update after windows setup; match cur dir to steam dirs
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parent
2ccb17a342
commit
5c3bd72482
24
src/main.rs
24
src/main.rs
@ -156,6 +156,21 @@ fn windows_launcher_install(games: &Vec<Game>) {
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let installed_games = get_installed_games(games);
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let installed_games = get_installed_games(games);
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if !installed_games.is_empty() {
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if !installed_games.is_empty() {
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// if current directory is in the steamapps/common folder of a game, use that game
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let current_dir = std::env::current_dir().unwrap();
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for (id, path) in installed_games.iter() {
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if current_dir.starts_with(path) {
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println!("Found game in current directory.");
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println!("Installing AlterWare client for {}.", id);
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let game = games.iter().find(|&g| g.app_id == *id).unwrap();
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setup_client_links(game, path);
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update(&game, path);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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}
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}
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println!("Installed games:");
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println!("Installed games:");
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for (id, path) in installed_games.iter() {
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for (id, path) in installed_games.iter() {
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@ -203,6 +218,9 @@ fn windows_launcher_install(games: &Vec<Game>) {
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}
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}
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}
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}
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update(game, path);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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break;
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break;
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}
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}
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}
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}
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@ -214,7 +232,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
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std::process::exit(0);
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std::process::exit(0);
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}
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}
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fn update(game: &Game) {
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fn update(game: &Game, dir: &PathBuf) {
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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format!("{}/files.json", MASTER).as_str(),
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format!("{}/files.json", MASTER).as_str(),
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))
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))
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@ -225,7 +243,7 @@ fn update(game: &Game) {
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continue;
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continue;
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}
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}
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let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
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let file_path = dir.join(&file.name.replace(&format!("{}/", game.engine), ""));
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if file_path.exists() {
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if file_path.exists() {
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let sha1_local = get_file_sha1(&file_path).to_lowercase();
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let sha1_local = get_file_sha1(&file_path).to_lowercase();
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let sha1_remote = file.hash.to_lowercase();
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let sha1_remote = file.hash.to_lowercase();
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@ -311,7 +329,7 @@ fn main() {
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for g in games.iter() {
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for g in games.iter() {
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for c in g.client.iter() {
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for c in g.client.iter() {
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if c == &game {
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if c == &game {
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update(g);
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update(g, &std::env::current_dir().unwrap());
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if !update_only {
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if !update_only {
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launch(&PathBuf::from(format!("{}.exe", c)));
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launch(&PathBuf::from(format!("{}.exe", c)));
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}
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}
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