seperate into multiple source files
This commit is contained in:
parent
ced346f776
commit
63f160ff4a
25
src/github.rs
Normal file
25
src/github.rs
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@ -0,0 +1,25 @@
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use crate::global::*;
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use semver::Version;
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pub fn latest_version() -> Version {
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let github_body = crate::http::get_body_string(
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format!(
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"https://api.github.com/repos/{}/{}/releases/latest",
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GH_OWNER, GH_REPO
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)
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.as_str(),
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);
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let github_json: serde_json::Value = serde_json::from_str(&github_body).unwrap();
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let latest_version = github_json["tag_name"]
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.to_string()
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.replace(['v', '"'].as_ref(), "");
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Version::parse(&latest_version).unwrap()
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}
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pub fn latest_release_url() -> String {
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format!(
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"https://github.com/{}/{}/releases/latest",
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GH_OWNER, GH_REPO
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)
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}
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3
src/global.rs
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3
src/global.rs
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@ -0,0 +1,3 @@
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pub const MASTER: &str = "https://master.alterware.dev";
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pub const GH_OWNER: &str = "mxve";
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pub const GH_REPO: &str = "alterware-launcher";
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228
src/main.rs
228
src/main.rs
@ -1,118 +1,19 @@
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mod github;
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mod global;
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mod http;
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mod misc;
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mod self_update;
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mod structs;
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use global::*;
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use structs::*;
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#[cfg(windows)]
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use mslnk::ShellLink;
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use semver::Version;
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use std::{fs, path::Path, path::PathBuf};
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#[cfg(not(windows))]
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use std::{thread, time};
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#[cfg(windows)]
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use steamlocate::SteamDir;
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#[derive(serde::Deserialize, serde::Serialize)]
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struct CdnFile {
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name: String,
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size: u32,
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hash: String,
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}
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#[derive(serde::Deserialize, serde::Serialize)]
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struct Game<'a> {
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engine: &'a str,
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client: Vec<&'a str>,
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references: Vec<&'a str>,
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app_id: u32,
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}
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const MASTER: &str = "https://master.alterware.dev";
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const REPO: &str = "mxve/alterware-launcher";
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fn get_file_sha1(path: &PathBuf) -> String {
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let mut sha1 = sha1_smol::Sha1::new();
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sha1.update(&fs::read(path).unwrap());
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sha1.digest().to_string()
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}
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fn get_input() -> String {
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let mut input = String::new();
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std::io::stdin().read_line(&mut input).unwrap();
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input.trim().to_string()
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}
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fn self_update_available() -> bool {
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let current_version: Version = Version::parse(env!("CARGO_PKG_VERSION")).unwrap();
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let github_body = http::get_body_string(
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format!("https://api.github.com/repos/{}/releases/latest", REPO).as_str(),
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);
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let github_json: serde_json::Value = serde_json::from_str(&github_body).unwrap();
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let latest_version = github_json["tag_name"]
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.to_string()
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.replace(['v', '"'].as_ref(), "");
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let latest_version = Version::parse(&latest_version).unwrap();
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current_version < latest_version
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}
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#[cfg(not(windows))]
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fn self_update(_update_only: bool) {
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if self_update_available() {
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println!("A new version of the AlterWare launcher is available.");
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println!("Download it at https://github.com/{}/releases/latest", REPO);
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println!("Launching in 10 seconds..");
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thread::sleep(time::Duration::from_secs(10));
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}
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}
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#[cfg(windows)]
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fn self_update(update_only: bool) {
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let working_dir = std::env::current_dir().unwrap();
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let files = fs::read_dir(&working_dir).unwrap();
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for file in files {
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let file = file.unwrap();
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let file_name = file.file_name().into_string().unwrap();
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if file_name.contains("alterware-launcher")
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&& (file_name.contains(".__relocated__.exe")
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|| file_name.contains(".__selfdelete__.exe"))
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{
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fs::remove_file(file.path()).unwrap();
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}
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}
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if self_update_available() {
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println!("Performing launcher self-update.");
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println!("If you run into any issues, please download the latest version at https://github.com/{}/releases/latest", REPO);
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let update_binary = PathBuf::from("alterware-launcher-update.exe");
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let file_path = working_dir.join(&update_binary);
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if update_binary.exists() {
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fs::remove_file(&update_binary).unwrap();
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}
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http::download_file(
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&format!(
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"https://github.com/{}/releases/latest/download/alterware-launcher.exe",
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REPO
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),
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&file_path,
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);
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if !file_path.exists() {
