439 lines
30 KiB
INI
439 lines
30 KiB
INI
///////////////////////////////////////////////////
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/// PlutoT5 MP Server Configuration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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///////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GENERAL CONFIGURATION //
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//////////////////////////////////////////////////
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set g_allowvote "0" // Allow Vote.
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set g_inactivity "190" // Enable or Disable auto kick feature for idle/AFK players.
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set g_password "" // Password Protected Game. Leave blank if you want players to join.
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set party_minplayers "2" // Pre-Match Lobby
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set scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp)
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set scr_wagerbet "100" // How much it would cost to connect to a wager gamemode.
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set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
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set sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches?
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set sv_floodProtect "4" // Chat Spam Protection.(Set this to 20 if you are using a RCon tool)
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set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set sv_maxPing "0" // Max Ping allowed.
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set sv_maxclients "18" // Maximum players that can enter server.
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set sv_minPing "0" // Minimum Ping allowed.
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set sv_privateClients "0" // Private reserved slots on server.
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set sv_privatePassword "" // Password needed to use a private reserved slot.
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set sv_pure "0" // Match data with both the cilent and server.
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set sv_reconnectlimit "3" // How many times you can try to reconnect.
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set sv_zombietime "2" // Your idle time period before getting kicked.
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set sv_timeout "15" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. (Defualt 240)
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set sv_voice "1" // Allow Voice Chat
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set sv_voicequality "5" // Voice Quality, 9 for high, 1 for low. More bandwidth better quality.
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set g_voiceChatTalkingDuration "500" // Duration you can chat.
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set voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.
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set voice_global "0" // Enable/Disable the use of in-game voice over IP.
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set sv_sayName "Console" // The name of your server in the text chat, default is "console"
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//set _Website "https://yourwebsite.org" // Website (Mainly used by IW4MAdmin and certain online lists)
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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set g_logSync 1 // 0 only flush on game end, 1 flush when buffer full. (Keep this at 1 if you plan on using a 3rd party admin tool)
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set g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
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set rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
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set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
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rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
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rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands.
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rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist.
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rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
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//////////////////////////////////////////////////
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///////////////////////////////////////////////////
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// PLAYLISTS //
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///////////////////////////////////////////////////
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// //
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//1 - Team Deathmatch (18 Players) (score 10000) //
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//2 - Free For All (18 Players) (score 1500) //
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//3 - Capture The Flag //
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//4 - Search & Destroy //
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//5 - Headquarters //
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//6 - Domination //
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//7 - Sabotage //
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//8 - Demolition //
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//9 - Hardcore Team Deathmatch //
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//10 - Hardcore Free For All //
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//11 - Hardcore Capture The Flag //
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//12 - Hardcore Search & Destroy //
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//13 - Hardcore Headquarters //
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//14 - Hardcore Domination //
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//15 - Hardcore Sabotage //
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//16 - Hardcore Demolition //
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//17 - Barebones Team Deathmatch //
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//18 - Barebones Free For All //
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//19 - Barebones Capture The Flag //
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//20 - Barebones Search & Destroy //
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//21 - Barebones Headquarters //
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//22 - Barebones Domination //
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//23 - Barebones Sabotage //
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//24 - Barebones Demolition //
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//25 - Team Tactical //
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//26 - One in the Chamber (6 Players) //
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//27 - Sticks and Stones (6 Players) //
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//28 - Gun Game (6 Players) //
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//29 - Sharpshooter (6 Players) //
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//30 - Hardcore Team Tactical //
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//31 - Barebones Team Tactical //
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//32 - Team Deathmatch (12 Players) //
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//33 - Free For All (12 Players) //
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//34 - Capture The Flag (12 Players) //
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//35 - Search & Destroy (12 Players) //
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//36 - Headquarters (12 Players) //
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//37 - Domination (12 Players) //
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//38 - Sabotage (12 Players) //
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//39 - Demolition (12 Players) //
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//40 - Team Tactical (12 Players) //
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//41 - Hardcore Team Deathmatch (12 Players) //
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//42 - Hardcore Free For All (12 Players) //
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//43 - Hardcore Capture The Flag (12 Players) //
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//44 - Hardcore Search & Destroy (12 Players) //
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//45 - Hardcore Headquarters (12 Players) //
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//46 - Hardcore Domination (12 Players) //
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//47 - Hardcore Sabotage (12 Players) //
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//48 - Hardcore Demolition (12 Players) //
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//49 - Hardcore Team Tactical (12 Players) //
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//50 - Barebones Team Deathmatch (12 Players) //
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//51 - Barebones Free For All (12 Players) //
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//52 - Barebones Capture The Flag (12 Players) //
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//53 - Barebones Search & Destroy (12 Players) //
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//54 - Barebones Headquarters (12 Players) //
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//55 - Barebones Domination (12 Players) //
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//56 - Barebones Sabotage (12 Players) //
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//57 - Barebones Team Tactical (12 Players) //
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// //
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///////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// PLAYLIST DVARS //
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//////////////////////////////////////////////////
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//set playlist_enabled "1" // Enable playlists?
