update all game-specific files, add iw6

This commit is contained in:
mxve 2023-06-11 16:16:29 +02:00
parent 4a488abb8e
commit d587553845
2 changed files with 66 additions and 51 deletions

View File

@ -2,4 +2,8 @@
1. Download [latest release](https://github.com/mxve/alterware-launcher/releases/latest/download/alterware-launcher-x86_64-pc-windows-msvc.zip) 1. Download [latest release](https://github.com/mxve/alterware-launcher/releases/latest/download/alterware-launcher-x86_64-pc-windows-msvc.zip)
2. Unpack the archive and place alterware-launcher.exe in MW2/MW3 game directory 2. Unpack the archive and place alterware-launcher.exe in MW2/MW3 game directory
3. Run alterware-launcher.exe 3. Run alterware-launcher.exe
---
- Passing iw4-sp, iw5-mod or iw6-mod as the first argument will skip automatic game detection

View File

@ -15,7 +15,7 @@ struct Game<'a> {
} }
const MASTER: &str = "https://master.alterware.dev"; const MASTER: &str = "https://master.alterware.dev";
const GAMES: [Game; 2] = [ const GAMES: [Game; 3] = [
Game { Game {
engine: "iw4", engine: "iw4",
client: "iw4-sp", client: "iw4-sp",
@ -26,6 +26,11 @@ const GAMES: [Game; 2] = [
client: "iw5-mod", client: "iw5-mod",
references: &["iw5sp.exe", "iw5mp.exe", "iw5mp_server.exe"], references: &["iw5sp.exe", "iw5mp.exe", "iw5mp_server.exe"],
}, },
Game {
engine: "iw6",
client: "iw6-mod",
references: &["iw6sp64_ship.exe", "iw6mp64_ship.exe"],
},
]; ];
fn file_get_sha1(path: &PathBuf) -> String { fn file_get_sha1(path: &PathBuf) -> String {
@ -34,41 +39,7 @@ fn file_get_sha1(path: &PathBuf) -> String {
sha1.digest().to_string() sha1.digest().to_string()
} }
fn download_and_launch(url: &str, file_path: &PathBuf, hash: Option<String>) { fn update(game: &Game) {
if let Some(parent) = file_path.parent() {
if !parent.exists() {
fs::create_dir_all(parent).unwrap();
}
}
// clippy will suggest using if let or match, but i prefer it being somewhat readable
#[allow(clippy::unnecessary_unwrap)]
if file_path.exists() && hash.is_some() {
let sha1_local = file_get_sha1(file_path).to_lowercase();
let sha1_remote = hash.unwrap().to_lowercase();
if sha1_local != sha1_remote {
println!(
"Updating {}...\nLocal hash: {}\nRemote hash: {}",
file_path.display(),
sha1_local,
sha1_remote
);
http::download_file(url, file_path);
}
} else {
println!("Downloading {}...", file_path.display());
http::download_file(url, file_path);
}
println!("Launching {}...", file_path.display());
std::process::Command::new(file_path)
.spawn()
.unwrap()
.wait()
.unwrap();
}
fn get_hash(game: &Game) -> Option<String> {
let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string( let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
format!( format!(
"{}/files.json?{}", "{}/files.json?{}",
@ -79,13 +50,62 @@ fn get_hash(game: &Game) -> Option<String> {
)) ))
.unwrap(); .unwrap();
let mut files_to_update: Vec<CdnFile> = Vec::new();
for file in cdn_info { for file in cdn_info {
if file.name == format!("{}/{}.exe", game.engine, game.client) { if file.name.starts_with(game.engine) {
return Some(file.hash); files_to_update.push(file);
} }
} }
None for file in files_to_update {
let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
if file_path.exists() {
let sha1_local = file_get_sha1(&file_path).to_lowercase();
let sha1_remote = file.hash.to_lowercase();
if sha1_local != sha1_remote {
println!(
"Updating {}...\nLocal hash: {}\nRemote hash: {}",
file_path.display(),
sha1_local,
sha1_remote
);
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
),
&file_path,
);
}
} else {
println!("Downloading {}...", file_path.display());
if let Some(parent) = file_path.parent() {
if !parent.exists() {
fs::create_dir_all(parent).unwrap();
}
}
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
),
&file_path,
);
}
}
}
fn launch(file_path: &PathBuf) {
println!("Launching {}...", file_path.display());
std::process::Command::new(file_path)
.spawn()
.unwrap()
.wait()
.unwrap();
} }
fn main() { fn main() {
@ -106,17 +126,8 @@ fn main() {
for g in GAMES.iter() { for g in GAMES.iter() {
if g.client == game { if g.client == game {
download_and_launch( update(&g);
&format!( launch(&PathBuf::from(format!("{}.exe", g.client)));
"{}/{}/{}.exe?{}",
MASTER,
g.engine,
g.client,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
),
&PathBuf::from(format!("{}.exe", g.client)),
get_hash(g),
);
return; return;
} }
} }