commit 16f1e168a4f25271ccf8e340ed9d3d354fa91e7d Author: Ahrimdon Date: Mon Mar 4 16:04:41 2024 -0500 Initial commit diff --git a/IW5ServerConfigs/!start_mp_server.bat b/IW5ServerConfigs/!start_mp_server.bat new file mode 100644 index 0000000..d99ec8d --- /dev/null +++ b/IW5ServerConfigs/!start_mp_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: server.cfg) +set cfg=server.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=TDM 1 +::Port used by the server (default: 27016) +set port=27016 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumIW5 - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe iw5mp "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +set sv_config %cfg% +net_port %port% +start_map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/IW5ServerConfigs/!updatePluto.bat b/IW5ServerConfigs/!updatePluto.bat new file mode 100644 index 0000000..01f0926 --- /dev/null +++ b/IW5ServerConfigs/!updatePluto.bat @@ -0,0 +1,2 @@ +@echo off +plutonium.exe -update-only \ No newline at end of file diff --git a/IW5ServerConfigs/README.MD b/IW5ServerConfigs/README.MD new file mode 100644 index 0000000..89e685c --- /dev/null +++ b/IW5ServerConfigs/README.MD @@ -0,0 +1,5 @@ +# IW5 Server Configs +This repo contains the IW5 Dedicated Server Config for Plutonium IW5. + +Tutorials on how to use them can be found on: +* [Plutonium Forum](https://forum.plutonium.pw/topic/579/) \ No newline at end of file diff --git a/IW5ServerConfigs/admin/CTF_default.dsr b/IW5ServerConfigs/admin/CTF_default.dsr new file mode 100644 index 0000000..ad3d9a7 --- /dev/null +++ b/IW5ServerConfigs/admin/CTF_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "3" // [ 0, 1, 3, 4, 5, 8, 10, 12, 15, 20, 24, 30, 50, 65, 80, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000, 20000, 30000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "5.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "10" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "ctf" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/DD_default.dsr b/IW5ServerConfigs/admin/DD_default.dsr new file mode 100644 index 0000000..0e37839 --- /dev/null +++ b/IW5ServerConfigs/admin/DD_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 15, 20, 24, 30, 50, 65, 80, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000, 20000, 30000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "2.5000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "45" // [ 0-120 ] +gameOpt demData.defuseTime "5.0000" // [ 0-10 ] +gameOpt demData.extraTime "2.5000" // [ 0-5 ] +gameOpt demData.plantTime "5.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "1" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "dd" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/DOM_default.dsr b/IW5ServerConfigs/admin/DOM_default.dsr new file mode 100644 index 0000000..7f03e2d --- /dev/null +++ b/IW5ServerConfigs/admin/DOM_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "200" // [ 0, 1, 3, 4, 5, 8, 10, 12, 15, 20, 24, 30, 50, 65, 80, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000, 20000, 30000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_stopping_power" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "throwingknife_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_paint" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_coldblooded" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "emp_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "specialty_scavenger_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "gl" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_bulletpenetration" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "eotech" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "ret4" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "iw5_g18" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_stopping_power" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "throwingknife_mp" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_paint" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_coldblooded" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_quieter" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "streaktype_specialist" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "emp_grenade_mp" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "specialty_scavenger_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "specialty_fastreload_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "specialty_longersprint_ks" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "gl" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_bulletpenetration" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "eotech" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "ret4" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "iw5_g18" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "dom" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/DZ_default.dsr b/IW5ServerConfigs/admin/DZ_default.dsr new file mode 100644 index 0000000..333f7dc --- /dev/null +++ b/IW5ServerConfigs/admin/DZ_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "20000" // [ 0, 1, 3, 4, 5, 8, 10, 12, 15, 20, 24, 30, 50, 65, 80, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000, 20000, 30000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "grnd" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "30.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "2.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/FFA_default.dsr b/IW5ServerConfigs/admin/FFA_default.dsr new file mode 100644 index 0000000..6cb21a2 --- /dev/null +++ b/IW5ServerConfigs/admin/FFA_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "1500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "dm" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/GG_default.dsr b/IW5ServerConfigs/admin/GG_default.dsr new file mode 100644 index 0000000..401abe4 --- /dev/null +++ b/IW5ServerConfigs/admin/GG_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "0" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ] +gameOpt commonOption.allowPerks "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "Custom Class 1" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "Custom Class 2" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "Custom Class 3" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "Custom Class 4" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "Custom Class 5" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "Custom Class 1" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "Custom Class 2" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "Custom Class 3" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "Custom Class 4" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "Custom Class 5" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "Custom Class 6" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "gun" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "iw5_deserteagle" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "iw5_g18" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "iw5_mp9" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "iw5_mp5" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "iw5_p90" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "iw5_mp7" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "iw5_ak47" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "iw5_scar" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "iw5_pecheneg" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "iw5_mg36" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "iw5_spas12" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "iw5_1887" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "iw5_type95" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "iw5_mk14" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "iw5_barrett" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "iw5_msr" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "xm25" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "javelin" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "18" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/HQ_default.dsr b/IW5ServerConfigs/admin/HQ_default.dsr new file mode 100644 index 0000000..4c9f285 --- /dev/null +++ b/IW5ServerConfigs/admin/HQ_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "15.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "Custom Class 6" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "koth" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "30" // [ 0-60 ] +gameOpt hqData.HQLifetime "60" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/INF_default.dsr b/IW5ServerConfigs/admin/INF_default.dsr new file mode 100644 index 0000000..268fb62 --- /dev/null +++ b/IW5ServerConfigs/admin/INF_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "0" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "Custom Class 2" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "Custom Class 3" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "Custom Class 4" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "Custom Class 5" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "Custom Class 2" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "Custom Class 3" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "Custom Class 4" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "Custom Class 5" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "infect" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "1" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/JUG_default.dsr b/IW5ServerConfigs/admin/JUG_default.dsr new file mode 100644 index 0000000..8427518 --- /dev/null +++ b/IW5ServerConfigs/admin/JUG_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "10" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "Custom Class 1" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "Custom Class 2" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "Custom Class 3" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "Custom Class 4" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "Custom Class 5" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "Custom Class 2" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "Custom Class 3" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "Custom Class 4" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "Custom Class 5" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "Custom Class 6" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "jugg" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "1" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/KC_default.dsr b/IW5ServerConfigs/admin/KC_default.dsr new file mode 100644 index 0000000..cade804 --- /dev/null +++ b/IW5ServerConfigs/admin/KC_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "65" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "Custom Class 6" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "conf" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/OIC_default.dsr b/IW5ServerConfigs/admin/OIC_default.dsr new file mode 100644 index 0000000..6c62bc3 --- /dev/null +++ b/IW5ServerConfigs/admin/OIC_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "0" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ] +gameOpt commonOption.allowPerks "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "0.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "30.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "2" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "2.5000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "Custom Class 1" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "Custom Class 2" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "Custom Class 3" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "Custom Class 4" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "Custom Class 5" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "Custom Class 1" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "iw5_m4" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "Custom Class 2" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "Custom Class 3" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "Custom Class 4" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "Custom Class 5" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "Custom Class 6" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "oic" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "1" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "1" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "1" // [ 0, 1 ] +gameOpt oicData.weapon "iw5_deserteagle" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/SAB_default.dsr b/IW5ServerConfigs/admin/SAB_default.dsr new file mode 100644 index 0000000..232d494 --- /dev/null +++ b/IW5ServerConfigs/admin/SAB_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "7.5000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "0" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "20.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "sab" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "30" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "5.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "2.5000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/SD_default.dsr b/IW5ServerConfigs/admin/SD_default.dsr new file mode 100644 index 0000000..a8f5ac2 --- /dev/null +++ b/IW5ServerConfigs/admin/SD_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "1" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "4" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "Custom Class 6" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "sd" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "45" // [ 0-60 ] +gameOpt sdData.defuseTime "5.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "5.0000" // [ 0-10 ] +gameOpt sdData.roundLength "2.5000" // [ 0-10 ] +gameOpt sdData.roundSwitch "3" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/TDEF_default.dsr b/IW5ServerConfigs/admin/TDEF_default.dsr new file mode 100644 index 0000000..a9199bb --- /dev/null +++ b/IW5ServerConfigs/admin/TDEF_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "7500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "tdef" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "1" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/TDM_default.dsr b/IW5ServerConfigs/admin/TDM_default.dsr new file mode 100644 index 0000000..a4ce1db --- /dev/null +++ b/IW5ServerConfigs/admin/TDM_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "7500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "war" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/TJ_default.dsr b/IW5ServerConfigs/admin/TJ_default.dsr new file mode 100644 index 0000000..8a2dac8 --- /dev/null +++ b/IW5ServerConfigs/admin/TJ_default.dsr @@ -0,0 +1,651 @@ +gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ] +gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ] +gameOpt commonOption.allowPerks "1" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ] +gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ] +gameOpt commonOption.forceRespawn "1" // [ 0, 1 ] +gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ] +gameOpt commonOption.friendlyFire "0" // [ 0, 1 ] +gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ] +gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ] +gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ] +gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ] +gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ] +gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ] +gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ] +gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ] +gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ] +gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ] +gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] +gameOpt commonOption.scoreLimit "10000" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ] +gameOpt commonOption.showKillcam "1" // [ 0, 1 ] +gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ] +gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ] +gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ] +gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ak74u "0" +gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_cheytac "0" +gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ] +gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.name "" +gameOpt defaultClasses.allies.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.name "" +gameOpt defaultClasses.allies.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.name "" +gameOpt defaultClasses.allies.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.name "" +gameOpt defaultClasses.allies.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.name "" +gameOpt defaultClasses.allies.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.allies.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.allies.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.name "" +gameOpt defaultClasses.allies.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.allies.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.allies.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.allies.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.allies.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.allies.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.allies.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.allies.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.allies.[5].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[0].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[0].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.name "" +gameOpt defaultClasses.axis.[0].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[0].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[0].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[0].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[0].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[0].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[0].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[0].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[0].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[1].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[1].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.name "" +gameOpt defaultClasses.axis.[1].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[1].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[1].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[1].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[1].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[1].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[1].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[1].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[1].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[2].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[2].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.name "" +gameOpt defaultClasses.axis.[2].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[2].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[2].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[2].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[2].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[2].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[2].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[2].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[2].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[3].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[3].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.name "" +gameOpt defaultClasses.axis.[3].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[3].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[3].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[3].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[3].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[3].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[3].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[3].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[3].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[4].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[4].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.name "" +gameOpt defaultClasses.axis.[4].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[4].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[4].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[4].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[4].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[4].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[4].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[4].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[4].juggernaut "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[0] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[1] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.assaultStreaks.[2] "none" // [ none, uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner ] +gameOpt defaultClasses.axis.[5].class.deathstreak "specialty_null" // [ specialty_null, specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[0] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[1] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.defenseStreaks.[2] "none" // [ none, uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop ] +gameOpt defaultClasses.axis.[5].class.inUse "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.name "" +gameOpt defaultClasses.axis.[5].class.perks.[0] "specialty_null" // [ specialty_null, bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp ] +gameOpt defaultClasses.axis.[5].class.perks.[1] "specialty_null" // [ specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger ] +gameOpt defaultClasses.axis.[5].class.perks.[2] "specialty_null" // [ specialty_null, specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries ] +gameOpt defaultClasses.axis.[5].class.perks.[3] "specialty_null" // [ specialty_null, specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter ] +gameOpt defaultClasses.axis.[5].class.perks.[5] "specialty_null" // [ specialty_null, streaktype_specialist, streaktype_support, streaktype_assault ] +gameOpt defaultClasses.axis.[5].class.perks.[6] "specialty_null" // [ specialty_null, flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[1] "4" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreakKills.[2] "6" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[0] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[1] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaks.[2] "none" // [ none, specialty_longersprint_ks, specialty_fastreload_ks, specialty_scavenger_ks, specialty_blindeye_ks, specialty_paint_ks, specialty_hardline_ks, specialty_coldblooded_ks, specialty_quickdraw_ks, _specialty_blastshield_ks, specialty_detectexplosive_ks, specialty_autospot_ks, specialty_bulletaccuracy_ks, specialty_quieter_ks, specialty_stalker_ks ] +gameOpt defaultClasses.axis.[5].class.specialistStreaksBeenPicked "0" // [ 0, 1 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[0].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[0] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].attachment.[1] "none" // [ none, reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].buff "specialty_null" // [ specialty_marksman, specialty_bulletpenetration, specialty_bling, specialty_sharp_focus, specialty_holdbreathwhileads, specialty_reducedsway, specialty_longerrange, specialty_fastermelee, specialty_lightweight, specialty_moredamage, specialty_null ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].camo "none" // [ none, classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].reticle "none" // [ none, ret1, ret2, ret3, ret4, ret5, ret6 ] +gameOpt defaultClasses.axis.[5].class.weaponSetups.[1].weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 ] +gameOpt defaultClasses.axis.[5].juggernaut "0" // [ 0, 1 ] +gameOpt demData.bombTimer "0" // [ 0-120 ] +gameOpt demData.defuseTime "0.0000" // [ 0-10 ] +gameOpt demData.extraTime "0.0000" // [ 0-5 ] +gameOpt demData.plantTime "0.0000" // [ 0-10 ] +gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ] +gameOpt gametype "tjugg" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ] +gameOpt grndData.dropTime "0.0000" // [ 0-120 ] +gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ] +gameOpt gunData.guns.[0] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[1] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[2] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[3] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[4] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[5] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[6] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[7] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[8] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[9] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[10] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[11] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[12] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[13] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[14] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[15] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[16] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[17] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[18] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.guns.