v0.2.2
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6743d456f8
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114
boiiiwd.py
114
boiiiwd.py
@ -20,7 +20,7 @@ import io
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import os
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import re
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VERSION = "v0.2.1"
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VERSION = "v0.2.2"
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GITHUB_REPO = "faroukbmiled/BOIIIWD"
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LATEST_RELEASE_URL = "https://github.com/faroukbmiled/BOIIIWD/releases/latest/download/Release.zip"
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UPDATER_FOLDER = "update"
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@ -28,13 +28,18 @@ CONFIG_FILE_PATH = "config.ini"
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RESOURCES_DIR = os.path.join(os.path.dirname(__file__), 'resources')
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# fuck it we ball, ill get rid of globals when i finish everything cant be bothered rn
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global stopped, steampid, console, clean_on_finish, continuous, estimated_progress
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global stopped, steampid, console, clean_on_finish, continuous, estimated_progress, steam_fail_counter, \
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steam_fail_counter_toggle, steam_fail_number, steamcmd_reset
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steampid = None
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stopped = False
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console = False
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clean_on_finish = True
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continuous = True
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estimated_progress = True
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steam_fail_counter_toggle = True
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steam_fail_counter = 0
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steam_fail_number = 10
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steamcmd_reset = False
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# Start Helper Functions
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def cwd():
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@ -50,6 +55,14 @@ def check_config(name, fallback=None):
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return config.get("Settings", name, fallback=fallback)
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return config.get("Settings", name, fallback="on")
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def save_config(name, value):
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config = configparser.ConfigParser()
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config.read(CONFIG_FILE_PATH)
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if name and value:
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config.set("Settings", name, value)
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with open(CONFIG_FILE_PATH, "w") as config_file:
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config.write(config_file)
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def check_custom_theme(theme_name):
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if os.path.exists(os.path.join(cwd(), theme_name)):
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return os.path.join(cwd(), theme_name)
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@ -63,6 +76,7 @@ ctk.set_appearance_mode(check_config("appearance", "Dark")) # Modes: "System" (
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try:
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ctk.set_default_color_theme(check_custom_theme(check_config("theme", fallback="boiiiwd_theme.json")))
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except:
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save_config("theme", "boiiiwd_theme.json")
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ctk.set_default_color_theme(os.path.join(RESOURCES_DIR, "boiiiwd_theme.json"))
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def get_latest_release_version():
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@ -204,7 +218,7 @@ def create_default_config():
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config.write(config_file)
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def run_steamcmd_command(command, self, map_folder):
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global steampid, stopped
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global steampid, stopped, steam_fail_counter, steam_fail_number, steamcmd_reset
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steamcmd_path = get_steamcmd_path()
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show_console = subprocess.CREATE_NO_WINDOW
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if console:
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@ -228,6 +242,18 @@ def run_steamcmd_command(command, self, map_folder):
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return process.returncode
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process.communicate()
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steam_fail_counter = steam_fail_counter + 1
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if steam_fail_counter_toggle:
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# print(steam_fail_counter)
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try:
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if steam_fail_counter >= int(steam_fail_number):
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reset_steamcmd(no_warn=True)
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steamcmd_reset = True
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steam_fail_counter = 0
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except:
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if steam_fail_counter >= 10:
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reset_steamcmd(no_warn=True)
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steam_fail_counter = 0
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else:
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process = subprocess.Popen(
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[steamcmd_path + "\steamcmd.exe"] + command.split(),
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@ -261,14 +287,6 @@ def get_steamcmd_path():
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config.read(CONFIG_FILE_PATH)
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return config.get("Settings", "SteamCMDPath", fallback=cwd())
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def save_config(name, value):
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config = configparser.ConfigParser()
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config.read(CONFIG_FILE_PATH)
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if name and value:
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config.set("Settings", name, value)
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with open(CONFIG_FILE_PATH, "w") as config_file:
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config.write(config_file)
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def extract_json_data(json_path, key):
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with open(json_path, "r") as json_file:
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data = json.load(json_file)
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@ -376,6 +394,17 @@ def get_button_state_colors(file_path, state):
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except json.JSONDecodeError:
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return None
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def reset_steamcmd(no_warn=None):
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steamcmd_path = get_steamcmd_path()
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steamcmd_steamapps = os.path.join(steamcmd_path, "steamapps")
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if os.path.exists(steamcmd_steamapps):
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remove_tree(steamcmd_steamapps, show_error=True)
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if not no_warn:
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show_message("Success!", "SteamCMD has been reset successfully!", icon="info")
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else:
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if not no_warn:
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show_message("Warning!", "steamapps folder was not found, maybe already removed?", icon="warning")
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# End helper functions
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class UpdateWindow(ctk.CTkToplevel):
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@ -820,6 +849,16 @@ class SettingsTab(ctk.CTkFrame):
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\nThis is not accurate ,it's better than with it off which is calculating the downloaded folder size which steamcmd dumps the full size rigth mostly")
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self.estimated_progress_var.set(self.load_settings("estimated_progress", "on"))
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# Resetr steam on many fails
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self.reset_steamcmd_on_fail_var = ctk.IntVar()
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self.reset_steamcmd_on_fail_var.trace_add("write", self.enable_save_button)
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self.reset_steamcmd_on_fail_text = ctk.CTkLabel(left_frame, text=f"Reset steamcmd on % fails: (n of fails)", anchor="w")
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self.reset_steamcmd_on_fail_text.grid(row=5, column=1, padx=20, pady=(10, 0), sticky="nw")
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self.reset_steamcmd_on_fail = ctk.CTkOptionMenu(left_frame, values=["10", "15", "20", "Disable"], variable=self.reset_steamcmd_on_fail_var)
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self.reset_steamcmd_on_fail.grid(row=6, column=1, padx=20, pady=(0, 0), sticky="nw")
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self.reset_steamcmd_on_fail_tooltip = CTkToolTip(self.reset_steamcmd_on_fail, message="This actually fixes steamcmd when its crashing way too much")
