return 101 when restart is required after self-update
This commit is contained in:
parent
9598ec3dfe
commit
f7635d4089
@ -9,3 +9,6 @@
|
||||
- Passing ```iw4-sp```, ```iw5-mod```, ```iw6-mod``` or ```s1-mod``` as the first argument will skip automatic game detection
|
||||
- Passing ```update``` will stop the launcher from launching the game
|
||||
- ```skip-launcher-update``` skips self-update
|
||||
|
||||
### Note for server owners:
|
||||
When the launcher updates itself it needs to be restarted. It will return exit code 101 in this case.
|
26
src/main.rs
26
src/main.rs
@ -63,7 +63,7 @@ fn self_update() {
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn self_update() {
|
||||
fn self_update(update_only: bool) {
|
||||
let working_dir = std::env::current_dir().unwrap();
|
||||
let files = fs::read_dir(&working_dir).unwrap();
|
||||
|
||||
@ -106,8 +106,10 @@ fn self_update() {
|
||||
self_replace::self_replace("alterware-launcher-update.exe").unwrap();
|
||||
fs::remove_file(&file_path).unwrap();
|
||||
println!("Launcher updated. Please run it again.");
|
||||
std::io::stdin().read_line(&mut String::new()).unwrap();
|
||||
std::process::exit(0);
|
||||
if !update_only {
|
||||
std::io::stdin().read_line(&mut String::new()).unwrap();
|
||||
}
|
||||
std::process::exit(101);
|
||||
}
|
||||
}
|
||||
|
||||
@ -260,8 +262,16 @@ fn launch(file_path: &PathBuf) {
|
||||
fn main() {
|
||||
let mut args: Vec<String> = std::env::args().collect();
|
||||
|
||||
let mut update_only = false;
|
||||
if args.contains(&String::from("update")) {
|
||||
update_only = true;
|
||||
args.iter()
|
||||
.position(|r| r == "update")
|
||||
.map(|e| args.remove(e));
|
||||
}
|
||||
|
||||
if !args.contains(&String::from("skip-launcher-update")) {
|
||||
self_update();
|
||||
self_update(update_only);
|
||||
} else {
|
||||
args.iter()
|
||||
.position(|r| r == "skip-launcher-update")
|
||||
@ -271,14 +281,6 @@ fn main() {
|
||||
let games_json = http::get_body_string(format!("{}/games.json", MASTER).as_str());
|
||||
let games: Vec<Game> = serde_json::from_str(&games_json).unwrap();
|
||||
|
||||
let mut update_only = false;
|
||||
if args.contains(&String::from("update")) {
|
||||
update_only = true;
|
||||
args.iter()
|
||||
.position(|r| r == "update")
|
||||
.map(|e| args.remove(e));
|
||||
}
|
||||
|
||||
let mut game: String = String::new();
|
||||
if args.len() > 1 {
|
||||
game = String::from(&args[1]);
|
||||
|
Loading…
Reference in New Issue
Block a user