[19] "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, riotshield, xm25 ] +gameOpt gunData.numGuns "0" // [ 0-20 ] +gameOpt gunData.randomize "0" // [ 0, 1 ] +gameOpt hqData.HQActivateDelay "0" // [ 0-60 ] +gameOpt hqData.HQLifetime "0" // [ 0-120 ] +gameOpt infectData.numInitialInfected "0" // [ 0-9 ] +gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ] +gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ] +gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ] +gameOpt juggData.useJuggTimeLimit "0" +gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ] +gameOpt oicData.oneShotKill "0" // [ 0, 1 ] +gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ] +gameOpt sabData.bombTimer "0" // [ 5, 0-120 ] +gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ] +gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ] +gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ] +gameOpt sdData.bombTimer "0" // [ 0-60 ] +gameOpt sdData.defuseTime "0.0000" // [ 0-10 ] +gameOpt sdData.multiBomb "0" // [ 0, 1 ] +gameOpt sdData.plantTime "0.0000" // [ 0-10 ] +gameOpt sdData.roundLength "0.0000" // [ 0-10 ] +gameOpt sdData.roundSwitch "0" // [ 0-4 ] +gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ] +gameOpt tjuggData.juggSwitchTime "90.0000" // [ 0-120 ] diff --git a/IW5ServerConfigs/admin/default.dspl b/IW5ServerConfigs/admin/default.dspl new file mode 100644 index 0000000..38ab5cf --- /dev/null +++ b/IW5ServerConfigs/admin/default.dspl @@ -0,0 +1,55 @@ +/////////////////////////////////////////////////////////////////////////// +///////////Modern Warfare 3 dedicated server default playlist////////////// +/////////////////////////////////////////////////////////////////////////// + +//format is +//, , + +// +//valid mapnames: +//* +//mp_alpha +//mp_bootleg +//mp_bravo +//mp_carbon +//mp_dome +//mp_exchange +//mp_hardhat +//mp_interchange +//mp_lambeth +//mp_mogadishu +//mp_paris +//mp_plaza2 +//mp_radar +//mp_seatown +//mp_underground +//mp_village +// (included under '*') + +//dsr filename +//name of recipe file without the dsr extension +//included in this package are the following recipe defaults: +//TDM_default (Team Deathmatch) +//DOM_default (Domination) +//CTF_default (Capture The Flag) +//DZ_default (Drop Zone) +//FFA_default (Free For All) +//GG_default (Gun Game) +//HQ_default (Headquarters) +//INF_default (Infected) +//JUG_default (Juggernaut) +//KC_default (Kill Confirmed) +//OIC_default (One In The Chamber) +//SAB_default (Sabotage) +//SD_default (Search and Destroy) +//TDEF_default (Team Defender) +//TJ_default (Team Juggernaut) + +// Weight (1->1000) +// Selection is weighted random (higher weights increase selection chance) + +*,TDM_default,1 +mp_alpha,DOM_default,1 +mp_bootleg,DOM_default,1 +*,TDEF_default,1000 +mp_bravo,JUG_default,1 diff --git a/IW5ServerConfigs/admin/server.cfg b/IW5ServerConfigs/admin/server.cfg new file mode 100644 index 0000000..0fcb88b --- /dev/null +++ b/IW5ServerConfigs/admin/server.cfg @@ -0,0 +1,181 @@ +/////////////////////////////////////////////////// +/// PlutoIW5 Server Configuration file // +/////////////////////////////////////////////////// + +/////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +/////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the team colors playing. // +// ^9 Grey // +// ^0 Black // +// // +/////////////////////////////////////////////////// + + +// Server Name is set with your server key + +set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages. + + +////////////////////////////////////////////////// +// BASIC CONFIGURATION // +////////////////////////////////////////////////// + +set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. +set sv_maxclients "18" // Max players in your server. (Range 2-18) +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions +set sv_reconnectlimit "3" // How many times you can try to reconnect +set sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) +set sv_voicequality "3" // Voice Quality. (0-9) 3 default, 9 for max. +set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) +set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands +set sv_pure "1" // Verifying cilent files. +set sv_floodProtect "1" // Chat Spam Protection. +set scr_teambalance "1" // Balance players on team based games for for fair play. +seta g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) +seta g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) +set sv_enableBounces "0" // Enables bouncing on the server. +seta sv_enableDoubleTaps "1" // Allow double tap on weapon switching. +seta sv_allowAimAssist "1" // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) +seta sv_allowThirdPersonSpectator "1" // Allow clients to spectate players in thirdperson. +set g_playerCollision "0" // Who player collision applies to. (0 everyone, 1 Enemies, 2 Nobody) +set g_playerEjection "0" // Who player ejection applies to. (0 everyone, 1 Enemies, 2 Nobody) + +////////////////////////////////////////////////// +// MOD SETTINGS // +////////////////////////////////////////////////// + +seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/iw5) +seta fs_game "" // What mod are we loading? (i.e. "mods/MyMod") + + +////////////////////////////////////////////////// +// PRIVATE SLOT SETTINGS // +////////////////////////////////////////////////// + +seta sv_privateClients 0 // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) +// Password for the private slots on this server. If set, users will be prompted on join attempt. +// Users providing this password will have access to all slots. +// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots. +seta sv_privatePassword "" + + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// + +set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. +set g_logSync "1" // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. +set g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +set rcon_password "" // RemoteControl password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. +set sv_sayName "^7Server^7" // name server-side 'say' commands show up as. + + +////////////////////////////////////////////////////// +// LOAD GAMETYPE DSR RECIPE CONFIGURATION // +////////////////////////////////////////////////////// +// This is defualt gametypes from admin folder. // +// // +// Can always custom make one in Private Match or // +// edit existing default DSR file with Notepad. // +// // +// TDM_default Team Deathmatch // +// DOM_default Domination // +// CTF_default Capture The Flag // +// DD_default Demolition // +// DZ_default Drop Zone // +// FFA_default Free For All // +// GG_default Gun Game // +// HQ_default Headquarters // +// INF_default Infected // +// JUG_default Juggernaut // +// KC_default Kill Confirmed // +// OIC_default One In The Chamber // +// SAB_default Sabotage // +// SD_default Search and Destroy // +// TDEF_default Team Defender // +// TJ_default Team Juggernaut // +// // +////////////////////////////////////////////////////// + +////////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +////////////////////////////////////////////////////// +// // +// mp_alpha - Lockdown // +// mp_bootleg - Bootleg // +// mp_bravo - Mission // +// mp_carbon - Carbon // +// mp_dome - Dome // +// mp_exchange - Downturn // +// mp_hardhat - Hardhat // +// mp_interchange - Interchange // +// mp_lambeth - Fallen // +// mp_mogadishu - Bakaara // +// mp_paris - Resistance // +// mp_plaza2 - Arkaden // +// mp_radar - Outpost // +// mp_seatown - Seatown // +// mp_underground - Underground // +// mp_village - Village // +// // +//// DLC FREE //////////////////////////////////////// +// // +// mp_terminal_cls - Terminal // +// mp_aground_ss - Aground // +// mp_courtyard_ss - Erosion // +// // +//// DLC COLLECTION 1 //////////////////////////////// +// // +// mp_italy - Piazza // +// mp_overwatch - Overwatch // +// mp_morningwood - Black Box // +// mp_park - Liberation // +// // +//// DLC COLLECTION 2 //////////////////////////////// +// // +// mp_meteora - Sanctuary // +// mp_cement - Foundation // +// mp_qadeem - Oasis // +// mp_restrepo_ss - Lookout // +// mp_hillside_ss - Getaway // +// // +//// DLC COLLECTION 3 //////////////////////////////// +// // +// mp_crosswalk_ss - Intersection // +// mp_burn_ss - U-Turn // +// mp_six_ss - Vortex // +// // +//// DLC COLLECTION 4 //////////////////////////////// +// // +// mp_boardwalk - Boardwalk // +// mp_moab - Gulch // +// mp_roughneck - Off Shore // +// mp_shipbreaker - Decommission // +// mp_nola - Parish // +// // +//// PLUTONIUM DLC /////////////////////////////////// +// // +// mp_rust - Rust // +// mp_highrise - Highrise // +// mp_nuked - Nuketown // +// mp_nightshift - Skidrow // +// mp_favela - Favela // +// // +////////////////////////////////////////////////////// + +set sv_maprotation "dsr TDM_default map mp_rust map mp_terminal_cls map mp_alpha map mp_bootleg map mp_bravo map mp_carbon map mp_dome map mp_exchange map mp_hardhat map mp_interchange map mp_lambeth map mp_mogadishu map mp_paris map mp_plaza2 map mp_radar map mp_seatown map mp_underground map mp_village" diff --git a/T4ServerConfigs/!start_coop_server.bat b/T4ServerConfigs/!start_coop_server.bat new file mode 100644 index 0000000..e4c8ecd --- /dev/null +++ b/T4ServerConfigs/!start_coop_server.bat @@ -0,0 +1,23 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: server_coop.cfg) +set cfg=server_coop.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=Co-op 1 +::Port used by the server (default: 28960) +set port=28960 +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT4 CO-OP - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t4sp "%gamepath%" -dedicated +set key %key% +exec %cfg% +set net_port %port% +map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server diff --git a/T4ServerConfigs/!start_mp_server.bat b/T4ServerConfigs/!start_mp_server.bat new file mode 100644 index 0000000..4df27aa --- /dev/null +++ b/T4ServerConfigs/!start_mp_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: server.cfg) +set cfg=server.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=TDM 1 +::Port used by the server (default: 28960) +set port=28960 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT4 MP - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t4mp "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +exec %cfg% +set net_port %port% +map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server diff --git a/T4ServerConfigs/!start_zm_server.bat b/T4ServerConfigs/!start_zm_server.bat new file mode 100644 index 0000000..8c55b8b --- /dev/null +++ b/T4ServerConfigs/!start_zm_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: server_zm.cfg) +set cfg=server_zm.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=ZM 1 +::Port used by the server (default: 28960) +set port=28960 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT4 ZM - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t4sp "%gamepath%" -dedicated +set zombiemode 1 +set key %key% +set fs_game %mod% +exec %cfg% +set net_port %port% +map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server diff --git a/T4ServerConfigs/!updatePluto.bat b/T4ServerConfigs/!updatePluto.bat new file mode 100644 index 0000000..d6d328f --- /dev/null +++ b/T4ServerConfigs/!updatePluto.bat @@ -0,0 +1,5 @@ +@echo off + +:: Plutonium Update Script + +plutonium.exe -update-only \ No newline at end of file diff --git a/T4ServerConfigs/README.md b/T4ServerConfigs/README.md new file mode 100644 index 0000000..6fd3148 --- /dev/null +++ b/T4ServerConfigs/README.md @@ -0,0 +1,5 @@ +# T4 Server Configs +This repo contains the T4 Dedicated Server Config for Plutonium T4. + +Tutorials on how to use them can be found on: +* [Plutonium Forum](https://forum.plutonium.pw/topic/6976/) \ No newline at end of file diff --git a/T4ServerConfigs/main/server.cfg b/T4ServerConfigs/main/server.cfg new file mode 100644 index 0000000..e39123d --- /dev/null +++ b/T4ServerConfigs/main/server.cfg @@ -0,0 +1,431 @@ +/////////////////////////////////////////////////// +/// PlutoT4 Server Configuration // +/////////////////////////////////////////////////// + +// Server Name is set with your server key + +// 0 (Use Vanilla stats when a mod is ran **DANGEROUS**) 1 (Default behavior, mod = new stats) +// VERY DANGEROUS IF SET TO 0. DONT BE A BAD ADMIN AND BREAK VANILLA STAT FILES. +set ModStats 1 + +set g_patchRocketJumps 1 // Enable/disable rocket jumps. + +/////////////////////////////// +// Passwords // +/////////////////////////////// + +set g_password "" // Password Protected Server? ("" means no password) +set sv_privatePassword "" // Password to get into a private slot set the amount with sv_privateclients. +set rcon_password "" // RCON Password (Used for things like IW4MAdmin) +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. + +/////////////////////////////// +// Client Things // +/////////////////////////////// + +set sv_maxclients "32" // How many slots does this server have? (1-64) [Make sure this dvar and the one below match] +set ui_maxclients "32" // How many slots does this server have? (1-64) [Make sure this dvar and the one above match] +set sv_privateclients "0" // Amount of slots we lock behind sv_privatePassword. +//set sv_minPing "0" // We recommend using a third party admin tool instead for ping limiting. +//set sv_maxping "0" // We recommend using a third party admin tool instead for ping limiting. +set sv_maxRate "25000" +set g_allowVote "0" // Do we allow voting? +set g_voteAbstainWeight "0.5" + +/////////////////////////////// +// Client Side Settings // +/////////////////////////////// +// Disable the synchronisation of those things through the server which gives some performance and saves bandwidth at the cost of them not being synchronous across all players. +// So for example bullet hole patterns are no longer synced or UAVs are at different positions in the sky. + +set sv_clientside "0" // Do we enable any of the following? +set sv_clientArchive "1" // Do we have clients archive data to save bandwidth on the server? +set sv_clientSideBullets "1" // Do we let the client handle bullet holes and tracers? +set sv_clientSideVehicles "1" // If true, vehicles will be predicted on the client reducing response time. +set g_client_side_lights "1" // Do we let the client handle lighting? + +/////////////////////////////// +// Server Side Settings // +/////////////////////////////// + +set sv_pure "0" // Prevent clients from loading files NOT on the server. (Prevents certain types of cheats) +set scr_teambalance "1" // Team Balancing +set sv_voice "1" // Enable/Disable In Game Voice Chat +set voice_global "0" +set g_voiceChatTalkingDuration "500" +set voice_deadChat "1" +set sv_voiceQuality "3" // Voice Quality. (0-9) 3 default, 9 for max. +set voice_localEcho "0" +set scr_game_spectatetype "1" // Spectating Type: 0 (None) 1 (Players Only) 2 (Free) +set scr_game_allowkillcam "1" // Enable/Disable Killcam +set g_gravity "800" // Gravity +set g_speed "190" // Speed (Default is 190) +set g_maxDroppedWeapons "32" // Number of guns allowed to drop. (Default is 16, we crank this up to match IW4. If that causes issues set it back to 16.) +set bullet_penetration_affected_by_team true // Teammate's bodies affect your bullet penetration? +set g_fixBulletDamageDupe true // Prevent clipping players from getting duplicate damage? + + +/////////////////////////////// +// General Gameplay Settings // +/////////////////////////////// + +set scr_hardcore "0" // Hardcore +set scr_oldschool "0" // OldSchool +set scr_team_fftype "0" // Friendly Fire: 0 (Disabled) 1 (Enabled) 2 (Reflect) 3 (Shared) +set scr_drawfriend "0" // Draw Friends +set scr_allowannouncer "1" // Allow Announcer + +/////////////////////////////// +// Player Settings // +/////////////////////////////// +set scr_player_healthregentime "5" // How fast does it take to regen HP +set scr_player_maxhealth "100" // Starting/Max HP +set scr_player_numlives "0" // Number of lives + +/////////////////////////////// +// Respawn Settings // +/////////////////////////////// + +set scr_player_forcerespawn "1" +set scr_player_respawndelay "0" +set scr_player_suicidespawndelay "0" + + +/////////////////////////////// +// Sprint Settings // +/////////////////////////////// + +set scr_player_sprinttime "4" + +/////////////////////////////// +// Suicide point loss // +/////////////////////////////// + +set scr_game_suicidepointloss "0" + +/////////////////////////////// +// Server Timers // +/////////////////////////////// + +set scr_game_graceperiod "15" +set scr_intermission_time "30" +set scr_team_respawntime "0" + +/////////////////////////////// +// Server Performance // +/////////////////////////////// + +set rate "25000" +set g_antilag "1" +set g_smoothClients "1" +set sv_fps "20" // I would not touch this. + +/////////////////////////////// +// FastDL Settings // +/////////////////////////////// + +set sv_allowDownload "1" // Allow the client to download at all? +set sv_wwwDownload "0" // Set to 1 if using wwwBaseURL. +set sv_wwwBaseURL "" // HTTP ONLY. (ex: http://domain.tld/waw) +set sv_wwwDlDisconnected "0" // Do we treat them as disconnected while downloading? + +/////////////////////////////// +// Server Management/Admin // +/////////////////////////////// + +set g_log "games_mp.log" // This should be unique per server. +set g_logSync "1" // This should be left alone if using IW4MAdmin. +set logfile "2" // This should be left alone if using IW4MAdmin. +//set g_banIPs "" // We recommend using a third party admin tool instead for banning players. +set sv_kickBanTime "300" // How long are players prevented from rejoining from a kick? + +/////////////////////////////// +// TKers // +/////////////////////////////// + +set scr_team_kickteamkillers "0" +set scr_team_teamkillerplaylistbanpenalty "0" +set scr_team_teamkillerplaylistbanquantum "0" +set scr_team_teamkillpointloss "1" +set scr_team_teamkillspawndelay "20" + + +/////////////////////////////// +// Battle Chatter Settings // +/////////////////////////////// + +set scr_allowbattlechatter "1" + + +/////////////////////////////// +// fire // +/////////////////////////////// + +set fire_audio_random_max_duration "1000" +set fire_audio_repeat_duration "1500" +set fire_spread_probability "0" +set fire_stage1_burn_time "3000" +set fire_stage2_burn_time "0" +set fire_stage3_burn_time "0" +set fire_world_damage "20" +set fire_world_damage_duration "8" +set fire_world_damage_rate "0.25" + +/////////////////////////////// +// flares // +/////////////////////////////// + +set flareDisableEffects "0" + +////////////////////////////////////////////////// +// CAPTURE THE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_ctf_scorelimit "3" +set scr_ctf_timelimit "5" +set scr_ctf_enemycarriervisible "0" +set scr_ctf_flagrespawntime "0" +set scr_ctf_idleflagreturntime "30" +set scr_ctf_numlives "0" +set scr_ctf_playerrespawndelay "0" +set scr_ctf_roundlimit "2" +set scr_ctf_roundswitch "1" +set scr_ctf_touchreturn "1" +set scr_ctf_waverespawndelay "15" +set scr_ctf_globalbattlechatterprobability "0" + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "150" +set scr_dm_timelimit "10" +set scr_dm_numlives "0" +set scr_dm_playerrespawndelay "0" +set scr_dm_roundlimit "1" +set scr_dm_waverespawndelay "0" +set scr_dm_globalbattlechatterprobability "100" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "200" +set scr_dom_timelimit "0" +set scr_dom_numlives "0" +set scr_dom_playerrespawndelay "0" +set scr_dom_roundlimit "1" +set scr_dom_waverespawndelay "0" +set scr_dom_globalbattlechatterprobability "0" + +////////////////////////////////////////////////// +// HEADQUARTERS GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_koth_scorelimit "250" +set scr_koth_timelimit "15" +set scr_koth_numlives "0" +set scr_koth_playerrespawndelay "0" +set scr_koth_roundlimit "1" +set scr_koth_roundswitch "1" +set scr_koth_waverespawndelay "0" +set scr_koth_globalbattlechatterprobability "0" +// More setting that I am not sure work (because they are not named like normal) +set koth_autodestroytime "60" +set koth_capturetime "20" +set koth_delayPlayer "0" +set koth_destroytime "10" +set koth_kothmode "0" +set koth_spawnDelay "30" +set koth_spawntime "0" + +////////////////////////////////////////////////// +// SABOTAGE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sab_scorelimit "1" +set scr_sab_timelimit "20" +set scr_sab_bombtimer "30" +set scr_sab_defusetime "5" +set scr_sab_hotpotato "0" +set scr_sab_numlives "0" +set scr_sab_planttime "2.5" +set scr_sab_playerrespawndelay "7.5" +set scr_sab_roundlimit "0" +set scr_sab_roundswitch "1" +set scr_sab_waverespawndelay "0" +set scr_sab_globalbattlechatterprobability "0" + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sd_scorelimit "4" +set scr_sd_timelimit "2.5" +set scr_sd_bombtimer "45" +set scr_sd_defusetime "5" +set scr_sd_multibomb "0" +set scr_sd_numlives "1" +set scr_sd_planttime "5" +set scr_sd_playerrespawndelay "0" +set scr_sd_roundlimit "0" +set scr_sd_roundswitch "3" +set scr_sd_waverespawndelay "0" +set scr_sd_globalbattlechatterprobability "0" + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_tdm_scorelimit "750" +set scr_tdm_timelimit "10" +set scr_tdm_numlives "0" +set scr_tdm_playerrespawndelay "0" +set scr_tdm_roundlimit "1" +set scr_tdm_waverespawndelay "0" +set scr_tdm_globalbattlechatterprobability "0" + +////////////////////////////////////////////////// +// WAR GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_twar_scorelimit "5" +set scr_twar_timelimit "10" +set scr_twar_numlives "0" +set scr_twar_roundlimit "2" +set scr_twar_roundswitch "1" +set twar_captureAccelBonus "35" +set twar_captureAccelLimit "50" +set twar_captureTime "40" +set twar_finalFightFlagRespawnPenalty "3" +set twar_finalFightTimeLimit "5" +set twar_momentumArtillery "10" +set twar_momentumBlitzkriegTime "30" +set twar_momentumDogs "10" +set twar_momentumEnabled "1" +set twar_momentumFlagCap "25" +set twar_momentumKamikaze "10" +set twar_momentumKillPlayer "5" +set twar_momentumMax "70" +set twar_momentumMaxMultiplier "3" +set twar_momentumMultiplierBonus "25" +set twar_momentumMultiplierBonusLimit "75" +set twar_momentumRadar "10" +set twar_neutralFlagLockTime "0" +set twar_secondaryInfluencerBonus "0.5" +set twar_showEnemyCount "1" +set twar_spawnPointFacingAngle "60" +set scr_twar_globalbattlechatterprobability "0" + +/////////////////////////////// +// Killstreak Settings // +/////////////////////////////// + +set scr_game_hardpoints "1" // Enable/Disable Killstreak +set scr_hardpoint_allowuav "1" // Allow UAV? +set scr_hardpoint_allowartillery "1" // Allow artillery? +set scr_hardpoint_allowdogs "1" // Allow dogs? + +/////////////////////////////// +// Dog Settings // +/////////////////////////////// + +set scr_dog_count "8" +set scr_dog_health "100" +set scr_dog_max_at_once "4" +set scr_dog_time "60" + + +/////////////////////////////// +// Vehicle Settings // +/////////////////////////////// + +set scr_vehicles_enabled "1" + + +/////////////////////////////// +// Perk Settings // +/////////////////////////////// + +set scr_game_perks "1" // Allow Perks? +set player_lastStandBleedoutTime "30" +set perk_weapSpreadMultiplier 0.65 +set perk_weapReloadMultiplier 0.5 +set perk_weapRateMultiplier 0.75 +set perk_extraBreath 5 +set perk_bulletPenetrationMultiplier 2 +set perk_grenadeDeath frag_grenade_short_mp +set perk_grenadeTossBackTimer 2500 +set perk_sprintMultiplier 2 +set perk_turretRotSpeedMultiplier 1.25 +set perk_overheatReduction 0.7 +set perk_vehicleReloadReduction 0.7 + + +/////////////////////////////// +// Vehicle Perk Settings // +/////////////////////////////// + +set vehicle_perk_boost_duration_seconds "0.74" + +//////////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +//////////////////////////////////////////////////////// +// // +// mp_airfield - Airfield // +// mp_asylum - Asylum // +// mp_kwai - Banzai // +// mp_drum - Battery // +// mp_bgate - Breach // +// mp_castle - Castle // +// mp_shrine - Cliffside // +// mp_stalingrad - Corrosion // +// mp_courtyard - Courtyard // +// mp_dome - Dome // +// mp_downfall - Downfall // +// mp_hangar - Hangar // +// mp_kneedeep - Knee Deep // +// mp_makin - Makin // +// mp_makin_day - Makin (Day) // +// mp_nachtfeuer - Nightfire // +// mp_outskirts - Outskirts // +// mp_vodka - Revolution // +// mp_roundhouse - Roundhouse // +// mp_seelow - Seelow // +// mp_subway - Station // +// mp_docks - Sub Pens // +// mp_suburban - Upheaval // +// // +//////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////// +// GAMETYPE ROTATION LIST (OPTIONAL) // +//////////////////////////////////////////////////////////////////////// +// // +// List of gametypes you can use on sv_maprotation to mix gametypes. // +// or skip this if you plan on hosting 1 gametype only server. // +// // +// dm - Free for all // +// tdm - Team Deathmatch // +// dom - Domination // +// sab - Sabotage // +// sd - Search and Destroy // +// ctf - Capture the Flag // +// koth - Headquarters // +// twar - War // +// // +// Example for mix gametype & map rotation: // +// sv_maprotation "gametype dm map mp_makin gametype sd map mp_dome" // +// // +// You can add additional maps to the certain gametype until it reach // +// the next gametype command. // +// // +//////////////////////////////////////////////////////////////////////// + + +set sv_mapRotation "gametype tdm map mp_castle map mp_makin map mp_roundhouse map mp_asylum map mp_airfield map mp_seelow map mp_dome map mp_downfall map mp_suburban map mp_shrine map mp_outskirts map mp_hangar map mp_courtyard" +set sv_maprotationcurrent "" diff --git a/T4ServerConfigs/main/server_coop.cfg b/T4ServerConfigs/main/server_coop.cfg new file mode 100644 index 0000000..e82cd86 --- /dev/null +++ b/T4ServerConfigs/main/server_coop.cfg @@ -0,0 +1,144 @@ +/////////////////////////////////////////////////// +/// PlutoT4 CO-OP Server Configuration // +/////////////////////////////////////////////////// + + +// Known Bugs: +// Campaign Co-op games are buggy, this will be worked on alongside our modding community to fix and improve this. +// Expect crashes if trying this feature. +// The map mak is fully broken, we suggest starting with pel1 but none have been fully tested but will be worked on after release. +// You may not be able to swim on some levels. +// There is no need to report these bugs. + + +// Server Name is set with your server key + +// In zombies & co-op, sp_minplayers allows your friends to start at the same round like the T6 equivalent zombies_minplayers dvar. +// Set it to the value of players you are expecting to join your game at the time. +// sp_minplayers is required for coop campaign to work properly because without it your friends will be falling through the map. +set sp_minplayers 1 // What is the minimum amount of players before a zombies/co-op mission starts. +set g_patchRocketJumps 1 // Enable/disable rocket jumps. + +/////////////////////////////// +// Passwords // +/////////////////////////////// + +set g_password "" // Password Protected Server? ("" means no password) +set sv_privatePassword "" // Password to get into a private slot set the amount with sv_privateclients. +set rcon_password "" // RCON Password (Used for things like IW4MAdmin) +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. + +/////////////////////////////// +// Client Things // +/////////////////////////////// + +set sv_maxclients "4" // How many slots does this server have? (1-4) +set sv_privateclients "0" // Amount of slots we lock behind sv_privatePassword. +//set sv_minPing "0" // We recommend using a third party admin tool instead for ping limiting. +//set sv_maxping "0" // We recommend using a third party admin tool instead for ping limiting. +set sv_maxRate "25000" + +/////////////////////////////// +// Client Side Settings // +/////////////////////////////// +// Disable the synchronisation of those things through the server which gives some performance and saves bandwidth at the cost of them not being synchronous across all players. +// So for example bullet hole patterns are no longer synced or UAVs are at different positions in the sky. + +set sv_clientside "0" // Do we enable any of the following? +set sv_clientSideBullets "1" // Do we let the client handle bullet holes and tracers? +set sv_clientSideVehicles "1" // If true, vehicles will be predicted on the client reducing response time. + +/////////////////////////////// +// Server Side Settings // +/////////////////////////////// + +set sv_pure "0" // Prevent clients from loading files NOT on the server. (Prevents certain types of cheats) +set sv_voice "1" // Enable/Disable In Game Voice Chat +set sv_voiceQuality "3" // Voice Quality. (0-9) 3 default, 9 for max. +set voice_global "0" +set g_voiceChatTalkingDuration "500" +set voice_deadChat "1" +set voice_localEcho "0" +set g_deadChat "1" // Can dead people chat with the living? +set scr_game_spectatetype "1" // Spectating Type: 0 (None) 1 (Players Only) 2 (Free) +set g_gravity "800" // Gravity +set g_speed "190" // Speed (Default is 190) +set bullet_penetration_affected_by_team false // Teammate's bodies affect your bullet penetration? +set sv_allowFriendlyThrowback true // Allow friendly grenades to be thrown again? + + +/////////////////////////////// +// Server Performance // +/////////////////////////////// + +set rate "25000" +set g_antilag "1" +set sv_fps "20" // I would not touch this. + +/////////////////////////////// +// Fast DL // +/////////////////////////////// + +set sv_allowDownload "1" // Allow the client to download at all? +set sv_wwwDownload "0" // Set to 1 if using wwwBaseURL. +set sv_wwwBaseURL "" // HTTP ONLY. (ex: http://domain.tld/waw) +set sv_wwwDlDisconnected "0" // Do we treat them as disconnected while downloading? + +/////////////////////////////// +// Server Management/Admin // +/////////////////////////////// + +set g_log "games_coop.log" // This should be unique per server. +set g_logSync "1" // This should be left alone if using IW4MAdmin. +set logfile "2" // This should be left alone if using IW4MAdmin. +//set g_banIPs "" // We recommend using a third party admin tool instead for banning players. +set sv_kickBanTime "300" // How long are players prevented from rejoining from a kick? + +/////////////////////////////// +// Fire // +/////////////////////////////// + +set fire_audio_random_max_duration "1000" +set fire_audio_repeat_duration "1500" +set fire_spread_probability "0" +set fire_stage1_burn_time "3000" +set fire_stage2_burn_time "0" +set fire_stage3_burn_time "0" +set fire_world_damage "20" +set fire_world_damage_duration "8" +set fire_world_damage_rate "0.25" + +/////////////////////////////// +// flares // +/////////////////////////////// + +set flareDisableEffects "0" + +//////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +//////////////////////////////////////////////// +// // +// mak - Semper Fi // +// pel1 - Little Resistance // +// pel2 - Hard Landing // +// sniper - Vendetta // +// see1 - Their Land, Their Blood // +// pel1a - Burn 'Em Out // +// pel1b - Relentless // +// see2 - Blood & Iron // +// Ber1 - Ring of Steel // +// ber2 - Eviction // +// pby_fly - Black Cats // +// oki2 - Blowtorch & Corkscrew // +// ber3 - Breaking Point // +// oki3 - Heart of the Reich // +// ber3b - Downfall // +// // +//////////////////////////////////////////////// + +set sv_mapRotation "map pel1 map pel2 map sniper map see1 map pel1a map pel1b map see2 map ber1 map ber2 map pby_fly map oki2 map ber3 map oki3 map ber3b" +set sv_maprotationcurrent "" diff --git a/T4ServerConfigs/main/server_zm.cfg b/T4ServerConfigs/main/server_zm.cfg new file mode 100644 index 0000000..e4f38e7 --- /dev/null +++ b/T4ServerConfigs/main/server_zm.cfg @@ -0,0 +1,127 @@ +/////////////////////////////////////////////////// +/// PlutoT4 Zombies Server Configuration // +/////////////////////////////////////////////////// + +// Server Name is set with your server key + +// In zombies & co-op, sp_minplayers allows your friends to start at the same round like the T6 equivalent zombies_minplayers dvar. +// Set it to the value of players you are expecting to join your game at the time. +// sp_minplayers is required for coop campaign to work properly because without it your friends will be falling through the map. +set sp_minplayers 1 // What is the minimum amount of players before a zombies/co-op mission starts. +set g_patchRocketJumps 1 // Enable/disable rocket jumps. + + +/////////////////////////////// +// Passwords // +/////////////////////////////// + +set g_password "" // Password Protected Server? ("" means no password) +set sv_privatePassword "" // Password to get into a private slot set the amount with sv_privateclients. +set rcon_password "" // RCON Password (Used for things like IW4MAdmin) +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. + +/////////////////////////////// +// Client Things // +/////////////////////////////// + +set sv_maxclients "4" // How many slots does this server have? (1-4) +set sv_privateclients "0" // Amount of slots we lock behind sv_privatePassword. +//set sv_minPing "0" // We recommend using a third party admin tool instead for ping limiting. +//set sv_maxping "0" // We recommend using a third party admin tool instead for ping limiting. +set sv_maxRate "25000" + +/////////////////////////////// +// Client Side Settings // +/////////////////////////////// +// Disable the synchronisation of those things through the server which gives some performance and saves bandwidth at the cost of them not being synchronous across all players. +// So for example bullet hole patterns are no longer synced or UAVs are at different positions in the sky. + + +set sv_clientside "0" // Do we enable any of the following? +set sv_clientSideBullets "1" // Do we let the client handle bullet holes and tracers? +set sv_clientSideVehicles "1" // If true, vehicles will be predicted on the client reducing response time. + +/////////////////////////////// +// Server Side Settings // +/////////////////////////////// + +set sv_pure "0" // Prevent clients from loading files NOT on the server. (Prevents certain types of cheats) +set sv_voice "1" // Enable/Disable In Game Voice Chat +set sv_voiceQuality "3" // Voice Quality. (0-9) 3 default, 9 for max. +set voice_global "0" +set g_voiceChatTalkingDuration "500" +set voice_deadChat "1" +set voice_localEcho "0" +set g_deadChat "1" // Can dead people chat with the living? +set scr_game_spectatetype "1" // Spectating Type: 0 (None) 1 (Players Only) 2 (Free) +set g_gravity "800" // Gravity +set g_speed "190" // Speed (Default is 190) +set bullet_penetration_affected_by_team false // Teammate's bodies affect your bullet penetration? +set perk_weapRateEnhanced false // Use doubletap 2.0 instead of 1.0? + +/////////////////////////////// +// Server Performance // +/////////////////////////////// + +set rate "25000" +set g_antilag "1" +set sv_fps "20" // I would not touch this. + +/////////////////////////////// +// Fast DL // +/////////////////////////////// + +set sv_allowDownload "1" // Allow the client to download at all? +set sv_wwwDownload "0" // Set to 1 if using wwwBaseURL. +set sv_wwwBaseURL "" // HTTP ONLY. (ex: http://domain.tld/waw) +set sv_wwwDlDisconnected "0" // Do we treat them as disconnected while downloading? + +/////////////////////////////// +// Server Management/Admin // +/////////////////////////////// + +set g_log "games_zm.log" // This should be unique per server. +set g_logSync "1" // This should be left alone if using IW4MAdmin. +set logfile "2" // This should be left alone if using IW4MAdmin. +//set g_banIPs "" // We recommend using a third party admin tool instead for banning players. +set sv_kickBanTime "300" // How long are players prevented from rejoining from a kick? + + +/////////////////////////////// +// Fire // +/////////////////////////////// + +set fire_audio_random_max_duration "1000" +set fire_audio_repeat_duration "1500" +set fire_spread_probability "0" +set fire_stage1_burn_time "3000" +set fire_stage2_burn_time "0" +set fire_stage3_burn_time "0" +set fire_world_damage "20" +set fire_world_damage_duration "8" +set fire_world_damage_rate "0.25" + +/////////////////////////////// +// flares // +/////////////////////////////// + +set flareDisableEffects "0" + +//////////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +//////////////////////////////////////////////////////// +// // +// nazi_zombie_prototype - Nacht Der Untoten // +// nazi_zombie_asylum - Verruckt // +// nazi_zombie_sumpf - Shi No Numa // +// nazi_zombie_factory - Der Riese // +// // +//////////////////////////////////////////////////////// + +// Map_rotation +set sv_mapRotation "map nazi_zombie_prototype map nazi_zombie_asylum map nazi_zombie_sumpf map nazi_zombie_factory" +set sv_maprotationcurrent "" diff --git a/T5ServerConfigs/!start_mp_server.bat b/T5ServerConfigs/!start_mp_server.bat new file mode 100644 index 0000000..7cf5f41 --- /dev/null +++ b/T5ServerConfigs/!start_mp_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: dedicated.cfg) +set cfg=dedicated.