update iw4x first

so we don't have to pass the progressbar to iw4x just to not have it break by a little println
This commit is contained in:
mxve 2023-11-02 11:44:08 +01:00
parent 9a6b7b531a
commit 17454d4dc8
2 changed files with 12 additions and 4 deletions

View File

@ -23,13 +23,21 @@ pub fn update(dir: &Path) {
let local = local_revision(dir);
if remote <= local && dir.join("iw4x.dll").exists() {
println!(
"[{}] No files to download for IW4x",
"Info".bright_magenta(),
);
return;
}
println!(
"[{}] Downloading outdated or missing files for IW4x",
"Info".bright_magenta()
);
println!(
"[{}] {}",
"Downloading".bright_yellow(),
dir.join("iw4x.dll").display()
misc::cute_path(&dir.join("iw4x.dll"))
);
http::download_file(
&format!(

View File

@ -294,13 +294,13 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
}
}
let pb = ProgressBar::new(0);
update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
if game.engine == "iw4" {
iw4x::update(dir);
}
let pb = ProgressBar::new(0);
update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
if bonus_content && !game.bonus.is_empty() {
for bonus in game.bonus.iter() {
update_dir(&cdn_info, bonus, dir, &mut hashes, &pb).await;