stream files to disk
- Greatly reduced memory usage while downloading - Added progressbar, download rate - Added async runtime - Tweaks to allow usage of async download function
This commit is contained in:
parent
f609a53377
commit
dacaf322d4
1003
Cargo.lock
generated
1003
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -23,8 +23,11 @@ serde = { version = "1.0.189", features = ["derive"] }
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serde_json = "1.0.107"
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serde_json = "1.0.107"
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rand = "0.8.5"
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rand = "0.8.5"
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semver = "1.0.20"
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semver = "1.0.20"
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zip = "0.6.6"
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colored = "2.0.4"
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colored = "2.0.4"
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reqwest = { version = "0.11.22", features = ["stream"] }
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futures-util = "0.3.29"
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indicatif = "0.17.7"
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tokio = {version="1.33.0", features = ["rt-multi-thread", "macros"]}
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[target.'cfg(windows)'.dependencies]
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[target.'cfg(windows)'.dependencies]
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steamlocate = "2.0.0-alpha.0"
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steamlocate = "2.0.0-alpha.0"
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52
src/http_async.rs
Normal file
52
src/http_async.rs
Normal file
@ -0,0 +1,52 @@
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use std::cmp::min;
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use std::fs::File;
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use std::io::Write;
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use std::path::PathBuf;
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use colored::*;
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use futures_util::StreamExt;
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use indicatif::ProgressBar;
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use reqwest::Client;
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use crate::misc;
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pub async fn download_file(
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client: &Client,
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pb: &ProgressBar,
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url: &str,
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path: &PathBuf,
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size: u64,
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) -> Result<(), String> {
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let res = client
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.get(url)
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.send()
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.await
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.or(Err(format!("Failed to GET from '{}'", &url)))?;
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// Fix for CF shenanigans
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let total_size = res.content_length().unwrap_or(size);
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pb.set_length(total_size);
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pb.println(format!(
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"[{}] {} ({})",
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"Downloading".bright_yellow(),
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misc::cute_path(path),
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misc::human_readable_bytes(total_size)
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));
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pb.set_message(misc::cute_path(path));
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let mut file =
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File::create(path).or(Err(format!("Failed to create file '{}'", path.display())))?;
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let mut downloaded: u64 = 0;
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let mut stream = res.bytes_stream();
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while let Some(item) = stream.next().await {
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let chunk = item.or(Err("Error while downloading file"))?;
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file.write_all(&chunk)
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.or(Err("Error while writing to file"))?;
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let new = min(downloaded + (chunk.len() as u64), total_size);
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downloaded = new;
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pb.set_position(new);
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}
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pb.set_message("");
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Ok(())
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}
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77
src/main.rs
77
src/main.rs
@ -2,6 +2,7 @@ mod config;
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mod github;
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mod github;
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mod global;
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mod global;
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mod http;
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mod http;
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mod http_async;
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mod iw4x;
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mod iw4x;
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mod misc;
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mod misc;
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mod self_update;
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mod self_update;
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@ -13,6 +14,8 @@ use structs::*;
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use colored::*;
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use colored::*;
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#[cfg(windows)]
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#[cfg(windows)]
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use mslnk::ShellLink;
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use mslnk::ShellLink;
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use indicatif::ProgressBar;
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use std::{borrow::Cow, collections::HashMap, fs, path::Path, path::PathBuf};
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use std::{borrow::Cow, collections::HashMap, fs, path::Path, path::PathBuf};
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#[cfg(windows)]
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#[cfg(windows)]
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use steamlocate::SteamDir;
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use steamlocate::SteamDir;
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@ -94,14 +97,14 @@ fn setup_desktop_links(path: &Path, game: &Game) {
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}
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}
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#[cfg(windows)]
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#[cfg(windows)]
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fn auto_install(path: &Path, game: &Game) {
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async fn auto_install(path: &Path, game: &Game<'_>) {
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setup_client_links(game, path);
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setup_client_links(game, path);
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setup_desktop_links(path, game);
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setup_desktop_links(path, game);
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update(game, path, false, false);
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update(game, path, false, false).await;
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}
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}
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#[cfg(windows)]
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#[cfg(windows)]
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fn windows_launcher_install(games: &Vec<Game>) {
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async fn windows_launcher_install(games: &Vec<Game<'_>>) {
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println!(
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println!(
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"{}",
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"{}",
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"No game specified/found. Checking for installed Steam games..".yellow()
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"No game specified/found. Checking for installed Steam games..".yellow()
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@ -115,7 +118,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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println!("Found game in current directory.");
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println!("Found game in current directory.");
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println!("Installing AlterWare client for {}.", id);
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println!("Installing AlterWare client for {}.", id);