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//set playlist "1" // Which playlist should be run?
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//set playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation.
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//set playlist_excludeGametype "dm" // Exclude this gametype.
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//set playlist_excludeGametypeMap "tdm mp_nuked" // Exclude this gametype map.
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//set playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack.
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//set playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack.
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//set playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack.
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//set playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack.
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//////////////////////////////////////////////////////////////////////////
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// ┏┓ ┏┓ //
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// ┃┃ You don't have to change anything below this, ┃┃ //
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// ┃┃ if you are using playlists. ┃┃ //
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// ┗┛ Using playlists is highly encouraged to ensure ┗┛ //
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// ┏┓ a nice diversity of maps to choose from. ┏┓ //
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// ┗┛ THERE IS NO POINT IN HAVING 30 Nuketown only Servers! ┗┛ //
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GENERIC GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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// Some might be overwritten by playlists! //
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//////////////////////////////////////////////////
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//set scr_allowannouncer "1" // Allow Announcer?
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//set scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading)
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//set scr_disable_attachments "0" // Disable attachments?
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//set scr_disable_cac "0" // Disable custom classes?
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//set scr_disable_contracts "0" // Disable contracts?
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//set scr_disable_equipment "0" // Disable Equipment?
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//set scr_disable_tacinsert "0" // Disable Tactical Insertion?
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//set scr_disable_weapondrop "0" // Disable dropped weapons?
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//set scr_dog_count "8" // Amount of dogs
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//set scr_dog_health "100" // Health per dog
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//set scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time?
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//set scr_dog_time "60" // How long dogs stay on the level
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//set scr_fog_disable "0" // Disable fog?
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//set scr_game_allowfinalkillcam "1" // Allow final killcam?
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//set scr_game_allowkillcam "1" // Allow killcam?
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//set scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%)
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//set scr_game_deathpointloss "0" // Points lost on death
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//set scr_game_forceradar "0" // Force enable UAV?
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//set scr_game_graceperiod "15" // Grace period at the begining of each round?
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//set scr_game_hardpoints "1" // Hardcore Scoring System.
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//set scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
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//set scr_game_onlyheadshots "0" // Only headshots deal damage?
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//set scr_game_perks "1" // Allow perks?
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//set scr_game_prematchperiod "15" // Pre-match time?
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//set scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam
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//set scr_game_suicidepointloss "0" // Loose points for suicides?
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//set scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though
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//set scr_intermission_time "15" // Time spent on the post game screen
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//set scr_killstreak_stacking "0" // Killstreak roll over(?)
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//set scr_player_allowrevive "1" // Allow players to revive team mates?
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//set scr_player_forcerespawn "1" // Force respawn?
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//set scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts.
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//set scr_player_maxhealth "100" // Player dmg
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//set scr_player_numlives "0" // Number of lives a player has (0 = unlimited)
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//set scr_player_respawndelay "0" // How long a player has to be dead to respawn?
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//set scr_player_sprinttime "4" // How long a player can sprint without perks?
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//set scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time?
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//set scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit?
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//set scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team?
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//set scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team
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//set scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested)
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//set scr_team_kickteamkillers "0" // kick team killers?
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//set scr_team_teamkillpointloss "1" // Point penalty for teamkills?
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//set scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers?
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set scr_teambalance "1" // Autobalance teams?
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//set scr_teamKillPunishCount "4" // After how many teamkills are players punished?
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//set scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
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//set scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
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//set scr_hardpoint_allowradardirection "1" // Radar Direction
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//set scr_hardpoint_allowsupply "1" // Care Package
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//set scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
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//set scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
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//set scr_hardpoint_allowhelicopter_player "1" // Helicopter
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//set scr_hardpoint_allowmortar "1" // Mortar Team
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//set scr_hardpoint_allownapalm "1" // Napalm Airstrike
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//set scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
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//set scr_hardpoint_allowairstrike "1" // Air Strike
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//set scr_hardpoint_allowauto_turret "1" // Auto Turret
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//set scr_hardpoint_allowradar "1" // Allow Radar
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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//set scr_hardcore "1" // Enable or Disable Hardcore Mode.
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//set ui_hud_hardcore "1" // Heads up display.
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//set scr_game_deathpointloss "0" // Points Loss on death XP.
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//set scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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//set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
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//set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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//set scr_player_healthregentime "0" // Time it takes you to recover damage.
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//set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
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//set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "1500" // Points needed to win the game.
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set scr_dm_timelimit "10" // Duration the game lasts in minutes when the score limit isn't reached.
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//set scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
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//set scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
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//set scr_dm_numlives "0" // Lives per player 0 for unlimited.
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//set scr_dm_roundlimit "1" // Round limit.
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//set scr_dm_score_suicide "0" // Points allotted for suicide.
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//set scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_tdm_scorelimit "17500" // Score limit to win the game.
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set scr_tdm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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//set scr_tdm_playerrespawndelay "0" // Respawn wait.
