steam2b fix
This commit is contained in:
parent
17928dcbf1
commit
8f732df053
@ -502,225 +502,219 @@ class SettingsTab(ctk.CTkFrame):
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reset_steamcmd()
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def from_steam_to_boiii_toplevel(self):
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def main_thread():
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try:
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# to make sure json file is up to date
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main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
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top = ctk.CTkToplevel(self)
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if os.path.exists(os.path.join(RESOURCES_DIR, "ryuk.ico")):
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top.after(210, lambda: top.iconbitmap(os.path.join(RESOURCES_DIR, "ryuk.ico")))
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top.title("Steam to boiii")
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_, _, x, y = get_window_size_from_registry()
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top.geometry(f"+{x}+{y}")
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# top.attributes('-topmost', 'true')
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top.resizable(False, False)
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# Create input boxes
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center_frame = ctk.CTkFrame(top)
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center_frame.grid(row=0, column=0, padx=20, pady=20)
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try:
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# to make sure json file is up to date
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main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
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top = ctk.CTkToplevel(self)
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if os.path.exists(os.path.join(RESOURCES_DIR, "ryuk.ico")):
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top.after(210, lambda: top.iconbitmap(os.path.join(RESOURCES_DIR, "ryuk.ico")))
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top.title("Steam to boiii")
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_, _, x, y = get_window_size_from_registry()
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top.geometry(f"+{x}+{y}")
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# top.attributes('-topmost', 'true')
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top.resizable(False, False)
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# Create input boxes
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center_frame = ctk.CTkFrame(top)
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# Create input boxes
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steam_folder_label = ctk.CTkLabel(center_frame, text="Steam Folder:")
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steam_folder_label.grid(row=0, column=0, padx=(20, 20), pady=(10, 0), sticky='w')
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steam_folder_entry = ctk.CTkEntry(center_frame, width=225)
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steam_folder_entry.grid(row=1, column=0, columnspan=2, padx=(0, 20), pady=(10, 10), sticky='nes')
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button_steam_browse = ctk.CTkButton(center_frame, text="Select", width=10)
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button_steam_browse.grid(row=1, column=2, padx=(0, 20), pady=(10, 10), sticky="wnes")
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# Create input boxes
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steam_folder_label = ctk.CTkLabel(center_frame, text="Steam Folder:")
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steam_folder_entry = ctk.CTkEntry(center_frame, width=225)
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button_steam_browse = ctk.CTkButton(center_frame, text="Select", width=10)
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boiii_folder_label = ctk.CTkLabel(center_frame, text="boiii Folder:")
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boiii_folder_entry = ctk.CTkEntry(center_frame, width=225)
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button_BOIII_browse = ctk.CTkButton(center_frame, text="Select", width=10)
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# Create option to choose between cut or copy
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operation_label = ctk.CTkLabel(center_frame, text="Choose operation:")
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copy_var = ctk.BooleanVar()
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cut_var = ctk.BooleanVar()
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copy_check = ctk.CTkCheckBox(center_frame, text="Copy", variable=copy_var)
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cut_check = ctk.CTkCheckBox(center_frame, text="Cut", variable=cut_var)
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boiii_folder_label = ctk.CTkLabel(center_frame, text="boiii Folder:")
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boiii_folder_label.grid(row=2, column=0, padx=(20, 20), pady=(10, 0), sticky='w')
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boiii_folder_entry = ctk.CTkEntry(center_frame, width=225)
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boiii_folder_entry.grid(row=3, column=0, columnspan=2, padx=(0, 20), pady=(10, 10), sticky='nes')
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button_BOIII_browse = ctk.CTkButton(center_frame, text="Select", width=10)
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button_BOIII_browse.grid(row=3, column=2, padx=(0, 20), pady=(10, 10), sticky="wnes")
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# Create progress bar
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progress_bar = ctk.CTkProgressBar(center_frame, mode="determinate", height=20, corner_radius=7)
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progress_text = ctk.CTkLabel(progress_bar, text="0%", font=("Helvetica", 12), fg_color="transparent", text_color="white", height=0, width=0, corner_radius=0)
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copy_button = ctk.CTkButton(center_frame, text="Start (Copy)")
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# Create option to choose between cut or copy
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operation_label = ctk.CTkLabel(center_frame, text="Choose operation:")
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operation_label.grid(row=4, column=0, padx=(20, 20), pady=(10, 10), sticky='wnes')
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copy_var = ctk.BooleanVar()
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cut_var = ctk.BooleanVar()
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copy_check = ctk.CTkCheckBox(center_frame, text="Copy", variable=copy_var)
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cut_check = ctk.CTkCheckBox(center_frame, text="Cut", variable=cut_var)
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copy_check.grid(row=4, column=1, padx=(0, 10), pady=(10, 10), sticky='wnes')
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cut_check.grid(row=4, column=2, padx=(0, 10), pady=(10, 10), sticky='nes')
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# funcs
