Add stuff

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Rim 2023-08-13 18:31:19 -04:00
parent c763f078ca
commit 0c6aff4df1
4 changed files with 547 additions and 7 deletions

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<img alig src="assets/github/banner-iw6x.png?raw=true"/> <img alig src="assets/github/banner-iw6x.png?raw=true"/>
</p> </p>
## Installation ## Prerequisites: Installing Git
### Prerequisites: Installing Git
If you don't have `git` installed on your machine, follow these steps: If you don't have `git` installed on your machine, follow these steps:
@ -25,7 +23,7 @@ If you don't have `git` installed on your machine, follow these steps:
- During the installation, you will be asked if you want to add Git to your system's PATH environment variable. Ensure you choose the option to do so. This allows you to use Git from the command line without specifying its full path. - During the installation, you will be asked if you want to add Git to your system's PATH environment variable. Ensure you choose the option to do so. This allows you to use Git from the command line without specifying its full path.
4. After installation, open a terminal or command prompt and type `git --version` to ensure Git is correctly installed. 4. After installation, open a terminal or command prompt and type `git --version` to ensure Git is correctly installed.
### Download ## Download
Clone the Git repo. Do NOT download it as ZIP, that won't work. Clone the Git repo. Do NOT download it as ZIP, that won't work.
- Open a terminal or command prompt. - Open a terminal or command prompt.
@ -34,9 +32,25 @@ Clone the Git repo. Do NOT download it as ZIP, that won't work.
git clone https://github.com/Ahrimdon/test-repo.git git clone https://github.com/Ahrimdon/test-repo.git
``` ```
## Repository Contents
- All XLabs Clients
- All XLabs Dedicated Server Configuration Files
- Complete XLabs Launcher
- All Original Game Binaries
- xlabs.dev Website
- Client Documentation (e.g. Changelogs, README's, etc.)
### Installation ## Installation
1. Move the `xlabs` folder from `localappdata/xlabs` to your local app data directory. ### Clients
1. Move the the folder contents of the desired client into your game folder.
2. Launch the executable.
> **Note**: The executable and any accompanying folders should be in the base game directory.
### Launcher
1. Move the `xlabs` folder from `localappdata/xlabs` to your LocalAppData directory.
> **Note**: On Windows, press `Win + R`, type `%localappdata%`, click ok. > **Note**: On Windows, press `Win + R`, type `%localappdata%`, click ok.
2. Extract `IW4XLauncher` 2. Extract `IW4XLauncher.exe` and run it.
3. Select the proper game path for your game(s) of choice and launch.

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--[[
Mod: Custom GunGame
Version: V1.0.0
Client: s1x - COD Advanced Warfare
Author: DoktorSAS
Special Thanks to quaK
Socials:
Twitter : https://twitter.com/DoktorSAS
Discord : https://discord.gg/8HNGUTVvmd
Youtube : https://www.youtube.com/channel/UCfMGaICm89h7g-54iBTFA4w
Github : https://github.com/DoktorSAS
]]--
--[[ Gametype Config ]]--
local Config = {}
--[[
1 -> Enable
0 -> Disable
]]--
Config.HighJump = 1
Config.HighJumpDrop = 1
Config.Dodge = 1
Config.PowerSlide = 1
Config.BoostJump = 1
Config.KillstreaksPerks = 1
Config.HumiliatonsForKill = 1
--[[
dm -> Free For All
war -> Team Deathmatch
]]--
Config.Gametype = "war"
--[[ GunGame ]]--
include("utilities")
if game:getdvar("g_gametype") ~= Config.Gametype then
game:setdvar("g_gametype", Config.Gametype)
game:executecommand("map_restart")
end
game:setdvar("sct_game_high_jump", Config.HighJump)
if Config.Gametype == "dm" then
game:setdvar("scr_dm_score_kill", 1)
game:setdvar("scr_dm_score_assist", 0)
elseif Config.Gametype == "war" then
game:setdvar("scr_war_score_kill", 1)
game:setdvar("scr_war_score_assist", 0)
end
game:setdvar("g_maxDroppedWeapons", 2)
require("bots")
local colors = { red = "^1",
green = "^2",
yellow = "^3",
blue = "^4",
cyan = "^5",
pink = "^6",
white = "^7",
team_color = "^8",
grey = "^9",
black = "^0",
rainbow = "^:"
}
local teams = { spectator = "spectator",
axis = "axis",
allies = "allies"
}
local sessionstates = { spectator = "spectator",
dead = "dead",
