin="anonymous">
<link rel="stylesheet" href="css/nivo-lightbox.css">
<link rel="stylesheet" href="css/animate.css">
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/responsive.css">
<script src="https://kit.fontawesome.com/72366d0c6b.js" crossorigin="anonymous"></script>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-EJKDYYL6WF"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag('config', 'G-EJKDYYL6WF');
</script>
</head>
<body>
<!-- Menu Section Start -->
<div class="fixed-top">
<div class="container">
<div class="row">
<div class="col-12">
<script src="header.js"></script>
</div>
</div>
</div>
</div>
<!-- Menu Section End -->
<!-- Header Section End -->
<!-- Client Support Section -->
<section id="blog" class="section">
<!-- Client Container Starts -->
<div class="container">
<div class="section-header">
<h2 class="section-title wow fadeIn" data-wow-duration="1000ms" data-wow-delay="0.3s">IW4x <span>Mod Guide</span></h2>
<hr class="lines wow zoomIn" data-wow-delay="0.3s">
<p class="section-subtitle wow fadeInDown" data-wow-duration="1000ms" data-wow-delay="0.3s">Frequently asked questions related to adding mods to IW4x.</p>
</div>
<div class="row">
<!-- Support Item Starts -->
<div class="blog-item-wrapper wow fadeInUp" data-wow-delay="0.3s">
<div class="blog-item-text">
<p>
Mods can consist of anything from custom textures, new gamemodes, new weapons, edits of existing gamemodes, the list is endless... In IW4x, mods are handled the same way as they were in Call of Duty: Modern Warefare (Call of Duty 4). If you are familar
with that games mod system, great! But if not, I will briefly explain.
<br>
<br> Mods are located within a folder conveniently named <code>mods</code> inside of your MW2 game folder (See folder structure screenshot below). Each mod has its own sub folder inside of the mods folder. The name of that
folder is how IW4x identifies each mod and it also determines the name that you will see in the mods menu inside of IW4x. Once you select a mod via the main menu, the mods content is loaded into the games memory. It will overwrite
any scripts / textures / ... with ones found in the loaded mods folder.
<br>
<br>
<h4>Folder Structure Examples:</h4>
<p>IW4x/mods/bots
<br> IW4x/mods/prophunt
</p>
<img src="https://i.imgur.com/q4jgm7g.jpg" class="img-fluid">
<h4>Loading a mod:</h4>
<p>
Once you have a mod downloaded and in the correct folder (mods), you can start the game up and select the mod in the main menu. Once you click 'Launch' the game will restart with the mod loaded.
</p>
<img src="https://i.imgur.com/LzjlzPu.jpg" class="img-fluid">
<h4>Where to download mods?</h4>
<p>This is a commonly asked question. Unfortunately, there is no central location for mod downloads so you will have to do a Google search to find some.
</p>
</div>
</div>
<!-- Support Item Wrapper Ends-->
</div>
</div>
</section>
<!-- blog Section End -->
<!-- Footer Section Start -->
<script src="footer.js"></script>
<!-- Footer Section End -->
<!-- Go To Top Link -->
<a href="#" class="back-to-top">
<i class="fas fa-arrow-up"></i>
</a>
<!-- jQuery first, then Tether, then Bootstrap JS. -->
<script src="https://code.jquery.com/jquery-3.5.1.min.js" integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.5.3/dist/js/bootstrap.bundle.min.js" integrity="sha384-ho+j7jyWK8fNQe+A12Hb8AhRq26LrZ/JpcUGGOn+Y7RsweNrtN/tE3MoK7ZeZDyx" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r123/three.min.js" integrity="sha512-Q+IG0h7As6sfqE2t1Xf5IeamNyCXb4EXxGCA9Mlbpv7xtwurVHNdVDbyWeSQ3ulPf2FRlqeu77Ec3SJDdIR63w==" crossorigin="anonymous"></script>
<script src="js/classie.js"></script>
<script src="js/mixitup.min.js"></script>
<script src="js/nivo-lightbox.js"></script>
<script src="js/owl.carousel.min.js"></script>
<script src="js/jquery.nav.js"></script>
<script src="js/wow.js"></script>
<script src="js/menu.js"></script>
<script src="js/jquery.vide.js"></script>
<script src="js/jquery.counterup.min.js"></script>
<script src="js/main.js"></script>
</body>
</html>