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# had to use this shit again cuz of threading issues with widgets
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def copy_with_progress(src, dst):
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try:
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total_files = sum([len(files) for root, dirs, files in os.walk(src)])
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progress = 0
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# Create progress bar
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progress_bar = ctk.CTkProgressBar(center_frame, mode="determinate", height=20, corner_radius=7)
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progress_bar.grid(row=5, column=0, columnspan=3, padx=(20, 20), pady=(10, 10), sticky='wnes')
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progress_text = ctk.CTkLabel(progress_bar, text="0%", font=("Helvetica", 12), fg_color="transparent", text_color="white", height=0, width=0, corner_radius=0)
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progress_text.place(relx=0.5, rely=0.5, anchor="center")
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def copy_progress(src, dst):
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nonlocal progress
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shutil.copy2(src, dst)
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progress += 1
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top.after(0, progress_text.configure(text=f"Copying files: {progress}/{total_files}"))
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value = (progress / total_files) * 100
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valuep = value / 100
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progress_bar.set(valuep)
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copy_button = ctk.CTkButton(center_frame, text="Start (Copy)")
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copy_button.grid(row=6, column=0, columnspan=3,padx=(20, 20), pady=(10, 10), sticky='wnes')
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# funcs
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# had to use this shit again cuz of threading issues with widgets
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def copy_with_progress(src, dst):
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try:
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total_files = sum([len(files) for root, dirs, files in os.walk(src)])
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progress = 0
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shutil.copytree(src, dst, dirs_exist_ok=True, copy_function=copy_progress)
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except Exception as E:
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show_message("Error", f"Error copying files: {E}", icon="cancel")
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finally:
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top.after(0, progress_text.configure(text="0%"))
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top.after(0, progress_bar.set(0.0))
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def copy_progress(src, dst):
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nonlocal progress
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shutil.copy2(src, dst)
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progress += 1
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top.after(0, progress_text.configure(text=f"Copying files: {progress}/{total_files}"))
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value = (progress / total_files) * 100
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valuep = value / 100
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progress_bar.set(valuep)
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def check_status(var, op_var):
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if var.get():
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op_var.set(False)
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if cut_var.get():
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copy_button.configure(text=f"Start (Cut)")
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if copy_var.get():
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copy_button.configure(text=f"Start (Copy)")
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try:
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shutil.copytree(src, dst, dirs_exist_ok=True, copy_function=copy_progress)
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except Exception as E:
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show_message("Error", f"Error copying files: {E}", icon="cancel")
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finally:
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top.after(0, progress_text.configure(text="0%"))
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top.after(0, progress_bar.set(0.0))
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def open_BOIII_browser():
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selected_folder = ctk.filedialog.askdirectory(title="Select boiii Folder")
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if selected_folder:
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boiii_folder_entry.delete(0, "end")
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boiii_folder_entry.insert(0, selected_folder)
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def check_status(var, op_var):
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if var.get():
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op_var.set(False)
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if cut_var.get():
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copy_button.configure(text=f"Start (Cut)")
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if copy_var.get():
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copy_button.configure(text=f"Start (Copy)")
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def open_steam_browser():
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selected_folder = ctk.filedialog.askdirectory(title="Select Steam Folder (ex: C:\Program Files (x86)\Steam)")
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if selected_folder:
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steam_folder_entry.delete(0, "end")
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steam_folder_entry.insert(0, selected_folder)
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save_config("steam_folder" ,steam_folder_entry.get())
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def open_BOIII_browser():
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selected_folder = ctk.filedialog.askdirectory(title="Select boiii Folder")
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if selected_folder:
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boiii_folder_entry.delete(0, "end")
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boiii_folder_entry.insert(0, selected_folder)
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def start_copy_operation():
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def start_thread():
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try:
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if not cut_var.get() and not copy_var.get():
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show_message("Choose operation!", "Please choose an operation, Copy or Cut files from steam!")
