Don't ask what client to launch if update is set

This commit is contained in:
mxve 2023-08-18 13:36:06 +02:00
parent 8fd66d16af
commit 79559fe46a

View File

@ -307,6 +307,11 @@ fn main() {
for r in g.references.iter() { for r in g.references.iter() {
if std::path::Path::new(r).exists() { if std::path::Path::new(r).exists() {
if g.client.len() > 1 { if g.client.len() > 1 {
if update_only {
game = String::from(g.client[0]);
break 'main;
}
#[cfg(windows)] #[cfg(windows)]
setup_client_links(g, &std::env::current_dir().unwrap()); setup_client_links(g, &std::env::current_dir().unwrap());