minor cleanup

This commit is contained in:
mxve 2023-07-25 03:24:52 +02:00
parent a5d3d9162e
commit b46065a800

View File

@ -1,6 +1,6 @@
mod http;
use std::{fs, path::PathBuf};
use std::time::{SystemTime, UNIX_EPOCH};
use std::{fs, path::PathBuf};
#[derive(serde::Deserialize, serde::Serialize)]
struct CdnFile {
@ -25,7 +25,7 @@ fn get_cache_buster() -> u64 {
}
}
fn file_get_sha1(path: &PathBuf) -> String {
fn get_file_sha1(path: &PathBuf) -> String {
let mut sha1 = sha1_smol::Sha1::new();
sha1.update(&fs::read(path).unwrap());
sha1.digest().to_string()
@ -33,26 +33,18 @@ fn file_get_sha1(path: &PathBuf) -> String {
fn update(game: &Game) {
let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
format!(
"{}/files.json?{}",
MASTER,
get_cache_buster()
)
.as_str(),
format!("{}/files.json?{}", MASTER, get_cache_buster()).as_str(),
))
.unwrap();
let mut files_to_update: Vec<CdnFile> = Vec::new();
for file in cdn_info {
if file.name.starts_with(game.engine) {
files_to_update.push(file);
}
if !file.name.starts_with(game.engine) {
continue;
}
for file in files_to_update {
let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
if file_path.exists() {
let sha1_local = file_get_sha1(&file_path).to_lowercase();
let sha1_local = get_file_sha1(&file_path).to_lowercase();
let sha1_remote = file.hash.to_lowercase();
if sha1_local != sha1_remote {
println!(
@ -62,12 +54,7 @@ fn update(game: &Game) {
sha1_remote
);
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
get_cache_buster()
),
&format!("{}/{}?{}", MASTER, file.name, get_cache_buster()),
&file_path,
);
}
@ -79,12 +66,7 @@ fn update(game: &Game) {
}
}
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
get_cache_buster()
),
&format!("{}/{}?{}", MASTER, file.name, get_cache_buster()),
&file_path,
);
}
@ -95,9 +77,9 @@ fn launch(file_path: &PathBuf) {
println!("Launching {}...", file_path.display());
std::process::Command::new(file_path)
.spawn()
.unwrap()
.expect("Failed to launch the game")
.wait()
.unwrap();
.expect("Failed to wait for the game process to finish");
}
fn main() {