102 lines
8.9 KiB
INI
102 lines
8.9 KiB
INI
//////////////////////////////////////////////////
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/// PlutoT6 ZM ServerConfiguration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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//////////////////////////////////////////////////
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//g_password "" // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
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sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
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//zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
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//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
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//zm_gungame 1 // Enable Pluto's custom Gun Game?
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//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
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//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!!
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demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
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sv_sayname "Console" // name server-side 'say' commands show up as
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sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only)
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sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
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sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
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sv_fix_zm_weapons 1 // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles
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sv_patch_zm_weapons 1 // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes)
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//////////////////////////////////////////////////
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//These options can also be configured individually on a map basis in each zm config in gamesettings.
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//////////////////////////////////////////////////
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//gts startRound 1 // Starting Round. Works on all maps.
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//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
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//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
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//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
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//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
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//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief.
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
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g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
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rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
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rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
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rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands.
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rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist.
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rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MOD SETTINGS //
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//////////////////////////////////////////////////
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// Change fs_game through the batch file //
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// or your launch parameters. //
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seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/t6)
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//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
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//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
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//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
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//It's recommended to only include one map in your sv_maprotation for this reason.
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//////////////////////////////////////////////////////////////////////////////
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// Maps and the matching configs //
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//////////////////////////////////////////////////////////////////////////////
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// Buried - exec zm_classic_processing.cfg map zm_buried //
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// Buried Turned - exec zm_cleansed_street.cfg map zm_buried //
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// Buried Grief - exec zm_grief_street.cfg map zm_buried //
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// Die Rise - exec zm_classic_rooftop.cfg map zm_highrise //
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// Mob of The Dead - exec zm_classic_prison.cfg map zm_prison //
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// Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison //
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// Nuketown - exec zm_standard_nuked.cfg map zm_nuked //
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// Origins - exec zm_classic_tomb.cfg map zm_tomb //
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// Tranzit - exec zm_classic_transit.cfg map zm_transit //
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// Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit //
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// Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit //
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// Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit //
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// Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit //
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// Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit //
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// Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit //
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// Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr //
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//////////////////////////////////////////////////////////////////////////////
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// Notes:
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// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
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// --> https://forum.plutonium.pw/topic/124
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// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
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// --> https://forum.plutonium.pw/topic/4057
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//Classic/TranZit Maps rotation
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sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
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//Survival Maps rotation
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//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
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//Grief Maps rotation
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//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
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//Turned Maps rotation
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//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
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//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
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map_rotate
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