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let game = games.iter().find(|&g| g.app_id == *id).unwrap();
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let game = games.iter().find(|&g| g.app_id == *id).unwrap();
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auto_install(path, game);
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auto_install(path, game).await;
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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std::process::exit(0);
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@ -132,7 +135,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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let input: u32 = misc::stdin().parse().unwrap();
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let input: u32 = misc::stdin().parse().unwrap();
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if input == 0 {
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if input == 0 {
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return manual_install(games);
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return manual_install(games).await;
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}
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}
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for (id, path) in installed_games.iter() {
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for (id, path) in installed_games.iter() {
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@ -146,7 +149,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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fs::copy(launcher_path, target_path).unwrap();
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fs::copy(launcher_path, target_path).unwrap();
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println!("Launcher copied to {}", path.display());
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println!("Launcher copied to {}", path.display());
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}
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}
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auto_install(path, game);
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auto_install(path, game).await;
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::io::stdin().read_line(&mut String::new()).unwrap();
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break;
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break;
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@ -154,7 +157,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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}
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}
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std::process::exit(0);
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std::process::exit(0);
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} else {
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} else {
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manual_install(games);
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manual_install(games).await;
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}
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}
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}
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}
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@ -171,10 +174,10 @@ fn prompt_client_selection(games: &[Game]) -> String {
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String::from(games[input].client[0])
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String::from(games[input].client[0])
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}
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}
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fn manual_install(games: &[Game]) {
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async fn manual_install(games: &[Game<'_>]) {
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let selection = prompt_client_selection(games);
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let selection = prompt_client_selection(games);
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let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
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let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
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update(game, &std::env::current_dir().unwrap(), false, false);
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update(game, &std::env::current_dir().unwrap(), false, false).await;
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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std::process::exit(0);
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@ -192,12 +195,15 @@ fn total_download_size(cdn_info: &Vec<CdnFile>, remote_dir: &str) -> u64 {
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size
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size
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}
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}
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fn update_dir(
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async fn update_dir(
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cdn_info: &Vec<CdnFile>,
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cdn_info: &Vec<CdnFile>,
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remote_dir: &str,
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remote_dir: &str,
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dir: &Path,
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dir: &Path,
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hashes: &mut HashMap<String, String>,
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hashes: &mut HashMap<String, String>,
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pb: &ProgressBar,
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) {
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) {
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misc::pb_style_download(pb, false);
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let remote_dir_pre = format!("{}/", remote_dir);
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let remote_dir_pre = format!("{}/", remote_dir);
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let mut files_to_download: Vec<CdnFile> = vec![];
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let mut files_to_download: Vec<CdnFile> = vec![];
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@ -220,7 +226,11 @@ fn update_dir(
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if sha1_local != sha1_remote {
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if sha1_local != sha1_remote {
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files_to_download.push(file.clone());
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files_to_download.push(file.clone());
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} else {
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} else {
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println!("[{}] {}", "Checked".bright_blue(), file_path.display());
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pb.println(format!(
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"[{}] {}",
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"Checked".bright_blue(),
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misc::cute_path(&file_path)
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));
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}
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}
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} else {
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} else {
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files_to_download.push(file.clone());
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files_to_download.push(file.clone());
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@ -228,39 +238,45 @@ fn update_dir(
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}
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}
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if files_to_download.is_empty() {
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if files_to_download.is_empty() {
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println!(
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pb.println(format!(
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"[{}] No files to download for {}",
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"[{}] No files to download for {}",
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"Info".bright_magenta(),
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"Info".bright_magenta(),
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remote_dir
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remote_dir
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);
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));
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return;
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return;
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}
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}
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println!(
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pb.println(format!(
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"[{}] Downloading outdated or missing files for {}, {}",
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"[{}] Downloading outdated or missing files for {}, {}",
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"Info".bright_magenta(),
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"Info".bright_magenta(),
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remote_dir,
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remote_dir,
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misc::human_readable_bytes(total_download_size(&files_to_download, remote_dir))
