seperate into multiple source files

This commit is contained in:
mxve 2023-08-29 06:47:40 +02:00
parent ced346f776
commit 63f160ff4a
6 changed files with 187 additions and 144 deletions

25
src/github.rs Normal file
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@ -0,0 +1,25 @@
use crate::global::*;
use semver::Version;
pub fn latest_version() -> Version {
let github_body = crate::http::get_body_string(
format!(
"https://api.github.com/repos/{}/{}/releases/latest",
GH_OWNER, GH_REPO
)
.as_str(),
);
let github_json: serde_json::Value = serde_json::from_str(&github_body).unwrap();
let latest_version = github_json["tag_name"]
.to_string()
.replace(['v', '"'].as_ref(), "");
Version::parse(&latest_version).unwrap()
}
pub fn latest_release_url() -> String {
format!(
"https://github.com/{}/{}/releases/latest",
GH_OWNER, GH_REPO
)
}

3
src/global.rs Normal file
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@ -0,0 +1,3 @@
pub const MASTER: &str = "https://master.alterware.dev";
pub const GH_OWNER: &str = "mxve";
pub const GH_REPO: &str = "alterware-launcher";

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@ -1,118 +1,19 @@
mod github;
mod global;
mod http;
mod misc;
mod self_update;
mod structs;
use global::*;
use structs::*;
#[cfg(windows)]
use mslnk::ShellLink;
use semver::Version;
use std::{fs, path::Path, path::PathBuf};
#[cfg(not(windows))]
use std::{thread, time};
#[cfg(windows)]
use steamlocate::SteamDir;
#[derive(serde::Deserialize, serde::Serialize)]
struct CdnFile {
name: String,
size: u32,
hash: String,
}
#[derive(serde::Deserialize, serde::Serialize)]
struct Game<'a> {
engine: &'a str,
client: Vec<&'a str>,
references: Vec<&'a str>,
app_id: u32,
}
const MASTER: &str = "https://master.alterware.dev";
const REPO: &str = "mxve/alterware-launcher";
fn get_file_sha1(path: &PathBuf) -> String {
let mut sha1 = sha1_smol::Sha1::new();
sha1.update(&fs::read(path).unwrap());
sha1.digest().to_string()
}
fn get_input() -> String {
let mut input = String::new();
std::io::stdin().read_line(&mut input).unwrap();
input.trim().to_string()
}
fn self_update_available() -> bool {
let current_version: Version = Version::parse(env!("CARGO_PKG_VERSION")).unwrap();
let github_body = http::get_body_string(
format!("https://api.github.com/repos/{}/releases/latest", REPO).as_str(),
);
let github_json: serde_json::Value = serde_json::from_str(&github_body).unwrap();
let latest_version = github_json["tag_name"]
.to_string()
.replace(['v', '"'].as_ref(), "");
let latest_version = Version::parse(&latest_version).unwrap();
current_version < latest_version
}
#[cfg(not(windows))]
fn self_update(_update_only: bool) {
if self_update_available() {
println!("A new version of the AlterWare launcher is available.");
println!("Download it at https://github.com/{}/releases/latest", REPO);
println!("Launching in 10 seconds..");
thread::sleep(time::Duration::from_secs(10));
}
}
#[cfg(windows)]
fn self_update(update_only: bool) {
let working_dir = std::env::current_dir().unwrap();
let files = fs::read_dir(&working_dir).unwrap();
for file in files {
let file = file.unwrap();
let file_name = file.file_name().into_string().unwrap();
if file_name.contains("alterware-launcher")
&& (file_name.contains(".__relocated__.exe")
|| file_name.contains(".__selfdelete__.exe"))
{
fs::remove_file(file.path()).unwrap();
}
}
if self_update_available() {
println!("Performing launcher self-update.");
println!("If you run into any issues, please download the latest version at https://github.com/{}/releases/latest", REPO);
let update_binary = PathBuf::from("alterware-launcher-update.exe");
let file_path = working_dir.join(&update_binary);
if update_binary.exists() {
fs::remove_file(&update_binary).unwrap();
}
http::download_file(
&format!(
"https://github.com/{}/releases/latest/download/alterware-launcher.exe",
REPO
),
&file_path,
);
if !file_path.exists() {
println!("Failed to download launcher update.");
return;
}
self_replace::self_replace("alterware-launcher-update.exe").unwrap();
fs::remove_file(&file_path).unwrap();
println!("Launcher updated. Please run it again.");
if !update_only {
std::io::stdin().read_line(&mut String::new()).unwrap();
}
std::process::exit(201);
}
}
#[cfg(windows)]
fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
let mut installed_games = Vec::new();
@ -157,54 +58,9 @@ fn setup_client_links(game: &Game, game_dir: &Path) {
}
#[cfg(windows)]
fn windows_launcher_install(games: &Vec<Game>) {
