////////////////////////////////////////////////////////////////////////////////////////// // IW4x playlists_default.info // ////////////////////////////////////////////////////////////////////////////////////////// // Note: Deleting gametype scripts may cause broken playlist. Always check // // and make sure no playlist errors on the console_mp.log once you edit it. // // // // This edit is mostly advanced users only. Hope you know what you doing.. // // // // --LIMITS-- // // 32 Gametypes // // 23 playlists // ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// // Free For All Function Script // ////////////////////////////////////// gametype ffa // Gametype name for playlist. name english "Free-for-all" // Gametype name for english versions of IW4x. script dm // Gametype script thats based off gsc. rule scr_dm_scorelimit 2500 // Score limit to win the game. rule scr_dm_timelimit 12 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_dm_playerrespawndelay -1 // How long player will wait until respawn. rule scr_dm_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_dm_promode 0 gametype hc_ffa // Gametype name for playlist. name english "Hardcore Free-for-all" // Gametype name for english versions of IW4x. script dm // Gametype script thats based off gsc. hardcore // Enables hardcore scripting. rule scr_dm_scorelimit 2500 // Score limit to win the game. rule scr_dm_timelimit 12 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_dm_playerrespawndelay -1 // How long player will wait until respawn. rule scr_dm_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_dm_promode 0 rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on respawn. Regular mode 100. Hardcore is 30. rule scr_game_Allowkillcam 0 // Allow Killcam. rule set scr_dm_playerrespawndelay -1 // How long player will wait until respawn. rule scr_hardcore 1 // Enable hardcore mode rule ui_hud_hardcore 1 // Removes Heads up display in hardcore mode. rule g_hardcore 1 // Enable hardcore mode again..idk why IW did this.. ////////////////////////////////////// // Team Deathmatch Function Script // ////////////////////////////////////// gametype tdm // Gametype name for playlist. name english "Team Deathmatch" // Gametype name for english versions of IW4x. script war // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_thirdperson 0 // Third-Person Mode. rule scr_war_scorelimit 20000 // Score limit to win the game. rule scr_war_timelimit 12 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_war_playerrespawndelay -1 // How long player will wait until respawn. rule scr_war_waverespawndelay 0 // First respawn delay for each round. rule scr_war_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_war_promode 0 rule scr_diehard 0 // Basically gives everyone last stand and teammates will have to relieve you. rule scr_war_roundlimit 1 // Rounds per game. rule scr_war_winlimit 1 // amount of wins needed to win a round-based game rule scr_game_Allowkillcam 1 // Allow Killcam. gametype die_tdm // Gametype name for playlist. name english "Die-Hard Team Deathmatch" // Gametype name for english versions of IW4x. script war // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_war_scorelimit 10000 // Score limit to win the game. rule scr_war_timelimit 12 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_war_playerrespawndelay -1 // How long player will wait until respawn. rule scr_war_waverespawndelay 0 // First respawn delay for each round. rule scr_war_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_war_promode 0 rule scr_thirdperson 0 // Third-Person Mode. rule scr_diehard 1 // Basically gives everyone last stand and teammates will have to relieve you. rule scr_war_roundlimit 1 // Rounds per game. rule scr_war_winlimit 1 // amount of wins needed to win a round-based game rule scr_game_Allowkillcam 1 // Allow Killcam. gametype hc_tdm // Gametype name for playlist. name english "Hardcore Team Deathmatch" // Gametype name for english versions of IW4x. script war // Gametype script thats based off gsc. teambased // Telling script that is team based mode. hardcore // Enables hardcore scripting. rule scr_war_scorelimit 20000 // Score limit to win the game. rule scr_war_timelimit 12 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on respawn. Regular mode 100. Hardcore is 30. rule scr_war_playerrespawndelay -1 // How long player will wait until respawn. rule scr_war_waverespawndelay 0 // First respawn delay for each round. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable hardcore mode rule ui_hud_hardcore 1 // Removes Heads up display in hardcore mode. rule g_hardcore 1 // Enable hardcore mode again..idk why IW did this.. ////////////////////////////////// // Domination Function Script // ////////////////////////////////// gametype dom // Gametype name for playlist. name english "Domination" // Gametype name for english versions of IW4x. script dom // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 30 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_dom_playerrespawndelay -1 // How long player will wait until respawn. rule scr_dom_waverespawndelay 0 // First respawn delay for each round. rule scr_dom_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game. rule scr_dom_winlimit 1 // amount of wins needed to win a round-based game gametype die_dom // Gametype name for playlist. name english "Die-Hard Domination" // Gametype name for english versions of IW4x. script dom // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_diehard 1 // Basically gives everyone last stand and teammates will have to relieve you. rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 30 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_dom_playerrespawndelay -1 // How long player will wait until respawn. rule scr_dom_waverespawndelay 0 // First respawn delay for each round. rule scr_dom_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game. rule scr_dom_winlimit 1 // amount of wins needed to win a round-based game gametype hc_dom // Gametype name for playlist. name english "Hardcore Domination" // Gametype name for english versions of IW4x. script dom // Gametype script thats based off gsc. teambased // Telling script that is team based mode. hardcore // Enables hardcore scripting. rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on respawn. Regular mode 100. Hardcore is 30. rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 30 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_dom_playerrespawndelay -1 // How long player will wait until respawn. rule scr_dom_waverespawndelay 0 // First respawn delay for each round. rule scr_dom_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game. rule scr_dom_winlimit 1 // amount of wins needed to win a round-based game rule scr_hardcore 1 // Enable hardcore mode rule ui_hud_hardcore 1 // Removes Heads up display in hardcore mode. rule g_hardcore 1 // Enable hardcore mode again..idk why IW did this.. ////////////////////////////////////// // Headquarters Function Script // ////////////////////////////////////// gametype hq // Gametype name for playlist. name english "Headquarters" // Gametype name for english versions of IW4x. script koth // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 15 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_koth_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_koth_playerrespawndelay "0" // How long player will wait until respawn. rule scr_koth_roundlimit 1 // Rounds per game. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // amount of wins needed to win a round-based game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype die_hq // Gametype name for playlist. name english "Die-Hard Headquarters" // Gametype name for english versions of IW4x. script koth // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule scr_diehard 1 // Basically gives everyone last stand and teammates will have to relieve you. rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 15 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_koth_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // How long player will wait until respawn. rule scr_koth_roundlimit 1 // Rounds per game. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // amount of wins needed to win a round-based game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype hq_pro // Gametype name for playlist. name english "Headquarters Pro" // Gametype name for english versions of IW4x. script koth // Gametype script thats based off gsc. teambased // Telling script that is team based mode. rule koth_spawntime 30 rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 15 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_koth_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // How long player will wait until respawn. rule scr_koth_roundlimit 1 // Rounds per game. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // amount of wins needed to win a round-based game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype hc_hq name english "Hardcore Headquarters" script koth teambased hardcore rule scr_team_fftype 1 rule scr_player_healthregentime 0 rule scr_player_maxhealth 30 rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // Third-Person Mode. rule scr_koth_numlives 0 // Number of lives per player. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // How long player will wait until respawn. rule scr_koth_roundlimit 1 // Rounds per game. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // amount of wins needed to win a round-based game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule scr_hardcore 1 // Enable hardcore mode rule ui_hud_hardcore 1 // Removes Heads up display in hardcore mode. rule g_hardcore 1 // Enable hardcore mode again..idk why IW did this.. rule koth_promode 0 ////////////////////////////////// // Sabotage Function Script // ////////////////////////////////// gametype sab name english "Sabotage" script sab teambased rule scr_sab_bombtimer 45 rule scr_sab_defusetime 5 rule scr_sab_hotpotato 0 rule scr_sab_numlives 0 rule scr_sab_planttime 2.5 rule scr_sab_playerrespawndelay 7.5 rule scr_sab_roundlimit 1 rule scr_sab_Roundswitch 1 rule scr_sab_scorelimit 0 // Score limit to win the game. rule scr_sab_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 rule scr_sab_waverespawndelay 0 rule scr_sab_promode 0 gametype die_sab name english "Die-Hard Sabotage" script sab teambased rule scr_diehard 1 rule scr_sab_bombtimer 45 rule scr_sab_defusetime 5 rule scr_sab_hotpotato 0 rule scr_sab_numlives 0 rule scr_sab_planttime 2.5 rule scr_sab_playerrespawndelay 7.5 rule scr_sab_roundlimit 1 rule scr_sab_Roundswitch 1 rule scr_sab_scorelimit 0 // Score limit to win the game. rule