//////////////////////////////////////////////////
///          S1X Server Configuration           //
//////////////////////////////////////////////////

//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS                    //
//////////////////////////////////////////////////
//                                              //
// ^1 Red                                       //
// ^2 Green                                     //
// ^3 Yellow                                    //
// ^4 Blue                                      //
// ^5 Cyan                                      //
// ^6 Pink                                      //
// ^7 White                                     //
// ^8 Depends on the team colors playing.       //
// ^9 Grey                                      //
// ^0 Black                                     //
// ^: Rainbow colors                            //
//                                              //
//////////////////////////////////////////////////

set sv_hostname "S1X Default Server"            // Sets the server hostname.
set sv_motd ""                                  // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.

//////////////////////////////////////////////////
// ADMIN INFO (Optional)                        //
//////////////////////////////////////////////////

set _Admin ""                                   // Your username.
set _Email ""                                   // E-mail address. you can leave blank
set _Website ""                                 // Website. (IW4MAdmin uses this.)
set _Location "Earth"                           // Location

//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION                   //
//////////////////////////////////////////////////

set scr_game_high_jump 1                        // Disable Exos?
set party_maxplayers "18"                       // Max players in your server.
set rcon_password ""                            // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password ""                               // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0"                       // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword ""                       // Password for reserved slots. 
set sv_voice "2"                                // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1"                             // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_deadChat "0"                              // Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_inactivity "420"                          // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set sv_kickBanTime "3600"                       // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1"                   // Enable or Disable players ability to access server commands
set sv_timeout "60"                             // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3"                       // How many times you can try to reconnect
set sv_pure "1"                                 // verifying cilent files
set sv_floodProtect "1"                         // Chat Spam Protection
set sv_sayName "console"                        // name server-side 'say' commands show up as
set logfile "2"                                 // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
set g_logSync "1"                               // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
set g_log "s1x/logs/games_mp.log"               // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.

//////////////////////////////////////////////////
//           BASE GAME CONFIGURATION            //
//////////////////////////////////////////////////
//                                              //
//     dm          -      Free-for-all          //
//     war         -      Team Deathmatch       //
//     twar        -      Momentum              //
//     ball        -      Uplink                //
//     sd          -      Search and Destroy    //
//     sr          -      Search and Rescue     //
//     dom         -      Domination            //
//     conf        -      Kill Confirmed        //
//     ctf         -      Capture the Flag      //
//     hp          -      Hardpoint             //
//     infect      -      Infected              //
//                                              //
//////////////////////////////////////////////////

set g_gametype "war"                            // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
set scr_game_allowkillcam "1"                   // Allow Killcam
set team_rebalance "1"                          // Auto Balance teams?
set scr_teambalance "1"                         // Enable or Disable auto balance.
set scr_game_spectatetype "2"                   // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_thirdPerson "0"                         // third-person mode
set scr_game_hardpoints "1"                     // Enable/Disable Killstreak rewards
set scr_game_perks "1"                          // Allow players to have perks
set scr_nukeTimer "10"                          // Timer when nuke goes off
set scr_game_killstreakdelay "12"               // Delay killstreak from the start of the round.

//////////////////////////////////////////////////
// HARDCORE CONFIGURATION                       //
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.     //
//////////////////////////////////////////////////

// set g_hardcore "1"                           // Enable hardcore mode
// set scr_hardcore "1"                         // Enable hardcore mode again...
// set ui_hud_hardcore "1"                      // Removes Heads up display which can be used both regular and HC
// set scr_player_maxhealth "30"                // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
// set scr_team_fftype "1"                      // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
// set scr_player_healthregentime "0"           // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
// set scr_game_onlyheadshots "0"               // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.

//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS               //
//////////////////////////////////////////////////

set scr_dm_scorelimit "30"                      // Score limit to win the game.
set scr_dm_timelimit "10"                       // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "-1"              // How long player will wait until respawn.
set scr_dm_numlives "0"                         // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1"                       // Rounds per game.
set scr_dm_winlimit "1"                         // amount of wins needed to win a round-based game
set scr_dm_promode "0" 

//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS            //
//////////////////////////////////////////////////

set scr_war_scorelimit "75"                     // Score limit to win the game.
set scr_war_timelimit "10"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "0"              // How long player will wait until respawn.
set scr_war_waverespawndelay "0"                // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0"                        // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1"                      // Rounds per game.
set scr_war_winlimit "1"                        // amount of wins needed to win a round-based game
set scr_war_promode "0" 

//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS         //
//////////////////////////////////////////////////

set scr_sd_scorelimit "1"                       // Score limit required to win the game.
set scr_sd_timelimit "2.5"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0"               // How long player will wait until respawn.
set scr_sd_waverespawndelay "0"                 // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1"                         // Number of lives per player per game.
set scr_sd_roundlimit "0"                       // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4"                         // amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3"                      // after X rounds, switch sides.
set scr_sd_bombtimer "45"                       // Time taken for the bomb to detonate.
set scr_sd_defusetime "5"                       // Time taken to defuse the bomb.
set scr_sd_multibomb "0"                        // allow multiple people to 'have the bomb'.
set scr_sd_planttime "5"                        // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"

