This commit is contained in:
faroukbmiled 2023-08-25 20:08:08 +01:00
parent 6743d456f8
commit 5a442cc4e9
2 changed files with 92 additions and 24 deletions

View File

@ -20,7 +20,7 @@ import io
import os
import re
VERSION = "v0.2.1"
VERSION = "v0.2.2"
GITHUB_REPO = "faroukbmiled/BOIIIWD"
LATEST_RELEASE_URL = "https://github.com/faroukbmiled/BOIIIWD/releases/latest/download/Release.zip"
UPDATER_FOLDER = "update"
@ -28,13 +28,18 @@ CONFIG_FILE_PATH = "config.ini"
RESOURCES_DIR = os.path.join(os.path.dirname(__file__), 'resources')
# fuck it we ball, ill get rid of globals when i finish everything cant be bothered rn
global stopped, steampid, console, clean_on_finish, continuous, estimated_progress
global stopped, steampid, console, clean_on_finish, continuous, estimated_progress, steam_fail_counter, \
steam_fail_counter_toggle, steam_fail_number, steamcmd_reset
steampid = None
stopped = False
console = False
clean_on_finish = True
continuous = True
estimated_progress = True
steam_fail_counter_toggle = True
steam_fail_counter = 0
steam_fail_number = 10
steamcmd_reset = False
# Start Helper Functions
def cwd():
@ -50,6 +55,14 @@ def check_config(name, fallback=None):
return config.get("Settings", name, fallback=fallback)
return config.get("Settings", name, fallback="on")
def save_config(name, value):
config = configparser.ConfigParser()
config.read(CONFIG_FILE_PATH)
if name and value:
config.set("Settings", name, value)
with open(CONFIG_FILE_PATH, "w") as config_file:
config.write(config_file)
def check_custom_theme(theme_name):
if os.path.exists(os.path.join(cwd(), theme_name)):
return os.path.join(cwd(), theme_name)
@ -63,6 +76,7 @@ ctk.set_appearance_mode(check_config("appearance", "Dark")) # Modes: "System" (
try:
ctk.set_default_color_theme(check_custom_theme(check_config("theme", fallback="boiiiwd_theme.json")))
except:
save_config("theme", "boiiiwd_theme.json")
ctk.set_default_color_theme(os.path.join(RESOURCES_DIR, "boiiiwd_theme.json"))
def get_latest_release_version():
@ -204,7 +218,7 @@ def create_default_config():
config.write(config_file)
def run_steamcmd_command(command, self, map_folder):
global steampid, stopped
global steampid, stopped, steam_fail_counter, steam_fail_number, steamcmd_reset
steamcmd_path = get_steamcmd_path()
show_console = subprocess.CREATE_NO_WINDOW
if console:
@ -228,6 +242,18 @@ def run_steamcmd_command(command, self, map_folder):
return process.returncode
process.communicate()
steam_fail_counter = steam_fail_counter + 1
if steam_fail_counter_toggle:
# print(steam_fail_counter)
try:
if steam_fail_counter >= int(steam_fail_number):
reset_steamcmd(no_warn=True)
steamcmd_reset = True
steam_fail_counter = 0
except:
if steam_fail_counter >= 10:
reset_steamcmd(no_warn=True)
steam_fail_counter = 0
else:
process = subprocess.Popen(
[steamcmd_path + "\steamcmd.exe"] + command.split(),
@ -261,14 +287,6 @@ def get_steamcmd_path():
config.read(CONFIG_FILE_PATH)
return config.get("Settings", "SteamCMDPath", fallback=cwd())
def save_config(name, value):
config = configparser.ConfigParser()
config.read(CONFIG_FILE_PATH)
if name and value:
config.set("Settings", name, value)
with open(CONFIG_FILE_PATH, "w") as config_file:
config.write(config_file)
def extract_json_data(json_path, key):
with open(json_path, "r") as json_file:
data = json.load(json_file)
@ -376,6 +394,17 @@ def get_button_state_colors(file_path, state):
except json.JSONDecodeError:
return None
def reset_steamcmd(no_warn=None):
steamcmd_path = get_steamcmd_path()
steamcmd_steamapps = os.path.join(steamcmd_path, "steamapps")
if os.path.exists(steamcmd_steamapps):
remove_tree(steamcmd_steamapps, show_error=True)
if not no_warn:
show_message("Success!", "SteamCMD has been reset successfully!", icon="info")
else:
if not no_warn:
show_message("Warning!", "steamapps folder was not found, maybe already removed?", icon="warning")
# End helper functions
class UpdateWindow(ctk.CTkToplevel):
@ -820,6 +849,16 @@ class SettingsTab(ctk.CTkFrame):
\nThis is not accurate ,it's better than with it off which is calculating the downloaded folder size which steamcmd dumps the full size rigth mostly")
self.estimated_progress_var.set(self.load_settings("estimated_progress", "on"))
# Resetr steam on many fails
self.reset_steamcmd_on_fail_var = ctk.IntVar()
self.reset_steamcmd_on_fail_var.trace_add("write", self.enable_save_button)
self.reset_steamcmd_on_fail_text = ctk.CTkLabel(left_frame, text=f"Reset steamcmd on % fails: (n of fails)", anchor="w")
self.reset_steamcmd_on_fail_text.grid(row=5, column=1, padx=20, pady=(10, 0), sticky="nw")
self.reset_steamcmd_on_fail = ctk.CTkOptionMenu(left_frame, values=["10", "15", "20", "Disable"], variable=self.reset_steamcmd_on_fail_var)
self.reset_steamcmd_on_fail.grid(row=6, column=1, padx=20, pady=(0, 0), sticky="nw")