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=TDM 1 +::Port used by the server (default: 28960) +set port=28960 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT5 MP - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t5mp "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +sv_config %cfg% +set net_port %port% +start_map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/T5ServerConfigs/!start_zm_server.bat b/T5ServerConfigs/!start_zm_server.bat new file mode 100644 index 0000000..ed2b43e --- /dev/null +++ b/T5ServerConfigs/!start_zm_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: dedicated_sp.cfg) +set cfg=dedicated_sp.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=T5 Zombies 1 +::Port used by the server (default: 28960) +set port=28961 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT5 ZM - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t5sp "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +sv_config %cfg% +set net_port %port% +start_map_rotate +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/T5ServerConfigs/!updatePluto.bat b/T5ServerConfigs/!updatePluto.bat new file mode 100644 index 0000000..d6d328f --- /dev/null +++ b/T5ServerConfigs/!updatePluto.bat @@ -0,0 +1,5 @@ +@echo off + +:: Plutonium Update Script + +plutonium.exe -update-only \ No newline at end of file diff --git a/T5ServerConfigs/README.md b/T5ServerConfigs/README.md new file mode 100644 index 0000000..1861c8e --- /dev/null +++ b/T5ServerConfigs/README.md @@ -0,0 +1,5 @@ +# T5 Server Configs +This repo contains the T5 Dedicated Server Config for Plutonium T5. + +Tutorials on how to use them can be found on: +* [Plutonium Docs](https://plutonium.pw/docs/server/t5/setting-up-a-server/) diff --git a/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated.cfg b/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated.cfg new file mode 100644 index 0000000..3e6beb5 --- /dev/null +++ b/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated.cfg @@ -0,0 +1,438 @@ +/////////////////////////////////////////////////// +/// PlutoT5 MP Server Configuration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// Remove "//" in front of lines to allow the // +// server to read them. // +// Anything after "//" is a comment. // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// GENERAL CONFIGURATION // +////////////////////////////////////////////////// + +set g_allowvote "0" // Allow Vote. +set g_inactivity "190" // Enable or Disable auto kick feature for idle/AFK players. +set g_password "" // Password Protected Game. Leave blank if you want players to join. +set party_minplayers "2" // Pre-Match Lobby +set scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp) +set scr_wagerbet "100" // How much it would cost to connect to a wager gamemode. +set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands +set sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches? +set sv_floodProtect "4" // Chat Spam Protection.(Set this to 20 if you are using a RCon tool) +set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. +set sv_maxPing "0" // Max Ping allowed. +set sv_maxclients "18" // Maximum players that can enter server. +set sv_minPing "0" // Minimum Ping allowed. +set sv_privateClients "0" // Private reserved slots on server. +set sv_privatePassword "" // Password needed to use a private reserved slot. +set sv_pure "0" // Match data with both the cilent and server. +set sv_reconnectlimit "3" // How many times you can try to reconnect. +set sv_zombietime "2" // Your idle time period before getting kicked. +set sv_timeout "15" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. (Defualt 240) +set sv_voice "1" // Allow Voice Chat +set sv_voicequality "5" // Voice Quality, 9 for high, 1 for low. More bandwidth better quality. +set g_voiceChatTalkingDuration "500" // Duration you can chat. +set voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead. +set voice_global "0" // Enable/Disable the use of in-game voice over IP. +set sv_sayName "Console" // The name of your server in the text chat, default is "console" +//set _Website "https://yourwebsite.org" // Website (Mainly used by IW4MAdmin and certain online lists) + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +set g_logSync 1 // 0 only flush on game end, 1 flush when buffer full. (Keep this at 1 if you plan on using a 3rd party admin tool) +set g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +set rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. +////////////////////////////////////////////////// + +/////////////////////////////////////////////////// +// PLAYLISTS // +/////////////////////////////////////////////////// +// // +//1 - Team Deathmatch (18 Players) (score 10000) // +//2 - Free For All (18 Players) (score 1500) // +//3 - Capture The Flag // +//4 - Search & Destroy // +//5 - Headquarters // +//6 - Domination // +//7 - Sabotage // +//8 - Demolition // +//9 - Hardcore Team Deathmatch // +//10 - Hardcore Free For All // +//11 - Hardcore Capture The Flag // +//12 - Hardcore Search & Destroy // +//13 - Hardcore Headquarters // +//14 - Hardcore Domination // +//15 - Hardcore Sabotage // +//16 - Hardcore Demolition // +//17 - Barebones Team Deathmatch // +//18 - Barebones Free For All // +//19 - Barebones Capture The Flag // +//20 - Barebones Search & Destroy // +//21 - Barebones Headquarters // +//22 - Barebones Domination // +//23 - Barebones Sabotage // +//24 - Barebones Demolition // +//25 - Team Tactical // +//26 - One in the Chamber (6 Players) // +//27 - Sticks and Stones (6 Players) // +//28 - Gun Game (6 Players) // +//29 - Sharpshooter (6 Players) // +//30 - Hardcore Team Tactical // +//31 - Barebones Team Tactical // +//32 - Team Deathmatch (12 Players) // +//33 - Free For All (12 Players) // +//34 - Capture The Flag (12 Players) // +//35 - Search & Destroy (12 Players) // +//36 - Headquarters (12 Players) // +//37 - Domination (12 Players) // +//38 - Sabotage (12 Players) // +//39 - Demolition (12 Players) // +//40 - Team Tactical (12 Players) // +//41 - Hardcore Team Deathmatch (12 Players) // +//42 - Hardcore Free For All (12 Players) // +//43 - Hardcore Capture The Flag (12 Players) // +//44 - Hardcore Search & Destroy (12 Players) // +//45 - Hardcore Headquarters (12 Players) // +//46 - Hardcore Domination (12 Players) // +//47 - Hardcore Sabotage (12 Players) // +//48 - Hardcore Demolition (12 Players) // +//49 - Hardcore Team Tactical (12 Players) // +//50 - Barebones Team Deathmatch (12 Players) // +//51 - Barebones Free For All (12 Players) // +//52 - Barebones Capture The Flag (12 Players) // +//53 - Barebones Search & Destroy (12 Players) // +//54 - Barebones Headquarters (12 Players) // +//55 - Barebones Domination (12 Players) // +//56 - Barebones Sabotage (12 Players) // +//57 - Barebones Team Tactical (12 Players) // +// // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// PLAYLIST DVARS // +////////////////////////////////////////////////// + +//set playlist_enabled "1" // Enable playlists? +//set playlist "1" // Which playlist should be run? +//set playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation. +//set playlist_excludeGametype "dm" // Exclude this gametype. +//set playlist_excludeGametypeMap "tdm mp_nuked" // Exclude this gametype map. +//set playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack. +//set playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack. +//set playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack. +//set playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack. + +////////////////////////////////////////////////////////////////////////// +// ┏┓ ┏┓ // +// ┃┃ You don't have to change anything below this, ┃┃ // +// ┃┃ if you are using playlists. ┃┃ // +// ┗┛ Using playlists is highly encouraged to ensure ┗┛ // +// ┏┓ a nice diversity of maps to choose from. ┏┓ // +// ┗┛ THERE IS NO POINT IN HAVING 30 Nuketown only Servers! ┗┛ // +////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// GENERIC GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// +// Some might be overwritten by playlists! // +////////////////////////////////////////////////// + +//set scr_allowannouncer "1" // Allow Announcer? +//set scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading) +//set scr_disable_attachments "0" // Disable attachments? +//set scr_disable_cac "0" // Disable custom classes? +//set scr_disable_contracts "0" // Disable contracts? +//set scr_disable_equipment "0" // Disable Equipment? +//set scr_disable_tacinsert "0" // Disable Tactical Insertion? +//set scr_disable_weapondrop "0" // Disable dropped weapons? +//set scr_dog_count "8" // Amount of dogs +//set scr_dog_health "100" // Health per dog +//set scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time? +//set scr_dog_time "60" // How long dogs stay on the level +//set scr_fog_disable "0" // Disable fog? +//set scr_game_allowfinalkillcam "1" // Allow final killcam? +//set scr_game_allowkillcam "1" // Allow killcam? +//set scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%) +//set scr_game_deathpointloss "0" // Points lost on death +//set scr_game_forceradar "0" // Force enable UAV? +//set scr_game_graceperiod "15" // Grace period at the begining of each round? +//set scr_game_hardpoints "1" // Hardcore Scoring System. +//set scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. +//set scr_game_onlyheadshots "0" // Only headshots deal damage? +//set scr_game_perks "1" // Allow perks? +//set scr_game_prematchperiod "15" // Pre-match time? +//set scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam +//set scr_game_suicidepointloss "0" // Loose points for suicides? +//set scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though +//set scr_intermission_time "15" // Time spent on the post game screen +//set scr_killstreak_stacking "0" // Killstreak roll over(?) +//set scr_player_allowrevive "1" // Allow players to revive team mates? +//set scr_player_forcerespawn "1" // Force respawn? +//set scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts. +//set scr_player_maxhealth "100" // Player dmg +//set scr_player_numlives "0" // Number of lives a player has (0 = unlimited) +//set scr_player_respawndelay "0" // How long a player has to be dead to respawn? +//set scr_player_sprinttime "4" // How long a player can sprint without perks? +//set scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time? +//set scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit? +//set scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team? +//set scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team +//set scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested) +//set scr_team_kickteamkillers "0" // kick team killers? +//set scr_team_teamkillpointloss "1" // Point penalty for teamkills? +//set scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers? +set scr_teambalance "1" // Autobalance teams? +//set scr_teamKillPunishCount "4" // After how many teamkills are players punished? + +//set scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. +//set scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link +//set scr_hardpoint_allowradardirection "1" // Radar Direction +//set scr_hardpoint_allowsupply "1" // Care Package +//set scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner +//set scr_hardpoint_allowcounteruav "1" // Counter Spy Plane +//set scr_hardpoint_allowhelicopter_player "1" // Helicopter +//set scr_hardpoint_allowmortar "1" // Mortar Team +//set scr_hardpoint_allownapalm "1" // Napalm Airstrike +//set scr_hardpoint_allowrcbomb "1" // RC-XD Bomb +//set scr_hardpoint_allowairstrike "1" // Air Strike +//set scr_hardpoint_allowauto_turret "1" // Auto Turret +//set scr_hardpoint_allowradar "1" // Allow Radar + +////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////// + +//set scr_hardcore "1" // Enable or Disable Hardcore Mode. +//set ui_hud_hardcore "1" // Heads up display. +//set scr_game_deathpointloss "0" // Points Loss on death XP. +//set scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. +//set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. +//set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared +//set scr_player_healthregentime "0" // Time it takes you to recover damage. +//set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. +//set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "1500" // Points needed to win the game. +set scr_dm_timelimit "10" // Duration the game lasts in minutes when the score limit isn't reached. + +//set scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. +//set scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. +//set scr_dm_numlives "0" // Lives per player 0 for unlimited. +//set scr_dm_roundlimit "1" // Round limit. +//set scr_dm_score_suicide "0" // Points allotted for suicide. +//set scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_tdm_scorelimit "17500" // Score limit to win the game. +set scr_tdm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. + +//set scr_tdm_playerrespawndelay "0" // Respawn wait. +//set scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +//set scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. +//set scr_tdm_roundlimit "1" // Rounds per game. +//set scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "200" // Score limit per game. +set scr_dom_timelimit "0" // Duration in minutes per round. + +//set scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. +//set scr_dom_waverespawndelay "0" // Spawn delay at start. +//set scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. +//set scr_dom_numlives "0" // Lives per player 0 for unlimited. +//set scr_dom_roundlimit "1" // Rounds played per game. +//set scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// DEMOLITION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +//set scr_dem_scorelimit "2" // Score limit needed to win. +//set scr_dem_timelimit "2.5" // Round time limit. + +//set scr_dem_roundswitch "1" // Rounds before the teams switch the sides. +//set scr_dem_bombtimer "45" // Time the bomb takes to detonate. +//set scr_dem_defusetime "5" // Time taken to defuse the bomb. +//set scr_dem_extratime "3" +//set scr_dem_numlives "0" // Lives per player 0 for unlimited. +//set scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. +//set scr_dem_roundlimit "3" // Rounds the game is limited to, if there are no winners. +//set scr_dem_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds +//set scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +//set scr_sd_scorelimit "4" // Score limit required to win the game. +//set scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. + +//set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds +//set scr_sd_waverespawndelay "0" // Delay for first respawn. +//set scr_sd_numlives "1" // Number of lives per player per game. +//set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +//set scr_sd_winlimit "4" // amount of wins needed to win a round-based game +//set scr_sd_roundswitch "1" // after X rounds, switch sides +//set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +//set scr_sd_defusetime "5" // Time taken to defuse the bomb. +//set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' +//set scr_sd_planttime "5" +//set scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// SABOTAGE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +//set scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. +//set scr_sab_scorelimit "1" // Score limit to win the match. + +//set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. +//set scr_sab_defusetime "5" // Time taken to defuse the bomb. +//set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. +//set scr_sab_numlives "0" // Number of lives players get. +//set scr_sab_planttime "2.5" // Time taken to plant the bomb. +//set scr_sab_playerrespawndelay "7.5" // Time before respawn. +//set scr_sab_roundlimit "1" // Rounds per game. +//set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. +//set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. +//set scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// CAPTURE THE FLAG GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +//set scr_ctf_scorelimit "3" // Target score before the round ends. +//set scr_ctf_timelimit "5" // Round length. + +//set scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. +//set scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. +//set scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. +//set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. +//set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. +//set scr_ctf_roundlimit "3" // How many rounds match would last. +//set scr_ctf_roundswitch "1" // Rounds before the teams switch sides. +//set scr_ctf_touchreturn "1" // Ability to return the flag by touching it. +//set scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave. +//set scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// HEADQUARTERS GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +//set scr_koth_scorelimit "250" // Score limit to win the game. +//set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. + +//set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. +//set scr_koth_playerrespawndelay "0" // Players respawn wait. +//set scr_koth_roundlimit "1" // Rounds to be played. +//set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. +//set scr_koth_winlimit "1" // rounds per game +//set scr_koth_waverespawndelay "0" // First respawn delay for each round. +//set scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action. + +////////////////////////////////////////////////// +// GAMETYPES LIST // +////////////////////////////////////////////////// +// // +// Free-for-all - dm // +// Team Deathmatch - tdm // +// Domination - dom // +// Demolition - dem // +// Search & Destory - sd // +// Sabotage - sab // +// Headquarters - koth // +// Capture the Flag - ctf // +// // +// WAGER GAMEMODES // +// // +// -IMPORTANT- // +// ENABLE xblive_wagermatch "1" // +// // +// One in the chamber - oic // +// Gun Game - gun // +// Sharpshooter - shrp // +// Stick and Stones - hlnd // +// // +////////////////////////////////////////////////// + +set g_gametype "tdm" // Select gametype from the list above +set xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused script problems + +////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +////////////////////////////////////////////////// +// // +// Array - mp_array // +// Cracked - mp_cracked // +// Crisis - mp_crisis // +// Firingrange - mp_firingrange // +// Grid - mp_duga // +// Hanoi - mp_hanoi // +// Havana - mp_cairo // +// Jungle - mp_havoc // +// Launch - mp_cosmodrome // +// Nuketown - mp_nuked // +// Radiation - mp_radiation // +// Summit - mp_mountain // +// Villa - mp_villa // +// WMD - mp_russianbase // +// // +// FRIST STRIKE DLC 1 // +// // +// Berlin Wall - mp_berlinwall2 // +// Discovery - mp_discovery // +// Kowloon - mp_kowloon // +// Stadium - mp_stadium // +// // +// ESCALTION DLC 2 // +// // +// Convoy - mp_gridlock // +// Hotel - mp_hotel // +// Stockpile - mp_outskirts // +// Zoo - mp_zoo // +// // +// ANNIHILATION DLC 3 // +// // +// // +// Drive-in - mp_drivein // +// Hanger 18 - mp_area51 // +// Hazard - mp_golfcourse // +// Silo - mp_silo // +// // +////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////// +// EXAMPLE MAP+GAMETYPES ROTATIONS // +////////////////////////////////////////////////////////////////////////// +// Single Game Mode + Maps: // +// sv_maprotation "gametype tdm map mp_zoo map mp_silo map mp_nuked" // +// // +// Several Mix Game Modes + Maps: // +// sv_maprotation "gametype tdm map mp_nuked gametype dm map mp_hotel" // +////////////////////////////////////////////////////////////////////////// +// MAP ROTATION (Edit the below to your liking) // +////////////////////////////////////////////////////////////////////////// + +set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo" diff --git a/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated_sp.cfg b/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated_sp.cfg new file mode 100644 index 0000000..d5baf60 --- /dev/null +++ b/T5ServerConfigs/localappdata/Plutonium/storage/t5/dedicated_sp.cfg @@ -0,0 +1,50 @@ +////////////////////////////////////////////////// +// GENERAL CONFIGURATION // +////////////////////////////////////////////////// + +set g_inactivity "190" // Enable or Disable auto kick feature for idle/AFK players. +set party_minplayers "2" +set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands +set sv_floodProtect "1" // Chat Spam Protection.(Set this to 20 if you are using a RCon tool) +set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. +set sv_voice "1" // Allow Voice Chat +set sv_voicequality "3" // Voice Quality, 9 for high, 1 for low. More bandwidth better quality. + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +set g_logSync 1 // 0 only flush on game end, 1 flush when buffer full. (Keep this at 1 if you plan on using a 3rd party admin tool) +set g_log "logs\games_sp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +set rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +set rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +set rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. +////////////////////////////////////////////////// + + +////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +////////////////////////////////////////////////// +// // +// Kino Der Toten - zombie_theater // +// Five - zombie_pentagon // +// Dead Ops Arcade - zombietron // +// Ascension - zombie_cosmodrome // +// Call Of The Dead - zombie_coast // +// Shangri-La - zombie_temple // +// Moon - zombie_moon // +// Nacht Der Untoten - zombie_cod5_prototype // +// Verrückt - zombie_cod5_asylum // +// Shi No Numa - zombie_cod5_sumpf // +// Der Riese - zombie_cod5_factory // +// // +////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////// +// MAP ROTATION (Edit the below to your liking) // +////////////////////////////////////////////////////////////////////////// + +set sv_maprotation "map zombie_theater map zombie_pentagon map zombie_cosmodrome map zombie_coast map zombie_temple map zombie_moon map zombie_cod5_prototype map zombie_cod5_asylum map zombie_cod5_sumpf map zombie_cod5_factory" diff --git a/T6ServerConfigs/!start_mp_server.bat b/T6ServerConfigs/!start_mp_server.bat new file mode 100644 index 0000000..9e39b49 --- /dev/null +++ b/T6ServerConfigs/!start_mp_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: dedicated.cfg) +set cfg=dedicated.