feat: support multiple clients per game
- Game.client changed from str to Vec<str> - Create launch shortcuts for multi-client games - Add prompt if multiple clients available and none specified
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parent
4c1114f3e0
commit
c80765d091
59
src/main.rs
59
src/main.rs
@ -3,7 +3,7 @@ mod http;
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use mslnk::ShellLink;
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use semver::Version;
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use std::time::{SystemTime, UNIX_EPOCH};
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use std::{fs, path::PathBuf};
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use std::{fs, path::Path, path::PathBuf};
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#[cfg(not(windows))]
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use std::{thread, time};
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#[cfg(windows)]
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@ -19,7 +19,7 @@ struct CdnFile {
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#[derive(serde::Deserialize, serde::Serialize)]
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struct Game<'a> {
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engine: &'a str,
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client: &'a str,
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client: Vec<&'a str>,
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references: Vec<&'a str>,
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app_id: u32,
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}
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@ -134,6 +134,29 @@ fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
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installed_games
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}
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#[cfg(windows)]
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fn setup_client_links(game: &Game, game_dir: &Path) {
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if game.client.len() > 1 {
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println!("Multiple clients installed, use the specific shortcuts (launch-<client>.lnk in game directory or desktop shortcuts) to launch a specific client");
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}
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let target = game_dir.join("alterware-launcher.exe");
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for c in game.client.iter() {
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let lnk = game_dir.join(format!("launch-{}.lnk", c));
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let mut sl = ShellLink::new(target.clone()).unwrap();
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sl.set_arguments(Some(c.to_string()));
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sl.set_icon_location(Some(
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game_dir
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.join(format!("{}.exe", c))
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.to_string_lossy()
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.into_owned(),
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));
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sl.create_lnk(&lnk).unwrap();
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}
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}
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#[cfg(windows)]
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fn windows_launcher_install(games: &Vec<Game>) {
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println!("No game specified/found. Checking for installed Steam games..");
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@ -156,6 +179,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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let launcher_path = std::env::current_exe().unwrap();
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fs::copy(launcher_path, path.join("alterware-launcher.exe")).unwrap();
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println!("Launcher copied to {}", path.display());
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setup_client_links(game, path);
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println!("Create Desktop shortcut? (Y/n)");
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let input = get_input().to_ascii_lowercase();
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@ -167,16 +191,20 @@ fn windows_launcher_install(games: &Vec<Game>) {
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));
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let target = path.join("alterware-launcher.exe");
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let lnk = desktop.join(format!("{}.lnk", game.client));
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let mut sl = ShellLink::new(target).unwrap();
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for c in game.client.iter() {
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let lnk = desktop.join(format!("{}.lnk", c));
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let mut sl = ShellLink::new(target.clone()).unwrap();
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sl.set_arguments(Some(c.to_string()));
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sl.set_icon_location(Some(
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path.join(format!("{}.exe", game.client))
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path.join(format!("{}.exe", c))
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.to_string_lossy()
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.into_owned(),
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));
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sl.create_lnk(lnk).unwrap();
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}
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}
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break;
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}
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@ -270,7 +298,17 @@ fn main() {
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'main: for g in games.iter() {
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for r in g.references.iter() {
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if std::path::Path::new(r).exists() {
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game = String::from(g.client);
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if g.client.len() > 1 {
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setup_client_links(g, &std::env::current_dir().unwrap());
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println!("Multiple clients available, please specify the ID of the game you want to launch:");
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println!("To skip this prompt use the launch-<client>.lnk shortcuts in the game folder.");
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for (i, c) in g.client.iter().enumerate() {
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println!("{}: {}", i, c);
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}
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game = String::from(g.client[get_input().parse::<usize>().unwrap()]);
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break 'main;
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}
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game = String::from(g.client[0]);
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break 'main;
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}
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}
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@ -278,13 +316,14 @@ fn main() {
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}
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for g in games.iter() {
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if g.client == game {
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for c in g.client.iter() {
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if c == &game {
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update(g);
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if update_only {
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if !update_only {
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launch(&PathBuf::from(format!("{}.exe", c)));
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}
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return;
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}
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launch(&PathBuf::from(format!("{}.exe", g.client)));
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return;
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}
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}
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