PlutoniumServerConfigs/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dom.cfg
2024-03-04 16:04:41 -05:00

43 lines
3.0 KiB
INI

//Don't touch the first 3 lines below here.
exec gamesettings_default.cfg
exec gamesettings_dom.cfg
set_gametype dom
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts autoTeamBalance 1 // Automatically assign players to teams
//gts spawnprotectiontime 3 // Spawn Protection?
//gts party_autoteams 1 // Same as above? leaving this as a reference.
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts timelimit 5 // Time limit of the game.
gts scorelimit 100 // Score limit reach to end the game.
gts roundLimit 2 // The number of rounds that will be played before the game ends.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
//gts allowHitMarkers "2" // Rather or not to show hitmakers?
//gts allowAnnouncer "1" // Annouce enemy team actions
//gts captureTime 10 // Capture Time. The amount of time it takes to capture an objective.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2)