feat: support multiple clients per game

- Game.client changed from str to Vec<str>
- Create launch shortcuts for multi-client games
- Add prompt if multiple clients available and none specified
This commit is contained in:
mxve 2023-08-15 09:45:18 +02:00
parent b8dd271aec
commit 35ebdd4118

View File

@ -3,7 +3,7 @@ mod http;
use mslnk::ShellLink;
use semver::Version;
use std::time::{SystemTime, UNIX_EPOCH};
use std::{fs, path::PathBuf};
use std::{fs, path::Path, path::PathBuf};
#[cfg(not(windows))]
use std::{thread, time};
#[cfg(windows)]
@ -19,7 +19,7 @@ struct CdnFile {
#[derive(serde::Deserialize, serde::Serialize)]
struct Game<'a> {
engine: &'a str,
client: &'a str,
client: Vec<&'a str>,
references: Vec<&'a str>,
app_id: u32,
}
@ -134,6 +134,29 @@ fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
installed_games
}
#[cfg(windows)]
fn setup_client_links(game: &Game, game_dir: &Path) {
if game.client.len() > 1 {
println!("Multiple clients installed, use the specific shortcuts (launch-<client>.lnk in game directory or desktop shortcuts) to launch a specific client");
}
let target = game_dir.join("alterware-launcher.exe");
for c in game.client.iter() {
let lnk = game_dir.join(format!("launch-{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
game_dir
.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(&lnk).unwrap();
}
}
#[cfg(windows)]
fn windows_launcher_install(games: &Vec<Game>) {
println!("No game specified/found. Checking for installed Steam games..");
@ -156,6 +179,7 @@ fn windows_launcher_install(games: &Vec<Game>) {
let launcher_path = std::env::current_exe().unwrap();
fs::copy(launcher_path, path.join("alterware-launcher.exe")).unwrap();
println!("Launcher copied to {}", path.display());
setup_client_links(game, path);
println!("Create Desktop shortcut? (Y/n)");
let input = get_input().to_ascii_lowercase();
@ -167,16 +191,20 @@ fn windows_launcher_install(games: &Vec<Game>) {
));
let target = path.join("alterware-launcher.exe");
let lnk = desktop.join(format!("{}.lnk", game.client));
let mut sl = ShellLink::new(target).unwrap();
for c in game.client.iter() {
let lnk = desktop.join(format!("{}.lnk", c));
let mut sl = ShellLink::new(target.clone()).unwrap();
sl.set_arguments(Some(c.to_string()));
sl.set_icon_location(Some(
path.join(format!("{}.exe", game.client))
path.join(format!("{}.exe", c))
.to_string_lossy()
.into_owned(),
));
sl.create_lnk(lnk).unwrap();
}
}
break;
}
@ -270,7 +298,17 @@ fn main() {
'main: for g in games.iter() {
for r in g.references.iter() {
if std::path::Path::new(r).exists() {
game = String::from(g.client);
if g.client.len() > 1 {
setup_client_links(g, &std::env::current_dir().unwrap());
println!("Multiple clients available, please specify the ID of the game you want to launch:");
println!("To skip this prompt use the launch-<client>.lnk shortcuts in the game folder.");
for (i, c) in g.client.iter().enumerate() {
println!("{}: {}", i, c);
}
game = String::from(g.client[get_input().parse::<usize>().unwrap()]);
break 'main;
}
game = String::from(g.client[0]);
break 'main;
}
}
@ -278,13 +316,14 @@ fn main() {
}
for g in games.iter() {
if g.client == game {
for c in g.client.iter() {
if c == &game {
update(g);
if update_only {
if !update_only {
launch(&PathBuf::from(format!("{}.exe", c)));
}
return;
}
launch(&PathBuf::from(format!("{}.exe", g.client)));
return;
}
}