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misc::human_readable_bytes(total_download_size(&files_to_download, remote_dir))
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);
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));
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misc::pb_style_download(pb, true);
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let client = reqwest::Client::new();
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for file in files_to_download {
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for file in files_to_download {
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let file_name = &file.name.replace(&remote_dir_pre, "");
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let file_name = &file.name.replace(&remote_dir_pre, "");
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let file_path = dir.join(file_name);
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let file_path = dir.join(file_name);
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println!(
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"[{}] {} ({})",
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"Downloading".bright_yellow(),
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file_path.display(),
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misc::human_readable_bytes(file.size as u64)
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);
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if let Some(parent) = file_path.parent() {
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if let Some(parent) = file_path.parent() {
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if !parent.exists() {
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if !parent.exists() {
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fs::create_dir_all(parent).unwrap();
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fs::create_dir_all(parent).unwrap();
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}
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}
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}
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}
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http::download_file(&format!("{}/{}", MASTER, file.name), &file_path);
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http_async::download_file(
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&client,
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pb,
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&format!("{}/{}", MASTER, file.name),
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&file_path,
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file.size as u64,
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)
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.await
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.unwrap();
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hashes.insert(file_name.to_owned(), file.hash.to_lowercase());
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hashes.insert(file_name.to_owned(), file.hash.to_lowercase());
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}
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}
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misc::pb_style_download(pb, false);
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}
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}
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fn update(game: &Game, dir: &Path, bonus_content: bool, force: bool) {
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async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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format!("{}/files.json", MASTER).as_str(),
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format!("{}/files.json", MASTER).as_str(),
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))
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))
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@ -278,7 +294,8 @@ fn update(game: &Game, dir: &Path, bonus_content: bool, force: bool) {
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}
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}
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}
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}
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update_dir(&cdn_info, game.engine, dir, &mut hashes);
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let pb = ProgressBar::new(0);
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update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
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|
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if game.engine == "iw4" {
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if game.engine == "iw4" {
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iw4x::update(dir);
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iw4x::update(dir);
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@ -286,10 +303,12 @@ fn update(game: &Game, dir: &Path, bonus_content: bool, force: bool) {
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|
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if bonus_content && !game.bonus.is_empty() {
|
if bonus_content && !game.bonus.is_empty() {
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for bonus in game.bonus.iter() {
|
for bonus in game.bonus.iter() {
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update_dir(&cdn_info, bonus, dir, &mut hashes);
|
update_dir(&cdn_info, bonus, dir, &mut hashes, &pb).await;
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}
|
}
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}
|
}
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|
|
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|
pb.finish();
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|
|
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let mut hash_file_content = String::new();
|
let mut hash_file_content = String::new();
|
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for (file, hash) in hashes.iter() {
|
for (file, hash) in hashes.iter() {
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hash_file_content.push_str(&format!("{} {}\n", hash, file));
|
hash_file_content.push_str(&format!("{} {}\n", hash, file));
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@ -338,7 +357,8 @@ fn arg_remove_value(args: &mut Vec<String>, arg: &str) {
|
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};
|
};
|
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}
|
}
|
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|
|
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fn main() {
|
#[tokio::main]
|
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|
async fn main() {
|
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#[cfg(windows)]
|
#[cfg(windows)]
|
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setup_env();
|
setup_env();
|
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|
|
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@ -484,7 +504,8 @@ fn main() {
|
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install_path.as_path(),
|
install_path.as_path(),
|
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cfg.download_bonus_content,
|
cfg.download_bonus_content,
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cfg.force_update,
|
cfg.force_update,
|
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);
|
)
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|
.await;
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if !cfg.update_only {
|
if !cfg.update_only {
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launch(&install_path.join(format!("{}.exe", c)), &cfg.args);
|
launch(&install_path.join(format!("{}.exe", c)), &cfg.args);
|
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}
|
}
|
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@ -494,7 +515,7 @@ fn main() {
|
|||||||
}
|
}
|
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|
|
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#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
windows_launcher_install(&games);
|
windows_launcher_install(&games).await;
|
||||||
|
|
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#[cfg(not(windows))]
|
#[cfg(not(windows))]
|
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manual_install(&games);
|
manual_install(&games);
|
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|
23
src/misc.rs
23
src/misc.rs
@ -1,6 +1,10 @@
|
|||||||
use std::{fs, path::PathBuf};
|
use std::{
|
||||||
|
fs,
|
||||||
|
path::{Path, PathBuf},
|
||||||
|
};
|
||||||
|
|
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use colored::Colorize;
|
use colored::Colorize;
|
||||||
|
use indicatif::{ProgressBar, ProgressStyle};
|
||||||
|
|
||||||
pub fn get_file_sha1(path: &PathBuf) -> String {
|
pub fn get_file_sha1(path: &PathBuf) -> String {
|
||||||
let mut sha1 = sha1_smol::Sha1::new();
|
let mut sha1 = sha1_smol::Sha1::new();
|
||||||
@ -35,5 +39,20 @@ pub fn human_readable_bytes(bytes: u64) -> String {
|
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bytes /= 1024.0;
|
bytes /= 1024.0;
|
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i += 1;
|
i += 1;
|
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}
|
}
|
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format!("{:.2} {}", bytes, units[i])
|
format!("{:.2}{}", bytes, units[i])
|
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|
}
|
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|
|
||||||
|
pub fn pb_style_download(pb: &ProgressBar, state: bool) {
|
||||||
|
if state {
|
||||||
|
pb.set_style(
|
||||||
|
ProgressStyle::with_template("{spinner:.magenta} {msg:.magenta} > {bytes}/{total_bytes} | {bytes_per_sec} | {eta}")
|
||||||
|
.unwrap(),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
pb.set_style(ProgressStyle::with_template("{spinner:.magenta} {msg}").unwrap());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cute_path(path: &Path) -> String {
|
||||||
|
path.to_str().unwrap().replace('\\', "/")
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user