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//set scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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//set scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
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//set scr_tdm_roundlimit "1" // Rounds per game.
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//set scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit per game.
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set scr_dom_timelimit "0" // Duration in minutes per round.
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//set scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
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//set scr_dom_waverespawndelay "0" // Spawn delay at start.
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//set scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
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//set scr_dom_numlives "0" // Lives per player 0 for unlimited.
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//set scr_dom_roundlimit "1" // Rounds played per game.
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//set scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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//set scr_dem_scorelimit "2" // Score limit needed to win.
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//set scr_dem_timelimit "2.5" // Round time limit.
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//set scr_dem_roundswitch "1" // Rounds before the teams switch the sides.
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//set scr_dem_bombtimer "45" // Time the bomb takes to detonate.
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//set scr_dem_defusetime "5" // Time taken to defuse the bomb.
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//set scr_dem_extratime "3"
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//set scr_dem_numlives "0" // Lives per player 0 for unlimited.
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//set scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.
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//set scr_dem_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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//set scr_dem_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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//set scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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//set scr_sd_scorelimit "4" // Score limit required to win the game.
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//set scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
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//set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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//set scr_sd_waverespawndelay "0" // Delay for first respawn.
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//set scr_sd_numlives "1" // Number of lives per player per game.
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//set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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//set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
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//set scr_sd_roundswitch "1" // after X rounds, switch sides
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//set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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//set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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//set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
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//set scr_sd_planttime "5"
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//set scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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//set scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
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//set scr_sab_scorelimit "1" // Score limit to win the match.
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//set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
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//set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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//set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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//set scr_sab_numlives "0" // Number of lives players get.
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//set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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//set scr_sab_playerrespawndelay "7.5" // Time before respawn.
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//set scr_sab_roundlimit "1" // Rounds per game.
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//set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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//set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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//set scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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//set scr_ctf_scorelimit "3" // Target score before the round ends.
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//set scr_ctf_timelimit "5" // Round length.
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//set scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
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//set scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
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//set scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
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//set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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//set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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//set scr_ctf_roundlimit "3" // How many rounds match would last.
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//set scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
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//set scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
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//set scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave.
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//set scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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//set scr_koth_scorelimit "250" // Score limit to win the game.
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//set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
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//set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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//set scr_koth_playerrespawndelay "0" // Players respawn wait.
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//set scr_koth_roundlimit "1" // Rounds to be played.
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//set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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//set scr_koth_winlimit "1" // rounds per game
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//set scr_koth_waverespawndelay "0" // First respawn delay for each round.
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//set scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////
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// GAMETYPES LIST //
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//////////////////////////////////////////////////
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// //
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// Free-for-all - dm //
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// Team Deathmatch - tdm //
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// Domination - dom //
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// Demolition - dem //
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// Search & Destory - sd //
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// Sabotage - sab //
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// Headquarters - koth //
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// Capture the Flag - ctf //
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// //
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// WAGER GAMEMODES //
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// //
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// -IMPORTANT- //
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// ENABLE xblive_wagermatch "1" //
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// //
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// One in the chamber - oic //
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// Gun Game - gun //
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// Sharpshooter - shrp //
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// Stick and Stones - hlnd //
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// //
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//////////////////////////////////////////////////
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set g_gametype "tdm" // Select gametype from the list above
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set xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused script problems
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// Array - mp_array //
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// Cracked - mp_cracked //
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// Crisis - mp_crisis //
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// Firingrange - mp_firingrange //
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// Grid - mp_duga //
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// Hanoi - mp_hanoi //
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// Havana - mp_cairo //
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// Jungle - mp_havoc //
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// Launch - mp_cosmodrome //
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// Nuketown - mp_nuked //
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// Radiation - mp_radiation //
|
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// Summit - mp_mountain //
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|
// Villa - mp_villa //
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// WMD - mp_russianbase //
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// //
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|
// FRIST STRIKE DLC 1 //
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// //
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// Berlin Wall - mp_berlinwall2 //
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// Discovery - mp_discovery //
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// Kowloon - mp_kowloon //
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// Stadium - mp_stadium //
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// //
|
|
// ESCALTION DLC 2 //
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|
// //
|
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// Convoy - mp_gridlock //
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// Hotel - mp_hotel //
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|
// Stockpile - mp_outskirts //
|
|
// Zoo - mp_zoo //
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|
// //
|
|
// ANNIHILATION DLC 3 //
|
|
// //
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// //
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// Drive-in - mp_drivein //
|
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// Hanger 18 - mp_area51 //
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|
// Hazard - mp_golfcourse //
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|
// Silo - mp_silo //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// EXAMPLE MAP+GAMETYPES ROTATIONS //
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Single Game Mode + Maps: //
|
|
// sv_maprotation "gametype tdm map mp_zoo map mp_silo map mp_nuked" //
|
|
// //
|
|
// Several Mix Game Modes + Maps: //
|
|
// sv_maprotation "gametype tdm map mp_nuked gametype dm map mp_hotel" //
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MAP ROTATION (Edit the below to your liking) //
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo"
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