minor cleanup
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parent
a5d3d9162e
commit
b46065a800
38
src/main.rs
38
src/main.rs
@ -1,6 +1,6 @@
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mod http;
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use std::{fs, path::PathBuf};
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use std::time::{SystemTime, UNIX_EPOCH};
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use std::{fs, path::PathBuf};
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#[derive(serde::Deserialize, serde::Serialize)]
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struct CdnFile {
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@ -25,7 +25,7 @@ fn get_cache_buster() -> u64 {
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}
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}
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fn file_get_sha1(path: &PathBuf) -> String {
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fn get_file_sha1(path: &PathBuf) -> String {
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let mut sha1 = sha1_smol::Sha1::new();
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sha1.update(&fs::read(path).unwrap());
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sha1.digest().to_string()
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@ -33,26 +33,18 @@ fn file_get_sha1(path: &PathBuf) -> String {
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fn update(game: &Game) {
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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format!(
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"{}/files.json?{}",
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MASTER,
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get_cache_buster()
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)
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.as_str(),
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format!("{}/files.json?{}", MASTER, get_cache_buster()).as_str(),
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))
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.unwrap();
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let mut files_to_update: Vec<CdnFile> = Vec::new();
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for file in cdn_info {
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if file.name.starts_with(game.engine) {
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files_to_update.push(file);
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}
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if !file.name.starts_with(game.engine) {
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continue;
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}
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for file in files_to_update {
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let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
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if file_path.exists() {
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let sha1_local = file_get_sha1(&file_path).to_lowercase();
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let sha1_local = get_file_sha1(&file_path).to_lowercase();
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let sha1_remote = file.hash.to_lowercase();
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if sha1_local != sha1_remote {
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println!(
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@ -62,12 +54,7 @@ fn update(game: &Game) {
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sha1_remote
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);
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http::download_file(
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&format!(
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"{}/{}?{}",
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MASTER,
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file.name,
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get_cache_buster()
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),
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&format!("{}/{}?{}", MASTER, file.name, get_cache_buster()),
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&file_path,
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);
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}
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@ -79,12 +66,7 @@ fn update(game: &Game) {
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}
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}
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http::download_file(
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&format!(
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"{}/{}?{}",
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MASTER,
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file.name,
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get_cache_buster()
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),
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&format!("{}/{}?{}", MASTER, file.name, get_cache_buster()),
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&file_path,
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);
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}
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@ -95,9 +77,9 @@ fn launch(file_path: &PathBuf) {
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println!("Launching {}...", file_path.display());
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std::process::Command::new(file_path)
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.spawn()
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.unwrap()
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.expect("Failed to launch the game")
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.wait()
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.unwrap();
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.expect("Failed to wait for the game process to finish");
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}
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fn main() {
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