println!("No game specified/found. Checking for installed Steam games..");
let installed_games = get_installed_games(games);
if !installed_games.is_empty() {
// if current directory is in the steamapps/common folder of a game, use that game
let current_dir = std::env::current_dir().unwrap();
for (id, path) in installed_games.iter() {
if current_dir.starts_with(path) {
println!("Found game in current directory.");
println!("Installing AlterWare client for {}.", id);
let game = games.iter().find(|&g| g.app_id == *id).unwrap();
setup_client_links(game, path);
update(game, path);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
}
println!("Installed games:");
for (id, path) in installed_games.iter() {
println!("{}: {}", id, path.display());
}
println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
let input: u32 = get_input().parse().unwrap();
if input == 0 {
return manual_install(games);
}
for (id, path) in installed_games.iter() {
if *id == input {
let game = games.iter().find(|&g| g.app_id == input).unwrap();
let launcher_path = std::env::current_exe().unwrap();
let target_path = path.join("alterware-launcher.exe");
if launcher_path != target_path {
fs::copy(launcher_path, target_path).unwrap();
println!("Launcher copied to {}", path.display());
}
setup_client_links(game, path);
fn setup_desktop_links(path: &Path, game: &Game) {
println!("Create Desktop shortcut? (Y/n)");
let input = get_input().to_ascii_lowercase();
let input = misc::stdin().to_ascii_lowercase();
if input == "y" || input.is_empty() {
let desktop = PathBuf::from(&format!(
@ -227,8 +83,60 @@ fn windows_launcher_install(games: &Vec<Game>) {
sl.create_lnk(lnk).unwrap();
}
}
}
#[cfg(windows)]
fn auto_install(path: &Path, game: &Game) {
setup_client_links(game, path);
setup_desktop_links(path, game);
update(game, path);
}
#[cfg(windows)]
fn windows_launcher_install(games: &Vec<Game>) {
println!("No game specified/found. Checking for installed Steam games..");
let installed_games = get_installed_games(games);
if !installed_games.is_empty() {
// if current directory is in the steamapps/common folder of a game, use that game
let current_dir = std::env::current_dir().unwrap();
for (id, path) in installed_games.iter() {
if current_dir.starts_with(path) {
println!("Found game in current directory.");
println!("Installing AlterWare client for {}.", id);
let game = games.iter().find(|&g| g.app_id == *id).unwrap();
auto_install(path, game);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
}
println!("Installed games:");
for (id, path) in installed_games.iter() {
println!("{}: {}", id, path.display());
}
println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
let input: u32 = misc::stdin().parse().unwrap();
if input == 0 {
return manual_install(games);
}
for (id, path) in installed_games.iter() {
if *id == input {
let game = games.iter().find(|&g| g.app_id == input).unwrap();
let launcher_path = std::env::current_exe().unwrap();
let target_path = path.join("alterware-launcher.exe");
if launcher_path != target_path {
fs::copy(launcher_path, target_path).unwrap();
println!("Launcher copied to {}", path.display());
}
auto_install(path, game);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
break;
@ -249,7 +157,7 @@ fn prompt_client_selection(games: &[Game]) -> String {
println!("{}: {}", i, c);
}
}
let input: usize = get_input().parse().unwrap();
let input: usize = misc::stdin().parse().unwrap();
String::from(games[input].client[0])
}
@ -275,7 +183,7 @@ fn update(game: &Game, dir: &Path) {
let file_path = dir.join(&file.name.replace(&format!("{}/", game.engine), ""));
if file_path.exists() {
let sha1_local = get_file_sha1(&file_path).to_lowercase();
let sha1_local = misc::get_file_sha1(&file_path).to_lowercase();
let sha1_remote = file.hash.to_lowercase();
if sha1_local != sha1_remote {
println!(
@ -319,7 +227,7 @@ fn main() {
}
if !args.contains(&String::from("skip-launcher-update")) {
self_update(update_only);
self_update::run(update_only);
} else {
args.iter()
.position(|r| r == "skip-launcher-update")
@ -347,11 +255,11 @@ fn main() {
#[cfg(not(windows))]
println!("Multiple clients installed, set the client as the first argument to launch a specific client.");
println!("Select a client to launch:");
for (i, c) in g.client.iter().enumerate() {
println!("{}: {}", i, c);
}
game = String::from(g.client[get_input().parse::<usize>().unwrap()]);
game = String::from(g.client[misc::stdin().parse::<usize>().unwrap()]);
break 'main;
}
game = String::from(g.client[0]);