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=TDM 1 +::Port used by the server (default: 4976) +set port=4976 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT6 - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t6mp "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +sv_config %cfg% +net_port %port% +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/T6ServerConfigs/!start_zm_server.bat b/T6ServerConfigs/!start_zm_server.bat new file mode 100644 index 0000000..8f82db5 --- /dev/null +++ b/T6ServerConfigs/!start_zm_server.bat @@ -0,0 +1,25 @@ +@echo off +::Paste the server key from https://platform.plutonium.pw/serverkeys here +set key=placeServerKeyHere +::Name of the config file the server should use. (default: dedicated_zm.cfg) +set cfg=dedicated_zm.cfg +::Name of the server shown in the title of the cmd window. This will NOT bet shown ingame. +set name=ZM 1 +::Port used by the server (default: 4976) +set port=4976 +::Mod name (default "") +set mod="" +::Only change this when you don't want to keep the bat files in the game folder. MOST WON'T NEED TO EDIT THIS! +set gamepath=%cd% + +title PlutoniumT6 - %name% - Server restarter +echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %LOCALAPPDATA%\Plutonium +:server +start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe t6zm "%gamepath%" -dedicated +set key %key% +set fs_game %mod% +sv_config %cfg% +net_port %port% +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/T6ServerConfigs/!updatePluto.bat b/T6ServerConfigs/!updatePluto.bat new file mode 100644 index 0000000..e848060 --- /dev/null +++ b/T6ServerConfigs/!updatePluto.bat @@ -0,0 +1,2 @@ +::plutonium.exe -install-dir ./plutonium -update-only +plutonium.exe -update-only \ No newline at end of file diff --git a/T6ServerConfigs/README.md b/T6ServerConfigs/README.md new file mode 100644 index 0000000..46d3769 --- /dev/null +++ b/T6ServerConfigs/README.md @@ -0,0 +1,6 @@ +# T6ServerConfigs +This repo contains the T6 Dedicated Server Config for PlutoniumT6. Learn more by visiting the [Plutonium Documentation](https://plutonium.pw/docs/server/t6/setting-up-a-server/) + +Or one of our communities tutorial's +* [AWOG Community Forum](https://forum.awog.at/topic/32/) +* [REACTion Gaming Forum](https://reactiongaming.us/community/threads/how-to-setup-your-dedicated-server-for-plutot6.1358/) diff --git a/T6ServerConfigs/WatchDog.bat b/T6ServerConfigs/WatchDog.bat new file mode 100644 index 0000000..9ee3654 --- /dev/null +++ b/T6ServerConfigs/WatchDog.bat @@ -0,0 +1,89 @@ +@echo off +::////////////////////////////////////////////////////////////////////////// +::// WatchDog Configuration file /// +::////////////////////////////////////////////////////////////////////////// +::// Name of the server to identify your bat /// +::////////////////////////////////////////////////////////////////////////// + +set name=My PlutoT6 MP Server 1 + +::////////////////////////////////////////////////////////////////////////// +::// The regex search for the window name of the sever. (optional) // +::// // +::// This will help identify which window needs closing in case the // +::// server errors out or freezes according to filename on g_log // +::// // +::// No color codes! This is base off your server window title! // +::////////////////////////////////////////////////////////////////////////// + +set server_title_regex=Plutonium T6 Dedicated Server + +::////////////////////////////////////////////////////////////////////////// +::// Rate to check if server crash or freeze by reading game_mp.log // +::// If gts timelimit is longer then 10 mins. You might want to increase // +::////////////////////////////////////////////////////////////////////////// +::// 10800 - 3 hours // +::// 7200 - 2 hours // +::// 3600 - 1 hour // +::// 1800 - 30 mins // +::// 1200 - 20 mins (recommended) // +::// 900 - 15 mins // +::// 720 - 12 mins // +::// 660 - 11 mins (Don't recommend!) // +::////////////////////////////////////////////////////////////////////////// + +set check_rate=1200 + +::////////////////////////////////////////////////////////////////////////// +::// Server log location and filename // +::// Only change if you hosting more then 1 server // +::// Unless you change g_log on server.cfg then match with that. // +::////////////////////////////////////////////////////////////////////////// + +set log_path=%localappdata%\Plutonium\storage\t6\logs +set log_file=games_mp.log + + + + + + +::////////////////////////////////////////////////////////////////////////// +::// DONE!! WARNING! Don't mess with anything below this line. SEROUSLY! // +::// Only edit if you know what you doing!!! // +::////////////////////////////////////////////////////////////////////////// + +::ADVANCED USERS +set gamepath=%cd% +set server_exe=plutonium-bootstrapper-win32.exe + +::The Magic happens below.. +::Code inspired by Guy from botware. +::Reference https://github.com/ineedbots/iw4x_bot_warfare/blob/master/z_server_watchdog.bat + +title %name% - Server watchdog +echo (%date%) - (%time%) Now watching %log_path%\%log_file% modified date. +::https://superuser.com/questions/699769/batch-file-last-modification-time-with-seconds +dir "%log_path%"\"%log_file%" > nul +for /f "delims=" %%i in ('"forfiles /p "%log_path%" /m "%log_file%" /c "cmd /c echo @ftime" "') do set modif_time_temp=%%i + +:Server + set modif_time=%modif_time_temp% + + timeout /t %check_rate% /nobreak > nul + ::echo (%date%) - (%time%) Checking if %log_file% date has been modified since %check_rate% seconds is up... + + dir "%log_path%"\"%log_file%" > nul + for /f "delims=" %%i in ('"forfiles /p "%log_path%" /m "%log_file%" /c "cmd /c echo @ftime" "') do set modif_time_temp=%%i + + if "%modif_time_temp%" == "%modif_time%" ( + echo "(%date%) - (%time%) WARNING: %name% server hung, killing server..." + ::https://stackoverflow.com/questions/26552368/windows-batch-file-taskkill-if-window-title-contains-text + for /f "tokens=2 delims=," %%a in (' + tasklist /fi "imagename eq %server_exe%" /v /fo:csv /nh + ^| findstr /r /c:"%server_title_regex%" + ') do taskkill /pid %%a /f + timeout /T 8 /nobreak > nul + echo "(%date%) - (%time%) Now watching %log_path%\%log_file% modified date again." + ) +goto Server \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated.cfg new file mode 100644 index 0000000..5608d86 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated.cfg @@ -0,0 +1,168 @@ +/////////////////////////////////////////////////// +/// PlutoT6 MP Server Configuration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// Remove "//" in front of lines to allow the // +// server to read them. // +// Anything after "//" is a comment. // +/////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// GENERAL CONFIGURATION // +////////////////////////////////////////////////// +//g_password "" // Require a password to join your server. (Use "password " to set it on the client before connecting) +//sv_maxclients 18 // How many players can join your server. (1-18) +//scr_showperksonspawn 1 // Display currently equipped perks on HUD when spawning (1 = On, 0 = Off) +//scr_deleteexplosivesonspawn 1 // Remove thrown lethal explosives when killed (1 = On, 0 = Off) +//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//scr_disable_cac 1 // Disable Custom Classes? +//scr_max_rank 0 // Block every player with a level up this value +//scr_min_prestige 0 // Block every player with a prestige below this value +//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. +//sv_enableItemRestriction 1 // Enables our custom restriction system. +//g_customteamnames "allies,Team 1|axis,Team 2" // Set custom team names on scoreboard. +sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) +sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. +sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) +sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) +demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) +sv_sayname "Console" // name server-side 'say' commands show up as +sv_patch_dsr50 1 // Apply DSR-50 patches on this server? (1 = stock game, 0 = pre-patch DSR-50) +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) +g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! +rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// MOD SETTINGS // +////////////////////////////////////////////////// +// Change fs_game through the batch file // +// or your launch parameters. // +seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/t6) + + + +////////////////////////////////////////////////// +// GAMETYPES LIST // +////////////////////////////////////////////////// +// // +// Free-for-all - exec dm.cfg // +// Team Deathmatch - exec war.cfg // +// Domination - exec dom.cfg // +// Demolition - exec dem.cfg // +// Search & Destory - exec sd.cfg // +// Kill Confirmed - exec conf.cfg // +// Headquarters - exec hq.cfg // +// Capture the Flag - exec ctf.cfg // +// Hardpoint - exec koth.cfg // +// One-flag CTF - exec onflag.cfg // +// // +// PARTY GAMEMODES // +// // +// One in the chamber - exec oic.cfg // +// Gun Game - exec gun.cfg // +// Sharpshooter - exec shrp.cfg // +// Stick and Stones - exec sas.cfg // +// // +// INFORMATION // +// // +// If you want to edit your time & score limit. // +// Go to your "gamsettings" folder edit those // +// configs after you finish your server.cfg // +// // +////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +////////////////////////////////////////////////// +// // +// Aftermath - mp_la // +// Cargo - mp_dockside // +// Carrier - mp_carrier // +// Drone - mp_drone // +// Express - mp_express // +// Hijacked - mp_hijacked // +// Meltdown - mp_meltdown // +// Overflow - mp_overflow // +// Plaza - mp_nightclub // +// Raid - mp_raid // +// Slums - mp_slums // +// Standoff - mp_village // +// Turbine - mp_turbine // +// Yemen - mp_socotra // +// // +// BONUS MAP // +// // +// Nuketown 2025 - mp_nuketown_2020 // +// // +// // +// REVOLUTION DLC 1 // +// // +// Downhill - mp_downhill // +// Mirage - mp_mirage // +// Hydro - mp_hydro // +// Grind - mp_skate // +// // +// UPRISING DLC 2 // +// // +// Encore - mp_concert // +// Magma - mp_magma // +// Vertigo - mp_vertigo // +// Studio - mp_studio // +// // +// VENGEANCE DLC 3 // +// // +// Uplink - mp_uplink // +// Detour - mp_bridge // +// Cove - mp_castaway // +// Rush - mp_paintball // +// // +// APOCALYPSE DLC 4 // +// // +// Dig - mp_dig // +// Frost - mp_frostbite // +// Pod - mp_pod // +// Takeoff - mp_takeoff // +// // +////////////////////////////////////////////////// + +///////////////////////////////////////////////////////////////////// +// EXAMPLE MAP+GAMETYPES ROTATIONS // +///////////////////////////////////////////////////////////////////// +// // +// There are now two systems that allow to change game settings // +// through the map rotation while both have their advantages // +// if all you want is to change to certain game modes and apply // +// your own settings it doesn't matter which one you choose. // +// DSR files however can't change dvars or run commands. // +// It is possible to use both systems eg. // +// "exec tdm.cfg dsr TDM_default" // +// Or to use the config files to call "dsr" in the config file. // +// "exec tdm.cfg" and tdm.cfg containing "dsr TDM_default" // +// // +// Single Game Mode + Maps: // +// sv_maprotation "exec tdm.cfg map mp_dig map mp_pod map mp_raid" // +// sv_maprotation "dsr TDM_default map mp_dig map mp_pod" // +// // +// Several Mix Game Modes + Maps: // +// sv_maprotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dig" // +// sv_maprotation "dsr TDM_default map mp_la exec dm.cfg" // +///////////////////////////////////////////////////////////////////// +// MAP ROTATION (Edit the below to your liking) // +///////////////////////////////////////////////////////////////////// + +sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" + +// Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... +map_rotate diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated_zm.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated_zm.cfg new file mode 100644 index 0000000..0fa13b5 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/dedicated_zm.cfg @@ -0,0 +1,101 @@ +////////////////////////////////////////////////// +/// PlutoT6 ZM ServerConfiguration file // +/////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// other *nix compatible editors of your choice. // +/////////////////////////////////////////////////// +// Remove "//" in front of lines to allow the // +// server to read them. // +// Anything after "//" is a comment. // +////////////////////////////////////////////////// +// GENERAL SETTINGS // +////////////////////////////////////////////////// +//g_password "" // Require a password to join your server. (Use "password " to set it on the client before connecting) +sv_maxclients 4 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs. +//zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! +//sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) +//zm_gungame 1 // Enable Pluto's custom Gun Game? +//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? +//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! +demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) +sv_sayname "Console" // name server-side 'say' commands show up as +sv_voice "2" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) +sv_voicequality "3" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. +sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) +sv_fix_zm_weapons 1 // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles +sv_patch_zm_weapons 1 // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes) +////////////////////////////////////////////////// +//These options can also be configured individually on a map basis in each zm config in gamesettings. +////////////////////////////////////////////////// +//gts startRound 1 // Starting Round. Works on all maps. +//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! +//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! +//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! +//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! +//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. +////////////////////////////////////////////////// +// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) +g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! +rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +rcon_password "" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! +rcon_rate_limit "500" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. +rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. +rconWhitelistAdd "192.168.0.7" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. +rconWhitelistAdd "10.0.0.12" // The command can be called multiple times to add more than one IP to the whitelist. +rconWhitelistAdd "172.16.8.7" // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// MOD SETTINGS // +////////////////////////////////////////////////// +// Change fs_game through the batch file // +// or your launch parameters. // +seta sv_wwwBaseURL "" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/t6) + +//The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. +//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. +//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. +//It's recommended to only include one map in your sv_maprotation for this reason. +////////////////////////////////////////////////////////////////////////////// +// Maps and the matching configs // +////////////////////////////////////////////////////////////////////////////// +// Buried - exec zm_classic_processing.cfg map zm_buried // +// Buried Turned - exec zm_cleansed_street.cfg map zm_buried // +// Buried Grief - exec zm_grief_street.cfg map zm_buried // +// Die Rise - exec zm_classic_rooftop.cfg map zm_highrise // +// Mob of The Dead - exec zm_classic_prison.cfg map zm_prison // +// Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison // +// Nuketown - exec zm_standard_nuked.cfg map zm_nuked // +// Origins - exec zm_classic_tomb.cfg map zm_tomb // +// Tranzit - exec zm_classic_transit.cfg map zm_transit // +// Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit // +// Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit // +// Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit // +// Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit // +// Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit // +// Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit // +// Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr // +////////////////////////////////////////////////////////////////////////////// +// Notes: +// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. +// --> https://forum.plutonium.pw/topic/124 +// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. +// --> https://forum.plutonium.pw/topic/4057 + +//Classic/TranZit Maps rotation +sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" + +//Survival Maps rotation +//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" + +//Grief Maps rotation +//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" + +//Turned Maps rotation +//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" + +//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... +map_rotate diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/conf.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/conf.cfg new file mode 100644 index 0000000..43d9dc3 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/conf.cfg @@ -0,0 +1,17 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_conf.cfg +set_gametype conf + +//Below this line you may uncomment the commands and edit to your liking. + +//gts timelimit 10 // Time limit of the game. +//gts scorelimit 75 // Score limit reach to end the game. +//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) +//gts roundLimit 1 // The number of rounds that will be played before the game ends. + +//gts teamScorePerKill 0 // Points per Kill - The number of points for each kill. (0-25) +//gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25) +//gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25) +//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/ctf.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/ctf.cfg new file mode 100644 index 0000000..a565dd6 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/ctf.cfg @@ -0,0 +1,24 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_ctf.cfg +set_gametype ctf + +//Below this line you may uncomment the commands and edit to your liking. + +//gts timelimit 5 // Time limit of the game. +//gts scorelimit 3 // The number of flags needed to win the round. +//gts roundLimit 2 // The number of rounds that will be played before the game ends. +//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends. +//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) +//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds) +//gts captureTime 0 // Pickup Time. The amount of time it takes to pickup the enemy flag. +//gts defuseTime 0 // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) +//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning. + +// Win Condition +// Determines how the game is scored. +// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first. +// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round. +// 0 - Round Wins (Default) +// 1 - Total Flag Captures +//gts roundscorecarry 0 \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dem.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dem.cfg new file mode 100644 index 0000000..35962ed --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dem.cfg @@ -0,0 +1,25 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_dem.cfg +set_gametype dem + +//Below this line you may uncomment the commands and edit to your liking. + +//gts timelimit 2.5 // Time limit of the game. +//gts scorelimit 2 // Score limit reach to end the game. +//gts roundlimit 0 // The number of rounds that will be played before the game ends. + +//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds) +//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds) +//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds) +//gts extraTime 2 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed. +//gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends. +//gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted. +//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round. +//gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round. +//gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD +//gts roundscorecarry 0 // Winning is round-based + +//gts maxObjectiveEventsPerMinute 5 // Used to determine whether a player is scoreboosting. +//gts maxPlayerDefensive 128 // Used to determine whether a player is scoreboosting. +//gts maxPlayerEventsPerMinute 2.5 // Used to determine whether a player is scoreboosting. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dm.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dm.cfg new file mode 100644 index 0000000..821c65e --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dm.cfg @@ -0,0 +1,44 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_dm.cfg +set_gametype dm + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchperiod 15 // The amount of time before the game starts. +gts preroundperiod 5 // The amount of time before a round starts. +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +//gts spawnprotectiontime 3 // Spawn Protection? +gts allowInGameTeamChange "1" // Allow players to switch codcasting? +gts allowFinalKillcam 1 // Controls whether the final killcam is played. + + +gts timelimit 10 // Time limit of the game. +gts scorelimit 30 // Score limit reach to end the game. +//gts roundLimit 1 // The number of rounds that will be played before the game ends. + +//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25) +//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts roundStartExplosiveDelay 2 // Delay explosive weapon use at the start of the round. +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2) + +gts disableTacInsert 1 // Disable Tactical Insertion. 3arc have this set 1 by default to keep players for boosting. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dom.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dom.cfg new file mode 100644 index 0000000..451af20 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/dom.cfg @@ -0,0 +1,42 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_dom.cfg +set_gametype dom + + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchperiod 15 // The amount of time before the game starts. +gts preroundperiod 5 // The amount of time before a round starts. +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams +//gts spawnprotectiontime 3 // Spawn Protection? +//gts party_autoteams 1 // Same as above? leaving this as a reference. +gts allowFinalKillcam 1 // Controls whether the final killcam is played. + +gts timelimit 5 // Time limit of the game. +gts scorelimit 100 // Score limit reach to end the game. +gts roundLimit 2 // The number of rounds that will be played before the game ends. +gts roundswitch 1 // The number of rounds to play before teams switch sides. +//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +//gts captureTime 10 // Capture Time. The amount of time it takes to capture an objective. + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2) diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg new file mode 100644 index 0000000..712d496 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/MP/gamesettings_default.cfg @@ -0,0 +1,116 @@ +gts allowAnnouncer 1 // Controls whether the announcer is active. +gts allowBattleChatter 1 // Shut player dialogues up. +gts allowFinalKillcam 1 // Controls whether the final killcam is played. +gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases. +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts allowKillcam 1 // Allow Killcam. +gts allowMapScripting 1 // Whether special map events occur. +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts antiBoostDistance 100 +gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active. +gts autoTeamBalance 0 // Automatically assign players to teams +gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds) +gts bulletDamageScalar 1.0 +gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point. +gts crateCaptureTime 3 +gts deathPointLoss 0 +gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) +gts delayPlayer 0 +gts destroyTime 0 +gts disableAmbientFx 0 +gts disableAttachments 0 +gts disableCAC 0 +gts disableClassSelection 0 +gts disableContracts 0 +gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting. +gts disableThirdPersonSpectating 0 +gts disableweapondrop 0 +gts disallowaimslowdown 0 +gts disallowprone 0 +gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) +gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed. +gts flagCaptureGracePeriod 0 +gts flagDecayTime 0 +gts flagRespawnTime 0 +gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on. +gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared. +gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.) +gts hardcoremode 0 // Enable hardcore mode. +gts hotPotato 0 +gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds) +gts idleFlagResetTime 0 +gts killEventScoreMultiplier 0 +gts kothMode 0 +gts leaderBonus 0 +gts loadoutKillstreaksEnabled 1 +gts maxAllocation 10 // Max number of CAC slots available. +gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting. +gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting. +gts maxSuicidesBeforeKick 0 +gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD +gts objectivePingTime 5 +gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active. +gts onlyHeadshots 0 +gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends. +gts perksEnabled 1 +gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds) +gts playerForceRespawn 1 +gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen. +gts playerKillsMax 0 +gts playerMaxHealth 100 // Percent of Health players will have on Respawn. +gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +gts playerObjectiveHeldRespawnDelay 0 +gts playerQueuedRespawn 0 +gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning. +gts playerSprintTime 4 +gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25) +gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25) +gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25) +gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife. +gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons. +gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated. +gts prematchperiod 15 // The amount of time before the game starts. +gts preroundperiod 5 // The amount of time before a round starts. +gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First) +gts roundlimit 1 // The number of rounds that will be played before the game ends. +gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses +gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. +gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round. +gts roundswitch 1 // The number of rounds to play before teams switch sides. +gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends. +gts scorelimit 100 // Score limit reach to end the game. +gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint. +gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10) +gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted. +gts spawnprotectiontime 3 +gts spawnsuicidepenalty 0 +gts spawnteamkilledpenalty 0 +gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) +gts teamKillPenalty 2 +gts teamKillPointLoss 1 +gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled. +gts teamKillReducedPenalty 0.25 +gts teamKillScore 4 +gts teamKillSpawnDelay 20 +gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25) +gts teamScorePerDeath 0 // Points lost on death. +gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25) +gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25) +gts timelimit 10 // Time limit of the game. +gts totalKillsMax 0 +gts vehiclesEnabled 1 +gts vehiclesTimed 1 +gts voipDeadChatWithDead 0 // Doesn't work on Pluto. +gts voipDeadChatWithTeam 1 // Doesn't work on Pluto. +gts voipDeadHearAllLiving 0 // Doesn't work on Pluto. +gts voipDeadHearKiller 0 // Doesn't work on Pluto. +gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto. +gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto. +gts voipKillersHearVictim 1 // Doesn't work on Pluto. +gts waverespawndelay 0 +gts weaponTimer 0 +gts weaponCount 0 \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg new file mode 100644 index 0000000..e148c50 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gamesettings_defaults (REFERENCE ONLY)/ZM/gamesettings_default.cfg @@ -0,0 +1,86 @@ +gts allowAnnouncer 1 +gts allowBattleChatter 1 +gts allowHitMarkers 2 +gts allowKillcam 1 +gts allowFinalKillcam 1 +gts allowInGameTeamChange 0 +gts allowSpectating 0 +gts autoDestroyTime 0 +gts autoTeamBalance 0 +gts bombTimer 0 +gts bulletDamageScalar 1.0 +gts captureTime 10 +gts crateCaptureTime 3 +gts deathPointLoss 0 +gts defuseTime 0 +gts delayPlayer 0 +gts destroyTime 0 +gts disableAmbientFx 0 +gts disableAttachments 0 +gts disableCAC 1 +gts disableContracts 0 +gts disableTacInsert 0 +gts disableweapondrop 1 +gts disallowaimslowdown 0 +gts disallowprone 0 +gts enemyCarrierVisible 0 +gts extraTime 0 +gts flagCaptureGracePeriod 0 +gts flagDecayTime 0 +gts flagRespawnTime 0 +gts forceRadar 0 +gts friendlyfiretype 0 +gts hardcoremode 0 +gts playerHealthRegenTime 5 +gts hotPotato 0 +gts idleFlagDecay 0 +gts idleFlagResetTime 0 +gts kothMode 0 +gts leaderBonus 0 +gts loadoutKillstreaksEnabled 1 +gts maxObjectiveEventsPerMinute 0 +gts maxPlayerDefensive 0 +gts maxPlayerOffensive 0 +gts maxPlayerEventsPerMinute 0 +gts multiBomb 0 +gts objectiveSpawnTime 0 +gts onlyHeadshots 0 +gts perksEnabled 0 +gts plantTime 0 +gts playerForceRespawn 1 +gts playerKillsMax 0 +gts playerMaxHealth 100 +gts playerNumlives 0 +gts playerQueuedRespawn 0 +gts playerObjectiveHeldRespawnDelay 0 +gts playerRespawnDelay 0 +gts playerSprintTime 4 +gts randomObjectiveLocations 0 +gts roundlimit 1 +gts roundscorecarry 0 +gts roundStartExplosiveDelay 5 +gts roundStartKillstreakDelay 0 +gts roundswitch 1 // rounds between switching teams +gts roundwinlimit 0 +gts scorelimit 100 +gts spectateType 1 +gts teamCount 1 +gts teamKillPenalty 2 +gts teamKillPointLoss 0 +gts teamKillPunishCount 3 +gts teamKillReducedPenalty 0.25 +gts teamKillScore 4 +gts teamKillSpawnDelay 20 +gts timelimit 10 +gts totalKillsMax 0 +gts vehiclesEnabled 1 +gts vehiclesTimed 1 +gts voipDeadChatWithDead 0 +gts voipDeadChatWithTeam 1 +gts voipDeadHearAllLiving 0 +gts voipDeadHearKiller 0 +gts voipDeadHearTeamLiving 1 +gts voipEveryoneHearsEveryone 0 +gts voipKillersHearVictim 1 +gts waverespawndelay 0 +gts zmDifficulty 1 \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gun.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gun.cfg new file mode 100644 index 0000000..b8a357e --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/gun.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_gun.cfg +set_gametype gun + +//Below this line you may uncomment the commands and edit to your liking. +gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) + +gts timelimit 10 // Time limit of the game. +//gts scorelimit 0 // Score limit reach to end the game. + +//gts setbacks 1 // Setbacks. How much weapon progression a player loses when knifed. (1-10) +gts gunSelection 3 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.) +//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/hq.