scr_sab_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 rule scr_sab_waverespawndelay 0 rule scr_sab_promode 0 gametype hc_sab name english "Hardcore Sabotage" script sab teambased hardcore rule scr_team_fftype 1 rule scr_player_healthregentime 0 rule scr_player_maxhealth 30 rule scr_sab_bombtimer 45 rule scr_sab_defusetime 5 rule scr_sab_hotpotato 0 rule scr_sab_numlives 0 rule scr_sab_planttime 2.5 rule scr_sab_playerrespawndelay 7.5 rule scr_sab_roundlimit 1 rule scr_sab_Roundswitch 1 rule scr_sab_scorelimit 0 // Score limit to win the game. rule scr_sab_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 rule scr_sab_waverespawndelay 0 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_sab_promode 0 ////////////////////////////////////////// // Search and Destroy Function Script // ////////////////////////////////////////// gametype sd name english "Search and Destroy" script sd teambased rule scr_sd_scorelimit 1 rule scr_sd_timelimit 2.5 rule scr_thirdperson 0 rule scr_sd_playerrespawndelay -1 rule scr_sd_waverespawndelay 0 rule scr_sd_numlives 1 rule scr_sd_roundlimit 0 rule scr_sd_winlimit 4 rule scr_sd_Roundswitch 1 rule scr_sd_bombtimer 45 rule scr_sd_defusetime 5 rule scr_sd_multibomb 0 rule scr_sd_planttime 5 rule scr_sd_promode 0 gametype die_sd name english "Die Hard Search and Destroy" script sd teambased set scr_diehard 1 rule scr_sd_scorelimit 1 rule scr_sd_timelimit 2.5 rule scr_thirdperson 0 rule scr_sd_playerrespawndelay -1 rule scr_sd_waverespawndelay 0 rule scr_sd_numlives 1 rule scr_sd_roundlimit 0 rule scr_sd_winlimit 4 rule scr_sd_Roundswitch 1 rule scr_sd_bombtimer 45 rule scr_sd_defusetime 5 rule scr_sd_multibomb 0 rule scr_sd_planttime 5 rule scr_sd_promode 0 gametype hc_sd name english "Hardcore Search and Destroy" script sd teambased hardcore rule scr_team_fftype 1 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_sd_scorelimit 1 rule scr_sd_timelimit 2.5 rule scr_thirdperson 0 rule scr_sd_playerrespawndelay -1 rule scr_sd_waverespawndelay 0 rule scr_sd_numlives 1 rule scr_sd_roundlimit 0 rule scr_sd_winlimit 4 rule scr_sd_Roundswitch 1 rule scr_sd_bombtimer 45 rule scr_sd_defusetime 5 rule scr_sd_multibomb 0 rule scr_sd_planttime 5 rule scr_sd_promode 0 ////////////////////////////// // Arena Function Script // ////////////////////////////// gametype arena name english "Arena" script arena. teambased rule scr_arena_scorelimit 1 rule scr_arena_timelimit 2.5 rule scr_thirdperson 0 rule scr_arena_numlives 1 rule scr_arena_roundlimit 0 rule scr_arena_Roundswitch 3 rule scr_arena_winlimit 4 rule scr_arena_promode 0 gametype die_arena name english "Die-Hard Arena" script arena teambased set scr_diehard 1 rule scr_arena_scorelimit 1 rule scr_arena_timelimit 2.5 rule scr_thirdperson 0 rule scr_arena_numlives 1 rule scr_arena_roundlimit 0 rule scr_arena_Roundswitch 3 rule scr_arena_winlimit 4 rule scr_arena_promode 0 gametype hc_arena name english "Hardcore Arena" script arena teambased hardcore rule scr_team_fftype 1 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_arena_scorelimit 1 rule scr_arena_timelimit 2.5 rule scr_thirdperson 0 rule scr_arena_numlives 1 rule scr_arena_roundlimit 0 rule scr_arena_Roundswitch 3 rule scr_arena_winlimit 4 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_arena_promode 0 ////////////////////////////////// // Demolition Function Script // ////////////////////////////////// gametype dd name english "Demolition" script dd teambased rule scr_dd_Roundswitch 1 rule scr_dd_scorelimit 2 rule scr_dd_bombtimer 45 rule scr_dd_defusetime 5 rule scr_dd_extratime 3 rule scr_dd_numlives 0 rule scr_dd_planttime 5 rule scr_dd_roundlimit 3 rule scr_dd_timelimit 2.5 rule scr_thirdperson 0 rule scr_dd_playerrespawndelay 0 rule scr_dd_promode 0 gametype die_dd name english "Die-hard Demolition" script dd teambased set scr_diehard 1 rule scr_dd_Roundswitch 1 rule scr_dd_scorelimit 2 rule scr_dd_bombtimer 45 rule scr_dd_defusetime 5 rule scr_dd_extratime 3 rule scr_dd_numlives 0 rule scr_dd_planttime 5 rule scr_dd_roundlimit 3 rule scr_dd_timelimit 2.5 rule scr_thirdperson 0 rule scr_dd_playerrespawndelay 0 rule scr_dd_promode 0 gametype hc_dd name english "Hardcore Demolition" script dd teambased hardcore rule scr_team_fftype 1 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_dd_Roundswitch 1 rule scr_dd_scorelimit 2 rule scr_dd_bombtimer 45 rule scr_dd_defusetime 5 rule scr_dd_extratime 3 rule scr_dd_numlives 0 rule scr_dd_planttime 5 rule scr_dd_roundlimit 3. rule scr_dd_timelimit 2.5 rule scr_thirdperson 0 rule scr_dd_playerrespawndelay 0 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_dd_promode 0 ////////////////////////////////////// // Capture the Flag Function Script // ////////////////////////////////////// gametype ctf name english "Capture the Flag" script ctf teambased set scr_ctf_scorelimit 3 set scr_ctf_timelimit 10 rule scr_thirdperson 0 set scr_ctf_numlives 0 set scr_ctf_playerrespawndelay 0 set scr_ctf_roundlimit 1 set scr_ctf_Roundswitch 1 set scr_ctf_waverespawndelay 10 gametype hc_ctf name english "Hardcore Capture the Flag" script ctf teambased hardcore rule scr_ctf_scorelimit 3 rule scr_ctf_timelimit 10 rule scr_thirdperson 0 rule scr_ctf_numlives 0 rule scr_ctf_playerrespawndelay 0 rule scr_ctf_roundlimit 1 rule scr_ctf_Roundswitch 1 rule scr_ctf_waverespawndelay 10 rule scr_team_fftype 2 