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Rust
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mod http;
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use std::{fs, path::PathBuf};
#[derive(serde::Deserialize, serde::Serialize)]
struct CdnFile {
name: String,
size: u32,
hash: String,
}
struct Game<'a> {
engine: &'a str,
client: &'a str,
references: &'a [&'a str],
}
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const MASTER: &str = "https://master.alterware.dev";
const GAMES: [Game; 3] = [
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Game {
engine: "iw4",
client: "iw4-sp",
references: &["iw4sp.exe", "iw4mp.exe"],
},
Game {
engine: "iw5",
client: "iw5-mod",
references: &["iw5sp.exe", "iw5mp.exe", "iw5mp_server.exe"],
},
Game {
engine: "iw6",
client: "iw6-mod",
references: &["iw6sp64_ship.exe", "iw6mp64_ship.exe"],
},
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];
fn file_get_sha1(path: &PathBuf) -> String {
let mut sha1 = sha1_smol::Sha1::new();
sha1.update(&fs::read(path).unwrap());
sha1.digest().to_string()
}
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fn update(game: &Game) {
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&http::get_body_string(
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format!(
"{}/files.json?{}",
MASTER,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
)
.as_str(),
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))
.unwrap();
let mut files_to_update: Vec<CdnFile> = Vec::new();
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for file in cdn_info {
if file.name.starts_with(game.engine) {
files_to_update.push(file);
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}
}
for file in files_to_update {
let file_path = PathBuf::from(&file.name.replace(&format!("{}/", game.engine), ""));
if file_path.exists() {
let sha1_local = file_get_sha1(&file_path).to_lowercase();
let sha1_remote = file.hash.to_lowercase();
if sha1_local != sha1_remote {
println!(
"Updating {}...\nLocal hash: {}\nRemote hash: {}",
file_path.display(),
sha1_local,
sha1_remote
);
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
),
&file_path,
);
}
} else {
println!("Downloading {}...", file_path.display());
if let Some(parent) = file_path.parent() {
if !parent.exists() {
fs::create_dir_all(parent).unwrap();
}
}
http::download_file(
&format!(
"{}/{}?{}",
MASTER,
file.name,
rand::Rng::gen_range(&mut rand::thread_rng(), 0..1000)
),
&file_path,
);
}
}
}
fn launch(file_path: &PathBuf) {
println!("Launching {}...", file_path.display());
std::process::Command::new(file_path)
.spawn()
.unwrap()
.wait()
.unwrap();
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}
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fn main() {
let args: Vec<String> = std::env::args().collect();
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let mut game: String = String::new();
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if args.len() > 1 {
game = String::from(&args[1]);
} else {
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'main: for g in GAMES.iter() {
for r in g.references.iter() {
if std::path::Path::new(r).exists() {
game = String::from(g.client);
break 'main;
}
}
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}
}
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for g in GAMES.iter() {
if g.client == game {
update(&g);
launch(&PathBuf::from(format!("{}.exe", g.client)));
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return;
}
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}
}