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return
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def open_steam_browser():
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selected_folder = ctk.filedialog.askdirectory(title="Select Steam Folder (ex: C:\Program Files (x86)\Steam)")
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if selected_folder:
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steam_folder_entry.delete(0, "end")
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steam_folder_entry.insert(0, selected_folder)
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save_config("steam_folder" ,steam_folder_entry.get())
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copy_button.configure(state="disabled")
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steam_folder = steam_folder_entry.get()
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ws_folder = os.path.join(steam_folder, "steamapps/workshop/content/311210")
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boiii_folder = boiii_folder_entry.get()
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def start_copy_operation():
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def start_thread():
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try:
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if not cut_var.get() and not copy_var.get():
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show_message("Choose operation!", "Please choose an operation, Copy or Cut files from steam!")
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return
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if not os.path.exists(steam_folder) and not os.path.exists(ws_folder):
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show_message("Not found", "Either you have no items downloaded from Steam or wrong path, please recheck path (ex: C:\Program Files (x86)\Steam)")
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return
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copy_button.configure(state="disabled")
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steam_folder = steam_folder_entry.get()
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ws_folder = os.path.join(steam_folder, "steamapps/workshop/content/311210")
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boiii_folder = boiii_folder_entry.get()
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if not os.path.exists(boiii_folder):
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show_message("Not found", "boiii folder not found, please recheck path")
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return
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if not os.path.exists(steam_folder) and not os.path.exists(ws_folder):
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show_message("Not found", "Either you have no items downloaded from Steam or wrong path, please recheck path (ex: C:\Program Files (x86)\Steam)")
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return
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top.after(0, progress_text.configure(text="Loading..."))
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if not os.path.exists(boiii_folder):
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show_message("Not found", "boiii folder not found, please recheck path")
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return
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map_folder = os.path.join(ws_folder)
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top.after(0, progress_text.configure(text="Loading..."))
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subfolders = [f for f in os.listdir(map_folder) if os.path.isdir(os.path.join(map_folder, f))]
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total_folders = len(subfolders)
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map_folder = os.path.join(ws_folder)
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if not subfolders:
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show_message("No items found", f"No items found in \n{map_folder}")
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return
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subfolders = [f for f in os.listdir(map_folder) if os.path.isdir(os.path.join(map_folder, f))]
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total_folders = len(subfolders)
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for i, dir_name in enumerate(subfolders, start=1):
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json_file_path = os.path.join(map_folder, dir_name, "workshop.json")
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copy_button.configure(text=f"Working on -> {i}/{total_folders}")
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if not subfolders:
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show_message("No items found", f"No items found in \n{map_folder}")
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return
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if os.path.exists(json_file_path):
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workshop_id = extract_json_data(json_file_path, "PublisherID")
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mod_type = extract_json_data(json_file_path, "Type")
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items_file = os.path.join(application_path, LIBRARY_FILE)
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item_exists,_ = main_app.app.library_tab.item_exists_in_file(items_file, workshop_id)
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for i, dir_name in enumerate(subfolders, start=1):
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json_file_path = os.path.join(map_folder, dir_name, "workshop.json")
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copy_button.configure(text=f"Working on -> {i}/{total_folders}")
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if os.path.exists(json_file_path):
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workshop_id = extract_json_data(json_file_path, "PublisherID")
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mod_type = extract_json_data(json_file_path, "Type")
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items_file = os.path.join(application_path, LIBRARY_FILE)
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item_exists,_ = main_app.app.library_tab.item_exists_in_file(items_file, workshop_id)