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 ////////////////////////////////// // One Flag Function Script // ////////////////////////////////// gametype one_flag name english "One-Flag" script oneflag teambased rule scr_oneflag_scorelimit 1 rule scr_oneflag_timelimit 3 rule scr_thirdperson 0 rule scr_oneflag_numlives 0 rule scr_oneflag_playerrespawndelay 0 rule scr_oneflag_roundlimit 1 rule scr_oneflag_Roundswitch 1 rule scr_ctf_waverespawndelay 0 gametype die_oneflag name english "Die-hard One-Flag" script oneflag teambased set scr_diehard 1 rule scr_oneflag_scorelimit 1 rule scr_oneflag_timelimit 3 rule scr_thirdperson 0 rule scr_oneflag_numlives 0 rule scr_oneflag_playerrespawndelay 0 rule scr_oneflag_roundlimit 1 rule scr_oneflag_Roundswitch 1 rule scr_ctf_waverespawndelay 0 gametype hc_oneflag name english "Hardcore One-Flag" script oneflag teambased rule scr_oneflag_scorelimit 1 rule scr_oneflag_timelimit 3 rule scr_thirdperson 0 rule scr_oneflag_numlives 0 rule scr_oneflag_playerrespawndelay 0 rule scr_oneflag_roundlimit 1 rule scr_oneflag_Roundswitch 1 rule scr_team_fftype 2 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_ctf_waverespawndelay 0 ////////////////////////////////////////////////// // Global Thermonuclear War Function Script // ////////////////////////////////////////////////// gametype nuke name english "Global Thermonuclear War" script gtnw teambased rule scr_game_hardpoints 0 rule scr_gtnw_scorelimit 101 rule scr_gtnw_timelimit 10. rule scr_thirdperson 0 rule scr_gtnw_numlives 0 rule scr_gtnw_playerrespawndelay 0 rule scr_gtnw_roundlimit 1 rule scr_gtnw_Roundswitch 0 rule scr_gtnw_waverespawndelay 0 rule scr_gtnw_winlimit 1 rule scr_gtnw_promode 0 gametype die_nuke name english "Die-Hard Thermonuclear War" script gtnw teambased set scr_diehard 1 rule scr_game_hardpoints 0 rule scr_gtnw_scorelimit 101 rule scr_gtnw_timelimit 10 rule scr_thirdperson 0 rule scr_gtnw_numlives 0 rule scr_gtnw_playerrespawndelay 0 rule scr_gtnw_roundlimit 1 rule scr_gtnw_Roundswitch 0 rule scr_gtnw_waverespawndelay 0 rule scr_gtnw_winlimit 1 rule scr_gtnw_promode 0 gametype hc_nuke name english "Hardcore Thermonuclear War" script gtnw teambased hardcore rule scr_game_hardpoints 0 rule scr_gtnw_scorelimit 101 rule scr_gtnw_timelimit 10 rule scr_thirdperson 0 rule scr_gtnw_numlives 0 rule scr_gtnw_playerrespawndelay 0 rule scr_gtnw_roundlimit 1 rule scr_gtnw_Roundswitch 0 rule scr_gtnw_waverespawndelay 0 rule scr_gtnw_winlimit 1 rule scr_team_fftype 2 rule scr_player_maxhealth 30 rule scr_player_healthregentime 0 rule scr_game_Allowkillcam 1 rule scr_hardcore 1 rule ui_hud_hardcore 1 rule g_hardcore 1 rule scr_gtnw_promode 0 ////////////////////////////////////////////////////// // Playlist Rotation for IW4X Dedicated Servers // ////////////////////////////////////////////////////// // // // mp_afghan - Afghan // // mp_derail - Derail // // mp_estate - Estate // // mp_favela - Favela // // mp_highrise - Highrise // // mp_invasion - Invasion // // mp_checkpoint - Karachi // // mp_quarry - Quarry // // mp_rundown - Rundown // // mp_rust - Rust // // mp_boneyard - Scrapyard // // mp_nightshift - Skidrow // // mp_subbase - Sub Base // // mp_terminal - Terminal // // mp_underpass - Underpass // // mp_brecourt - Wasteland // // // //// DLC1 STIMULUS /////////////////////////////////// // // // mp_complex - Bailout // // mp_crash - Crash // // mp_overgrown - Overgrown // // mp_compact - Salvage // // mp_storm - Storm // // // //// DLC2 RESURGENCE ///////////////////////////////// // // // mp_abandon - Carnival // // mp_fuel2 - Fuel // // mp_strike - Strike // // mp_trailerpark - Trailer Park // // mp_vacant - Vacant // // // //// DLC3 NUKETOWN /////////////////////////////////// // // // mp_nuked - Nuketown // // // /// DLC4 CLASSICS 1 ////////////////////////////////// // // // mp_cross_fire - Crossfire // // mp_bloc - Bloc // // mp_cargoship - Cargoship // // // /// DLC5 CLASSICS 2 ////////////////////////////////// // // // mp_killhouse - Killhouse // // mp_bog_sh - Bog // // // /// DLC6 FREIGHTER /////////////////////////////////// // // // mp_cargoship_sh - Freighter // // // /// DLC7 RESURRECTION //////////////////////////////// // // // mp_shipment - Shipment // // mp_shipment_long - Long:Shipment // // mp_rust_long - Long: Rust // // mp_firingrange - Firing Range // // // /// DLC8 RECYCLED //////////////////////////////////// // // // mp_storm_spring - Chemical Plant // // mp_fav_tropical - Tropical: Favela // // mp_estate_tropical - Tropical: Estate // // mp_crash_tropical - Tropical: Crash // // mp_bloc_sh - Forgotten City // // // /// SP MAPS to MP //////////////////////////////////// // // // oilrig - Oilrig // // iw4_credits - Test map // // co_hunted - Village // // // // format is // // mapname, gametype, weight // // Weight (1->1000) // // Selection is weighted random // // (higher weights increase selection chance) // ////////////////////////////////////////////////////// ////////////////////////////////////////////////// // Global Variables (apply to every gametype) // ////////////////////////////////////////////////// rule party_gameStartTimerLength 10 rule scr_xpscale 1 rule scr_restxp_enable 0 rule party_minlobbytime 80 set scr_airdrop_nuke 0 set scr_airdrop_mega_nuke 0 ////////////////////////////////////////////////// // Reserved/defualt playlist sandbox // // (free slot to edit magical things) // ////////////////////////////////////////////////// playlist 0 name english "iw4x DLC" rule party_minplayers 2 rule party_maxplayers 18 mp_cargoship_sh,ffa,1 mp_firingrange,ffa,1 mp_rust_long,ffa,1 mp_shipment,ffa,1 mp_shipment_long,ffa,1 mp_bloc_sh,ffa,1 mp_crash_tropical,ffa,1 mp_estate_tropical,ffa,1 mp_fav_tropical,ffa,1 mp_storm_spring,ffa,1 ////////////////////////////////////////////////// // PLAYLISTS // ////////////////////////////////////////////////// playlist 1 name english "Team Deathmatch" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,tdm,1 mp_bog_sh,tdm,1 mp_boneyard,tdm,1 mp_brecourt,tdm,1 mp_checkpoint,tdm,1 mp_derail,tdm,1 mp_estate,tdm,1 mp_estate_tropical,tdm,1 mp_favela,tdm,1 mp_fav_tropical,tdm,1 mp_highrise,tdm,1 mp_invasion,tdm,1 mp_nightshift,tdm,1 mp_quarry,tdm,1 mp_rundown,tdm,1 mp_rust,tdm,1 mp_subbase,tdm,1 mp_terminal,tdm,1 mp_underpass,tdm,1 mp_abandon,tdm,1 mp_bloc,tdm,1 mp_bloc_sh,tdm,1 mp_cargoship,tdm,1 mp_cargoship_sh,tdm,1 mp_compact,tdm,1 mp_complex,tdm,1 mp_crash,tdm,1 mp_crash_tropical,tdm,1 mp_cross_fire,tdm,1 mp_firingrange,tdm,1 mp_fuel2,tdm,1 mp_killhouse,tdm,1 mp_nuked,tdm,1 mp_overgrown,tdm,1 mp_rust_long,tdm,1 mp_shipment,tdm,1 mp_shipment_long,tdm,1 mp_storm,tdm,1 mp_storm_spring,tdm,1 mp_strike,tdm,1 mp_trailerpark,tdm,1 mp_vacant,tdm,1 playlist 2 name english "Hardcore Team Deathmatch" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_tdm,1 mp_bog_sh,hc_tdm,1 mp_boneyard,hc_tdm,1 mp_brecourt,hc_tdm,1 mp_checkpoint,hc_tdm,1 mp_derail,hc_tdm,1 mp_estate,hc_tdm,1 mp_estate_tropical,hc_tdm,1 mp_favela,hc_tdm,1 mp_fav_tropical,hc_tdm,1 mp_highrise,hc_tdm,1 mp_invasion,hc_tdm,1 mp_nightshift,hc_tdm,1 mp_quarry,hc_tdm,1 mp_rundown,hc_tdm,1 mp_rust,hc_tdm,1 mp_subbase,hc_tdm,1 mp_terminal,hc_tdm,1 mp_underpass,hc_tdm,1 mp_abandon,hc_tdm,1 mp_bloc,hc_tdm,1 mp_bloc_sh,hc_tdm,1 mp_cargoship,hc_tdm,1 mp_cargoship_sh,hc_tdm,1 mp_compact,hc_tdm,1 mp_complex,hc_tdm,1 mp_crash,hc_tdm,1 mp_crash_tropical,hc_tdm,1 mp_cross_fire,hc_tdm,1 mp_firingrange,hc_tdm,1 mp_fuel2,hc_tdm,1 mp_killhouse,hc_tdm,1 mp_nuked,hc_tdm,1 mp_overgrown,hc_tdm,1 mp_rust_long,hc_tdm,1 mp_shipment,hc_tdm,1 mp_shipment_long,hc_tdm,1 mp_storm,hc_tdm,1 mp_storm_spring,hc_tdm,1 mp_strike,hc_tdm,1 mp_trailerpark,hc_tdm,1 mp_vacant,hc_tdm,1 playlist 3 name english "Free-for-all" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,ffa,1 mp_bog_sh,ffa,1 mp_boneyard,ffa,1 mp_brecourt,ffa,1 mp_checkpoint,ffa,1 mp_derail,ffa,1 mp_estate,ffa,1 mp_estate_tropical,ffa,1 mp_favela,ffa,1 mp_fav_tropical,ffa,1 mp_highrise,ffa,1 mp_invasion,ffa,1 mp_nightshift,ffa,1 mp_quarry,ffa,1 mp_rundown,ffa,1 mp_rust,ffa,1 mp_subbase,ffa,1 mp_terminal,ffa,1 mp_underpass,ffa,1 mp_abandon,ffa,1 mp_bloc,ffa,1 mp_bloc_sh,ffa,1 mp_cargoship,ffa,1 mp_cargoship_sh,ffa,1 mp_compact,ffa,1 mp_complex,ffa,1 mp_crash,ffa,1 mp_crash_tropical,ffa,1 mp_cross_fire,ffa,1 mp_firingrange,ffa,1 mp_fuel2,ffa,1 mp_killhouse,ffa,1 mp_nuked,ffa,1 mp_overgrown,ffa,1 mp_rust_long,ffa,1 mp_shipment,ffa,1 mp_shipment_long,ffa,1 mp_storm,ffa,1 mp_storm_spring,ffa,1 mp_strike,ffa,1 mp_trailerpark,ffa,1 mp_vacant,ffa,1 playlist 4 name english "Hardcore: Free-for-all" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,hc_ffa,1 mp_bog_sh,hc_ffa,1 mp_boneyard,hc_ffa,1 mp_brecourt,hc_ffa,1 mp_checkpoint,hc_ffa,1 mp_derail,hc_ffa,1 mp_estate,hc_ffa,1 mp_estate_tropical,hc_ffa,1 mp_favela,hc_ffa,1 mp_fav_tropical,hc_ffa,1 mp_highrise,hc_ffa,1 mp_invasion,hc_ffa,1 mp_nightshift,hc_ffa,1 mp_quarry,hc_ffa,1 mp_rundown,hc_ffa,1 mp_rust,hc_ffa,1 mp_subbase,hc_ffa,1 mp_terminal,hc_ffa,1 mp_underpass,hc_ffa,1 mp_abandon,hc_ffa,1 mp_bloc,hc_ffa,1 mp_bloc_sh,hc_ffa,1 mp_cargoship,hc_ffa,1 mp_cargoship_sh,hc_ffa,1 mp_compact,hc_ffa,1 mp_complex,hc_ffa,1 mp_crash,hc_ffa,1 mp_crash_tropical,hc_ffa,1 mp_cross_fire,hc_ffa,1 mp_firingrange,hc_ffa,1 mp_fuel2,hc_ffa,1 mp_killhouse,hc_ffa,1 mp_nuked,hc_ffa,1 mp_overgrown,hc_ffa,1 mp_rust_long,hc_ffa,1 mp_shipment,hc_ffa,1 mp_shipment_long,hc_ffa,1 mp_storm,hc_ffa,1 mp_storm_spring,hc_ffa,1 mp_strike,hc_ffa,1 mp_trailerpark,hc_ffa,1 mp_vacant,hc_ffa,1 playlist 5 name english "Domination" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,dom,1 mp_bog_sh,dom,1 mp_boneyard,dom,1 mp_brecourt,dom,1 mp_checkpoint,dom,1 mp_derail,dom,1 mp_estate,dom,1 mp_estate_tropical,dom,1 mp_favela,dom,1 mp_fav_tropical,dom,1 mp_highrise,dom,1 mp_invasion,dom,1 mp_nightshift,dom,1 mp_quarry,dom,1 mp_rundown,dom,1 mp_rust,dom,1 mp_subbase,dom,1 mp_terminal,dom,1 mp_underpass,dom,1 mp_abandon,dom,1 mp_bloc,dom,1 mp_bloc_sh,dom,1 mp_cargoship,dom,1 mp_cargoship_sh,dom,1 mp_compact,dom,1 mp_complex,dom,1 mp_crash,dom,1 mp_crash_tropical,dom,1 mp_cross_fire,dom,1 mp_firingrange,dom,1 mp_fuel2,dom,1 mp_killhouse,dom,1 mp_nuked,dom,1 mp_overgrown,dom,1 mp_rust_long,dom,1 mp_shipment,dom,1 mp_shipment_long,dom,1 mp_storm,dom,1 mp_storm_spring,dom,1 mp_strike,dom,1 mp_trailerpark,dom,1 mp_vacant,dom,1 playlist 6 name english "Hardcore: Domination" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_dom,1 mp_bog_sh,hc_dom,1 mp_boneyard,hc_dom,1 mp_brecourt,hc_dom,1 mp_checkpoint,hc_dom,1 mp_derail,hc_dom,1 mp_estate,hc_dom,1 mp_estate_tropical,hc_dom,1 mp_favela,hc_dom,1 mp_fav_tropical,hc_dom,1 mp_highrise,hc_dom,1 mp_invasion,hc_dom,1 mp_nightshift,hc_dom,1 mp_quarry,hc_dom,1 