playing = "playing"
}
local social = { author = "DoktorSAS",
twitter = "DoktorSAS",
instagram = "DoktorSAS",
website = "https://github.com/DoktorSAS",
discord = "https://discord.gg/8HNGUTVvmd"
}
print("=====================================================")
print("\t GunGame Developed by " .. social.author)
print("\t Special thanks to quaK")
print("=====================================================")
local players = {}
for i = 0, 18, 1 do
players[i] = {isBot = false, suicide = false, gun = 1, humiliator = "", lastgun = "", streak = 0, isConnected = false};
end
local guns = {
"iw5_pbw_mp", -- Pistol
"iw5_rw1_mp",
"iw5_titan45_mp",
"iw5_uts19_mp", -- Shotgun
"iw5_maul_mp",
"iw5_rhino_mp",
"iw5_kf5_mp", -- SMG
"iw5_sac3_mp_akimbosac3",
"iw5_asm1_mp",
"iw5_hmr9_mp",
"iw5_sn6_mp",
"iw5_mp11_mp",
"iw5_himar_mp",
"iw5_hbra3_mp", -- Rifle
"iw5_bal27_mp",
"iw5_ak12_mp",
"iw5_epm3_mp",
"iw5_arx160_mp",
"iw5_m182spr_mp",
"iw5_asaw_mp", -- MG
"iw5_exoxmg_mp",
"iw5_lsat_mp",
"iw5_mahem_mp", -- Launcher
"iw5_maaws_mp",
"iw5_mors_mp", -- Snipers
"iw5_thor_mp",
"iw5_m990_mp",
"iw5_gm6_mp",
"iw5_em1_mp", -- Beam
"iw5_exocrossbow_mp", -- Crossbow
"iw5_combatknife_mp" -- Knife
}
if Config.Gametype == "war" then
game:setdvar("scr_war_scorelimit", 0)
elseif Config.Gametype == "dm" then
game:setdvar("scr_dm_scorelimit", size(guns))
end
function entity:onPlayerSpawned( )
entity_number = self:getentitynumber()
if players[entity_number].sucide then
self:iclientprintlnbold("You got ".. colors.red .. "Humiliated")
players[entity_number].sucide = false
if players[entity_number].gun > 1 then
players[entity_number].gun = players[entity_number].gun - 1
end
self:setPoints( (indexof(guns, guns[players[entity_number].gun])-1+Config.HumiliatonsForKill) )
self:playlocalsound("mp_prestige_purchase")
elseif players[entity_number].humiliator ~= "" then
self:iclientprintlnbold("You got ".. colors.red .. "Humiliated")
self:iclientprintln(players[entity_number].humiliator .." humiliate " .. colors.white .. "you")
players[entity_number].humiliator = ""
if players[entity_number].gun > 1 then
players[entity_number].gun = players[entity_number].gun - 1
end
self:setPoints( (indexof(guns, guns[players[entity_number].gun])-1+Config.HumiliatonsForKill) )
self:playlocalsound("mp_prestige_purchase")
end
self:takeallweapons()
if players[entity_number].gun <= 0 then
players[entity_number].gun = 1
end
self:giveweapon(guns[players[entity_number].gun])
self:switchtoweapon(guns[players[entity_number].gun])
self:setspawnweapon(guns[players[entity_number].gun])
game:ontimeout(function()
self:clearperks()
end, 50)
end
function entity:onWeaponChange( )
entity_number = self:getentitynumber()
if self:getcurrentweapon() ~= "none" and self:getcurrentweapon() ~= nil and self:getcurrentweapon() ~= guns[players[entity_number].gun] then
self:takeweapon( self:getcurrentweapon() )
if players[entity_number].gun <= 0 then
players[entity_number].gun = 1
end
if self.score > 0 and self:hasweapon( guns[players[entity_number].gun] ) == 1 then
self:switchtoweapon(guns[players[entity_number].gun])
else
self:giveweapon(guns[players[entity_number].gun])
self:switchtoweapon(guns[players[entity_number].gun])
end
else
self:switchtoweapon(guns[players[entity_number].gun])
end
end
function forceend()
if game:getdvar("g_gametype") == "war" then
game:setdvar("scr_war_timelimit", 0.1)
game:executecommand("set scr_war_timelimit 0.01")
end
end
function entity:onWeaponReload( )
if( players[entity_number].humiliator ~= "") then
players[entity_number].humiliator = ""
end
self:givestartammo( self:getcurrentweapon() )
end
local bots_spawned = 8
local players_in_game = 0
local onPlayerConnected = function ( player )
local onMovements = game:oninterval(function ()
player:allowdodge(Config.Dodge)
player:allowpowerslide(Config.PowerSlide)
player:allowboostjump(Config.BoostJump)
player:allowhighjump(Config.HighJump)
player:allowhighjumpdrop(Config.HighJumpDrop)
end, 50)
if string.find(player:getguid(), "bot") then
players[player:getentitynumber()].isBot = true
else
players[player:getentitynumber()].isBot = false
end
local pID = player:getentitynumber();
players_in_game = players_in_game + 1
players[player:getentitynumber()].gun = 1