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if item_exists:
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get_folder_name = main_app.app.library_tab.get_item_by_id(items_file, workshop_id, return_option="folder_name")
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if get_folder_name:
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folder_name = get_folder_name
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else:
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try:
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folder_name = extract_json_data(json_file_path, main_app.app.settings_tab.folder_options.get())
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except:
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folder_name = extract_json_data(json_file_path, "publisherID")
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if item_exists:
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get_folder_name = main_app.app.library_tab.get_item_by_id(items_file, workshop_id, return_option="folder_name")
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if get_folder_name:
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folder_name = get_folder_name
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else:
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try:
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folder_name = extract_json_data(json_file_path, main_app.app.settings_tab.folder_options.get())
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except:
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folder_name = extract_json_data(json_file_path, "publisherID")
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if mod_type == "mod":
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path_folder = os.path.join(boiii_folder, "mods")
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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elif mod_type == "map":
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path_folder = os.path.join(boiii_folder, "usermaps")
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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else:
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show_message("Error", "Invalid workshop type in workshop.json, are you sure this is a map or a mod?.", icon="cancel")
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continue
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if not item_exists:
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while os.path.exists(os.path.join(path_folder, folder_name)):
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folder_name += f"_{workshop_id}"
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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os.makedirs(folder_name_path, exist_ok=True)
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try:
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copy_with_progress(os.path.join(map_folder, dir_name), folder_name_path)
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except Exception as E:
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show_message("Error", f"Error copying files: {E}", icon="cancel")
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continue
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if cut_var.get():
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remove_tree(os.path.join(map_folder, dir_name))
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main_app.app.library_tab.update_item(main_app.app.edit_destination_folder.get(), workshop_id, mod_type, folder_name)
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else:
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# if its last folder to check
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if i == total_folders:
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show_message("Error", f"workshop.json not found in {dir_name}", icon="cancel")
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main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
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return
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try:
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folder_name = extract_json_data(json_file_path, main_app.app.settings_tab.folder_options.get())
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except:
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folder_name = extract_json_data(json_file_path, "publisherID")
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if mod_type == "mod":
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path_folder = os.path.join(boiii_folder, "mods")
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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elif mod_type == "map":
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path_folder = os.path.join(boiii_folder, "usermaps")
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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else:
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show_message("Error", "Invalid workshop type in workshop.json, are you sure this is a map or a mod?.", icon="cancel")
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continue
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if subfolders:
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main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
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main_app.app.show_complete_message(message=f"All items were moved\nYou can run the game now!\nPS: You have to restart the game\n(pressing launch will launch/restarts)")
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if not item_exists:
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while os.path.exists(os.path.join(path_folder, folder_name)):
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folder_name += f"_{workshop_id}"
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folder_name_path = os.path.join(path_folder, folder_name, "zone")
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finally:
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if cut_var.get():
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copy_button.configure(text=f"Start (Cut)")
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if copy_var.get():