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self.reset_steamcmd_on_fail.set(value=self.load_settings("reset_on_fail", "10"))
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# Check for updates button n Launch boiii
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self.check_for_updates = ctk.CTkButton(right_frame, text="Check for updates", command=self.settings_check_for_updates)
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self.check_for_updates.grid(row=1, column=1, padx=20, pady=(20, 0), sticky="n")
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@ -887,7 +926,7 @@ class SettingsTab(ctk.CTkFrame):
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def save_settings(self):
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self.save_button.configure(state='disabled')
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global console, clean_on_finish, continuous, estimated_progress
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global console, clean_on_finish, continuous, estimated_progress, steam_fail_number, steam_fail_counter_toggle
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if self.check_updates_checkbox.get():
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save_config("checkforupdtes", "on")
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else:
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@ -921,8 +960,17 @@ class SettingsTab(ctk.CTkFrame):
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save_config("estimated_progress", "off")
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estimated_progress = False
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if self.reset_steamcmd_on_fail.get():
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value = self.reset_steamcmd_on_fail.get()
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if value == "Disable":
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steam_fail_counter_toggle = False
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else:
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steam_fail_counter_toggle = True
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steam_fail_number = int(value)
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save_config("reset_on_fail", value)
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def load_settings(self, setting, fallback=None):
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global console, clean_on_finish, continuous, estimated_progress
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global console, clean_on_finish, continuous, estimated_progress, steam_fail_counter_toggle, steam_fail_number
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if setting == "console":
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if check_config(setting, fallback) == "on":
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console = True
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@ -954,6 +1002,19 @@ class SettingsTab(ctk.CTkFrame):
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estimated_progress = False
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return 0
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if setting == "reset_on_fail":
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option = check_config(setting, fallback)
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if option == "Disable":
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steam_fail_counter_toggle = False
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return "Disable"
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else:
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try:
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steam_fail_number = int(option)
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return option
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except:
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steam_fail_number = 10
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return "10"
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if setting == "theme":
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if os.path.exists(os.path.join(cwd(), "boiiiwd_theme.json")):
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return "Custom"
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@ -993,6 +1054,10 @@ class SettingsTab(ctk.CTkFrame):
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def load_on_switch_screen(self):
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self.check_updates_var.set(self.load_settings("checkforupdtes"))
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self.console_var.set(self.load_settings("console"))
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self.reset_steamcmd_on_fail.set(value=self.load_settings("reset_on_fail", "10"))
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self.estimated_progress_var.set(self.load_settings("estimated_progress", "on"))
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self.clean_checkbox_var.set(self.load_settings("clean_on_finish", "on"))
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self.continuous_var.set(self.load_settings("continuous_download"))
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# keep last cuz of trace_add()
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self.save_button.configure(state='disabled')
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@ -1001,13 +1066,7 @@ class SettingsTab(ctk.CTkFrame):
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launch_boiii_func(check_config("destinationfolder"))
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def settings_reset_steamcmd(self):
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steamcmd_path = get_steamcmd_path()
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steamcmd_steamapps = os.path.join(steamcmd_path, "steamapps")
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if os.path.exists(steamcmd_steamapps):
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remove_tree(steamcmd_steamapps, show_error=True)
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show_message("Success!", "SteamCMD has been reset successfully!", icon="info")
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else:
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show_message("Warning!", "steamapps folder was not found, maybe already removed?", icon="warning")
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reset_steamcmd()
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class BOIIIWD(ctk.CTk):
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def __init__(self):
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@ -1178,13 +1237,14 @@ class BOIIIWD(ctk.CTk):
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self.settings_tab.load_settings("continuous_download", "on")
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self.settings_tab.load_settings("console", "off")
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self.settings_tab.load_settings("estimated_progress", "on")
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self.settings_tab.load_settings("reset_on_fail", "10")
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except:
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pass
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if not check_steamcmd():
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self.show_warning_message()
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def save_window_size(self ,event):
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def save_window_size(self, event):
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with open("boiiiwd_dont_touch.conf", "w") as conf:
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conf.write(self.geometry())
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@ -1512,7 +1572,7 @@ class BOIIIWD(ctk.CTk):
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start_down_thread = threading.Thread(target=self.download_thread)
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start_down_thread.start()
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else:
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show_message("Warning", "Already downloading a map.")
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show_message("Warning", "Already pressed, Please wait.")
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def download_thread(self):
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try:
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@ -1585,17 +1645,25 @@ class BOIIIWD(ctk.CTk):
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def check_and_update_progress():
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# delay untill steam boots up and starts downloading (ive a better idea ill implement it later)
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time.sleep(8)
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global stopped
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global stopped, steamcmd_reset
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previous_net_speed = 0
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est_downloaded_bytes = 0
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start_time = time.time()
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file_size = ws_file_size
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while not stopped:
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if steamcmd_reset:
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steamcmd_reset = False
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previous_net_speed = 0
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est_downloaded_bytes = 0
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try:
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current_size = sum(os.path.getsize(os.path.join(download_folder, f)) for f in os.listdir(download_folder))
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except:
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try:
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current_size = sum(os.path.getsize(os.path.join(map_folder, f)) for f in os.listdir(map_folder))
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except:
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continue
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progress = int(current_size / file_size * 100)
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BIN
dist/BOIIIWD.exe
vendored
BIN
dist/BOIIIWD.exe
vendored
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