check for required files

This commit is contained in:
mxve 2024-02-07 12:53:43 +01:00
parent 2760e2ab1e
commit e8aee89f45
2 changed files with 25 additions and 0 deletions

View File

@ -300,6 +300,15 @@ async fn update(
))
.unwrap();
if !game.required_files_exist(dir) {
println!(
"{}\nVerify game file integrity on Steam or reinstall the game.",
"Critical game files missing.".bright_red()
);
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
let mut hashes = HashMap::new();
let hash_file = dir.join(".sha-sums");
if hash_file.exists() && !force {

View File

@ -1,3 +1,5 @@
use std::path::Path;
#[derive(serde::Deserialize, serde::Serialize, Clone)]
pub struct CdnFile {
pub name: String,
@ -13,6 +15,20 @@ pub struct Game<'a> {
pub app_id: u32,
pub bonus: Vec<&'a str>,
pub delete: Vec<&'a str>,
pub required: Vec<&'a str>,
}
impl<'a> Game<'a> {
pub fn required_files_exist(&self, dir: &Path) -> bool {
for required_file in &self.required {
let file_path = dir.join(required_file);
if !file_path.exists() {
println!("Required file {} does not exist", file_path.display());
return false;
}
}
true
}
}
#[derive(serde::Deserialize, serde::Serialize)]