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copy_button.configure(text=f"Start (Copy)")
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copy_button.configure(state="normal")
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top.after(0, progress_bar.set(0))
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top.after(0, progress_text.configure(text="0%"))
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os.makedirs(folder_name_path, exist_ok=True)
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# prevents app hanging
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threading.Thread(target=start_thread).start()
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try:
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copy_with_progress(os.path.join(map_folder, dir_name), folder_name_path)
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except Exception as E:
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show_message("Error", f"Error copying files: {E}", icon="cancel")
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continue
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# config
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progress_color = get_button_state_colors(check_custom_theme(check_config("theme", fallback="boiiiwd_theme.json")), "progress_bar_fill_color")
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progress_bar.configure(progress_color=progress_color)
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steam_folder_entry.insert(1, check_config("steam_folder", ""))
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boiii_folder_entry.insert(1, main_app.app.edit_destination_folder.get())
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button_BOIII_browse.configure(command=open_BOIII_browser)
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button_steam_browse.configure(command=open_steam_browser)
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copy_button.configure(command=start_copy_operation)
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cut_check.configure(command = lambda: check_status(cut_var, copy_var))
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copy_check.configure(command = lambda: check_status(copy_var, cut_var))
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main_app.app.create_context_menu(steam_folder_entry)
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main_app.app.create_context_menu(boiii_folder_entry)
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copy_var.set(True)
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progress_bar.set(0)
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main_app.app.after(100, top.focus_force)
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if cut_var.get():
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remove_tree(os.path.join(map_folder, dir_name))
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except Exception as e:
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show_message("Error", f"{e}", icon="cancel")
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main_app.app.library_tab.update_item(main_app.app.edit_destination_folder.get(), workshop_id, mod_type, folder_name)
|
||||
else:
|
||||
# if its last folder to check
|
||||
if i == total_folders:
|
||||
show_message("Error", f"workshop.json not found in {dir_name}", icon="cancel")
|
||||
main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
|
||||
return
|
||||
continue
|
||||
|
||||
main_app.app.after(0, main_thread)
|
||||
if subfolders:
|
||||
main_app.app.library_tab.load_items(main_app.app.edit_destination_folder.get(), dont_add=True)
|
||||
main_app.app.show_complete_message(message=f"All items were moved\nYou can run the game now!\nPS: You have to restart the game\n(pressing launch will launch/restarts)")
|
||||
|
||||
finally:
|
||||
if cut_var.get():
|
||||
copy_button.configure(text=f"Start (Cut)")
|
||||
if copy_var.get():
|
||||
copy_button.configure(text=f"Start (Copy)")
|
||||
copy_button.configure(state="normal")
|
||||
top.after(0, progress_bar.set(0))
|
||||
top.after(0, progress_text.configure(text="0%"))
|
||||
|
||||
# prevents app hanging
|
||||
threading.Thread(target=start_thread).start()
|
||||
|
||||
# config
|
||||
center_frame.grid(row=0, column=0, padx=20, pady=20)
|
||||
button_steam_browse.grid(row=1, column=2, padx=(0, 20), pady=(10, 10), sticky="wnes")
|
||||
steam_folder_label.grid(row=0, column=0, padx=(20, 20), pady=(10, 0), sticky='w')
|
||||
steam_folder_entry.grid(row=1, column=0, columnspan=2, padx=(0, 20), pady=(10, 10), sticky='nes')
|
||||
boiii_folder_label.grid(row=2, column=0, padx=(20, 20), pady=(10, 0), sticky='w')
|
||||
boiii_folder_entry.grid(row=3, column=0, columnspan=2, padx=(0, 20), pady=(10, 10), sticky='nes')
|
||||
button_BOIII_browse.grid(row=3, column=2, padx=(0, 20), pady=(10, 10), sticky="wnes")
|
||||
operation_label.grid(row=4, column=0, padx=(20, 20), pady=(10, 10), sticky='wnes')
|
||||
copy_check.grid(row=4, column=1, padx=(0, 10), pady=(10, 10), sticky='wnes')
|
||||
cut_check.grid(row=4, column=2, padx=(0, 10), pady=(10, 10), sticky='nes')
|
||||
progress_bar.grid(row=5, column=0, columnspan=3, padx=(20, 20), pady=(10, 10), sticky='wnes')
|
||||
progress_text.place(relx=0.5, rely=0.5, anchor="center")
|
||||
copy_button.grid(row=6, column=0, columnspan=3,padx=(20, 20), pady=(10, 10), sticky='wnes')
|
||||
progress_color = get_button_state_colors(check_custom_theme(check_config("theme", fallback="boiiiwd_theme.json")), "progress_bar_fill_color")
|
||||
progress_bar.configure(progress_color=progress_color)
|
||||
steam_folder_entry.insert(1, check_config("steam_folder", ""))
|
||||
boiii_folder_entry.insert(1, main_app.app.edit_destination_folder.get())
|
||||
button_BOIII_browse.configure(command=open_BOIII_browser)
|
||||
button_steam_browse.configure(command=open_steam_browser)
|
||||
copy_button.configure(command=start_copy_operation)
|
||||
cut_check.configure(command = lambda: check_status(cut_var, copy_var))
|
||||
copy_check.configure(command = lambda: check_status(copy_var, cut_var))
|
||||
main_app.app.create_context_menu(steam_folder_entry)
|
||||
main_app.app.create_context_menu(boiii_folder_entry)
|
||||
copy_var.set(True)
|
||||
progress_bar.set(0)
|
||||
top.after(120, top.focus_force)
|
||||
|
||||
except Exception as e:
|
||||
show_message("Error", f"{e}", icon="cancel")
|
||||
|
Loading…
Reference in New Issue
Block a user