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println!("Failed to download launcher update.");
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return;
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}
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self_replace::self_replace("alterware-launcher-update.exe").unwrap();
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fs::remove_file(&file_path).unwrap();
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println!("Launcher updated. Please run it again.");
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if !update_only {
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std::io::stdin().read_line(&mut String::new()).unwrap();
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}
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std::process::exit(201);
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}
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}
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#[cfg(windows)]
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fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
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let mut installed_games = Vec::new();
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@ -157,54 +58,9 @@ fn setup_client_links(game: &Game, game_dir: &Path) {
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}
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#[cfg(windows)]
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fn windows_launcher_install(games: &Vec<Game>) {
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println!("No game specified/found. Checking for installed Steam games..");
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let installed_games = get_installed_games(games);
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if !installed_games.is_empty() {
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// if current directory is in the steamapps/common folder of a game, use that game
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let current_dir = std::env::current_dir().unwrap();
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for (id, path) in installed_games.iter() {
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if current_dir.starts_with(path) {
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println!("Found game in current directory.");
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println!("Installing AlterWare client for {}.", id);
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let game = games.iter().find(|&g| g.app_id == *id).unwrap();
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setup_client_links(game, path);
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update(game, path);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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}
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}
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println!("Installed games:");
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for (id, path) in installed_games.iter() {
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println!("{}: {}", id, path.display());
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}
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println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
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let input: u32 = get_input().parse().unwrap();
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if input == 0 {
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return manual_install(games);
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}
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for (id, path) in installed_games.iter() {
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if *id == input {
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let game = games.iter().find(|&g| g.app_id == input).unwrap();
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let launcher_path = std::env::current_exe().unwrap();
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let target_path = path.join("alterware-launcher.exe");
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if launcher_path != target_path {
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fs::copy(launcher_path, target_path).unwrap();
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println!("Launcher copied to {}", path.display());
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}
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setup_client_links(game, path);
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fn setup_desktop_links(path: &Path, game: &Game) {
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println!("Create Desktop shortcut? (Y/n)");
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let input = get_input().to_ascii_lowercase();
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let input = misc::stdin().to_ascii_lowercase();
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if input == "y" || input.is_empty() {
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let desktop = PathBuf::from(&format!(
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@ -227,8 +83,60 @@ fn windows_launcher_install(games: &Vec<Game>) {
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sl.create_lnk(lnk).unwrap();
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}
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}
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}
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#[cfg(windows)]
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fn auto_install(path: &Path, game: &Game) {
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setup_client_links(game, path);
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setup_desktop_links(path, game);
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update(game, path);
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}
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#[cfg(windows)]
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fn windows_launcher_install(games: &Vec<Game>) {
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println!("No game specified/found. Checking for installed Steam games..");
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let installed_games = get_installed_games(games);
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if !installed_games.is_empty() {
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// if current directory is in the steamapps/common folder of a game, use that game
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let current_dir = std::env::current_dir().unwrap();
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for (id, path) in installed_games.iter() {
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if current_dir.starts_with(path) {
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println!("Found game in current directory.");
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println!("Installing AlterWare client for {}.", id);
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let game = games.iter().find(|&g| g.app_id == *id).unwrap();
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auto_install(path, game);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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}
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}
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println!("Installed games:");
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for (id, path) in installed_games.iter() {
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println!("{}: {}", id, path.display());
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}
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println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
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let input: u32 = misc::stdin().parse().unwrap();
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if input == 0 {
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return manual_install(games);
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}
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for (id, path) in installed_games.iter() {
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if *id == input {
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let game = games.iter().find(|&g| g.app_id == input).unwrap();
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let launcher_path = std::env::current_exe().unwrap();
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let target_path = path.join("alterware-launcher.exe");
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if launcher_path != target_path {
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fs::copy(launcher_path, target_path).unwrap();
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println!("Launcher copied to {}", path.display());
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}
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auto_install(path, game);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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break;
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@ -249,7 +157,7 @@ fn prompt_client_selection(games: &[Game]) -> String {
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println!("{}: {}", i, c);
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}
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}
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let input: usize = get_input().parse().unwrap();
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let input: usize = misc::stdin().parse().unwrap();
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String::from(games[input].client[0])
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}
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@ -275,7 +183,7 @@ fn update(game: &Game, dir: &Path) {