13
src/misc.rs Normal file
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@ -0,0 +1,13 @@
use std::{fs, path::PathBuf};
pub fn get_file_sha1(path: &PathBuf) -> String {
let mut sha1 = sha1_smol::Sha1::new();
sha1.update(&fs::read(path).unwrap());
sha1.digest().to_string()
}
pub fn stdin() -> String {
let mut input = String::new();
std::io::stdin().read_line(&mut input).unwrap();
input.trim().to_string()
}

80
src/self_update.rs Normal file
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@ -0,0 +1,80 @@
use crate::github;
use semver::Version;
#[cfg(not(windows))]
use std::{thread, time};
pub fn self_update_available() -> bool {
let current_version: Version = Version::parse(env!("CARGO_PKG_VERSION")).unwrap();
let latest_version = github::latest_version();
current_version < latest_version
}
#[cfg(not(windows))]
pub fn run(_update_only: bool) {
if self_update_available() {
println!("A new version of the AlterWare launcher is available.");
println!("Download it at {}", github::latest_release_url());
println!("Launching in 10 seconds..");
thread::sleep(time::Duration::from_secs(10));
}
}
#[cfg(windows)]
pub fn run(update_only: bool) {
use std::{fs, path::PathBuf};
use crate::http;
let working_dir = std::env::current_dir().unwrap();
let files = fs::read_dir(&working_dir).unwrap();
for file in files {
let file = file.unwrap();
let file_name = file.file_name().into_string().unwrap();
if file_name.contains("alterware-launcher")
&& (file_name.contains(".__relocated__.exe")
|| file_name.contains(".__selfdelete__.exe"))
{
fs::remove_file(file.path()).unwrap();
}
}
if self_update_available() {
println!("Performing launcher self-update.");
println!(
"If you run into any issues, please download the latest version at {}",
github::latest_release_url()
);
let update_binary = PathBuf::from("alterware-launcher-update.exe");
let file_path = working_dir.join(&update_binary);
if update_binary.exists() {
fs::remove_file(&update_binary).unwrap();
}
http::download_file(
&format!(
"{}/download/alterware-launcher.exe",
github::latest_release_url()
),
&file_path,
);
if !file_path.exists() {
println!("Failed to download launcher update.");
return;
}
self_replace::self_replace("alterware-launcher-update.exe").unwrap();
fs::remove_file(&file_path).unwrap();
println!("Launcher updated. Please run it again.");
if !update_only {
std::io::stdin().read_line(&mut String::new()).unwrap();
}
std::process::exit(201);
}
}

14
src/structs.rs Normal file
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@ -0,0 +1,14 @@
#[derive(serde::Deserialize, serde::Serialize)]
pub struct CdnFile {
pub name: String,
pub size: u32,
pub hash: String,
}
#[derive(serde::Deserialize, serde::Serialize)]
pub struct Game<'a> {
pub engine: &'a str,
pub client: Vec<&'a str>,
pub references: Vec<&'a str>,
pub app_id: u32,
}