update after windows setup; match cur dir to steam dirs

This commit is contained in:
mxve 2023-08-18 12:51:51 +02:00
parent 2ccb17a342
commit 5c3bd72482

View File

@ -156,6 +156,21 @@ fn windows_launcher_install(games: &Vec<Game>) {
let installed_games = get_installed_games(games);
if !installed_games.is_empty() {
// if current directory is in the steamapps/common folder of a game, use that game
let current_dir = std::env::current_dir().unwrap();
for (id, path) in installed_games.iter() {
if current_dir.starts_with(path) {
println!("Found game in current directory.");
println!("Installing AlterWare client for {}.", id);
let game = games.iter().find(|&g| g.app_id == *id).unwrap();
setup_client_links(game, path);
update(&game, path);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
std::process::exit(0);
}
}
println!("Installed games:");
for (id, path) in installed_games.iter() {
@ -203,6 +218,9 @@ fn windows_launcher_install(games: &Vec<Game>) {
}
}
update(game, path);
println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
std::io::stdin().read_line(&mut String::new()).unwrap();
break;
}
}
@ -214,7 +232,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
std::process::exit(0);
}
fn update(game: &Game) {
fn update(game: &Game, dir: &PathBuf) {
let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
format!("{}/files.json", MASTER).as_str(),
))
@ -225,7 +243,7 @@ fn update(game: &Game) {
continue;
}
let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
let file_path = dir.join(&file.name.replace(&format!("{}/", game.engine), ""));
if file_path.exists() {
let sha1_local = get_file_sha1(&file_path).to_lowercase();
let sha1_remote = file.hash.to_lowercase();
@ -311,7 +329,7 @@ fn main() {
for g in games.iter() {
for c in g.client.iter() {
if c == &game {
update(g);
update(g, &std::env::current_dir().unwrap());
if !update_only {
launch(&PathBuf::from(format!("{}.exe", c)));
}