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let file_path = dir.join(&file.name.replace(&format!("{}/", game.engine), ""));
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if file_path.exists() {
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let sha1_local = get_file_sha1(&file_path).to_lowercase();
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let sha1_local = misc::get_file_sha1(&file_path).to_lowercase();
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let sha1_remote = file.hash.to_lowercase();
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if sha1_local != sha1_remote {
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println!(
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@ -319,7 +227,7 @@ fn main() {
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}
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if !args.contains(&String::from("skip-launcher-update")) {
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self_update(update_only);
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self_update::run(update_only);
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} else {
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args.iter()
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.position(|r| r == "skip-launcher-update")
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@ -347,11 +255,11 @@ fn main() {
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#[cfg(not(windows))]
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println!("Multiple clients installed, set the client as the first argument to launch a specific client.");
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println!("Select a client to launch:");
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for (i, c) in g.client.iter().enumerate() {
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println!("{}: {}", i, c);
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}
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game = String::from(g.client[get_input().parse::<usize>().unwrap()]);
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game = String::from(g.client[misc::stdin().parse::<usize>().unwrap()]);
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break 'main;
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}
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game = String::from(g.client[0]);
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13
src/misc.rs
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13
src/misc.rs
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@ -0,0 +1,13 @@
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use std::{fs, path::PathBuf};
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pub fn get_file_sha1(path: &PathBuf) -> String {
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let mut sha1 = sha1_smol::Sha1::new();
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sha1.update(&fs::read(path).unwrap());
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sha1.digest().to_string()
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}
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pub fn stdin() -> String {
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let mut input = String::new();
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std::io::stdin().read_line(&mut input).unwrap();
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input.trim().to_string()
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}
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80
src/self_update.rs
Normal file
80
src/self_update.rs
Normal file
@ -0,0 +1,80 @@
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use crate::github;
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use semver::Version;
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#[cfg(not(windows))]
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use std::{thread, time};
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pub fn self_update_available() -> bool {
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let current_version: Version = Version::parse(env!("CARGO_PKG_VERSION")).unwrap();
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let latest_version = github::latest_version();
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current_version < latest_version
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}
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#[cfg(not(windows))]
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pub fn run(_update_only: bool) {
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if self_update_available() {
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println!("A new version of the AlterWare launcher is available.");
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println!("Download it at {}", github::latest_release_url());
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println!("Launching in 10 seconds..");
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thread::sleep(time::Duration::from_secs(10));
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}
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}
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#[cfg(windows)]
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pub fn run(update_only: bool) {
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use std::{fs, path::PathBuf};
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use crate::http;
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let working_dir = std::env::current_dir().unwrap();
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let files = fs::read_dir(&working_dir).unwrap();
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for file in files {
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let file = file.unwrap();
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let file_name = file.file_name().into_string().unwrap();
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if file_name.contains("alterware-launcher")
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&& (file_name.contains(".__relocated__.exe")
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|| file_name.contains(".__selfdelete__.exe"))
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{
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fs::remove_file(file.path()).unwrap();
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}
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}
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if self_update_available() {
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println!("Performing launcher self-update.");
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println!(
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"If you run into any issues, please download the latest version at {}",
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github::latest_release_url()
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);
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let update_binary = PathBuf::from("alterware-launcher-update.exe");
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let file_path = working_dir.join(&update_binary);
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if update_binary.exists() {
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fs::remove_file(&update_binary).unwrap();
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}
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http::download_file(
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&format!(
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"{}/download/alterware-launcher.exe",
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github::latest_release_url()
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),
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&file_path,
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);
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if !file_path.exists() {
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println!("Failed to download launcher update.");
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return;
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}
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self_replace::self_replace("alterware-launcher-update.exe").unwrap();
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fs::remove_file(&file_path).unwrap();
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println!("Launcher updated. Please run it again.");
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if !update_only {
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std::io::stdin().read_line(&mut String::new()).unwrap();
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}
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std::process::exit(201);
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}
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}
|
14
src/structs.rs
Normal file
14
src/structs.rs
Normal file
@ -0,0 +1,14 @@
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#[derive(serde::Deserialize, serde::Serialize)]
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pub struct CdnFile {
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pub name: String,
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pub size: u32,
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pub hash: String,
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}
|
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|
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#[derive(serde::Deserialize, serde::Serialize)]
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pub struct Game<'a> {
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pub engine: &'a str,
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pub client: Vec<&'a str>,
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pub references: Vec<&'a str>,
|
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pub app_id: u32,
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}
|
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