//////////////////////////////////////////////////
// SEARCH AND RESCUE GAMETYPE SETTINGS          //
//////////////////////////////////////////////////

set scr_sr_scorelimit "1"                       // Score limit required to win the game.
set scr_sr_timelimit "2.5"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sr_playerrespawndelay "0"               // How long player will wait until respawn.
set scr_sr_waverespawndelay "0"                 // Duration is seconds before the first respawn in each round.
set scr_sr_numlives "1"                         // Number of lives per player per game.
set scr_sr_roundlimit "0"                       // Rounds the game is limited to 0 for unlimited.
set scr_sr_winlimit "4"                         // amount of wins needed to win a round-based game.
set scr_sr_roundswitch "3"                      // after X rounds, switch sides.
set scr_sr_bombtimer "45"                       // Time taken for the bomb to detonate.
set scr_sr_defusetime "5"                       // Time taken to defuse the bomb.
set scr_sr_multibomb "0"                        // allow multiple people to 'have the bomb'.
set scr_sr_planttime "5"                        // How long will it take player to 'plant the bomb'.
set scr_sr_promode "0"

//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS                 //
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"                    // Score limit to win the game.
set scr_dom_timelimit "0"                       // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0"              // How long player will wait until respawn.
set scr_dom_waverespawndelay "0"                // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0"                        // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1"                      // Rounds per game
set scr_dom_winlimit "1"                        // amount of wins needed to win a round-based game
set scr_dom_promode "0"

//////////////////////////////////////////////////
// KILL CONFIRMED GAMETYPE SETTINGS             //
//////////////////////////////////////////////////

set scr_conf_scorelimit "65"                    // Score limit to win the game.
set scr_conf_timelimit "10"                     // Duration in minutes for the game to end if the score limit isn't reached.
set scr_conf_playerrespawndelay "0"             // How long player will wait until respawn.
set scr_conf_waverespawndelay "0"               // Duration is seconds before the first respawn in each round.
set scr_conf_numlives "0"                       // Number of lives per player 0 for unlimited.
set scr_conf_roundlimit "1"                     // Rounds per game.
set scr_conf_winlimit "1"                       // amount of wins needed to win a round-based game
set scr_conf_promode "0" 

//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS           //
//////////////////////////////////////////////////

set scr_ctf_scorelimit "0"                      // Target score before the round ends.
set scr_ctf_timelimit "10"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_numlives "0"                        // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1"                        // Half-Time
set scr_ctf_roundlimit "1"                      // How many rounds match would last.
set scr_ctf_returntime "30"                     // How many seconds before flag returns to base without nobody touching it.
set scr_ctf_playerrespawndelay "0"              // Respawn wait in seconds.
set scr_ctf_waverespawndelay "10"               // Time delay for first respawn before the game.
set scr_ctf_promode "0"

//////////////////////////////////////////////////
// INFECTED GAMETYPE SETTINGS                   //
//////////////////////////////////////////////////

set scr_infect_timelimit "10"                   // Duration in minutes for the game to end if the score limit isn't reached.
set scr_infect_playerrespawndelay "0"           // How long player will wait until respawn.
set scr_infect_waverespawndelay "0"             // Duration is seconds before the first respawn in each round.
set scr_infect_numlives "0"                     // Number of lives per player 0 for unlimited.
set scr_infect_roundlimit "1"                   // Rounds per game.
set scr_infect_winlimit "1"                     // amount of wins needed to win a round-based game
set scr_infect_promode "0" 

//////////////////////////////////////////////////////////
//            MAP SHORT NAMES ROTATION LIST             //
//////////////////////////////////////////////////////////
//                                                      //
//          Ascend        -     mp_refraction           //
//          Bio Lab       -     mp_lab2                 //
//          Comeback      -     mp_comeback             //
//          Defender      -     mp_laser2               //
//          Detroit       -     mp_detroit              //
//          Greenband     -     mp_greenband            //
//          Horizon       -     mp_levity               //
//          Instinct      -     mp_instinct             //
//          Recovery      -     mp_recovery             //
//          Retreat       -     mp_venus                //
//          Riot          -     mp_prison               //
//          Solar         -     mp_solar                //
//          Terrace       -     mp_terrace              //
//                                                      //
//          Atlas Gorge   -     mp_dam                  //
//          Chop Shop     -     mp_spark                //
//          Climate       -     mp_climate_3            //
//          Compound      -     mp_sector17             //
//          Core          -     mp_lost                 //
//          Drift         -     mp_torqued              //
//          Fracture      -     mp_fracture             //
//          Kremlin       -     mp_kremlin              //
//          Overload      -     mp_lair                 //
//          Parliament    -     mp_bigben2              //
//          Perplex       -     mp_perplex_1            //
//          Quarantine    -     mp_liberty              //
//          Sideshow      -     mp_clowntown3           //
//          Site 244      -     mp_blackbox             //
//          Skyrise       -     mp_highrise2            //
//          Swarm         -     mp_seoul2               //
//          Urban         -     mp_urban                //
//                                                      //
//////////////////////////////////////////////////////////

set sv_maprotation "gametype war map mp_refraction map mp_lab2 map mp_comeback map mp_laser2 map mp_detroit map mp_greenband map mp_levity map mp_instinct map mp_recovery map mp_venus map mp_prison map mp_solar map mp_terrace map mp_dam map mp_torqued map mp_clowntown3 map mp_lost map mp_urban map mp_blackbox map mp_climate_3 map mp_perplex_1 map mp_kremlin map mp_bigbend map mp_sector17 map mp_fracture map mp_lair map mp_liberty map mp_seoul2"