return 101 when restart is required after self-update
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f787feed05
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58423863f5
@ -9,3 +9,6 @@
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- Passing ```iw4-sp```, ```iw5-mod```, ```iw6-mod``` or ```s1-mod``` as the first argument will skip automatic game detection
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- Passing ```update``` will stop the launcher from launching the game
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- ```skip-launcher-update``` skips self-update
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### Note for server owners:
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When the launcher updates itself it needs to be restarted. It will return exit code 101 in this case.
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26
src/main.rs
26
src/main.rs
@ -63,7 +63,7 @@ fn self_update() {
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}
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#[cfg(windows)]
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fn self_update() {
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fn self_update(update_only: bool) {
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let working_dir = std::env::current_dir().unwrap();
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let files = fs::read_dir(&working_dir).unwrap();
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@ -106,8 +106,10 @@ fn self_update() {
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self_replace::self_replace("alterware-launcher-update.exe").unwrap();
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fs::remove_file(&file_path).unwrap();
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println!("Launcher updated. Please run it again.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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if !update_only {
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std::io::stdin().read_line(&mut String::new()).unwrap();
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}
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std::process::exit(101);
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}
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}
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@ -260,8 +262,16 @@ fn launch(file_path: &PathBuf) {
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fn main() {
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let mut args: Vec<String> = std::env::args().collect();
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let mut update_only = false;
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if args.contains(&String::from("update")) {
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update_only = true;
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args.iter()
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.position(|r| r == "update")
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.map(|e| args.remove(e));
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}
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if !args.contains(&String::from("skip-launcher-update")) {
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self_update();
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self_update(update_only);
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} else {
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args.iter()
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.position(|r| r == "skip-launcher-update")
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@ -271,14 +281,6 @@ fn main() {
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let games_json = http::get_body_string(format!("{}/games.json", MASTER).as_str());
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let games: Vec<Game> = serde_json::from_str(&games_json).unwrap();
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let mut update_only = false;
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if args.contains(&String::from("update")) {
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update_only = true;
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args.iter()
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.position(|r| r == "update")
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.map(|e| args.remove(e));
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}
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let mut game: String = String::new();
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if args.len() > 1 {
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game = String::from(&args[1]);
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