update iw4x first
so we don't have to pass the progressbar to iw4x just to not have it break by a little println
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parent
9a6b7b531a
commit
17454d4dc8
10
src/iw4x.rs
10
src/iw4x.rs
@ -23,13 +23,21 @@ pub fn update(dir: &Path) {
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let local = local_revision(dir);
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if remote <= local && dir.join("iw4x.dll").exists() {
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println!(
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"[{}] No files to download for IW4x",
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"Info".bright_magenta(),
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);
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return;
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}
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println!(
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"[{}] Downloading outdated or missing files for IW4x",
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"Info".bright_magenta()
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);
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println!(
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"[{}] {}",
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"Downloading".bright_yellow(),
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dir.join("iw4x.dll").display()
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misc::cute_path(&dir.join("iw4x.dll"))
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);
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http::download_file(
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&format!(
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@ -294,13 +294,13 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
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}
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}
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let pb = ProgressBar::new(0);
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update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
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if game.engine == "iw4" {
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iw4x::update(dir);
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}
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let pb = ProgressBar::new(0);
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update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
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if bonus_content && !game.bonus.is_empty() {
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for bonus in game.bonus.iter() {
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update_dir(&cdn_info, bonus, dir, &mut hashes, &pb).await;
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