mp_rundown,hc_dom,1 mp_rust,hc_dom,1 mp_subbase,hc_dom,1 mp_terminal,hc_dom,1 mp_underpass,hc_dom,1 mp_abandon,hc_dom,1 mp_bloc,hc_dom,1 mp_bloc_sh,hc_dom,1 mp_cargoship,hc_dom,1 mp_cargoship_sh,hc_dom,1 mp_compact,hc_dom,1 mp_complex,hc_dom,1 mp_crash,hc_dom,1 mp_crash_tropical,hc_dom,1 mp_cross_fire,hc_dom,1 mp_firingrange,hc_dom,1 mp_fuel2,hc_dom,1 mp_killhouse,hc_dom,1 mp_nuked,hc_dom,1 mp_overgrown,hc_dom,1 mp_rust_long,hc_dom,1 mp_shipment,hc_dom,1 mp_shipment_long,hc_dom,1 mp_storm,hc_dom,1 mp_storm_spring,hc_dom,1 mp_strike,hc_dom,1 mp_trailerpark,hc_dom,1 mp_vacant,hc_dom,1 playlist 7 name english "Search and Destory" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,sd,1 mp_bog_sh,sd,1 mp_boneyard,sd,1 mp_brecourt,sd,1 mp_checkpoint,sd,1 mp_derail,sd,1 mp_estate,sd,1 mp_estate_tropical,sd,1 mp_favela,sd,1 mp_fav_tropical,sd,1 mp_highrise,sd,1 mp_invasion,sd,1 mp_nightshift,sd,1 mp_quarry,sd,1 mp_rundown,sd,1 mp_rust,sd,1 mp_subbase,sd,1 mp_terminal,sd,1 mp_underpass,sd,1 mp_abandon,sd,1 mp_bloc,sd,1 mp_bloc_sh,sd,1 mp_cargoship,sd,1 mp_cargoship_sh,sd,1 mp_compact,sd,1 mp_complex,sd,1 mp_crash,sd,1 mp_crash_tropical,sd,1 mp_cross_fire,sd,1 mp_firingrange,sd,1 mp_fuel2,sd,1 mp_killhouse,sd,1 mp_nuked,sd,1 mp_overgrown,sd,1 mp_rust_long,sd,1 mp_shipment,sd,1 mp_shipment_long,sd,1 mp_storm,sd,1 mp_storm_spring,sd,1 mp_strike,sd,1 mp_trailerpark,sd,1 mp_vacant,sd,1 playlist 8 name english "Hardcore: Search and Destory" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_sd,1 mp_bog_sh,hc_sd,1 mp_boneyard,hc_sd,1 mp_brecourt,hc_sd,1 mp_checkpoint,hc_sd,1 mp_derail,hc_sd,1 mp_estate,hc_sd,1 mp_estate_tropical,hc_sd,1 mp_favela,hc_sd,1 mp_fav_tropical,hc_sd,1 mp_highrise,hc_sd,1 mp_invasion,hc_sd,1 mp_nightshift,hc_sd,1 mp_quarry,hc_sd,1 mp_rundown,hc_sd,1 mp_rust,hc_sd,1 mp_subbase,hc_sd,1 mp_terminal,hc_sd,1 mp_underpass,hc_sd,1 mp_abandon,hc_sd,1 mp_bloc,hc_sd,1 mp_bloc_sh,hc_sd,1 mp_cargoship,hc_sd,1 mp_cargoship_sh,hc_sd,1 mp_compact,hc_sd,1 mp_complex,hc_sd,1 mp_crash,hc_sd,1 mp_crash_tropical,hc_sd,1 mp_cross_fire,hc_sd,1 mp_firingrange,hc_sd,1 mp_fuel2,hc_sd,1 mp_killhouse,hc_sd,1 mp_nuked,hc_sd,1 mp_overgrown,hc_sd,1 mp_rust_long,hc_sd,1 mp_shipment,hc_sd,1 mp_shipment_long,hc_sd,1 mp_storm,hc_sd,1 mp_storm_spring,hc_sd,1 mp_strike,hc_sd,1 mp_trailerpark,hc_sd,1 mp_vacant,hc_sd,1 playlist 9 name english "Demolition" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,dd,1 mp_bog_sh,dd,1 mp_boneyard,dd,1 mp_brecourt,dd,1 mp_checkpoint,dd,1 mp_derail,dd,1 mp_estate,dd,1 mp_estate_tropical,dd,1 mp_favela,dd,1 mp_fav_tropical,dd,1 mp_highrise,dd,1 mp_invasion,dd,1 mp_nightshift,dd,1 mp_quarry,dd,1 mp_rundown,dd,1 mp_rust,dd,1 mp_subbase,dd,1 mp_terminal,dd,1 mp_underpass,dd,1 mp_abandon,dd,1 mp_bloc,dd,1 mp_bloc_sh,dd,1 mp_cargoship,dd,1 mp_cargoship_sh,dd,1 mp_compact,dd,1 mp_complex,dd,1 mp_crash,dd,1 mp_crash_tropical,dd,1 mp_cross_fire,dd,1 mp_firingrange,dd,1 mp_fuel2,dd,1 mp_killhouse,dd,1 mp_nuked,dd,1 mp_overgrown,dd,1 mp_rust_long,dd,1 mp_shipment,dd,1 mp_shipment_long,dd,1 mp_storm,dd,1 mp_storm_spring,dd,1 mp_strike,dd,1 mp_trailerpark,dd,1 mp_vacant,dd,1 playlist 10 name english "Hardcore: Demolition" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_dd,1 mp_bog_sh,hc_dd,1 mp_boneyard,hc_dd,1 mp_brecourt,hc_dd,1 mp_checkpoint,hc_dd,1 mp_derail,hc_dd,1 mp_estate,hc_dd,1 mp_estate_tropical,hc_dd,1 mp_favela,hc_dd,1 mp_fav_tropical,hc_dd,1 mp_highrise,hc_dd,1 mp_invasion,hc_dd,1 mp_nightshift,hc_dd,1 mp_quarry,hc_dd,1 mp_rundown,hc_dd,1 mp_rust,hc_dd,1 mp_subbase,hc_dd,1 mp_terminal,hc_dd,1 mp_underpass,hc_dd,1 mp_abandon,hc_dd,1 mp_bloc,hc_dd,1 mp_bloc_sh,hc_dd,1 mp_cargoship,hc_dd,1 mp_cargoship_sh,hc_dd,1 mp_compact,hc_dd,1 mp_complex,hc_dd,1 mp_crash,hc_dd,1 mp_crash_tropical,hc_dd,1 mp_cross_fire,hc_dd,1 mp_firingrange,hc_dd,1 mp_fuel2,hc_dd,1 mp_killhouse,hc_dd,1 mp_nuked,hc_dd,1 mp_overgrown,hc_dd,1 mp_rust_long,hc_dd,1 mp_shipment,hc_dd,1 mp_shipment_long,hc_dd,1 mp_storm,hc_dd,1 mp_storm_spring,hc_dd,1 mp_strike,hc_dd,1 mp_trailerpark,hc_dd,1 mp_vacant,hc_dd,1 playlist 11 name english "Capture the flag" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,ctf,1 mp_bog_sh,ctf,1 mp_boneyard,ctf,1 mp_brecourt,ctf,1 mp_checkpoint,ctf,1 mp_derail,ctf,1 mp_estate,ctf,1 mp_estate_tropical,ctf,1 mp_favela,ctf,1 mp_fav_tropical,ctf,1 mp_highrise,ctf,1 mp_invasion,ctf,1 mp_nightshift,ctf,1 mp_quarry,ctf,1 mp_rundown,ctf,1 mp_rust,ctf,1 mp_subbase,ctf,1 mp_terminal,ctf,1 mp_underpass,ctf,1 mp_abandon,ctf,1 mp_bloc,ctf,1 mp_bloc_sh,ctf,1 mp_cargoship,ctf,1 mp_cargoship_sh,ctf,1 mp_compact,ctf,1 mp_complex,ctf,1 mp_crash,ctf,1 mp_crash_tropical,ctf,1 mp_cross_fire,ctf,1 mp_firingrange,ctf,1 mp_fuel2,ctf,1 mp_killhouse,ctf,1 mp_nuked,ctf,1 mp_overgrown,ctf,1 mp_rust_long,ctf,1 mp_shipment,ctf,1 mp_shipment_long,ctf,1 mp_storm,ctf,1 mp_storm_spring,ctf,1 mp_strike,ctf,1 mp_trailerpark,ctf,1 mp_vacant,ctf,1 playlist 12 name english "Hardcore: Capture the flag" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_ctf,1 mp_bog_sh,hc_ctf,1 mp_boneyard,hc_ctf,1 mp_brecourt,hc_ctf,1 mp_checkpoint,hc_ctf,1 mp_derail,hc_ctf,1 mp_estate,hc_ctf,1 mp_estate_tropical,hc_ctf,1 mp_favela,hc_ctf,1 mp_fav_tropical,hc_ctf,1 mp_highrise,hc_ctf,1 mp_invasion,hc_ctf,1 mp_nightshift,hc_ctf,1 mp_quarry,hc_ctf,1 mp_rundown,hc_ctf,1 mp_rust,hc_ctf,1 mp_subbase,hc_ctf,1 mp_terminal,hc_ctf,1 