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/hq.cfg new file mode 100644 index 0000000..d129a7a --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/hq.cfg @@ -0,0 +1,20 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_hq.cfg +set_gametype hq + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams + +gts timelimit 15 // Time limit of the game. +gts scorelimit 250 // Score limit reach to end the game. +//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) + +//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective. +//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active. +//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active. +//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Linear 2 = Random After First) \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/koth.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/koth.cfg new file mode 100644 index 0000000..5ddcdca --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/koth.cfg @@ -0,0 +1,21 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_koth.cfg +set_gametype koth + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams + +gts timelimit 10 // Time limit of the game. +gts scorelimit 250 // Score limit reach to end the game. +//gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) + +//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective. +//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active. +//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active. +//gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First) +//gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oic.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oic.cfg new file mode 100644 index 0000000..18d8d9f --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oic.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_oic.cfg +set_gametype oic + +//Below this line you may uncomment the commands and edit to your liking. +gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) + +//gts timelimit 10 // Time limit of the game. +//gts scorelimit 0 // Score limit reach to end the game. + +//gts pointsPerWeaponKill 10 // Weapon Kills. The number of points received for each kill with Weapons. +//gts pointsPerMeleeKill 10 // Melee Kills. The number of points received for each kill with the Knife. +//gts pointsForSurvivalBonus 5 // The amount of points received when another player is eliminated. +//gts playerNumlives 3 // How many lives left on each player before the game ends. +//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oneflag.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oneflag.cfg new file mode 100644 index 0000000..dd1bdb7 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/oneflag.cfg @@ -0,0 +1,29 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_oneflag.cfg +set_gametype oneflag + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams + +gts timelimit 10 // Time limit of the game. +gts scorelimit 3 // Score limit reach to end the game. +//gts roundLimit 2 // The number of rounds that will be played before the game ends. + +//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed.) +//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. +//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag. +//gts flagRespawnTime 10 // Flag Respawn Time. The amount of time it takes for the flag to return to its neutral location after being captured. +//gts playerRespawnDelay 5 // The amount of time a player has to wait before respawning. + +// Win Condition +// Determines how the game is scored. +// If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first. +// If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round. +// 0 - Round Wins (Default) +// 1 - Total Flag Captures +//gts roundscorecarry 0 \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sas.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sas.cfg new file mode 100644 index 0000000..cf32015 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sas.cfg @@ -0,0 +1,19 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_sas.cfg +set_gametype sas + +//Below this line you may uncomment the commands and edit to your liking. +gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) + +//gts timelimit 5 // Time limit of the game. +//gts scorelimit 0 // Score limit reach to end the game. + +//gts gunSelection 1 // Setback Weapon. The weapon that will set players back in points. (0 = None 1 = Combat Axe 2 = Crossbow 3 = Ballistic Knife) +//gts setbacks 0 // How many points a player loses when killed with the Setback weapon. If no weapon is set, then this won't have any impact on the game. A player's score can never be lower than zero. +//gts pointsPerPrimaryKill 10 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25) +//gts pointsPerSecondaryKill 10 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25) +//gts pointsPerPrimaryGrenadeKill 5 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25) +//gts pointsPerMeleeKill 5 // Melee Kills. The number of points received for each kill with the Knife. + +//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sd.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sd.cfg new file mode 100644 index 0000000..ff6e962 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/sd.cfg @@ -0,0 +1,22 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_sd.cfg +set_gametype sd + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating) +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams + +gts timelimit 2 // The amount of time each round will last before it ends. +gts scorelimit 4 // The number of rounds a team needs to win before the game ends. + +//gts bombTimer 45 // Bomb Timer. The amount of time before the bomb detonates. +//gts plantTime 5 // Plant Time. The amount of time it takes to plant the bomb. +//gts defuseTime 5 // Defuse Time. The amount of time it takes to defuse the bomb. +//gts multiBomb 0 // Multi Bomb. Every attacking player gets a bomb. +//gts roundswitch 3 // The number of rounds to play before teams switch sides. + +//gts silentPlant 0 // Players can hear the bomb being planted. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/shrp.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/shrp.cfg new file mode 100644 index 0000000..40d3b90 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/shrp.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_shrp.cfg +set_gametype shrp + +//Below this line you may uncomment the commands and edit to your liking. +gts prematchperiod 30 // The amount of time before the game starts. (Give weak potato players a chance to load in and not spawn.) + +//gts timelimit 10 // Time limit of the game. +//gts scorelimit 0 // Score limit reach to end the game. + +//gts pointsPerWeaponKill 10 // Melee Kills. The number of points received for each kill with the Knife. (0-25) +//gts pointsForSurvivalBonus 5 // Survivor Bonus. The amount of points received when another player is eliminated. (0-25) + +//gts forceradar 1 // Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/tdm.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/tdm.cfg new file mode 100644 index 0000000..7f5432a --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/tdm.cfg @@ -0,0 +1,43 @@ +//Don't touch the first 3 lines below here. +exec gamesettings_default.cfg +exec gamesettings_tdm.cfg +set_gametype tdm + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. + +gts prematchperiod 15 // The amount of time before the game starts. +gts preroundperiod 5 // The amount of time before a round starts. +gts allowSpectating 1 // Allow players to spectate other players or CODcasting. +gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only +gts allowInGameTeamChange 1 // Allow players to switch teams? +gts autoTeamBalance 1 // Automatically assign players to teams +//gts spawnprotectiontime 3 // Spawn Protection? +//gts party_autoteams 1 // Same as above? leaving this as a reference. +gts allowFinalKillcam 1 // Controls whether the final killcam is played. + +gts timelimit 10 // Time limit of the game. +gts scorelimit 100 // Score limit reach to end the game. +gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6) +gts roundLimit 1 // The number of rounds that will be played before the game ends. + +//gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25) +//gts teamScorePerDeath 0 // Points per Death - The number of points your team loses for each death. Points can never be lower than zero. (0-25) +//gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25) +//gts playerNumLives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25) +//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 +//gts perksEnabled "1" // Disable Perks by setting this to 0 +//gts disableweapondrop "0" // No weapons on the ground. +//gts disallowprone "0" // Don't allow players to lay down. +//gts allowHitMarkers "2" // Rather or not to show hitmakers? +//gts allowAnnouncer "1" // Annouce enemy team actions + +//Hardcore Mode +//gts hardcoreMode "1" // Enable hardcore mode. +//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. +//gts playerHealthRegenTime "0" // Time it takes you to recover damage. +//gts playerMaxHealth "30" // Percent of Health players will have on Respawn. +//gts onlyHeadshots "0" // Headshots only +//gts allowKillcam "0" // Allow Killcam. +//gts allowbattlechatter "0" // Shut the fucking player dialogues up. +//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. (BROKEN! I suggest leaving friendfiretype 1 or 2) diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_prison.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_prison.cfg new file mode 100644 index 0000000..4d90c2b --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_prison.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "prison" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_processing.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_processing.cfg new file mode 100644 index 0000000..57413c8 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_processing.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "processing" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_rooftop.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_rooftop.cfg new file mode 100644 index 0000000..d62d960 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_rooftop.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "rooftop" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_tomb.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_tomb.cfg new file mode 100644 index 0000000..1a47500 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_tomb.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "tomb" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_transit.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_transit.cfg new file mode 100644 index 0000000..61998be --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_classic_transit.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zclassic.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zclassic" +ui_gametype "zclassic" +g_gametype "zclassic" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_diner.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_diner.cfg new file mode 100644 index 0000000..74b19a6 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_diner.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zcleansed.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zcleansed" +g_gametype "zcleansed" +ui_zm_mapstartlocation "diner" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911 +//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_street.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_street.cfg new file mode 100644 index 0000000..5486ebe --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_cleansed_street.cfg @@ -0,0 +1,14 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zcleansed.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zcleansed" +g_gametype "zcleansed" +ui_zm_mapstartlocation "street" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911 +//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_cellblock.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_cellblock.cfg new file mode 100644 index 0000000..cabb780 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_cellblock.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "cellblock" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_farm.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_farm.cfg new file mode 100644 index 0000000..49e17c3 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_farm.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "farm" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_street.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_street.cfg new file mode 100644 index 0000000..2c216c0 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_street.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "street" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_town.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_town.cfg new file mode 100644 index 0000000..1bd1b72 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_town.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "town" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_transit.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_transit.cfg new file mode 100644 index 0000000..860be59 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_grief_transit.cfg @@ -0,0 +1,15 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zgrief.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zencounter" +ui_gametype "zgrief" +g_gametype "zgrief" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_farm.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_farm.cfg new file mode 100644 index 0000000..b61b74a --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_farm.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "farm" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_nuked.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_nuked.cfg new file mode 100644 index 0000000..9e86381 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_nuked.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "nuked" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Technically dogs are partially loaded for Nuketown but are very buggy. Don't recommend. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_town.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_town.cfg new file mode 100644 index 0000000..a24fa90 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_town.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "town" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_transit.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_transit.cfg new file mode 100644 index 0000000..880036d --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/gamesettings/zm_standard_transit.cfg @@ -0,0 +1,16 @@ +//Don't touch the first 2 lines below here. +exec gamesettings_default.cfg +exec gamesettings_zstandard.cfg + +//Sets the gametype and location DO NOT TOUCH +ui_zm_gamemodegroup "zsurvival" +ui_gametype "zstandard" +g_gametype "zstandard" +ui_zm_mapstartlocation "transit" + +// Below this line you may uncomment the " // " commands and edit to your liking. +// If you unsure the default command. you can always " // " them back for later custom gameplay. +//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0. +//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype. +//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots. +//gts allowDogs 0 // Enables dogs; only works on zstandard gametype. diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CONF_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CONF_default.dsr new file mode 100644 index 0000000..8aefc48 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CONF_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "75" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "0" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" 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"camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" 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"camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" 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defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" 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"camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt 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defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.secondaryemblem "0" +gameOpt defaultclass.team3.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team3.class_assault.secondaryreticle "camo_none" 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defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.secondarytag "0" +gameOpt defaultclass.team3.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team3.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team3.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team3.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team3.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.secondarytag "0" +gameOpt defaultclass.team3.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team3.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team3.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team3.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team3.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primary "as50" +gameOpt defaultclass.team3.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team3.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team3.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team4.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.secondarytag "0" +gameOpt defaultclass.team4.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team4.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt 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defaultclass.team4.class_cqb.secondarytag "0" +gameOpt defaultclass.team4.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt 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defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt 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"specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryemblem "0" +gameOpt defaultclass.team5.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt 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"weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.primarylens "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.primarytag "0" +gameOpt defaultclass.team6.class_assault.secondary "fhj18" +gameOpt defaultclass.team6.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_assault.secondaryattachment2 "none" 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defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" 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defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" 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itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" 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itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CTF_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CTF_default.dsr new file mode 100644 index 0000000..2568d5c --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/CTF_default.dsr @@ -0,0 +1,1722 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "0.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "30" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "7.50" +gameOpt commonoption.playerrespawndelay "7.50" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "2" +gameOpt commonoption.roundscorecarry "0" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "2" +gameOpt commonoption.scorelimit "3" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "5.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" 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defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" 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defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.free.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.free.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.free.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" 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defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" 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defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" 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"specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" 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defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.secondarytag "0" +gameOpt defaultclass.team3.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team3.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team3.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team3.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team3.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primary "as50" +gameOpt defaultclass.team3.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team3.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team3.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.primarylens "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.primarytag "0" +gameOpt defaultclass.team4.class_assault.secondary "fhj18" +gameOpt defaultclass.team4.class_assault.secondaryattachment1 "none" 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defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" 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defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.primarylens "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.primarytag "0" 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defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team5.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt 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defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt 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defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" 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defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" 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itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DEM_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DEM_default.dsr new file mode 100644 index 0000000..f4af002 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DEM_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "45.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "5.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "2.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "5.00" +gameOpt commonoption.maxPlayerDefensive "128" +gameOpt commonoption.maxPlayerEventsPerMinute "2.50" +gameOpt commonoption.maxPlayerOffensive "128" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "1" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "5.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "0" +gameOpt commonoption.roundscorecarry "0" +gameOpt commonoption.roundStartExplosiveDelay "2.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "2" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "2.50" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt 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"extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt 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defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt 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defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" 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defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" 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"evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt 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defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt 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defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" 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"camo_none" +gameOpt defaultclass.team4.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.secondarytag "0" +gameOpt defaultclass.team4.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team4.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team4.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.secondarytag "0" +gameOpt defaultclass.team4.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.primarytag "0" +gameOpt defaultclass.team5.class_cqb.secondary "crossbow" +gameOpt defaultclass.team5.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team5.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DM_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DM_default.dsr new file mode 100644 index 0000000..2ba60c8 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DM_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "1" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "2.00" +gameOpt commonoption.roundStartKillstreakDelay "0.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "30" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "1" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" 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defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" 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"weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.secondarycamo "camo_none" 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defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.secondarytag "0" +gameOpt defaultclass.team3.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team3.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team3.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team3.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team3.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.secondarytag "0" +gameOpt defaultclass.team3.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team3.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team3.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team3.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team3.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt 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defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt 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defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" 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defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt 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defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt 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defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt 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defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.primarylens "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.primarytag "0" 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defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DOM_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DOM_default.dsr new file mode 100644 index 0000000..a187a29 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/DOM_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "3.00" +gameOpt commonoption.maxPlayerDefensive "128" +gameOpt commonoption.maxPlayerEventsPerMinute "3.00" +gameOpt commonoption.maxPlayerOffensive "128" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "2" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "200" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "5.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" 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defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt 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defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 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"camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt 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defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.free.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.free.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.free.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" 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defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" 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"proximity_grenade" +gameOpt defaultclass.team3.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team3.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team3.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.secondarytag "0" +gameOpt defaultclass.team3.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team3.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team3.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team3.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team3.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" 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defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primary "as50" +gameOpt defaultclass.team3.