self.reset_steamcmd_on_fail_tooltip = CTkToolTip(self.reset_steamcmd_on_fail, message="This actually fixes steamcmd when its crashing way too much")
self.reset_steamcmd_on_fail.set(value=self.load_settings("reset_on_fail", "10"))
# Check for updates button n Launch boiii
self.check_for_updates = ctk.CTkButton(right_frame, text="Check for updates", command=self.settings_check_for_updates)
self.check_for_updates.grid(row=1, column=1, padx=20, pady=(20, 0), sticky="n")
@ -887,7 +926,7 @@ class SettingsTab(ctk.CTkFrame):
def save_settings(self):
self.save_button.configure(state='disabled')
global console, clean_on_finish, continuous, estimated_progress
global console, clean_on_finish, continuous, estimated_progress, steam_fail_number, steam_fail_counter_toggle
if self.check_updates_checkbox.get():
save_config("checkforupdtes", "on")
else:
@ -921,8 +960,17 @@ class SettingsTab(ctk.CTkFrame):
save_config("estimated_progress", "off")
estimated_progress = False
if self.reset_steamcmd_on_fail.get():
value = self.reset_steamcmd_on_fail.get()
if value == "Disable":
steam_fail_counter_toggle = False
else:
steam_fail_counter_toggle = True
steam_fail_number = int(value)
save_config("reset_on_fail", value)
def load_settings(self, setting, fallback=None):
global console, clean_on_finish, continuous, estimated_progress
global console, clean_on_finish, continuous, estimated_progress, steam_fail_counter_toggle, steam_fail_number
if setting == "console":
if check_config(setting, fallback) == "on":
console = True
@ -954,6 +1002,19 @@ class SettingsTab(ctk.CTkFrame):
estimated_progress = False
return 0
if setting == "reset_on_fail":
option = check_config(setting, fallback)
if option == "Disable":
steam_fail_counter_toggle = False
return "Disable"
else:
try:
steam_fail_number = int(option)
return option
except:
steam_fail_number = 10
return "10"
if setting == "theme":
if os.path.exists(os.path.join(cwd(), "boiiiwd_theme.json")):
return "Custom"
@ -993,6 +1054,10 @@ class SettingsTab(ctk.CTkFrame):
def load_on_switch_screen(self):
self.check_updates_var.set(self.load_settings("checkforupdtes"))
self.console_var.set(self.load_settings("console"))
self.reset_steamcmd_on_fail.set(value=self.load_settings("reset_on_fail", "10"))
self.estimated_progress_var.set(self.load_settings("estimated_progress", "on"))
self.clean_checkbox_var.set(self.load_settings("clean_on_finish", "on"))
self.continuous_var.set(self.load_settings("continuous_download"))
# keep last cuz of trace_add()
self.save_button.configure(state='disabled')
@ -1001,13 +1066,7 @@ class SettingsTab(ctk.CTkFrame):
launch_boiii_func(check_config("destinationfolder"))
def settings_reset_steamcmd(self):
steamcmd_path = get_steamcmd_path()
steamcmd_steamapps = os.path.join(steamcmd_path, "steamapps")
if os.path.exists(steamcmd_steamapps):
remove_tree(steamcmd_steamapps, show_error=True)
show_message("Success!", "SteamCMD has been reset successfully!", icon="info")
else:
show_message("Warning!", "steamapps folder was not found, maybe already removed?", icon="warning")
reset_steamcmd()
class BOIIIWD(ctk.CTk):
def __init__(self):
@ -1178,13 +1237,14 @@ class BOIIIWD(ctk.CTk):
self.settings_tab.load_settings("continuous_download", "on")
self.settings_tab.load_settings("console", "off")
self.settings_tab.load_settings("estimated_progress", "on")
self.settings_tab.load_settings("reset_on_fail", "10")
except:
pass
if not check_steamcmd():
self.show_warning_message()
def save_window_size(self ,event):
def save_window_size(self, event):
with open("boiiiwd_dont_touch.conf", "w") as conf:
conf.write(self.geometry())
@ -1512,7 +1572,7 @@ class BOIIIWD(ctk.CTk):
start_down_thread = threading.Thread(target=self.download_thread)
start_down_thread.start()
else:
show_message("Warning", "Already downloading a map.")
show_message("Warning", "Already pressed, Please wait.")
def download_thread(self):
try:
@ -1585,17 +1645,25 @@ class BOIIIWD(ctk.CTk):
def check_and_update_progress():
# delay untill steam boots up and starts downloading (ive a better idea ill implement it later)
time.sleep(8)
global stopped
global stopped, steamcmd_reset
previous_net_speed = 0
est_downloaded_bytes = 0
start_time = time.time()
file_size = ws_file_size
while not stopped:
if steamcmd_reset:
steamcmd_reset = False
previous_net_speed = 0
est_downloaded_bytes = 0
try:
current_size = sum(os.path.getsize(os.path.join(download_folder, f)) for f in os.listdir(download_folder))
except:
current_size = sum(os.path.getsize(os.path.join(map_folder, f)) for f in os.listdir(map_folder))
try:
current_size = sum(os.path.getsize(os.path.join(map_folder, f)) for f in os.listdir(map_folder))
except:
continue
progress = int(current_size / file_size * 100)

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