parent
f23acb6788
commit
26bb7567de
@ -3,8 +3,8 @@ use crate::global::*;
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use crate::http;
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use crate::misc;
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use std::{fs, path::Path};
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use colored::*;
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use std::{fs, path::Path};
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pub fn local_revision(dir: &Path) -> u16 {
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if let Ok(revision) = fs::read_to_string(dir.join(".iw4xrevision")) {
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@ -26,7 +26,11 @@ pub fn update(dir: &Path) {
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return;
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}
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println!("[{}] {}", "Downloading".bright_yellow(), dir.join("iw4x.dll").display());
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println!(
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"[{}] {}",
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"Downloading".bright_yellow(),
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dir.join("iw4x.dll").display()
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);
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http::download_file(
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&format!(
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"{}/download/iw4x.dll",
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72
src/main.rs
72
src/main.rs
@ -10,12 +10,12 @@ mod structs;
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use global::*;
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use structs::*;
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use colored::*;
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#[cfg(windows)]
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use mslnk::ShellLink;
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use std::{fs, path::Path, path::PathBuf};
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use std::{borrow::Cow, collections::HashMap, fs, path::Path, path::PathBuf};
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#[cfg(windows)]
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use steamlocate::SteamDir;
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use colored::*;
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#[cfg(windows)]
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fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
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@ -92,12 +92,15 @@ fn setup_desktop_links(path: &Path, game: &Game) {
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fn auto_install(path: &Path, game: &Game) {
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setup_client_links(game, path);
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setup_desktop_links(path, game);
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update(game, path, false);
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update(game, path, false, false);
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}
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#[cfg(windows)]
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fn windows_launcher_install(games: &Vec<Game>) {
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println!("{}", "No game specified/found. Checking for installed Steam games..".yellow());
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println!(
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"{}",
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"No game specified/found. Checking for installed Steam games..".yellow()
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);
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let installed_games = get_installed_games(games);
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if !installed_games.is_empty() {
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@ -167,13 +170,18 @@ fn prompt_client_selection(games: &[Game]) -> String {
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fn manual_install(games: &[Game]) {
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let selection = prompt_client_selection(games);
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let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
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update(game, &std::env::current_dir().unwrap(), false);
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update(game, &std::env::current_dir().unwrap(), false, false);
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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}
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fn update_dir(cdn_info: &Vec<CdnFile>, remote_dir: &str, dir: &Path) {
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fn update_dir(
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cdn_info: &Vec<CdnFile>,
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remote_dir: &str,
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dir: &Path,
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hashes: &mut HashMap<String, String>,
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) {
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let remote_dir = format!("{}/", remote_dir);
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for file in cdn_info {
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@ -181,10 +189,16 @@ fn update_dir(cdn_info: &Vec<CdnFile>, remote_dir: &str, dir: &Path) {
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continue;
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}
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let file_path = dir.join(&file.name.replace(remote_dir.as_str(), ""));
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if file_path.exists() {
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let sha1_local = misc::get_file_sha1(&file_path).to_lowercase();
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let sha1_remote = file.hash.to_lowercase();
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let file_name = &file.name.replace(remote_dir.as_str(), "");
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let file_path = dir.join(file_name);
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if file_path.exists() {
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let sha1_local = hashes
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.get(file_name)
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.map(Cow::Borrowed)
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.unwrap_or_else(|| Cow::Owned(misc::get_file_sha1(&file_path)))
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.to_string();
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if sha1_local != sha1_remote {
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println!(
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"[{}] {}",
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@ -195,25 +209,43 @@ fn update_dir(cdn_info: &Vec<CdnFile>, remote_dir: &str, dir: &Path) {
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} else {
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println!("[{}] {}", "Checked".bright_blue(), file_path.display());
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}
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hashes.insert(file_name.to_owned(), sha1_remote.to_owned());
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} else {
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println!("[{}] {}", "Downloading".bright_yellow(), file_path.display());
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println!(
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"[{}] {}",
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"Downloading".bright_yellow(),
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file_path.display()
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);
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if let Some(parent) = file_path.parent() {
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if !parent.exists() {
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fs::create_dir_all(parent).unwrap();
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}
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}
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http::download_file(&format!("{}/{}", MASTER, file.name), &file_path);
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hashes.insert(file_name.to_owned(), sha1_remote.to_owned());
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}
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}
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}
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fn update(game: &Game, dir: &Path, bonus_content: bool) {
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fn update(game: &Game, dir: &Path, bonus_content: bool, force: bool) {
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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format!("{}/files.json", MASTER).as_str(),
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))
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.unwrap();
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update_dir(&cdn_info, game.engine, dir);
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let mut hashes = HashMap::new();
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let hash_file = dir.join(".sha-sums");
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if hash_file.exists() && !force {
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let hash_file = fs::read_to_string(hash_file).unwrap();
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for line in hash_file.lines() {
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let mut split = line.split_whitespace();
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let hash = split.next().unwrap();
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let file = split.next().unwrap();
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hashes.insert(file.to_owned(), hash.to_owned());
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}
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}
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update_dir(&cdn_info, game.engine, dir, &mut hashes);
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if game.engine == "iw4" {
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iw4x::update(dir);
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@ -221,9 +253,15 @@ fn update(game: &Game, dir: &Path, bonus_content: bool) {
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if bonus_content && !game.bonus.is_empty() {
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for bonus in game.bonus.iter() {
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update_dir(&cdn_info, bonus, dir);
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update_dir(&cdn_info, bonus, dir, &mut hashes);
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}
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}
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let mut hash_file_content = String::new();
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for (file, hash) in hashes.iter() {
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hash_file_content.push_str(&format!("{} {}\n", hash, file));
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}
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fs::write(dir.join(".sha-sums"), hash_file_content).unwrap();
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}
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fn launch(file_path: &PathBuf) {
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@ -272,6 +310,13 @@ fn main() {
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.map(|e| args.remove(e));
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}
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if args.contains(&String::from("force")) {
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cfg.force_update = true;
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args.iter()
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.position(|r| r == "force")
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.map(|e| args.remove(e));
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}
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let games_json = http::get_body_string(format!("{}/games.json", MASTER).as_str());
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let games: Vec<Game> = serde_json::from_str(&games_json).unwrap();
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@ -330,6 +375,7 @@ fn main() {
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g,
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&std::env::current_dir().unwrap(),
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cfg.download_bonus_content,
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cfg.force_update,
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);
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if !cfg.update_only {
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launch(&PathBuf::from(format!("{}.exe", c)));
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@ -20,6 +20,7 @@ pub struct Config {
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pub skip_self_update: bool,
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pub download_bonus_content: bool,
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pub ask_bonus_content: bool,
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pub force_update: bool,
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}
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impl Default for Config {
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@ -29,6 +30,7 @@ impl Default for Config {
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skip_self_update: false,
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download_bonus_content: false,
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ask_bonus_content: true,
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force_update: false,
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}
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}
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}
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