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team3.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team3.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus2 "0" 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defaultclass.team4.class_assault.secondarytag "0" +gameOpt defaultclass.team4.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team4.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" 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defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt 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defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.primarytag "0" +gameOpt defaultclass.team5.class_cqb.secondary "crossbow" +gameOpt defaultclass.team5.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team5.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/GUN_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/GUN_default.dsr new file mode 100644 index 0000000..d6b9071 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/GUN_default.dsr @@ -0,0 +1,1724 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "0" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "1" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "1" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "1" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "0" +gameOpt commonoption.loadoutKillStreaksEnabled "0" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "0" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerrespawndelay "0.00" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "200" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "1" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "3" +gameOpt commonoption.teamCount "1" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "0.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.wagermatchhud "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.free.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.free.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.free.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" 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"specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" 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defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.secondarytag "0" +gameOpt defaultclass.team3.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team3.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team3.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team3.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team3.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primary "as50" +gameOpt defaultclass.team3.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team3.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team3.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.primarylens "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.primarytag "0" +gameOpt defaultclass.team4.class_assault.secondary "fhj18" +gameOpt defaultclass.team4.class_assault.secondaryattachment1 "none" 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defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" 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defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt 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defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.primarylens "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.primarytag "0" 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defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team5.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt 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defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" 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defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/HQ_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/HQ_default.dsr new file mode 100644 index 0000000..375c321 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/HQ_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "60" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "20.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "20.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "30" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "60.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "2" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "250" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "15.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" 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defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" 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"camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" 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"extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt 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"evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt 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"0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team4.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.secondarytag "0" +gameOpt defaultclass.team4.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/KOTH_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/KOTH_default.dsr new file mode 100644 index 0000000..107774e --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/KOTH_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "60" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "0.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "1" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "8.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "250" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" 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"0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt 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"weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt 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defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.secondarycamo "camo_none" 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defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt 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"weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt 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defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt 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defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.primarylens "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.primarytag "0" +gameOpt defaultclass.team5.class_assault.secondary "fhj18" +gameOpt defaultclass.team5.class_assault.secondaryattachment1 "none" 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defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.primarylens "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.primarytag "0" 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defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/OIC_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/OIC_default.dsr new file mode 100644 index 0000000..0a53b3f --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/OIC_default.dsr @@ -0,0 +1,1723 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "0" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "1" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "1" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "1" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "0" +gameOpt commonoption.loadoutKillStreaksEnabled "0" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "0" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "3" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "5" +gameOpt commonoption.pointsPerMeleeKill "10" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "10" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "0" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "3" +gameOpt commonoption.teamCount "1" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.wagermatchhud "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt 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"extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt 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defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.secondarytag "0" +gameOpt defaultclass.team4.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team4.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team4.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team4.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.secondarytag "0" +gameOpt defaultclass.team4.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt 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defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt 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defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/ONEFLAG_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/ONEFLAG_default.dsr new file mode 100644 index 0000000..9203b7d --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/ONEFLAG_default.dsr @@ -0,0 +1,1722 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "0.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "10" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "30" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "5.00" +gameOpt commonoption.playerrespawndelay "5.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "2" +gameOpt commonoption.roundscorecarry "0" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "2" +gameOpt commonoption.scorelimit "3" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "5.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" 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defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" 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defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" 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defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.free.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.free.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.free.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" 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defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" 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defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" 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"specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.primarytag "0" +gameOpt defaultclass.team3.class_cqb.secondary "crossbow" +gameOpt defaultclass.team3.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team3.class_cqb.secondarylens "camo_none" 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defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt 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defaultclass.team3.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt 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defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_assault.primarylens "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_assault.primarytag "0" +gameOpt defaultclass.team4.class_assault.secondary "fhj18" +gameOpt defaultclass.team4.class_assault.secondaryattachment1 "none" 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defaultclass.team4.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" 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defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.primarylens "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.primarytag "0" 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defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team5.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt 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defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" 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defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" 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defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SAS_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SAS_default.dsr new file mode 100644 index 0000000..1061aaa --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SAS_default.dsr @@ -0,0 +1,1723 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "0" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "1" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "1" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "1" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "1" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "0" +gameOpt commonoption.loadoutKillStreaksEnabled "0" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "5" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "5" +gameOpt commonoption.pointsPerPrimaryKill "10" +gameOpt commonoption.pointsPerSecondaryKill "10" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "0.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "0" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "3" +gameOpt commonoption.teamCount "1" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "5.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.wagermatchhud "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" 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defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" 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"camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt 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defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" 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"extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" 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defaultclass.team3.class_assault.secondarytag "0" +gameOpt defaultclass.team3.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team3.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team3.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team3.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team3.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team3.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.primarylens "camo_none" 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"camo_none" +gameOpt defaultclass.team3.class_lmg.primarytag "0" +gameOpt defaultclass.team3.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team3.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team3.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_lmg.secondarytag "0" +gameOpt defaultclass.team3.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team3.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_lmg.specialgrenadestatus2 "0" +gameOpt 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"evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt 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defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primary "as50" +gameOpt defaultclass.team3.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team3.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team3.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt 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defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team4.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team4.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team4.class_assault.primaryemblem "0" +gameOpt defaultclass.team4.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team4.class_assault.primarygrenadecount "1" 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defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt 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defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SD_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SD_default.dsr new file mode 100644 index 0000000..422fde1 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SD_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "45.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "5.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "5.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "6" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "1" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "0" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "3" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "4" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "3" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "2.00" +gameOpt commonoption.totalKillsMax "11" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "1" +gameOpt commonoption.voipDeadChatWithTeam "0" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "0" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" 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"0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.free.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.free.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.free.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.free.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.free.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.free.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.free.class_sniper.primary "as50" +gameOpt defaultclass.free.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt 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"camo_none" +gameOpt defaultclass.team3.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_cqb.secondarytag "0" +gameOpt defaultclass.team3.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team3.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team3.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team3.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team3.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team3.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team3.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team3.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primary "lsat" +gameOpt defaultclass.team3.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team3.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team3.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team3.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_lmg.primaryemblem "0" +gameOpt defaultclass.team3.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team3.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_lmg.primarygrenadestatus1 "1" +gameOpt 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"weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt defaultclass.team3.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryemblem "0" +gameOpt defaultclass.team3.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.secondarytag "0" +gameOpt defaultclass.team3.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt 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defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team3.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.secondarytag "0" +gameOpt defaultclass.team3.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team3.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team3.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team3.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team3.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team4.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team4.class_assault.primary "hk416" +gameOpt defaultclass.team4.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team4.class_assault.primaryattachment2 "reflex" +gameOpt 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defaultclass.team4.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team4.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team4.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team4.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primary "srm1216" +gameOpt defaultclass.team4.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryemblem "0" +gameOpt defaultclass.team4.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team4.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" 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"camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt 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defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt 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defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_cqb.primarytag "0" +gameOpt defaultclass.team5.class_cqb.secondary "crossbow" +gameOpt defaultclass.team5.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.secondarycamo "camo_none" 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt 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defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.primarylens "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.primarytag "0" +gameOpt defaultclass.team6.class_assault.secondary "fhj18" +gameOpt defaultclass.team6.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SHRP_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SHRP_default.dsr new file mode 100644 index 0000000..ae451c0 --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/SHRP_default.dsr @@ -0,0 +1,1723 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "0" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "1" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "1" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "1" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "0" +gameOpt commonoption.loadoutKillStreaksEnabled "0" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "5" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "10" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" 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+gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.wagermatchhud "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "7" +gameOpt commonoption.weaponTimer "45" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primary "as50" +gameOpt defaultclass.allies.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.allies.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.allies.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryemblem "0" +gameOpt defaultclass.allies.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.allies.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.primarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.primarytag "0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" 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defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" 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defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" 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"camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_lmg.primarylens "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.primarytag "0" +gameOpt defaultclass.free.class_lmg.secondary "weapon_null" +gameOpt defaultclass.free.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryemblem "0" +gameOpt defaultclass.free.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_lmg.secondarytag "0" +gameOpt defaultclass.free.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.free.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_lmg.specialgrenadestatus3 "0" 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"extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.free.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.free.class_smg.specialty3 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defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt 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"evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.primarylens "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_smg.primarytag "0" +gameOpt defaultclass.team3.class_smg.secondary "beretta93r" +gameOpt 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defaultclass.team3.class_sniper.primaryemblem "0" +gameOpt defaultclass.team3.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team3.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_sniper.primarytag "0" +gameOpt defaultclass.team3.class_sniper.secondary "kard" +gameOpt defaultclass.team3.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team3.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_sniper.secondarycamo "camo_none" +gameOpt 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"0" +gameOpt defaultclass.team4.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.primarytag "0" +gameOpt defaultclass.team4.class_cqb.secondary "crossbow" +gameOpt defaultclass.team4.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team4.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_cqb.secondarytag "0" +gameOpt defaultclass.team4.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team4.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team4.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team4.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt 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"camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" 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"camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.secondarytag "0" +gameOpt defaultclass.team5.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team5.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team5.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team5.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primaryemblem "0" +gameOpt defaultclass.team5.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team5.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team5.class_cqb.primarygrenadestatus1 "1" +gameOpt 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defaultclass.team5.class_cqb.secondarytag "0" +gameOpt defaultclass.team5.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team5.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team5.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team5.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" 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"camo_none" +gameOpt defaultclass.team6.class_assault.secondaryemblem "0" +gameOpt defaultclass.team6.class_assault.secondarylens "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.secondarytag "0" +gameOpt defaultclass.team6.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.team6.class_assault.specialgrenadecount "2" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryemblem "0" +gameOpt defaultclass.team6.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.team6.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.primarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.primarytag "0" +gameOpt defaultclass.team6.class_cqb.secondary "crossbow" +gameOpt defaultclass.team6.