mp_underpass,hc_ctf,1 mp_abandon,hc_ctf,1 mp_bloc,hc_ctf,1 mp_bloc_sh,hc_ctf,1 mp_cargoship,hc_ctf,1 mp_cargoship_sh,hc_ctf,1 mp_compact,hc_ctf,1 mp_complex,hc_ctf,1 mp_crash,hc_ctf,1 mp_crash_tropical,hc_ctf,1 mp_cross_fire,hc_ctf,1 mp_firingrange,hc_ctf,1 mp_fuel2,hc_ctf,1 mp_killhouse,hc_ctf,1 mp_nuked,hc_ctf,1 mp_overgrown,hc_ctf,1 mp_rust_long,hc_ctf,1 mp_shipment,hc_ctf,1 mp_shipment_long,hc_ctf,1 mp_storm,hc_ctf,1 mp_storm_spring,hc_ctf,1 mp_strike,hc_ctf,1 mp_trailerpark,hc_ctf,1 mp_vacant,hc_ctf,1 playlist 13 name english "Headquarters" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hq,1 mp_bog_sh,hq,1 mp_boneyard,hq,1 mp_brecourt,hq,1 mp_checkpoint,hq,1 mp_derail,hq,1 mp_estate,hq,1 mp_estate_tropical,hq,1 mp_favela,hq,1 mp_fav_tropical,hq,1 mp_highrise,hq,1 mp_invasion,hq,1 mp_nightshift,hq,1 mp_quarry,hq,1 mp_rundown,hq,1 mp_rust,hq,1 mp_subbase,hq,1 mp_terminal,hq,1 mp_underpass,hq,1 mp_abandon,hq,1 mp_bloc,hq,1 mp_bloc_sh,hq,1 mp_cargoship,hq,1 mp_cargoship_sh,hq,1 mp_compact,hq,1 mp_complex,hq,1 mp_crash,hq,1 mp_crash_tropical,hq,1 mp_cross_fire,hq,1 mp_firingrange,hq,1 mp_fuel2,hq,1 mp_killhouse,hq,1 mp_nuked,hq,1 mp_overgrown,hq,1 mp_rust_long,hq,1 mp_shipment,hq,1 mp_shipment_long,hq,1 mp_storm,hq,1 mp_storm_spring,hq,1 mp_strike,hq,1 mp_trailerpark,hq,1 mp_vacant,hq,1 playlist 14 name english "Hardcore: Headquarters" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_hq,1 mp_bog_sh,hc_hq,1 mp_boneyard,hc_hq,1 mp_brecourt,hc_hq,1 mp_checkpoint,hc_hq,1 mp_derail,hc_hq,1 mp_estate,hc_hq,1 mp_estate_tropical,hc_hq,1 mp_favela,hc_hq,1 mp_fav_tropical,hc_hq,1 mp_highrise,hc_hq,1 mp_invasion,hc_hq,1 mp_nightshift,hc_hq,1 mp_quarry,hc_hq,1 mp_rundown,hc_hq,1 mp_rust,hc_hq,1 mp_subbase,hc_hq,1 mp_terminal,hc_hq,1 mp_underpass,hc_hq,1 mp_abandon,hc_hq,1 mp_bloc,hc_hq,1 mp_bloc_sh,hc_hq,1 mp_cargoship,hc_hq,1 mp_cargoship_sh,hc_hq,1 mp_compact,hc_hq,1 mp_complex,hc_hq,1 mp_crash,hc_hq,1 mp_crash_tropical,hc_hq,1 mp_cross_fire,hc_hq,1 mp_firingrange,hc_hq,1 mp_fuel2,hc_hq,1 mp_killhouse,hc_hq,1 mp_nuked,hc_hq,1 mp_overgrown,hc_hq,1 mp_rust_long,hc_hq,1 mp_shipment,hc_hq,1 mp_shipment_long,hc_hq,1 mp_storm,hc_hq,1 mp_storm_spring,hc_hq,1 mp_strike,hc_hq,1 mp_trailerpark,hc_hq,1 mp_vacant,hc_hq,1 playlist 15 name english "Sabotage" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,sab,1 mp_bog_sh,sab,1 mp_boneyard,sab,1 mp_brecourt,sab,1 mp_checkpoint,sab,1 mp_derail,sab,1 mp_estate,sab,1 mp_estate_tropical,sab,1 mp_favela,sab,1 mp_fav_tropical,sab,1 mp_highrise,sab,1 mp_invasion,sab,1 mp_nightshift,sab,1 mp_quarry,sab,1 mp_rundown,sab,1 mp_rust,sab,1 mp_subbase,sab,1 mp_terminal,sab,1 mp_underpass,sab,1 mp_abandon,sab,1 mp_bloc,sab,1 mp_bloc_sh,sab,1 mp_cargoship,sab,1 mp_cargoship_sh,sab,1 mp_compact,sab,1 mp_complex,sab,1 mp_crash,sab,1 mp_crash_tropical,sab,1 mp_cross_fire,sab,1 mp_firingrange,sab,1 mp_fuel2,sab,1 mp_killhouse,sab,1 mp_nuked,sab,1 mp_overgrown,sab,1 mp_rust_long,sab,1 mp_shipment,sab,1 mp_shipment_long,sab,1 mp_storm,sab,1 mp_storm_spring,sab,1 mp_strike,sab,1 mp_trailerpark,sab,1 mp_vacant,sab,1 playlist 15 name english "Hardcore: sabotage" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_sab,1 mp_bog_sh,hc_sab,1 mp_boneyard,hc_sab,1 mp_brecourt,hc_sab,1 mp_checkpoint,hc_sab,1 mp_derail,hc_sab,1 mp_estate,hc_sab,1 mp_estate_tropical,hc_sab,1 mp_favela,hc_sab,1 mp_fav_tropical,hc_sab,1 mp_highrise,hc_sab,1 mp_invasion,hc_sab,1 mp_nightshift,hc_sab,1 mp_quarry,hc_sab,1 mp_rundown,hc_sab,1 mp_rust,hc_sab,1 mp_subbase,hc_sab,1 mp_terminal,hc_sab,1 mp_underpass,hc_sab,1 mp_abandon,hc_sab,1 mp_bloc,hc_sab,1 mp_bloc_sh,hc_sab,1 mp_cargoship,hc_sab,1 mp_cargoship_sh,hc_sab,1 mp_compact,hc_sab,1 mp_complex,hc_sab,1 mp_crash,hc_sab,1 mp_crash_tropical,hc_sab,1 mp_cross_fire,hc_sab,1 mp_firingrange,hc_sab,1 mp_fuel2,hc_sab,1 mp_killhouse,hc_sab,1 mp_nuked,hc_sab,1 mp_overgrown,hc_sab,1 mp_rust_long,hc_sab,1 mp_shipment,hc_sab,1 mp_shipment_long,hc_sab,1 mp_storm,hc_sab,1 mp_storm_spring,hc_sab,1 mp_strike,hc_sab,1 mp_trailerpark,hc_sab,1 mp_vacant,hc_sab,1 playlist 17 name english "Ground War" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,tdm,1 mp_afghan,dom,1 mp_derail,tdm,1 mp_derail,dom,1 mp_estate,tdm,1 mp_estate,dom,1 mp_favela,tdm,1 mp_favela,dom,1 mp_highrise,tdm,1 mp_highrise,dom,1 mp_invasion,tdm,1 mp_invasion,dom,1 mp_checkpoint,tdm,1 mp_checkpoint,dom,1 mp_quarry,tdm,1 mp_quarry,dom,1 mp_rundown,tdm,1 mp_rundown,dom,1 mp_rust,tdm,1 mp_rust,dom,1 mp_boneyard,tdm,1 mp_boneyard,dom,1 mp_nightshift,tdm,1 mp_nightshift,dom,1 mp_subbase,tdm,1 mp_subbase,dom,1 mp_terminal,tdm,1 mp_terminal,dom,1 mp_underpass,tdm,1 mp_underpass,dom,1 mp_brecourt,tdm,1 mp_brecourt,dom,1 mp_complex,tdm,1 mp_complex,dom,1 mp_crash,tdm,1 mp_crash,dom,1 mp_overgrown,tdm,1 mp_overgrown,dom,1 mp_compact,tdm,1 mp_compact,dom,1 mp_storm,tdm,1 mp_storm,dom,1 mp_abandon,tdm,1 mp_abandon,dom,1 mp_fuel2,tdm,1 mp_fuel2,dom,1 mp_strike,tdm,1 mp_strike,dom,1 mp_trailerpark,tdm,1 mp_trailerpark,dom,1 mp_vacant,tdm,1 mp_vacant,dom,1 mp_nuked,tdm,1 mp_nuked,dom,1 mp_cross_fire,tdm,1 mp_cross_fire,dom,1 mp_bloc,tdm,1 mp_bloc,dom,1 mp_cargoship,tdm,1 mp_cargoship,dom,1 mp_killhouse,tdm,1 mp_killhouse,dom,1 mp_bog_sh,tdm,1 mp_bog_sh,dom,1 mp_cargoship_sh,tdm,1 mp_cargoship_sh,dom,1 mp_shipment_long,tdm,1 mp_shipment_long,dom,1 mp_rust_long,tdm,1 mp_rust_long,dom,1 