parent
ccdde3d99f
commit
1dd18317cf
68
src/main.rs
68
src/main.rs
@ -34,7 +34,11 @@ fn get_installed_games(games: &Vec<Game>) -> Vec<(u32, PathBuf)> {
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for game in games {
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for game in games {
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if let Ok(Some((app, library))) = steamdir.find_app(game.app_id) {
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if let Ok(Some((app, library))) = steamdir.find_app(game.app_id) {
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let game_path = library.path().join("steamapps").join("common").join(&app.install_dir);
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let game_path = library
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.path()
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.join("steamapps")
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.join("common")
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.join(&app.install_dir);
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installed_games.push((game.app_id, game_path));
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installed_games.push((game.app_id, game_path));
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}
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}
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}
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}
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@ -130,13 +134,9 @@ async fn windows_launcher_install(games: &Vec<Game<'_>>) {
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println!("{}: {}", id, path.display());
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println!("{}: {}", id, path.display());
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}
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}
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println!("Enter the ID of the game you want to install the AlterWare client for, enter 0 for manual selection:");
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println!("Enter the ID of the game you want to install the AlterWare client for:");
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let input: u32 = misc::stdin().parse().unwrap();
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let input: u32 = misc::stdin().parse().unwrap();
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if input == 0 {
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return manual_install(games).await;
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}
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for (id, path) in installed_games.iter() {
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for (id, path) in installed_games.iter() {
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if *id == input {
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if *id == input {
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let game = games.iter().find(|&g| g.app_id == input).unwrap();
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let game = games.iter().find(|&g| g.app_id == input).unwrap();
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@ -156,31 +156,33 @@ async fn windows_launcher_install(games: &Vec<Game<'_>>) {
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}
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}
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std::process::exit(0);
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std::process::exit(0);
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} else {
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} else {
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manual_install(games).await;
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println!(
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"No installed games found. Make sure to place the launcher in the game directory."
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);
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}
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}
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}
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}
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fn prompt_client_selection(games: &[Game]) -> String {
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// fn prompt_client_selection(games: &[Game]) -> String {
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println!(
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// println!(
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"Couldn't detect any games, please select a client to install in the current directory:"
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// "Couldn't detect any games, please select a client to install in the current directory:"
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);
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// );
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for (i, g) in games.iter().enumerate() {
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// for (i, g) in games.iter().enumerate() {
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for c in g.client.iter() {
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// for c in g.client.iter() {
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println!("{}: {}", i, c);
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// println!("{}: {}", i, c);
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}
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// }
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}
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// }
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let input: usize = misc::stdin().parse().unwrap();
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// let input: usize = misc::stdin().parse().unwrap();
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String::from(games[input].client[0])
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// String::from(games[input].client[0])
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}
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// }
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async fn manual_install(games: &[Game<'_>]) {
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// async fn manual_install(games: &[Game<'_>]) {
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let selection = prompt_client_selection(games);
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// let selection = prompt_client_selection(games);
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let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
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// let game = games.iter().find(|&g| g.client[0] == selection).unwrap();
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update(game, &env::current_dir().unwrap(), false, false).await;
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// update(game, &env::current_dir().unwrap(), false, false).await;
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println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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// println!("Installation complete. Please run the launcher again or use a shortcut to launch the game.");
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std::io::stdin().read_line(&mut String::new()).unwrap();
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// std::io::stdin().read_line(&mut String::new()).unwrap();
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std::process::exit(0);
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// std::process::exit(0);
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}
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// }
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fn total_download_size(cdn_info: &Vec<CdnFile>, remote_dir: &str) -> u64 {
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fn total_download_size(cdn_info: &Vec<CdnFile>, remote_dir: &str) -> u64 {
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let remote_dir = format!("{}/", remote_dir);
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let remote_dir = format!("{}/", remote_dir);
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@ -312,7 +314,10 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
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Err(_) => continue,
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Err(_) => continue,
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};
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};
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if iw4x_dirs.iter().any(|prefix| file_path_rel.starts_with(Path::new(prefix))) {
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if iw4x_dirs
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.iter()
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.any(|prefix| file_path_rel.starts_with(Path::new(prefix)))
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{
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if !cdn_info
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if !cdn_info
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.iter()
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.iter()
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.any(|cdn_file| cdn_file.name.starts_with("iw4"))
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.any(|cdn_file| cdn_file.name.starts_with("iw4"))
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@ -337,7 +342,7 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
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misc::cute_path(&file_path)
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misc::cute_path(&file_path)
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);
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);
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if let Err(_) = fs::remove_file(&file_path) {
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if fs::remove_file(&file_path).is_err() {
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println!(
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println!(
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"[{}] Couldn't delete {}",
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"[{}] Couldn't delete {}",
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"Error".bright_red(),
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"Error".bright_red(),
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@ -364,7 +369,7 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
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for f in game.delete.iter() {
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for f in game.delete.iter() {
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let file_path = dir.join(f);
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let file_path = dir.join(f);
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if file_path.exists() {
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if file_path.exists() {
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if let Err(_) = fs::remove_file(&file_path) {
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if fs::remove_file(&file_path).is_err() {
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println!(
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println!(
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"[{}] Couldn't delete {}",
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"[{}] Couldn't delete {}",
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"Error".bright_red(),
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"Error".bright_red(),
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@ -620,9 +625,6 @@ async fn main() {
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#[cfg(windows)]
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#[cfg(windows)]
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windows_launcher_install(&games).await;
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windows_launcher_install(&games).await;
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#[cfg(not(windows))]
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manual_install(&games).await;
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println!("{}", "Game not found!".bright_red());
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println!("{}", "Game not found!".bright_red());
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println!("Place the launcher in the game folder, if that doesn't work specify the client on the command line (ex. alterware-launcher.exe iw4-sp)");
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println!("Place the launcher in the game folder, if that doesn't work specify the client on the command line (ex. alterware-launcher.exe iw4-sp)");
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println!("Press enter to exit...");
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println!("Press enter to exit...");
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