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/TDM_default.dsr b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/TDM_default.dsr new file mode 100644 index 0000000..2e41f3f --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/recipes/mp/TDM_default.dsr @@ -0,0 +1,1721 @@ +gameOpt commonoption.allowAnnouncer "1" +gameOpt commonoption.allowBattleChatter "1" +gameOpt commonoption.allowFinalKillcam "1" +gameOpt commonoption.allowHitMarkers "2" +gameOpt commonoption.allowInGameTeamChange "1" +gameOpt commonoption.allowKillcam "1" +gameOpt commonoption.allowMapScripting "1" +gameOpt commonoption.allowSpectating "1" +gameOpt commonoption.antiBoostDistance "100" +gameOpt commonoption.autoDestroyTime "0" +gameOpt commonoption.autoTeamBalance "0" +gameOpt commonoption.bombTimer "0.00" +gameOpt commonoption.bulletDamageScalar "1.00" +gameOpt commonoption.captureTime "10.00" +gameOpt commonoption.crateCaptureTime "3.00" +gameOpt commonoption.deathPointLoss "0" +gameOpt commonoption.defuseTime "0.00" +gameOpt commonoption.delayPlayer "0" +gameOpt commonoption.destroyTime "0.00" +gameOpt commonoption.disableAmbientFx "0" +gameOpt commonoption.disableAttachments "0" +gameOpt commonoption.disableCAC "0" +gameOpt commonoption.disableClassSelection "0" +gameOpt commonoption.disableContracts "0" +gameOpt commonoption.disableTacInsert "0" +gameOpt commonoption.disableThirdPersonSpectating "0" +gameOpt commonoption.disableweapondrop "0" +gameOpt commonoption.disallowaimslowdown "0" +gameOpt commonoption.disallowprone "0" +gameOpt commonoption.enemyCarrierVisible "2" +gameOpt commonoption.extraTime "0.00" +gameOpt commonoption.flagCaptureGracePeriod "0" +gameOpt commonoption.flagDecayTime "0" +gameOpt commonoption.flagRespawnTime "0" +gameOpt commonoption.forceRadar "0" +gameOpt commonoption.friendlyfiretype "0" +gameOpt commonoption.gunSelection "0" +gameOpt commonoption.hardcoremode "0" +gameOpt commonoption.hotPotato "0" +gameOpt commonoption.idleFlagDecay "0" +gameOpt commonoption.idleFlagResetTime "0" +gameOpt commonoption.killEventScoreMultiplier "0.00" +gameOpt commonoption.kothMode "0" +gameOpt commonoption.leaderBonus "0" +gameOpt commonoption.loadoutKillstreaksEnabled "1" +gameOpt commonoption.maxAllocation "10" +gameOpt commonoption.maxObjectiveEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerDefensive "0" +gameOpt commonoption.maxPlayerEventsPerMinute "0.00" +gameOpt commonoption.maxPlayerOffensive "0" +gameOpt commonoption.maxSuicidesBeforeKick "0" +gameOpt commonoption.multiBomb "0" +gameOpt commonoption.objectivePingTime "5" +gameOpt commonoption.objectiveSpawnTime "0" +gameOpt commonoption.onlyHeadshots "0" +gameOpt commonoption.OvertimetimeLimit "2.00" +gameOpt commonoption.perksEnabled "1" +gameOpt commonoption.plantTime "0.00" +gameOpt commonoption.playerForceRespawn "1" +gameOpt commonoption.playerHealthRegenTime "5.00" +gameOpt commonoption.playerKillsMax "0" +gameOpt commonoption.playerMaxHealth "100" +gameOpt commonoption.playerNumlives "0" +gameOpt commonoption.playerObjectiveHeldRespawnDelay "0.00" +gameOpt commonoption.playerQueuedRespawn "0" +gameOpt commonoption.playerRespawnDelay "0.00" +gameOpt commonoption.playerSprintTime "4.00" +gameOpt commonoption.pointsForSurvivalBonus "0" +gameOpt commonoption.pointsPerMeleeKill "0" +gameOpt commonoption.pointsPerPrimaryGrenadeKill "0" +gameOpt commonoption.pointsPerPrimaryKill "0" +gameOpt commonoption.pointsPerSecondaryKill "0" +gameOpt commonoption.pointsPerWeaponKill "0" +gameOpt commonoption.prematchperiod "15" +gameOpt commonoption.preroundperiod "5" +gameOpt commonoption.presetClassesPerTeam "0" +gameOpt commonoption.randomObjectiveLocations "0" +gameOpt commonoption.roundlimit "1" +gameOpt commonoption.roundscorecarry "1" +gameOpt commonoption.roundStartExplosiveDelay "8.00" +gameOpt commonoption.roundStartKillstreakDelay "15.00" +gameOpt commonoption.roundswitch "1" +gameOpt commonoption.roundwinlimit "0" +gameOpt commonoption.scorelimit "75" +gameOpt commonoption.scorePerPlayer "0" +gameOpt commonoption.setbacks "0" +gameOpt commonoption.silentPlant "0" +gameOpt commonoption.spawnprotectiontime "3" +gameOpt commonoption.spawnsuicidepenalty "0" +gameOpt commonoption.spawnteamkilledpenalty "0" +gameOpt commonoption.spectateType "1" +gameOpt commonoption.teamCount "2" +gameOpt commonoption.teamKillPenalty "2" +gameOpt commonoption.teamKillPointLoss "1" +gameOpt commonoption.teamKillPunishCount "0" +gameOpt commonoption.teamKillReducedPenalty "0.25" +gameOpt commonoption.teamKillScore "4" +gameOpt commonoption.teamKillSpawnDelay "20" +gameOpt commonoption.teamScorePerDeath "0" +gameOpt commonoption.teamScorePerHeadshot "0" +gameOpt commonoption.teamScorePerKill "1" +gameOpt commonoption.teamScorePerKillConfirmed "1" +gameOpt commonoption.teamScorePerKillDenied "0" +gameOpt commonoption.timelimit "10.00" +gameOpt commonoption.totalKillsMax "0" +gameOpt commonoption.vehiclesEnabled "1" +gameOpt commonoption.vehiclesTimed "1" +gameOpt commonoption.voipDeadChatWithDead "0" +gameOpt commonoption.voipDeadChatWithTeam "1" +gameOpt commonoption.voipDeadHearAllLiving "0" +gameOpt commonoption.voipDeadHearKiller "0" +gameOpt commonoption.voipDeadHearTeamLiving "1" +gameOpt commonoption.voipEveryoneHearsEveryone "0" +gameOpt commonoption.voipKillersHearVictim "1" +gameOpt commonoption.waverespawndelay "0.00" +gameOpt commonoption.weaponCount "0" +gameOpt commonoption.weaponTimer "0" +gameOpt defaultclass.allies.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.allies.class_assault.knifecamo "camo_none" +gameOpt defaultclass.allies.class_assault.primary "hk416" +gameOpt defaultclass.allies.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.allies.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.allies.class_assault.primaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.primarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.primaryemblem "0" +gameOpt defaultclass.allies.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.allies.class_assault.primarygrenadecount "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.primarylens "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.primarytag "0" +gameOpt defaultclass.allies.class_assault.secondary "fhj18" +gameOpt defaultclass.allies.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryemblem "0" +gameOpt defaultclass.allies.class_assault.secondarylens "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_assault.secondarytag "0" +gameOpt defaultclass.allies.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.allies.class_assault.specialgrenadecount "2" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.allies.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.allies.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.allies.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.allies.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.allies.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.allies.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primary "srm1216" +gameOpt defaultclass.allies.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryemblem "0" +gameOpt defaultclass.allies.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.allies.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.primarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.primarytag "0" +gameOpt defaultclass.allies.class_cqb.secondary "crossbow" +gameOpt defaultclass.allies.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryemblem "0" +gameOpt defaultclass.allies.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_cqb.secondarytag "0" +gameOpt defaultclass.allies.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.allies.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.allies.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.allies.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.allies.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.allies.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.allies.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.allies.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primary "lsat" +gameOpt defaultclass.allies.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.allies.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.allies.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.allies.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryemblem "0" +gameOpt defaultclass.allies.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.allies.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.primarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.primarytag "0" +gameOpt defaultclass.allies.class_lmg.secondary "weapon_null" +gameOpt defaultclass.allies.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryemblem "0" +gameOpt defaultclass.allies.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_lmg.secondarytag "0" +gameOpt defaultclass.allies.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.allies.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.allies.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.allies.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.allies.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.allies.class_smg.knifecamo "camo_none" +gameOpt defaultclass.allies.class_smg.primary "evoskorpion" +gameOpt defaultclass.allies.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.allies.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.allies.class_smg.primaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.primarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.primaryemblem "0" +gameOpt defaultclass.allies.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.allies.class_smg.primarygrenadecount "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.primarylens "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.primarytag "0" +gameOpt defaultclass.allies.class_smg.secondary "beretta93r" +gameOpt defaultclass.allies.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.allies.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryemblem "0" +gameOpt defaultclass.allies.class_smg.secondarylens "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_smg.secondarytag "0" +gameOpt defaultclass.allies.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.allies.class_smg.specialgrenadecount "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.allies.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.allies.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.allies.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.allies.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.allies.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.allies.class_sniper.knifecamo "camo_none" 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"0" +gameOpt defaultclass.allies.class_sniper.secondary "kard" +gameOpt defaultclass.allies.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.allies.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.allies.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.allies.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryemblem "0" +gameOpt defaultclass.allies.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.allies.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.allies.class_sniper.secondarytag "0" +gameOpt defaultclass.allies.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.allies.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.allies.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.allies.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.allies.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.allies.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.allies.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.allies.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.axis.class_assault.knifecamo "camo_none" +gameOpt defaultclass.axis.class_assault.primary "hk416" +gameOpt defaultclass.axis.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.axis.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.axis.class_assault.primaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.primarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.primaryemblem "0" +gameOpt defaultclass.axis.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.axis.class_assault.primarygrenadecount "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.primarylens "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.primarytag "0" +gameOpt defaultclass.axis.class_assault.secondary "fhj18" +gameOpt defaultclass.axis.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryemblem "0" +gameOpt defaultclass.axis.class_assault.secondarylens "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_assault.secondarytag "0" +gameOpt defaultclass.axis.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.axis.class_assault.specialgrenadecount "2" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.axis.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.axis.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.axis.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.axis.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.axis.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.axis.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primary "srm1216" +gameOpt defaultclass.axis.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryemblem "0" +gameOpt defaultclass.axis.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.axis.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.primarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.primarytag "0" +gameOpt defaultclass.axis.class_cqb.secondary "crossbow" +gameOpt defaultclass.axis.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryemblem "0" +gameOpt defaultclass.axis.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_cqb.secondarytag "0" +gameOpt defaultclass.axis.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.axis.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.axis.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.axis.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.axis.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.axis.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.axis.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.axis.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primary "lsat" +gameOpt defaultclass.axis.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.axis.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.axis.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.axis.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryemblem "0" +gameOpt defaultclass.axis.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.axis.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.primarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.primarytag "0" +gameOpt defaultclass.axis.class_lmg.secondary "weapon_null" +gameOpt defaultclass.axis.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryemblem "0" +gameOpt defaultclass.axis.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_lmg.secondarytag "0" +gameOpt defaultclass.axis.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.axis.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.axis.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.axis.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.axis.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.axis.class_smg.knifecamo "camo_none" +gameOpt defaultclass.axis.class_smg.primary "evoskorpion" +gameOpt defaultclass.axis.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.axis.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.axis.class_smg.primaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.primarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.primaryemblem "0" +gameOpt defaultclass.axis.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.axis.class_smg.primarygrenadecount "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.primarylens "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.primarytag "0" +gameOpt defaultclass.axis.class_smg.secondary "beretta93r" +gameOpt defaultclass.axis.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.axis.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryemblem "0" +gameOpt defaultclass.axis.class_smg.secondarylens "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_smg.secondarytag "0" +gameOpt defaultclass.axis.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.axis.class_smg.specialgrenadecount "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.axis.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.axis.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.axis.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.axis.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.axis.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.axis.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primary "as50" +gameOpt defaultclass.axis.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.axis.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.axis.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryemblem "0" +gameOpt defaultclass.axis.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.axis.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.primarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.primarytag "0" +gameOpt defaultclass.axis.class_sniper.secondary "kard" +gameOpt defaultclass.axis.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.axis.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.axis.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.axis.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryemblem "0" +gameOpt defaultclass.axis.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.axis.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.axis.class_sniper.secondarytag "0" +gameOpt defaultclass.axis.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.axis.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.axis.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.axis.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.axis.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.axis.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.axis.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.axis.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.free.class_assault.knifecamo "camo_none" +gameOpt defaultclass.free.class_assault.primary "hk416" +gameOpt defaultclass.free.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.free.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.free.class_assault.primaryattachment3 "none" +gameOpt defaultclass.free.class_assault.primarycamo "camo_none" +gameOpt defaultclass.free.class_assault.primaryemblem "0" +gameOpt defaultclass.free.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.free.class_assault.primarygrenadecount "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.primarylens "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.primarytag "0" +gameOpt defaultclass.free.class_assault.secondary "fhj18" +gameOpt defaultclass.free.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.free.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.free.class_assault.secondarycamo "camo_none" +gameOpt defaultclass.free.class_assault.secondaryemblem "0" +gameOpt defaultclass.free.class_assault.secondarylens "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_assault.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_assault.secondarytag "0" +gameOpt defaultclass.free.class_assault.specialgrenade "proximity_grenade" +gameOpt defaultclass.free.class_assault.specialgrenadecount "2" +gameOpt defaultclass.free.class_assault.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus2 "1" +gameOpt defaultclass.free.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.free.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.free.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.free.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.free.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.free.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.free.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.free.class_cqb.primary "srm1216" +gameOpt defaultclass.free.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.primaryemblem "0" +gameOpt defaultclass.free.class_cqb.primarygrenade "hatchet" +gameOpt defaultclass.free.class_cqb.primarygrenadecount "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.primarylens "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.primarytag "0" +gameOpt defaultclass.free.class_cqb.secondary "crossbow" +gameOpt defaultclass.free.class_cqb.secondaryattachment1 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment2 "none" +gameOpt defaultclass.free.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.free.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryemblem "0" +gameOpt defaultclass.free.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_cqb.secondarytag "0" +gameOpt defaultclass.free.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.free.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.free.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.free.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.free.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.free.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.free.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.free.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.free.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.free.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.free.class_lmg.primary "lsat" +gameOpt defaultclass.free.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.free.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.free.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.free.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.free.class_lmg.primaryemblem "0" +gameOpt defaultclass.free.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.free.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.free.class_lmg.primarygrenadestatus1 "1" +gameOpt 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"weapon_null" +gameOpt defaultclass.free.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.free.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.free.class_smg.knifecamo "camo_none" +gameOpt defaultclass.free.class_smg.primary "evoskorpion" +gameOpt defaultclass.free.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.free.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.free.class_smg.primaryattachment3 "none" +gameOpt defaultclass.free.class_smg.primarycamo "camo_none" +gameOpt defaultclass.free.class_smg.primaryemblem "0" +gameOpt defaultclass.free.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.free.class_smg.primarygrenadecount "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_smg.primarylens "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.primarytag "0" +gameOpt defaultclass.free.class_smg.secondary "beretta93r" +gameOpt defaultclass.free.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.free.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.free.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.free.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.free.class_smg.secondaryemblem "0" +gameOpt defaultclass.free.class_smg.secondarylens "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_smg.secondarytag "0" +gameOpt defaultclass.free.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.free.class_smg.specialgrenadecount "1" +gameOpt defaultclass.free.class_smg.specialgrenadestatus1 "1" +gameOpt 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defaultclass.free.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.free.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.primaryemblem "0" +gameOpt defaultclass.free.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.free.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.primarylens "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.primarytag "0" +gameOpt defaultclass.free.class_sniper.secondary "kard" +gameOpt defaultclass.free.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.free.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.free.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.free.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryemblem "0" +gameOpt defaultclass.free.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.free.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.free.class_sniper.secondarytag "0" +gameOpt defaultclass.free.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.free.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.free.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.free.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.free.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.free.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.free.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.free.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team3.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team3.class_assault.primary "hk416" +gameOpt defaultclass.team3.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team3.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team3.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team3.class_assault.primaryemblem "0" +gameOpt defaultclass.team3.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team3.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team3.class_assault.primarylens "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team3.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team3.class_assault.primarytag "0" +gameOpt defaultclass.team3.class_assault.secondary "fhj18" +gameOpt defaultclass.team3.class_assault.secondaryattachment1 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment2 "none" +gameOpt defaultclass.team3.class_assault.secondaryattachment3 "none" +gameOpt defaultclass.team3.class_assault.secondarycamo "camo_none" 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defaultclass.team3.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team3.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team3.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primary "srm1216" +gameOpt defaultclass.team3.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team3.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team3.class_cqb.primaryattachment3 "none" +gameOpt defaultclass.team3.class_cqb.primarycamo "camo_none" +gameOpt defaultclass.team3.class_cqb.primaryemblem "0" +gameOpt defaultclass.team3.class_cqb.primarygrenade "hatchet" +gameOpt 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"weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team3.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team3.class_smg.primary "evoskorpion" +gameOpt defaultclass.team3.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team3.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team3.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team3.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team3.class_smg.primaryemblem "0" +gameOpt defaultclass.team3.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team3.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.primarygrenadestatus3 "0" +gameOpt 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defaultclass.team3.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team3.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team3.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team3.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team3.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team3.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team3.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team3.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team3.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team3.class_sniper.knifecamo "camo_none" +gameOpt 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defaultclass.team4.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team4.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team4.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team4.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primary "lsat" +gameOpt defaultclass.team4.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team4.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team4.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team4.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryemblem "0" +gameOpt defaultclass.team4.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team4.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.primarytag "0" +gameOpt defaultclass.team4.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team4.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team4.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_lmg.secondarytag "0" +gameOpt defaultclass.team4.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team4.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team4.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team4.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team4.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team4.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team4.class_smg.primary "evoskorpion" +gameOpt defaultclass.team4.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team4.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team4.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.primaryemblem "0" +gameOpt defaultclass.team4.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team4.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.primarylens "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.primarytag "0" +gameOpt defaultclass.team4.class_smg.secondary "beretta93r" +gameOpt defaultclass.team4.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team4.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryemblem "0" +gameOpt defaultclass.team4.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_smg.secondarytag "0" +gameOpt defaultclass.team4.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team4.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team4.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team4.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team4.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team4.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team4.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team4.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primary "as50" +gameOpt defaultclass.team4.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team4.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team4.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryemblem "0" +gameOpt defaultclass.team4.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team4.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.primarytag "0" +gameOpt defaultclass.team4.class_sniper.secondary "kard" +gameOpt defaultclass.team4.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team4.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team4.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team4.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team4.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team4.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team4.class_sniper.secondarytag "0" +gameOpt defaultclass.team4.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team4.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team4.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team4.