mp_firingrange,tdm,1 mp_firingrange,dom,1 mp_storm_spring,tdm,1 mp_storm_spring,dom,1 mp_fav_tropical,tdm,1 mp_fav_tropical,dom,1 mp_estate_tropical,tdm,1 mp_estate_tropical,dom,1 mp_crash_tropical,tdm,1 mp_crash_tropical,dom,1 mp_bloc_sh,tdm,1 mp_bloc_sh,dom,1 playlist 18 name english "Hardcore: Ground War" rule party_minplayers 4 rule party_maxplayers 18 mp_afghan,hc_tdm,1 mp_afghan,hc_dom,1 mp_derail,hc_tdm,1 mp_derail,hc_dom,1 mp_estate,hc_tdm,1 mp_estate,hc_dom,1 mp_favela,hc_tdm,1 mp_favela,hc_dom,1 mp_highrise,hc_tdm,1 mp_highrise,hc_dom,1 mp_invasion,hc_tdm,1 mp_invasion,hc_dom,1 mp_checkpoint,hc_tdm,1 mp_checkpoint,hc_dom,1 mp_quarry,hc_tdm,1 mp_quarry,hc_dom,1 mp_rundown,hc_tdm,1 mp_rundown,hc_dom,1 mp_rust,hc_tdm,1 mp_rust,hc_dom,1 mp_boneyard,hc_tdm,1 mp_boneyard,hc_dom,1 mp_nightshift,hc_tdm,1 mp_nightshift,hc_dom,1 mp_subbase,hc_tdm,1 mp_subbase,hc_dom,1 mp_terminal,hc_tdm,1 mp_terminal,hc_dom,1 mp_underpass,hc_tdm,1 mp_underpass,hc_dom,1 mp_brecourt,hc_tdm,1 mp_brecourt,hc_dom,1 mp_complex,hc_tdm,1 mp_complex,hc_dom,1 mp_crash,hc_tdm,1 mp_crash,hc_dom,1 mp_overgrown,hc_tdm,1 mp_overgrown,hc_dom,1 mp_compact,hc_tdm,1 mp_compact,hc_dom,1 mp_storm,hc_tdm,1 mp_storm,hc_dom,1 mp_abandon,hc_tdm,1 mp_abandon,hc_dom,1 mp_fuel2,hc_tdm,1 mp_fuel2,hc_dom,1 mp_strike,hc_tdm,1 mp_strike,hc_dom,1 mp_trailerpark,hc_tdm,1 mp_trailerpark,hc_dom,1 mp_vacant,hc_tdm,1 mp_vacant,hc_dom,1 mp_nuked,hc_tdm,1 mp_nuked,hc_dom,1 mp_cross_fire,hc_tdm,1 mp_cross_fire,hc_dom,1 mp_bloc,hc_tdm,1 mp_bloc,hc_dom,1 mp_cargoship,hc_tdm,1 mp_cargoship,hc_dom,1 mp_killhouse,hc_tdm,1 mp_killhouse,hc_dom,1 mp_bog_sh,hc_tdm,1 mp_bog_sh,hc_dom,1 mp_cargoship_sh,hc_tdm,1 mp_cargoship_sh,hc_dom,1 mp_shipment_long,hc_tdm,1 mp_shipment_long,hc_dom,1 mp_rust_long,hc_tdm,1 mp_rust_long,hc_dom,1 mp_firingrange,hc_tdm,1 mp_firingrange,hc_dom,1 mp_storm_spring,hc_tdm,1 mp_storm_spring,hc_dom,1 mp_fav_tropical,hc_tdm,1 mp_fav_tropical,hc_dom,1 mp_estate_tropical,hc_tdm,1 mp_estate_tropical,hc_dom,1 mp_crash_tropical,hc_tdm,1 mp_crash_tropical,hc_dom,1 mp_bloc_sh,hc_tdm,1 mp_bloc_sh,hc_dom,1 playlist 19 name english "FREE SLOT" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,ffa,1 mp_derail,ffa,1 mp_estate,ffa,1 mp_favela,ffa,1 mp_highrise,ffa,1 mp_invasion,ffa,1 mp_checkpoint,ffa,1 mp_quarry,ffa,1 mp_rundown,ffa,1 mp_rust,ffa,1 mp_boneyard,ffa,1 mp_nightshift,ffa,1 mp_subbase,ffa,1 mp_terminal,ffa,1 mp_underpass,ffa,1 mp_brecourt,ffa,1 mp_complex,ffa,1 mp_crash,ffa,1 mp_overgrown,ffa,1 mp_compact,ffa,1 mp_storm,ffa,1 mp_abandon,ffa,1 mp_fuel2,ffa,1 mp_strike,ffa,1 mp_trailerpark,ffa,1 mp_vacant,ffa,1 mp_nuked,ffa,1 mp_cross_fire,ffa,1 mp_bloc,ffa,1 mp_cargoship,ffa,1 mp_killhouse,ffa,1 mp_bog_sh,ffa,1 mp_cargoship_sh,ffa,1 mp_shipment_long,ffa,1 mp_rust_long,ffa,1 mp_firingrange,ffa,1 mp_storm_spring,ffa,1 mp_fav_tropical,ffa,1 mp_estate_tropical,ffa,1 mp_crash_tropical,ffa,1 mp_bloc_sh,ffa,1 playlist 20 name english "FREE SLOT" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,ffa,1 mp_derail,ffa,1 mp_estate,ffa,1 mp_favela,ffa,1 mp_highrise,ffa,1 mp_invasion,ffa,1 mp_checkpoint,ffa,1 mp_quarry,ffa,1 mp_rundown,ffa,1 mp_rust,ffa,1 mp_boneyard,ffa,1 mp_nightshift,ffa,1 mp_subbase,ffa,1 mp_terminal,ffa,1 mp_underpass,ffa,1 mp_brecourt,ffa,1 mp_complex,ffa,1 mp_crash,ffa,1 mp_overgrown,ffa,1 mp_compact,ffa,1 mp_storm,ffa,1 mp_abandon,ffa,1 mp_fuel2,ffa,1 mp_strike,ffa,1 mp_trailerpark,ffa,1 mp_vacant,ffa,1 mp_nuked,ffa,1 mp_cross_fire,ffa,1 mp_bloc,ffa,1 mp_cargoship,ffa,1 mp_killhouse,ffa,1 mp_bog_sh,ffa,1 mp_cargoship_sh,ffa,1 mp_shipment_long,ffa,1 mp_rust_long,ffa,1 mp_firingrange,ffa,1 mp_storm_spring,ffa,1 mp_fav_tropical,ffa,1 mp_estate_tropical,ffa,1 mp_crash_tropical,ffa,1 mp_bloc_sh,ffa,1 playlist 21 name english "FREE SLOT" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,ffa,1 mp_derail,ffa,1 mp_estate,ffa,1 mp_favela,ffa,1 mp_highrise,ffa,1 mp_invasion,ffa,1 mp_checkpoint,ffa,1 mp_quarry,ffa,1 mp_rundown,ffa,1 mp_rust,ffa,1 mp_boneyard,ffa,1 mp_nightshift,ffa,1 mp_subbase,ffa,1 mp_terminal,ffa,1 mp_underpass,ffa,1 mp_brecourt,ffa,1 mp_complex,ffa,1 mp_crash,ffa,1 mp_overgrown,ffa,1 mp_compact,ffa,1 mp_storm,ffa,1 mp_abandon,ffa,1 mp_fuel2,ffa,1 mp_strike,ffa,1 mp_trailerpark,ffa,1 mp_vacant,ffa,1 mp_nuked,ffa,1 mp_cross_fire,ffa,1 mp_bloc,ffa,1 mp_cargoship,ffa,1 mp_killhouse,ffa,1 mp_bog_sh,ffa,1 mp_cargoship_sh,ffa,1 mp_shipment_long,ffa,1 mp_rust_long,ffa,1 mp_firingrange,ffa,1 mp_storm_spring,ffa,1 mp_fav_tropical,ffa,1 mp_estate_tropical,ffa,1 mp_crash_tropical,ffa,1 mp_bloc_sh,ffa,1 playlist 22 name english "FREE SLOT" rule party_minplayers 2 rule party_maxplayers 18 mp_afghan,ffa,1 mp_derail,ffa,1 mp_estate,ffa,1 mp_favela,ffa,1 mp_highrise,ffa,1 mp_invasion,ffa,1 mp_checkpoint,ffa,1 mp_quarry,ffa,1 mp_rundown,ffa,1 mp_rust,ffa,1 mp_boneyard,ffa,1 mp_nightshift,ffa,1 mp_subbase,ffa,1 mp_terminal,ffa,1 mp_underpass,ffa,1 mp_brecourt,ffa,1 mp_complex,ffa,1 mp_crash,ffa,1 mp_overgrown,ffa,1 mp_compact,ffa,1 mp_storm,ffa,1 mp_abandon,ffa,1 mp_fuel2,ffa,1 mp_strike,ffa,1 mp_trailerpark,ffa,1 mp_vacant,ffa,1 mp_nuked,ffa,1 mp_cross_fire,ffa,1 mp_bloc,ffa,1 mp_cargoship,ffa,1 mp_killhouse,ffa,1 mp_bog_sh,ffa,1 mp_cargoship_sh,ffa,1 mp_shipment_long,ffa,1 mp_rust_long,ffa,1 mp_firingrange,ffa,1 mp_storm_spring,ffa,1 mp_fav_tropical,ffa,1 mp_estate_tropical,ffa,1 mp_crash_tropical,ffa,1 mp_bloc_sh,ffa,1