fix: don't run setup_client_links on unix

This commit is contained in:
mxve 2023-08-15 11:10:40 +02:00
parent 39039c842f
commit ed82e072d0

View File

@ -137,7 +137,7 @@ fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
#[cfg(windows)]
fn setup_client_links(game: &Game, game_dir: &Path) {
if game.client.len() > 1 {
println!("Multiple clients installed, use the specific shortcuts (launch-<client>.lnk in game directory or desktop shortcuts) to launch a specific client");
println!("Multiple clients installed, use the shortcuts (launch-<client>.lnk in the game directory or desktop shortcuts) to launch a specific client.");
}
let target = game_dir.join("alterware-launcher.exe");
@ -299,9 +299,12 @@ fn main() {
for r in g.references.iter() {
if std::path::Path::new(r).exists() {
if g.client.len() > 1 {
#[cfg(windows)]
setup_client_links(g, &std::env::current_dir().unwrap());
println!("Multiple clients available, please specify the ID of the game you want to launch:");
println!("To skip this prompt use the launch-<client>.lnk shortcuts in the game folder.");
#[cfg(not(windows))]
println!("Multiple clients installed, set the client as the first argument to launch a specific client.");
for (i, c) in g.client.iter().enumerate() {
println!("{}: {}", i, c);
}