players[player:getentitynumber()].isConnected = true
local onPlayerSpawned = player:onnotify("spawned_player", function()
player:iclientprintln("Mod developed by @"..colors.cyan.. social.twitter);
player:iclientprintln( colors.red .. "kill".. colors.white .." players to progress with weapons");
player:iclientprintln("Welcome to".. colors.cyan .." GunGame " .. colors.white .. "Server");
player:onPlayerSpawned( )
end)
local onWeaponChange = player:onnotify("weapon_change", function()
player:onWeaponChange()
end)
local onPlayerReload = player:onnotify("reload", function( )
player:onWeaponReload()
end)
local onWeaponFired = player:onnotify("weapon_fired", function ( weapon )
if weapon == "iw5_maaws_mp" or weapon == "throwingknife_mp" then
player:givemaxammo( player:getcurrentweapon() )
end
end)
local onGivingLoadout = player:onnotify("givingLoadout", function ( )
player:onPlayerSpawned()
end)
player:onnotifyonce("disconnect", function ()
onPlayerSpawned:clear()
onWeaponChange:clear()
onPlayerReload:clear()
onWeaponFired:clear()
onGivingLoadout:clear()
onMovements:clear()
players[pID] = {isBot = false, suicide = false, gun = 1, humiliator = "", lastgun = "", streak = 0, isConnected = false};
players_in_game = players_in_game - 1
end);
end
function show_message(player, msg)
local elem = game:newclienthudelem(player)
elem.elemType = "font"
elem.font = "default"
elem.fontscale = 2
elem.x = 0
elem.y = -100
elem.alignx = "center"
elem.aligny = "middle"
elem.horzalign = "center"
elem.vertalign = "middle"
elem.color = vector:new(1.0, 1.0, 1.0)
elem.alpha = 1
elem:settext( msg )
elem:setpulsefx(40, 6000, 600)
game:ontimeout(function()
elem:destroy()
end, 8000)
end
function team_win( team )
local players = game:getentarray("player", "classname")
for i = 1, #players do
if players[i].team == team then
show_message(players[i], "Your team ^2Win ^7the Game")
else
show_message(players[i], "Your team ^1Lost ^7the Game")
end
end
end
level:onnotifyonce("connected", function ()
game:onplayerdamage(function(_self, _inflictor, _attacker, damage, dflags, _mod, _weapon, _vPoint, _vDir, _hitLoc)
return damage
end)
game:onplayerkilled(function(_self, _inflictor, _attacker, damage, _mod, _weapon, _vPoint, _vDir, _hitLoc)
if _attacker.name ~= nil and _attacker:getentitynumber() < 18 then
entity_number = _attacker:getentitynumber()
if players[entity_number].humiliator ~= "" then
players[entity_number].humiliator = ""
end
game_ended = false
if _mod == "MOD_MELEE_ALT" then
players[_self:getentitynumber()].humiliator = _attacker.name
_attacker:setPoints( (_attacker.score-1) )
elseif _self:getguid() == _attacker:getguid() then
players[entity_number].humiliator = ""
_self:setPoints( (_self.score-1+Config.HumiliatonsForKill) )
elseif players[entity_number].gun > 0 and _weapon == guns[players[entity_number].gun] and (players[entity_number].lastgun == "" or players[entity_number].lastgun ~= guns[players[entity_number].gun]) then
if Config.Gametype == "war" then
if players[entity_number].gun >= size(guns) then
forceend()
team_win( _attacker.team )
game_ended = true
end
end
if game_ended == false then
players[entity_number].lastgun = _weapon
_attacker:takeweapon(guns[players[entity_number].gun])
players[entity_number].lastgun = guns[players[entity_number].gun-1]
players[entity_number].gun = players[entity_number].gun + 1
_attacker:giveweapon(guns[players[entity_number].gun]);
_attacker:switchtoweapon(guns[players[entity_number].gun])
_attacker:playlocalsound("mp_level_up")
players[entity_number].streak = players[entity_number].streak + 1
if Config.KillstreaksPerks then
if players[entity_number].streak == 3 then
_attacker:iclientprintlnbold("Quick Reload ^6Unlocked")
_attacker:setperk("specialty_quickdraw", 1, 1)
elseif players[entity_number].streak == 5 then
_attacker:iclientprintlnbold("Sprint Reload ^6Unlocked")
_attacker:setperk("specialty_sprintreload", 1, 1)
elseif players[entity_number].streak == 8 then
_attacker:iclientprintlnbold("Longer Sprint ^6Unlocked")
_attacker:setperk("specialty_longersprint", 1, 1)
elseif players[entity_number].streak == 11 then
_attacker:iclientprintlnbold("Faster Melee ^6Unlocked")
_attacker:setperk("specialty_fastermelee", 1, 1)
elseif players[entity_number].streak == 14 then