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team4.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team4.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team4.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team4.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team5.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team5.class_assault.primary "hk416" +gameOpt defaultclass.team5.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team5.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team5.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team5.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team5.class_assault.primaryemblem "0" +gameOpt defaultclass.team5.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team5.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_assault.primarylens "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_assault.primarytag "0" +gameOpt defaultclass.team5.class_assault.secondary "fhj18" +gameOpt defaultclass.team5.class_assault.secondaryattachment1 "none" 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defaultclass.team5.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team5.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team5.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team5.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team5.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team5.class_cqb.primary "srm1216" +gameOpt defaultclass.team5.class_cqb.primaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_cqb.primaryattachment2 "none" +gameOpt defaultclass.team5.class_cqb.primaryattachment3 "none" +gameOpt 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"specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team5.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team5.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team5.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team5.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primary "lsat" +gameOpt defaultclass.team5.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team5.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team5.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team5.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryemblem "0" +gameOpt defaultclass.team5.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team5.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.primarytag "0" +gameOpt defaultclass.team5.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team5.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team5.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_lmg.secondarytag "0" +gameOpt defaultclass.team5.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team5.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team5.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team5.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team5.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team5.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team5.class_smg.primary "evoskorpion" +gameOpt defaultclass.team5.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team5.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team5.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.primaryemblem "0" +gameOpt defaultclass.team5.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team5.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.primarylens "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.primarytag "0" +gameOpt defaultclass.team5.class_smg.secondary "beretta93r" +gameOpt defaultclass.team5.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team5.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryemblem "0" +gameOpt defaultclass.team5.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_smg.secondarytag "0" +gameOpt defaultclass.team5.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team5.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team5.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team5.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team5.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team5.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team5.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team5.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primary "as50" +gameOpt defaultclass.team5.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team5.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team5.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryemblem "0" +gameOpt defaultclass.team5.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team5.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.primarytag "0" +gameOpt defaultclass.team5.class_sniper.secondary "kard" +gameOpt defaultclass.team5.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team5.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team5.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team5.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team5.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team5.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team5.class_sniper.secondarytag "0" +gameOpt defaultclass.team5.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team5.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team5.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team5.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team5.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team5.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team5.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team5.class_sniper.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_assault.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_assault.customclassname "CLASS_ASSAULT" +gameOpt defaultclass.team6.class_assault.knifecamo "camo_none" +gameOpt defaultclass.team6.class_assault.primary "hk416" +gameOpt defaultclass.team6.class_assault.primaryattachment1 "dualclip" +gameOpt defaultclass.team6.class_assault.primaryattachment2 "reflex" +gameOpt defaultclass.team6.class_assault.primaryattachment3 "none" +gameOpt defaultclass.team6.class_assault.primarycamo "camo_none" +gameOpt defaultclass.team6.class_assault.primaryemblem "0" +gameOpt defaultclass.team6.class_assault.primarygrenade "frag_grenade" +gameOpt defaultclass.team6.class_assault.primarygrenadecount "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_assault.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.primarylens "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_assault.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_assault.primarytag "0" 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defaultclass.team6.class_assault.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_assault.specialty1 "specialty_flakjacket" +gameOpt defaultclass.team6.class_assault.specialty2 "specialty_bulletflinch" +gameOpt defaultclass.team6.class_assault.specialty3 "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" +gameOpt defaultclass.team6.class_assault.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_assault.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard1 "bonuscard_perk_3_greed" +gameOpt defaultclass.team6.class_cqb.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_cqb.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_cqb.customclassname "CLASS_CQB" +gameOpt defaultclass.team6.class_cqb.knifecamo "camo_none" +gameOpt defaultclass.team6.class_cqb.primary "srm1216" +gameOpt defaultclass.team6.class_cqb.primaryattachment1 "steadyaim" 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"none" +gameOpt defaultclass.team6.class_cqb.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_cqb.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryemblem "0" +gameOpt defaultclass.team6.class_cqb.secondarylens "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_cqb.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_cqb.secondarytag "0" +gameOpt defaultclass.team6.class_cqb.specialgrenade "tactical_insertion" +gameOpt defaultclass.team6.class_cqb.specialgrenadecount "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_cqb.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_cqb.specialty1 "specialty_movefaster|specialty_fallheight" +gameOpt defaultclass.team6.class_cqb.specialty2 "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" +gameOpt defaultclass.team6.class_cqb.specialty3 "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" +gameOpt defaultclass.team6.class_cqb.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_cqb.specialty6 "specialty_longersprint" +gameOpt defaultclass.team6.class_lmg.bonuscard1 "bonuscard_primary_gunfighter" +gameOpt defaultclass.team6.class_lmg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_lmg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_lmg.customclassname "CLASS_LMG" +gameOpt defaultclass.team6.class_lmg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primary "lsat" +gameOpt defaultclass.team6.class_lmg.primaryattachment1 "fastads" +gameOpt defaultclass.team6.class_lmg.primaryattachment2 "fmj" +gameOpt defaultclass.team6.class_lmg.primaryattachment3 "rangefinder" +gameOpt defaultclass.team6.class_lmg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryemblem "0" +gameOpt defaultclass.team6.class_lmg.primarygrenade "sticky_grenade" +gameOpt defaultclass.team6.class_lmg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.primarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.primarytag "0" +gameOpt defaultclass.team6.class_lmg.secondary "weapon_null" +gameOpt defaultclass.team6.class_lmg.secondaryattachment1 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_lmg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_lmg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryemblem "0" +gameOpt defaultclass.team6.class_lmg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_lmg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_lmg.secondarytag "0" +gameOpt defaultclass.team6.class_lmg.specialgrenade "trophy_system" +gameOpt defaultclass.team6.class_lmg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_lmg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_lmg.specialty1 "specialty_nottargetedbyairsupport" +gameOpt defaultclass.team6.class_lmg.specialty2 "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" +gameOpt defaultclass.team6.class_lmg.specialty3 "specialty_showenemyequipment|specialty_delayexplosive" +gameOpt defaultclass.team6.class_lmg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_lmg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_smg.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_smg.customclassname "CLASS_SMG" +gameOpt defaultclass.team6.class_smg.knifecamo "camo_none" +gameOpt defaultclass.team6.class_smg.primary "evoskorpion" +gameOpt defaultclass.team6.class_smg.primaryattachment1 "extclip" +gameOpt defaultclass.team6.class_smg.primaryattachment2 "grip" +gameOpt defaultclass.team6.class_smg.primaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.primarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.primaryemblem "0" +gameOpt defaultclass.team6.class_smg.primarygrenade "satchel_charge" +gameOpt defaultclass.team6.class_smg.primarygrenadecount "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.primarylens "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.primarytag "0" +gameOpt defaultclass.team6.class_smg.secondary "beretta93r" +gameOpt defaultclass.team6.class_smg.secondaryattachment1 "steadyaim" +gameOpt defaultclass.team6.class_smg.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_smg.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_smg.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryemblem "0" +gameOpt defaultclass.team6.class_smg.secondarylens "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_smg.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_smg.secondarytag "0" +gameOpt defaultclass.team6.class_smg.specialgrenade "willy_pete" +gameOpt defaultclass.team6.class_smg.specialgrenadecount "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_smg.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_smg.specialty1 "specialty_gpsjammer" +gameOpt defaultclass.team6.class_smg.specialty2 "specialty_scavenger" +gameOpt defaultclass.team6.class_smg.specialty3 "specialty_quieter" +gameOpt defaultclass.team6.class_smg.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_smg.specialty6 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard1 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard2 "weapon_null" +gameOpt defaultclass.team6.class_sniper.bonuscard3 "weapon_null" +gameOpt defaultclass.team6.class_sniper.customclassname "CLASS_SNIPER" +gameOpt defaultclass.team6.class_sniper.knifecamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primary "as50" +gameOpt defaultclass.team6.class_sniper.primaryattachment1 "swayreduc" +gameOpt defaultclass.team6.class_sniper.primaryattachment2 "vzoom" +gameOpt defaultclass.team6.class_sniper.primaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.primarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryemblem "0" +gameOpt defaultclass.team6.class_sniper.primarygrenade "bouncingbetty" +gameOpt defaultclass.team6.class_sniper.primarygrenadecount "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.primarygrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.primarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.primaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.primarytag "0" +gameOpt defaultclass.team6.class_sniper.secondary "kard" +gameOpt defaultclass.team6.class_sniper.secondaryattachment1 "dw" +gameOpt defaultclass.team6.class_sniper.secondaryattachment2 "none" +gameOpt defaultclass.team6.class_sniper.secondaryattachment3 "none" +gameOpt defaultclass.team6.class_sniper.secondarycamo "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryemblem "0" +gameOpt defaultclass.team6.class_sniper.secondarylens "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticle "camo_none" +gameOpt defaultclass.team6.class_sniper.secondaryreticlecolor "camo_none" +gameOpt defaultclass.team6.class_sniper.secondarytag "0" +gameOpt defaultclass.team6.class_sniper.specialgrenade "sensor_grenade" +gameOpt defaultclass.team6.class_sniper.specialgrenadecount "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus1 "1" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus2 "0" +gameOpt defaultclass.team6.class_sniper.specialgrenadestatus3 "0" +gameOpt defaultclass.team6.class_sniper.specialty1 "specialty_earnmoremomentum" +gameOpt defaultclass.team6.class_sniper.specialty2 "specialty_immunecounteruav|specialty_immuneemp" +gameOpt defaultclass.team6.class_sniper.specialty3 "specialty_loudenemies" +gameOpt defaultclass.team6.class_sniper.specialty4 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty5 "weapon_null" +gameOpt defaultclass.team6.class_sniper.specialty6 "weapon_null" +gameOpt itemrestriction.870mcs "0" +gameOpt itemrestriction.an94 "0" +gameOpt itemrestriction.as50 "0" +gameOpt itemrestriction.ballista "0" +gameOpt itemrestriction.beretta93r "0" +gameOpt itemrestriction.beretta93r_dw "0" +gameOpt itemrestriction.bonuscard_danger_close "0" +gameOpt itemrestriction.bonuscard_overkill "0" +gameOpt itemrestriction.bonuscard_perk_1_greed "0" +gameOpt itemrestriction.bonuscard_perk_2_greed "0" +gameOpt itemrestriction.bonuscard_perk_3_greed "0" +gameOpt itemrestriction.bonuscard_primary_gunfighter "0" +gameOpt itemrestriction.bonuscard_secondary_gunfighter "0" +gameOpt itemrestriction.bonuscard_two_tacticals "0" +gameOpt itemrestriction.bouncingbetty "0" +gameOpt itemrestriction.claymore "0" +gameOpt itemrestriction.concussion_grenade "0" +gameOpt itemrestriction.crossbow "0" +gameOpt itemrestriction.destructible_car "0" +gameOpt itemrestriction.dsr50 "0" +gameOpt itemrestriction.emp_grenade "0" +gameOpt itemrestriction.evoskorpion "0" +gameOpt itemrestriction.feature_allocation_slot_1 "0" +gameOpt itemrestriction.feature_allocation_slot_2 "0" +gameOpt itemrestriction.feature_allocation_slot_3 "0" +gameOpt itemrestriction.feature_cac "0" +gameOpt itemrestriction.feature_challenges "0" +gameOpt itemrestriction.feature_challenges_elite "0" +gameOpt itemrestriction.feature_challenges_final "0" +gameOpt itemrestriction.feature_challenges_gamemode "0" +gameOpt itemrestriction.feature_challenges_killstreaks "0" +gameOpt itemrestriction.feature_challenges_medals "0" +gameOpt itemrestriction.feature_challenges_specials "0" +gameOpt itemrestriction.feature_clantag "0" +gameOpt itemrestriction.feature_closeassault "0" +gameOpt itemrestriction.feature_combat_record "0" +gameOpt itemrestriction.feature_emblem_numbers "0" +gameOpt itemrestriction.feature_emblem_type_a_z "0" +gameOpt itemrestriction.feature_killstreaks "0" +gameOpt itemrestriction.feature_prestige_class1 "0" +gameOpt itemrestriction.feature_prestige_class2 "0" +gameOpt itemrestriction.feature_prestige_class3 "0" +gameOpt itemrestriction.feature_prestige_class4 "0" +gameOpt itemrestriction.feature_prestige_class5 "0" +gameOpt itemrestriction.feature_prestige_lb "0" +gameOpt itemrestriction.feature_sniper "0" +gameOpt itemrestriction.fhj18 "0" +gameOpt itemrestriction.fiveseven "0" +gameOpt itemrestriction.fiveseven_dw "0" +gameOpt itemrestriction.flash_grenade "0" +gameOpt itemrestriction.fnp45 "0" +gameOpt itemrestriction.fnp45_dw "0" +gameOpt itemrestriction.frag_grenade "0" +gameOpt itemrestriction.hamr "0" +gameOpt itemrestriction.hatchet "0" +gameOpt itemrestriction.hk416 "0" +gameOpt itemrestriction.insas "0" +gameOpt itemrestriction.judge "0" +gameOpt itemrestriction.judge_dw "0" +gameOpt itemrestriction.kard "0" +gameOpt itemrestriction.kard_dw "0" +gameOpt itemrestriction.killstreak_ai_tank_drop "0" +gameOpt itemrestriction.killstreak_auto_turret "0" +gameOpt itemrestriction.killstreak_counteruav "0" +gameOpt itemrestriction.killstreak_dogs "0" +gameOpt itemrestriction.killstreak_emp "0" +gameOpt itemrestriction.killstreak_helicopter_comlink "0" +gameOpt itemrestriction.killstreak_helicopter_guard "0" +gameOpt itemrestriction.killstreak_helicopter_player_firstperson "0" +gameOpt itemrestriction.killstreak_helicopter_player_gunner "0" +gameOpt itemrestriction.killstreak_m32 "0" +gameOpt itemrestriction.killstreak_microwave_turret "0" +gameOpt itemrestriction.killstreak_minigun "0" +gameOpt itemrestriction.killstreak_missile_drone "0" +gameOpt itemrestriction.killstreak_missile_swarm "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_null "0" +gameOpt itemrestriction.killstreak_planemortar "0" +gameOpt itemrestriction.killstreak_qrdrone "0" +gameOpt itemrestriction.killstreak_rcbomb "0" +gameOpt itemrestriction.killstreak_remote_missile "0" +gameOpt itemrestriction.killstreak_remote_mortar "0" +gameOpt itemrestriction.killstreak_spyplane "0" +gameOpt itemrestriction.killstreak_spyplane_direction "0" +gameOpt itemrestriction.killstreak_straferun "0" +gameOpt itemrestriction.killstreak_supply_drop "0" +gameOpt itemrestriction.knife "0" +gameOpt itemrestriction.knife_ballistic "0" +gameOpt itemrestriction.knife_held "0" +gameOpt itemrestriction.ksg "0" +gameOpt itemrestriction.lsat "0" +gameOpt itemrestriction.m32 "0" +gameOpt itemrestriction.minigun "0" +gameOpt itemrestriction.mk48 "0" +gameOpt itemrestriction.mp7 "0" +gameOpt itemrestriction.pda_hack "0" +gameOpt itemrestriction.pdw57 "0" +gameOpt itemrestriction.peacekeeper "0" +gameOpt itemrestriction.proximity_grenade "0" +gameOpt itemrestriction.qbb95 "0" +gameOpt itemrestriction.qcw05 "0" +gameOpt itemrestriction.riotshield "0" +gameOpt itemrestriction.sa58 "0" +gameOpt itemrestriction.saiga12 "0" +gameOpt itemrestriction.saritch "0" +gameOpt itemrestriction.satchel_charge "0" +gameOpt itemrestriction.scar "0" +gameOpt itemrestriction.sensor_grenade "0" +gameOpt itemrestriction.sig556 "0" +gameOpt itemrestriction.smaw "0" +gameOpt itemrestriction.specialty_bulletflinch "0" +gameOpt itemrestriction.specialty_earnmoremomentum "0" +gameOpt itemrestriction.specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery "0" +gameOpt itemrestriction.specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse "0" +gameOpt itemrestriction.specialty_flakjacket "0" +gameOpt itemrestriction.specialty_gpsjammer "0" +gameOpt itemrestriction.specialty_immunecounteruav|specialty_immuneemp "0" +gameOpt itemrestriction.specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor "0" +gameOpt itemrestriction.specialty_longersprint "0" +gameOpt itemrestriction.specialty_loudenemies "0" +gameOpt itemrestriction.specialty_movefaster|specialty_fallheight "0" +gameOpt itemrestriction.specialty_nottargetedbyairsupport "0" +gameOpt itemrestriction.specialty_null "0" +gameOpt itemrestriction.specialty_quieter "0" +gameOpt itemrestriction.specialty_scavenger "0" +gameOpt itemrestriction.specialty_showenemyequipment|specialty_delayexplosive "0" +gameOpt itemrestriction.specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection "0" +gameOpt itemrestriction.srm1216 "0" +gameOpt itemrestriction.sticky_grenade "0" +gameOpt itemrestriction.svu "0" +gameOpt itemrestriction.tactical_insertion "0" +gameOpt itemrestriction.tar21 "0" +gameOpt itemrestriction.trophy_system "0" +gameOpt itemrestriction.type95 "0" +gameOpt itemrestriction.usrpg "0" +gameOpt itemrestriction.vector "0" +gameOpt itemrestriction.weapon_grenadelauncher "0" +gameOpt itemrestriction.weapon_null "0" +gameOpt itemrestriction.willy_pete "0" +gameOpt itemrestriction.xm8 "0" +gameOpt attachmentrestriction.acog "0" +gameOpt attachmentrestriction.dualclip "0" +gameOpt attachmentrestriction.dualoptic "0" +gameOpt attachmentrestriction.dw "0" +gameOpt attachmentrestriction.extbarrel "0" +gameOpt attachmentrestriction.extclip "0" +gameOpt attachmentrestriction.extramags "0" +gameOpt attachmentrestriction.fastads "0" +gameOpt attachmentrestriction.fastreload "0" +gameOpt attachmentrestriction.fmj "0" +gameOpt attachmentrestriction.gl "0" +gameOpt attachmentrestriction.grip "0" +gameOpt attachmentrestriction.holo "0" +gameOpt attachmentrestriction.ir "0" +gameOpt attachmentrestriction.is "0" +gameOpt attachmentrestriction.longbreath "0" +gameOpt attachmentrestriction.mk "0" +gameOpt attachmentrestriction.mms "0" +gameOpt attachmentrestriction.rangefinder "0" +gameOpt attachmentrestriction.reflex "0" +gameOpt attachmentrestriction.rf "0" +gameOpt attachmentrestriction.sf "0" +gameOpt attachmentrestriction.silencer "0" +gameOpt attachmentrestriction.stackfire "0" +gameOpt attachmentrestriction.stalker "0" +gameOpt attachmentrestriction.steadyaim "0" +gameOpt attachmentrestriction.swayreduc "0" +gameOpt attachmentrestriction.tacknife "0" +gameOpt attachmentrestriction.vzoom "0" \ No newline at end of file diff --git a/T6ServerConfigs/localappdata/Plutonium/storage/t6/restricted.cfg b/T6ServerConfigs/localappdata/Plutonium/storage/t6/restricted.cfg new file mode 100644 index 0000000..1928eda --- /dev/null +++ b/T6ServerConfigs/localappdata/Plutonium/storage/t6/restricted.cfg @@ -0,0 +1,151 @@ +////////////////////////////////////////////////// +// SYNTAX // +////////////////////////////////////////////////// +// First line of a replacement group must be the// +// weapon that will be given. With replacement // +// as token. After that line there must be at // +// LEAST ONE weapon that will be replaced. // +// There is virtually no limit to how many // +// weapons you can replace. // +////////////////////////////////////////////////// +// EXAMPLES // +////////////////////////////////////////////////// +// Weapons that will be replaced with a Beretta 93R +replacement beretta93r_mp+extclip +smaw_mp +usrpg_mp + +// Weapons that will be replaced with a smoke grenade +replacement willy_pete_mp +concussion_grenade_mp +proximity_grenade_mp +flash_grenade_mp + +// Weapons that will be removed +replacement none +satchel_charge_mp +claymore_mp + +////////////////////////////////////////// +// SPECIAL "WEAPONS" // +////////////////////////////////////////// +//none // Only removes the gun +//ai_tank_drone_gun_mp // Primary gun of the AGR +//ai_tank_drone_rocket_mp // Secondary gun of the AGR +//briefcase_bomb_defuse_mp // SD bomb on defusal +//briefcase_bomb_mp // SD bomb on pickup +//defaultweapon_mp // Default Weapon aka Finger Gun +//destructible_car_mp // Exploding cars +//explodable_barrel_mp // Exploding barrels +//explosive_bolt_mp // Exploding crossbow bolt +////////////////////////////////////////// +// SUBMACHINE WEAPONS // +////////////////////////////////////////// +//mp7_mp // MP7 +//pdw57_mp // PDW-57 +//vector_mp // Vector K10 +//insas_mp // MSMC +//qcw05_mp // Chicom QCB +//evoskorpion_mp // Scorpion EVO +//peacekeeper_mp // Peacekeeper +////////////////////////////////////////// +// ASSAULT RIFLES WEAPONS // +////////////////////////////////////////// +//tar21_mp // MTAR +//type95_mp // Type25 +//sig556_mp // SWAT-556 +//sa58_mp // FAL-OSW +//hk416_mp // M27 +//scar_mp // SCAR-H +//saritch_mp // SMR +//xm8_mp // M8A1 +//an94_mp // AN94 +////////////////////////////////////////// +// SHOTGUNS WEAPONS // +////////////////////////////////////////// +//870mcs_mp // R870 MCS +//saiga12_mp // S12 +//ksg_mp // KSG +//srm1216_mp // M1216 +////////////////////////////////////////// +// LIGHT MACHINE WEAPONS // +////////////////////////////////////////// +//mk48_mp // Mk 48 +//qbb95_mp // QBB LSW +//lsat_mp // LSAT +//hamr_mp // HAMR +////////////////////////////////////////// +// SNIPER RIFLES WEAPONS // +////////////////////////////////////////// +//svu_mp // SVU-AS +//dsr50_mp // DSR-50 +//ballista_mp // Ballista +//as50_mp // XPR-50 +////////////////////////////////////////// +// SPEICAL WEAPONS // +////////////////////////////////////////// +//riotshield_mp // Riot Shield +//crossbow_mp // Crossbow +//knife_ballistic_mp // Ballistic Knife +//knife_held_mp // Held Knife +////////////////////////////////////////// +// SECONDARY PISTOLS WEAPONS // +////////////////////////////////////////// +//fiveseven_mp // Five-Seven +//fnp45_mp // TAC-45 +//beretta93r_mp // B23R +//judge_mp // Executioner +//kard_mp // KAP-40 +////////////////////////////////////////// +// SECONDARY LAUNCHERS WEAPONS // +////////////////////////////////////////// +//smaw_mp // Smaw +//fhj18_mp // FHJ-18 +//usrpg_mp // RPG +////////////////////////////////////////// +// TACTICALS // +////////////////////////////////////////// +//concussion_grenade_mp // Concussion Grenade - Disorients enemies and slows movement. +//willy_pete_mp // Smoke Grenade - Produces a smoke screen immediately upon impact. +//sensor_grenade_mp // Sensor Grenade - Detects enemy soldiers within line of sight. +//emp_grenade_mp // EMP Grenade - Disables nearby enemy electronic systems. +//proximity_grenade_mp // Shock Charge - Proximity triggered mine that electrocutes and stuns nearby enemies. +//pda_hack_mp // Black Hat - Hack equipment and care packages, or disable enemy vehicles. +//flash_grenade_mp // Flash Grenade - Blinds enemies and impairs hearing. +//trophy_system_mp // Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate +//tactical_insertion_mp // Tactical Insertion (3rc Recommend to restrict on FFA) +////////////////////////////////////////// +// LETHALS // +////////////////////////////////////////// +//frag_grenade_mp // Frag Grenade - Produces lethal radius damage upon detonation. +//sticky_grenade_mp // Semtex Grenade - that sticks to surfaces or the player before detonating. +//hatchet_mp // Combat Axe - Retrievable axe that causes instant death on impact. +//bouncingbetty_mp // Bouncing Betty - Proximity mine that launches into the air before detonating. Avoided by crouch & prone. +//satchel_charge_mp // C4 - A plastic explosive that is detonated remotely by double-tapping F for respects. +//claymore_mp // Claymore - Directional anti-personnel mine that triggers a proximity-based explosion. +////////////////////////////////////////// +// SCORE STREAKS // +////////////////////////////////////////// +//spyplane_mp // UAV +//rcbomb_mp // RC-XD +//missile_drone_mp // Hunter Killer +//supply_drop_mp // Care Package +//counteruav_mp // Counter Uav +//microwave_turret_mp // Guardian +//remote_missile_mp // Hellstorm Missile +//planemortar_mp // Lightning Strike (Confirmed) +//auto_turret_mp // Sentry Gun +//minigun_mp // Death Machine +//m32_mp // War Machine +//qrdrone_mp // Dragonfire +//ai_tank_drop_mp // AGR +//comlink_mp // Stealth Chopper (Confirmed) +//spyplane_direction_mp // Orbital VSAT +//helicopter_guard_mp // Escort Drone +//emp_mp // EMP Systems +//straferun_mp // Warthog +//remote_mortar_mp // Lodestar +//player_gunner_mp // VTOL Warship (Confirmed) +//dogs_mp // K9 Unit +//missile_swarm_mp // Swarm +////////////////////////////////////////// \ No newline at end of file diff --git a/T6ServerConfigs/pluto.sh b/T6ServerConfigs/pluto.sh new file mode 100644 index 0000000..c3f1d1d --- /dev/null +++ b/T6ServerConfigs/pluto.sh @@ -0,0 +1,23 @@ +#!/bin/bash + + +updatePluto() { + WINEDEBUG=-all wine cmd.exe /C \!updatePluto.bat +} + +runMP() { + WINEDEBUG=-all wine cmd.exe /C \!start_mp_server.bat +} + +runZM() { + WINEDEBUG=-all wine cmd.exe /C \!start_zm_server.bat +} + +case "$1" in +up) updatePluto;; +mp) runMP;; +zm) runZM;; +*) me=`basename "$0"` + echo "Usage: $me (up|mp|zm)" + ;; +esac \ No newline at end of file