PlutoniumServerConfigs/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oneflag.cfg
2024-03-04 16:04:41 -05:00

29 lines
2.0 KiB
INI

//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_oneflag.cfg
set_gametype oneflag
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
gts timelimit 10 // Time limit of the game.
gts scorelimit 3 // Score limit reach to end the game.
//gts roundLimit 2 // The number of rounds that will be played before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed.)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base.
//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
//gts flagRespawnTime 10 // Flag Respawn Time. The amount of time it takes for the flag to return to its neutral location after being captured.
//gts playerRespawnDelay 5 // The amount of time a player has to wait before respawning.
// Win Condition
// Determines how the game is scored.
// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
// 0 - Round Wins (Default)
// 1 - Total Flag Captures
//gts roundscorecarry 0