_attacker:iclientprintlnbold("Faster Sprint Recovery ^6Unlocked")
_attacker:setperk("specialty_fastsprintrecovery", 1, 1)
elseif players[entity_number].streak == 17 then
_attacker:iclientprintlnbold("Steady Aim ^6Unlocked")
_attacker:setperk("specialty_steadyaimpro", 1, 1)
end
end
end
elseif players[entity_number].lastgun == "" then
players[entity_number].lastgun = _weapon
end
players[_self:getentitynumber()].streak = 0;
_attacker:setPoints( (indexof(guns, guns[players[entity_number].gun])-2) )
_attacker:setnormalhealth(_attacker.maxhealth )
end
if _weapon ~= nil and _weapon ~= "" and _mod == "MOD_TRIGGER_HURT" or _mod == "MOD_SUICIDE" or _mod == "MOD_PROJECTILE_SPLASH" or _mod == "MOD_TRIGGER_HURT" then
players[_self:getentitynumber()].humiliator = _self.name
elseif _mod == "MOD_TRIGGER_HURT" or _mod == "MOD_SUICIDE" or _mod == "MOD_PROJECTILE_SPLASH" or _mod == "MOD_TRIGGER_HURT" then
players[_self:getentitynumber()].sucide = true
_self:setPoints( (_self.score-1+Config.HumiliatonsForKill) )
end
end)
end);
level:onnotify("connected", onPlayerConnected)

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players = {}
function tablefind(tab,el)
for index, value in pairs(tab) do
if value == el then
return index
end
end
return nil
end
function countBots()
local count = 0
for index, value in pairs(players) do
local isBot = game:isbot(value)
if isBot == 1 then
count = count + 1
end
end
return count
end
function countPlayers()
local count = 0
for index, value in pairs(players) do
local isBot = game:isbot(value)
if isBot == 0 then
count = count + 1
end
end
return count
end
function removePlayer(player)
local index = tablefind(players, player)
if index ~= nil then
table.remove(players, index)
end
end
function kickPlayer(player)
local clientNum = player:getentitynumber()
game:kickplayer(clientNum)
end
function kickLeftoverBot(player)
local timer = game:ontimeout(function() kickPlayer(player) end, 10000)
local timer2 = player:onnotifyonce("spawned_player", function() timer:clear() end)
player:onnotifyonce("disconnect", function() timer2:clear() end)
end
function player_connected(player)
player:onnotifyonce("disconnect", function() removePlayer(player) end)
table.insert(players, player)
local isBot = game:isbot(player)
if isBot == 1 then
player:botsetdifficulty("default")
kickLeftoverBot(player)
end
end
function kickBot()
for index, player in pairs(players) do
local isBot = game:isbot(player)
if isBot == 1 then
kickPlayer(player)
break
end
end
end
function spawnBot()
game:executecommand("spawnbot 1");
end
function monitor()
local count = #players;
local botCount = countBots()
if count < 10 and botCount < 5 then
spawnBot()
elseif count > 14 and botCount > 0 then
kickBot()
end
end
function startLogic()
game:oninterval(monitor, 3000)
end
local bots = 6
if game:getdvar("gamemode") == "mp" then
game:executecommand("spawnbot " .. bots);
level:onnotify("matchStartTimer", startLogic)
level:onnotify("connected", player_connected)
end

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--[[ Utilities ]]--
function entity:setPoints( points )
if points < 0 then
points = 0
end
self.extrascore0 = points
self.pers.extrascore0 = points
self.score = points
self.pers.score = points
end
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function vector3ToString( v, numDecimalPlaces)
if v[0] ~= nil and v[1] ~= nil and v[2] ~= nil then
return ("(".. round(v[0],numDecimalPlaces) ..",".. round(v[1],numDecimalPlaces) ..",".. round(v[2],numDecimalPlaces) ..")");
elseif v.x ~= nil and v.y ~= nil and v.z ~= nil then
return ("(".. round(v.x, numDecimalPlaces) ..",".. round(v.y,numDecimalPlaces) ..",".. round(v.z,numDecimalPlaces) ..")");
else
return "Not valid vector";
end
end
function split(pString, pPattern)
Table = {} -- NOTE: use {n = 0} in Lua-5.0
fpat = "(.-)" .. pPattern
last_end = 1
s, e, cap = pString:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(Table,cap)
end
last_end = e+1
s, e, cap = pString:find(fpat, last_end)
end
if last_end <= #pString then
cap = pString:sub(last_end)
table.insert(Table, cap)
end
return Table
end
function indexof(t, value)
for i = 1, #t do
if (value == t[i]) then
return i
end
end
return -1
end
function size(T)
count = 0
for _ in pairs(T) do count = count + 1 end
return count
end